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author | lolbot-iichan | 2019-07-02 05:01:06 +0300 |
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committer | Filippos Karapetis | 2019-07-02 07:57:39 +0300 |
commit | 5939e4bf182817e44150deb529ecff2481076f4c (patch) | |
tree | 6a93593175db7a5158dc30750b45a307e0927aaa /engines/wintermute/base/base_transition_manager.cpp | |
parent | e5ee875b2b4eac9f9428c9509bcafcb5b52d5470 (diff) | |
download | scummvm-rg350-5939e4bf182817e44150deb529ecff2481076f4c.tar.gz scummvm-rg350-5939e4bf182817e44150deb529ecff2481076f4c.tar.bz2 scummvm-rg350-5939e4bf182817e44150deb529ecff2481076f4c.zip |
WINTERMUTE: Reorder Carol Reed detection records
On undetected game user gets message like this:
```
Matched game IDs for the Wintermute engine: actualdest-win,
basisoctavus-win-cz,
agustin-win, bthreshold-win, bickadoodle-win, bookofgron-win-ru,
carolreed4-demo-win, carolreed5-win, carolreed6-win,
carolreed7-demo-win,
carolreed8-win, carolreed9-win, carolreed10-win, carolreed11-win,
carolreed12-win, carolreed13-win, carolreed14-win, chivalry-win,
corrosion-win,
deadcity-win-cz, dfafadventure-win, dirtysplit-win, dreaming-win,
driller-win,
...
```
It's confusing that some carolreed games are mentioned as demos and some
are not.
Fixed this by reordering them.
Diffstat (limited to 'engines/wintermute/base/base_transition_manager.cpp')
0 files changed, 0 insertions, 0 deletions