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authorWillem Jan Palenstijn2012-09-04 22:17:23 +0200
committerWillem Jan Palenstijn2012-09-04 22:17:23 +0200
commitb4090ead4d4334e08725323ff72fd355c93b63d5 (patch)
tree4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/base/base_surface_storage.cpp
parentdf80820184c90a87511f0cabdca4addb9fa13a66 (diff)
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WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/base/base_surface_storage.cpp')
-rw-r--r--engines/wintermute/base/base_surface_storage.cpp414
1 files changed, 207 insertions, 207 deletions
diff --git a/engines/wintermute/base/base_surface_storage.cpp b/engines/wintermute/base/base_surface_storage.cpp
index c87da898db..1dcebb0595 100644
--- a/engines/wintermute/base/base_surface_storage.cpp
+++ b/engines/wintermute/base/base_surface_storage.cpp
@@ -1,207 +1,207 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/base/base_surface_storage.h"
-#include "engines/wintermute/base/gfx/base_surface.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/base_file_manager.h"
-#include "engines/wintermute/platform_osystem.h"
-#include "common/str.h"
-
-namespace Wintermute {
-
-//IMPLEMENT_PERSISTENT(BaseSurfaceStorage, true);
-
-//////////////////////////////////////////////////////////////////////
-BaseSurfaceStorage::BaseSurfaceStorage(BaseGame *inGame) : BaseClass(inGame) {
- _lastCleanupTime = 0;
-}
-
-
-//////////////////////////////////////////////////////////////////////
-BaseSurfaceStorage::~BaseSurfaceStorage() {
- cleanup(true);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseSurfaceStorage::cleanup(bool warn) {
- for (uint32 i = 0; i < _surfaces.size(); i++) {
- if (warn) {
- _gameRef->LOG(0, "BaseSurfaceStorage warning: purging surface '%s', usage:%d", _surfaces[i]->getFileName(), _surfaces[i]->_referenceCount);
- }
- delete _surfaces[i];
- }
- _surfaces.clear();
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseSurfaceStorage::initLoop() {
- if (_gameRef->_smartCache && _gameRef->_liveTimer - _lastCleanupTime >= _gameRef->_surfaceGCCycleTime) {
- _lastCleanupTime = _gameRef->_liveTimer;
- sortSurfaces();
- for (uint32 i = 0; i < _surfaces.size(); i++) {
- if (_surfaces[i]->_lifeTime <= 0) {
- break;
- }
-
- if (_surfaces[i]->_lifeTime > 0 && _surfaces[i]->_valid && (int)(_gameRef->_liveTimer - _surfaces[i]->_lastUsedTime) >= _surfaces[i]->_lifeTime) {
- //_gameRef->QuickMessageForm("Invalidating: %s", _surfaces[i]->_filename);
- _surfaces[i]->invalidate();
- }
- }
- }
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////
-bool BaseSurfaceStorage::removeSurface(BaseSurface *surface) {
- for (uint32 i = 0; i < _surfaces.size(); i++) {
- if (_surfaces[i] == surface) {
- _surfaces[i]->_referenceCount--;
- if (_surfaces[i]->_referenceCount <= 0) {
- delete _surfaces[i];
- _surfaces.remove_at(i);
- }
- break;
- }
- }
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////
-BaseSurface *BaseSurfaceStorage::addSurface(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) {
- for (uint32 i = 0; i < _surfaces.size(); i++) {
- if (scumm_stricmp(_surfaces[i]->getFileName(), filename.c_str()) == 0) {
- _surfaces[i]->_referenceCount++;
- return _surfaces[i];
- }
- }
-
- if (!BaseFileManager::getEngineInstance()->hasFile(filename)) {
- if (filename.size()) {
- _gameRef->LOG(0, "Missing image: '%s'", filename.c_str());
- }
- if (_gameRef->_debugDebugMode) {
- return addSurface("invalid_debug.bmp", defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded);
- } else {
- return addSurface("invalid.bmp", defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded);
- }
- }
-
- BaseSurface *surface;
- surface = _gameRef->_renderer->createSurface();
-
- if (!surface) {
- return NULL;
- }
-
- if (DID_FAIL(surface->create(filename, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded))) {
- delete surface;
- return NULL;
- } else {
- surface->_referenceCount = 1;
- _surfaces.push_back(surface);
- return surface;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////
-bool BaseSurfaceStorage::restoreAll() {
- bool ret;
- for (uint32 i = 0; i < _surfaces.size(); i++) {
- ret = _surfaces[i]->restore();
- if (ret != STATUS_OK) {
- _gameRef->LOG(0, "BaseSurfaceStorage::RestoreAll failed");
- return ret;
- }
- }
- return STATUS_OK;
-}
-
-
-/*
-//////////////////////////////////////////////////////////////////////////
-bool BaseSurfaceStorage::persist(BasePersistenceManager *persistMgr)
-{
-
- if (!persistMgr->getIsSaving()) cleanup(false);
-
- persistMgr->transfer(TMEMBER(_gameRef));
-
- //_surfaces.persist(persistMgr);
-
- return STATUS_OK;
-}
-*/
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseSurfaceStorage::sortSurfaces() {
- Common::sort(_surfaces.begin(), _surfaces.end(), surfaceSortCB);
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-int BaseSurfaceStorage::surfaceSortCB(const void *arg1, const void *arg2) {
- const BaseSurface *s1 = *((const BaseSurface *const *)arg1);
- const BaseSurface *s2 = *((const BaseSurface *const *)arg2);
-
- // sort by life time
- if (s1->_lifeTime <= 0 && s2->_lifeTime > 0) {
- return 1;
- } else if (s1->_lifeTime > 0 && s2->_lifeTime <= 0) {
- return -1;
- }
-
-
- // sort by validity
- if (s1->_valid && !s2->_valid) {
- return -1;
- } else if (!s1->_valid && s2->_valid) {
- return 1;
- }
-
- // sort by time
- else if (s1->_lastUsedTime > s2->_lastUsedTime) {
- return 1;
- } else if (s1->_lastUsedTime < s2->_lastUsedTime) {
- return -1;
- } else {
- return 0;
- }
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/base_surface_storage.h"
+#include "engines/wintermute/base/gfx/base_surface.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "common/str.h"
+
+namespace Wintermute {
+
+//IMPLEMENT_PERSISTENT(BaseSurfaceStorage, true);
+
+//////////////////////////////////////////////////////////////////////
+BaseSurfaceStorage::BaseSurfaceStorage(BaseGame *inGame) : BaseClass(inGame) {
+ _lastCleanupTime = 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+BaseSurfaceStorage::~BaseSurfaceStorage() {
+ cleanup(true);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSurfaceStorage::cleanup(bool warn) {
+ for (uint32 i = 0; i < _surfaces.size(); i++) {
+ if (warn) {
+ _gameRef->LOG(0, "BaseSurfaceStorage warning: purging surface '%s', usage:%d", _surfaces[i]->getFileName(), _surfaces[i]->_referenceCount);
+ }
+ delete _surfaces[i];
+ }
+ _surfaces.clear();
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSurfaceStorage::initLoop() {
+ if (_gameRef->_smartCache && _gameRef->_liveTimer - _lastCleanupTime >= _gameRef->_surfaceGCCycleTime) {
+ _lastCleanupTime = _gameRef->_liveTimer;
+ sortSurfaces();
+ for (uint32 i = 0; i < _surfaces.size(); i++) {
+ if (_surfaces[i]->_lifeTime <= 0) {
+ break;
+ }
+
+ if (_surfaces[i]->_lifeTime > 0 && _surfaces[i]->_valid && (int)(_gameRef->_liveTimer - _surfaces[i]->_lastUsedTime) >= _surfaces[i]->_lifeTime) {
+ //_gameRef->QuickMessageForm("Invalidating: %s", _surfaces[i]->_filename);
+ _surfaces[i]->invalidate();
+ }
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool BaseSurfaceStorage::removeSurface(BaseSurface *surface) {
+ for (uint32 i = 0; i < _surfaces.size(); i++) {
+ if (_surfaces[i] == surface) {
+ _surfaces[i]->_referenceCount--;
+ if (_surfaces[i]->_referenceCount <= 0) {
+ delete _surfaces[i];
+ _surfaces.remove_at(i);
+ }
+ break;
+ }
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+BaseSurface *BaseSurfaceStorage::addSurface(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) {
+ for (uint32 i = 0; i < _surfaces.size(); i++) {
+ if (scumm_stricmp(_surfaces[i]->getFileName(), filename.c_str()) == 0) {
+ _surfaces[i]->_referenceCount++;
+ return _surfaces[i];
+ }
+ }
+
+ if (!BaseFileManager::getEngineInstance()->hasFile(filename)) {
+ if (filename.size()) {
+ _gameRef->LOG(0, "Missing image: '%s'", filename.c_str());
+ }
+ if (_gameRef->_debugDebugMode) {
+ return addSurface("invalid_debug.bmp", defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded);
+ } else {
+ return addSurface("invalid.bmp", defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded);
+ }
+ }
+
+ BaseSurface *surface;
+ surface = _gameRef->_renderer->createSurface();
+
+ if (!surface) {
+ return NULL;
+ }
+
+ if (DID_FAIL(surface->create(filename, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded))) {
+ delete surface;
+ return NULL;
+ } else {
+ surface->_referenceCount = 1;
+ _surfaces.push_back(surface);
+ return surface;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool BaseSurfaceStorage::restoreAll() {
+ bool ret;
+ for (uint32 i = 0; i < _surfaces.size(); i++) {
+ ret = _surfaces[i]->restore();
+ if (ret != STATUS_OK) {
+ _gameRef->LOG(0, "BaseSurfaceStorage::RestoreAll failed");
+ return ret;
+ }
+ }
+ return STATUS_OK;
+}
+
+
+/*
+//////////////////////////////////////////////////////////////////////////
+bool BaseSurfaceStorage::persist(BasePersistenceManager *persistMgr)
+{
+
+ if (!persistMgr->getIsSaving()) cleanup(false);
+
+ persistMgr->transfer(TMEMBER(_gameRef));
+
+ //_surfaces.persist(persistMgr);
+
+ return STATUS_OK;
+}
+*/
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSurfaceStorage::sortSurfaces() {
+ Common::sort(_surfaces.begin(), _surfaces.end(), surfaceSortCB);
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int BaseSurfaceStorage::surfaceSortCB(const void *arg1, const void *arg2) {
+ const BaseSurface *s1 = *((const BaseSurface *const *)arg1);
+ const BaseSurface *s2 = *((const BaseSurface *const *)arg2);
+
+ // sort by life time
+ if (s1->_lifeTime <= 0 && s2->_lifeTime > 0) {
+ return 1;
+ } else if (s1->_lifeTime > 0 && s2->_lifeTime <= 0) {
+ return -1;
+ }
+
+
+ // sort by validity
+ if (s1->_valid && !s2->_valid) {
+ return -1;
+ } else if (!s1->_valid && s2->_valid) {
+ return 1;
+ }
+
+ // sort by time
+ else if (s1->_lastUsedTime > s2->_lastUsedTime) {
+ return 1;
+ } else if (s1->_lastUsedTime < s2->_lastUsedTime) {
+ return -1;
+ } else {
+ return 0;
+ }
+}
+
+} // end of namespace Wintermute