aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/base/file/base_file.cpp
diff options
context:
space:
mode:
authorEinar Johan Trøan Sømåen2012-07-21 18:19:07 +0200
committerEinar Johan Trøan Sømåen2012-07-21 19:15:33 +0200
commit5683f076331d2831eb4720b65bb53e8d01ca33ee (patch)
tree4357d989476643db887d5f5a95f6fd165afd0514 /engines/wintermute/base/file/base_file.cpp
parent0622b2c5b8260c0f0c01122d6fbc5e10013d1613 (diff)
downloadscummvm-rg350-5683f076331d2831eb4720b65bb53e8d01ca33ee.tar.gz
scummvm-rg350-5683f076331d2831eb4720b65bb53e8d01ca33ee.tar.bz2
scummvm-rg350-5683f076331d2831eb4720b65bb53e8d01ca33ee.zip
WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames
This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case.
Diffstat (limited to 'engines/wintermute/base/file/base_file.cpp')
-rw-r--r--engines/wintermute/base/file/base_file.cpp69
1 files changed, 69 insertions, 0 deletions
diff --git a/engines/wintermute/base/file/base_file.cpp b/engines/wintermute/base/file/base_file.cpp
new file mode 100644
index 0000000000..88a64cb147
--- /dev/null
+++ b/engines/wintermute/base/file/base_file.cpp
@@ -0,0 +1,69 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/file/base_file.h"
+#include "common/memstream.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+
+//////////////////////////////////////////////////////////////////////////
+CBFile::CBFile(CBGame *inGame): CBBase(inGame) {
+ _pos = 0;
+ _size = 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBFile::~CBFile() {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBFile::isEOF() {
+ return _pos == _size;
+}
+
+Common::SeekableReadStream *CBFile::getMemStream() {
+ uint32 oldPos = getPos();
+ seek(0);
+ byte *data = new byte[getSize()];
+ read(data, getSize());
+ seek(oldPos);
+ Common::MemoryReadStream *memStream = new Common::MemoryReadStream(data, getSize(), DisposeAfterUse::YES);
+ return memStream;
+}
+
+
+} // end of namespace WinterMute