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authorWillem Jan Palenstijn2012-09-04 22:17:23 +0200
committerWillem Jan Palenstijn2012-09-04 22:17:23 +0200
commitb4090ead4d4334e08725323ff72fd355c93b63d5 (patch)
tree4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/base/file/base_disk_file.cpp
parentdf80820184c90a87511f0cabdca4addb9fa13a66 (diff)
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WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/base/file/base_disk_file.cpp')
-rw-r--r--engines/wintermute/base/file/base_disk_file.cpp392
1 files changed, 196 insertions, 196 deletions
diff --git a/engines/wintermute/base/file/base_disk_file.cpp b/engines/wintermute/base/file/base_disk_file.cpp
index 8fff78a32a..2d3951b026 100644
--- a/engines/wintermute/base/file/base_disk_file.cpp
+++ b/engines/wintermute/base/file/base_disk_file.cpp
@@ -1,196 +1,196 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/dcgf.h"
-#include "engines/wintermute/base/file/base_disk_file.h"
-#include "engines/wintermute/base/base_file_manager.h"
-#include "common/stream.h"
-#include "common/memstream.h"
-#include "common/file.h"
-#include "common/zlib.h"
-#include "common/archive.h"
-#include "common/tokenizer.h"
-#include "common/config-manager.h"
-
-namespace Wintermute {
-
-void correctSlashes(char *fileName) {
- for (size_t i = 0; i < strlen(fileName); i++) {
- if (fileName[i] == '\\') {
- fileName[i] = '/';
- }
- }
-}
-
-// Parse a relative path in the game-folder, and if it exists, return a FSNode to it.
-static Common::FSNode getNodeForRelativePath(const Common::String &filename) {
- // The filename can be an explicit path, thus we need to chop it up, expecting the path the game
- // specifies to follow the Windows-convention of folder\subfolder\file (absolute paths should not happen)
-
- // Absolute path: These should have been handled in openDiskFile.
- if (filename.contains(':')) {
- // So just return an invalid node.
- return Common::FSNode();
- }
-
- // Relative path:
- if (filename.contains('\\')) {
- Common::StringTokenizer path(filename, "\\");
-
- // Start traversing relative to the game-data-dir
- const Common::FSNode gameDataDir(ConfMan.get("path"));
- Common::FSNode curNode = gameDataDir;
-
- // Parse all path-elements
- while (!path.empty()) {
- // Get the next path-component by slicing on '\\'
- Common::String pathPart = path.nextToken();
- // Get the next FSNode in the chain, if it exists as a child from the previous.
- curNode = curNode.getChild(pathPart);
- if (!curNode.isReadable()) {
- // Return an invalid FSNode.
- return Common::FSNode();
- }
- // Following the comments in common/fs.h, anything not a directory is a file.
- if (!curNode.isDirectory()) {
- if (!path.empty()) {
- error("Relative path %s reached a file before the end of the path", filename.c_str());
- }
- return curNode;
- }
- }
- }
- // Return an invalid FSNode to mark that we didn't find the requested file.
- return Common::FSNode();
-}
-
-bool diskFileExists(const Common::String &filename) {
- // Try directly from SearchMan first
- Common::ArchiveMemberList files;
- SearchMan.listMatchingMembers(files, filename);
-
- for (Common::ArchiveMemberList::iterator it = files.begin(); it != files.end(); ++it) {
- if ((*it)->getName() == filename) {
- return true;
- }
- }
- // File wasn't found in SearchMan, try to parse the path as a relative path.
- Common::FSNode searchNode = getNodeForRelativePath(filename);
- if (searchNode.exists() && !searchNode.isDirectory() && searchNode.isReadable()) {
- return true;
- }
- return false;
-}
-
-Common::SeekableReadStream *openDiskFile(const Common::String &filename) {
- uint32 prefixSize = 0;
- Common::SeekableReadStream *file = NULL;
- Common::String fixedFilename = filename;
-
- // Absolute path: TODO: Add specific fallbacks here.
- if (filename.contains(':')) {
- if (filename.hasPrefix("c:\\windows\\fonts\\")) { // East Side Story refers to "c:\windows\fonts\framd.ttf"
- fixedFilename = filename.c_str() + 17;
- } else {
- error("openDiskFile::Absolute path or invalid filename used in %s", filename.c_str());
- }
- }
- // Try directly from SearchMan first
- Common::ArchiveMemberList files;
- SearchMan.listMatchingMembers(files, fixedFilename);
-
- for (Common::ArchiveMemberList::iterator it = files.begin(); it != files.end(); ++it) {
- if ((*it)->getName() == filename) {
- file = (*it)->createReadStream();
- break;
- }
- }
- // File wasn't found in SearchMan, try to parse the path as a relative path.
- if (!file) {
- Common::FSNode searchNode = getNodeForRelativePath(filename);
- if (searchNode.exists() && !searchNode.isDirectory() && searchNode.isReadable()) {
- file = searchNode.createReadStream();
- }
- }
- if (file) {
- uint32 magic1, magic2;
- magic1 = file->readUint32LE();
- magic2 = file->readUint32LE();
-
- bool compressed = false;
- if (magic1 == DCGF_MAGIC && magic2 == COMPRESSED_FILE_MAGIC) {
- compressed = true;
- }
-
- if (compressed) {
- uint32 dataOffset, compSize, uncompSize;
- dataOffset = file->readUint32LE();
- compSize = file->readUint32LE();
- uncompSize = file->readUint32LE();
-
- byte *compBuffer = new byte[compSize];
- if (!compBuffer) {
- error("Error allocating memory for compressed file '%s'", filename.c_str());
- delete file;
- return NULL;
- }
-
- byte *data = new byte[uncompSize];
- if (!data) {
- error("Error allocating buffer for file '%s'", filename.c_str());
- delete[] compBuffer;
- delete file;
- return NULL;
- }
- file->seek(dataOffset + prefixSize, SEEK_SET);
- file->read(compBuffer, compSize);
-
- if (Common::uncompress(data, (unsigned long *)&uncompSize, compBuffer, compSize) != true) {
- error("Error uncompressing file '%s'", filename.c_str());
- delete[] compBuffer;
- delete file;
- return NULL;
- }
-
- delete[] compBuffer;
-
- return new Common::MemoryReadStream(data, uncompSize, DisposeAfterUse::YES);
- delete file;
- file = NULL;
- } else {
- file->seek(0, SEEK_SET);
- return file;
- }
-
- return file;
-
- }
- return NULL;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/file/base_disk_file.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "common/stream.h"
+#include "common/memstream.h"
+#include "common/file.h"
+#include "common/zlib.h"
+#include "common/archive.h"
+#include "common/tokenizer.h"
+#include "common/config-manager.h"
+
+namespace Wintermute {
+
+void correctSlashes(char *fileName) {
+ for (size_t i = 0; i < strlen(fileName); i++) {
+ if (fileName[i] == '\\') {
+ fileName[i] = '/';
+ }
+ }
+}
+
+// Parse a relative path in the game-folder, and if it exists, return a FSNode to it.
+static Common::FSNode getNodeForRelativePath(const Common::String &filename) {
+ // The filename can be an explicit path, thus we need to chop it up, expecting the path the game
+ // specifies to follow the Windows-convention of folder\subfolder\file (absolute paths should not happen)
+
+ // Absolute path: These should have been handled in openDiskFile.
+ if (filename.contains(':')) {
+ // So just return an invalid node.
+ return Common::FSNode();
+ }
+
+ // Relative path:
+ if (filename.contains('\\')) {
+ Common::StringTokenizer path(filename, "\\");
+
+ // Start traversing relative to the game-data-dir
+ const Common::FSNode gameDataDir(ConfMan.get("path"));
+ Common::FSNode curNode = gameDataDir;
+
+ // Parse all path-elements
+ while (!path.empty()) {
+ // Get the next path-component by slicing on '\\'
+ Common::String pathPart = path.nextToken();
+ // Get the next FSNode in the chain, if it exists as a child from the previous.
+ curNode = curNode.getChild(pathPart);
+ if (!curNode.isReadable()) {
+ // Return an invalid FSNode.
+ return Common::FSNode();
+ }
+ // Following the comments in common/fs.h, anything not a directory is a file.
+ if (!curNode.isDirectory()) {
+ if (!path.empty()) {
+ error("Relative path %s reached a file before the end of the path", filename.c_str());
+ }
+ return curNode;
+ }
+ }
+ }
+ // Return an invalid FSNode to mark that we didn't find the requested file.
+ return Common::FSNode();
+}
+
+bool diskFileExists(const Common::String &filename) {
+ // Try directly from SearchMan first
+ Common::ArchiveMemberList files;
+ SearchMan.listMatchingMembers(files, filename);
+
+ for (Common::ArchiveMemberList::iterator it = files.begin(); it != files.end(); ++it) {
+ if ((*it)->getName() == filename) {
+ return true;
+ }
+ }
+ // File wasn't found in SearchMan, try to parse the path as a relative path.
+ Common::FSNode searchNode = getNodeForRelativePath(filename);
+ if (searchNode.exists() && !searchNode.isDirectory() && searchNode.isReadable()) {
+ return true;
+ }
+ return false;
+}
+
+Common::SeekableReadStream *openDiskFile(const Common::String &filename) {
+ uint32 prefixSize = 0;
+ Common::SeekableReadStream *file = NULL;
+ Common::String fixedFilename = filename;
+
+ // Absolute path: TODO: Add specific fallbacks here.
+ if (filename.contains(':')) {
+ if (filename.hasPrefix("c:\\windows\\fonts\\")) { // East Side Story refers to "c:\windows\fonts\framd.ttf"
+ fixedFilename = filename.c_str() + 17;
+ } else {
+ error("openDiskFile::Absolute path or invalid filename used in %s", filename.c_str());
+ }
+ }
+ // Try directly from SearchMan first
+ Common::ArchiveMemberList files;
+ SearchMan.listMatchingMembers(files, fixedFilename);
+
+ for (Common::ArchiveMemberList::iterator it = files.begin(); it != files.end(); ++it) {
+ if ((*it)->getName() == filename) {
+ file = (*it)->createReadStream();
+ break;
+ }
+ }
+ // File wasn't found in SearchMan, try to parse the path as a relative path.
+ if (!file) {
+ Common::FSNode searchNode = getNodeForRelativePath(filename);
+ if (searchNode.exists() && !searchNode.isDirectory() && searchNode.isReadable()) {
+ file = searchNode.createReadStream();
+ }
+ }
+ if (file) {
+ uint32 magic1, magic2;
+ magic1 = file->readUint32LE();
+ magic2 = file->readUint32LE();
+
+ bool compressed = false;
+ if (magic1 == DCGF_MAGIC && magic2 == COMPRESSED_FILE_MAGIC) {
+ compressed = true;
+ }
+
+ if (compressed) {
+ uint32 dataOffset, compSize, uncompSize;
+ dataOffset = file->readUint32LE();
+ compSize = file->readUint32LE();
+ uncompSize = file->readUint32LE();
+
+ byte *compBuffer = new byte[compSize];
+ if (!compBuffer) {
+ error("Error allocating memory for compressed file '%s'", filename.c_str());
+ delete file;
+ return NULL;
+ }
+
+ byte *data = new byte[uncompSize];
+ if (!data) {
+ error("Error allocating buffer for file '%s'", filename.c_str());
+ delete[] compBuffer;
+ delete file;
+ return NULL;
+ }
+ file->seek(dataOffset + prefixSize, SEEK_SET);
+ file->read(compBuffer, compSize);
+
+ if (Common::uncompress(data, (unsigned long *)&uncompSize, compBuffer, compSize) != true) {
+ error("Error uncompressing file '%s'", filename.c_str());
+ delete[] compBuffer;
+ delete file;
+ return NULL;
+ }
+
+ delete[] compBuffer;
+
+ return new Common::MemoryReadStream(data, uncompSize, DisposeAfterUse::YES);
+ delete file;
+ file = NULL;
+ } else {
+ file->seek(0, SEEK_SET);
+ return file;
+ }
+
+ return file;
+
+ }
+ return NULL;
+}
+
+} // end of namespace Wintermute