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author | D G Turner | 2012-10-12 17:03:32 +0100 |
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committer | D G Turner | 2012-10-12 17:03:32 +0100 |
commit | 151b7beb47ec4b964862d6779bd48e3a33482bbd (patch) | |
tree | 867717c5266d0908d95edd82560599be20a4ede9 /engines/wintermute/base/file/base_file.cpp | |
parent | 80af0e239473f85c49cc2da3c848dfcde41d4a37 (diff) | |
parent | 2b55837650c4229dc3d75b660cecfc7a3292e5e0 (diff) | |
download | scummvm-rg350-151b7beb47ec4b964862d6779bd48e3a33482bbd.tar.gz scummvm-rg350-151b7beb47ec4b964862d6779bd48e3a33482bbd.tar.bz2 scummvm-rg350-151b7beb47ec4b964862d6779bd48e3a33482bbd.zip |
Merge branch 'master' into teenagentRefactor
Conflicts:
engines/teenagent/callbacks.cpp
Diffstat (limited to 'engines/wintermute/base/file/base_file.cpp')
-rw-r--r-- | engines/wintermute/base/file/base_file.cpp | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/engines/wintermute/base/file/base_file.cpp b/engines/wintermute/base/file/base_file.cpp new file mode 100644 index 0000000000..f52a13211e --- /dev/null +++ b/engines/wintermute/base/file/base_file.cpp @@ -0,0 +1,68 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/file/base_file.h" +#include "common/memstream.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + + +////////////////////////////////////////////////////////////////////////// +BaseFile::BaseFile() { + _pos = 0; + _size = 0; +} + + +////////////////////////////////////////////////////////////////////////// +BaseFile::~BaseFile() { + +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseFile::isEOF() { + return _pos == _size; +} + +Common::SeekableReadStream *BaseFile::getMemStream() { + uint32 oldPos = getPos(); + seek(0); + byte *data = new byte[getSize()]; + read(data, getSize()); + seek(oldPos); + Common::MemoryReadStream *memStream = new Common::MemoryReadStream(data, getSize(), DisposeAfterUse::YES); + return memStream; +} + + +} // end of namespace Wintermute |