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authorEinar Johan Trøan Sømåen2012-07-21 18:19:07 +0200
committerEinar Johan Trøan Sømåen2012-07-21 19:15:33 +0200
commit5683f076331d2831eb4720b65bb53e8d01ca33ee (patch)
tree4357d989476643db887d5f5a95f6fd165afd0514 /engines/wintermute/base/file/base_save_thumb_file.cpp
parent0622b2c5b8260c0f0c01122d6fbc5e10013d1613 (diff)
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WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames
This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case.
Diffstat (limited to 'engines/wintermute/base/file/base_save_thumb_file.cpp')
-rw-r--r--engines/wintermute/base/file/base_save_thumb_file.cpp146
1 files changed, 146 insertions, 0 deletions
diff --git a/engines/wintermute/base/file/base_save_thumb_file.cpp b/engines/wintermute/base/file/base_save_thumb_file.cpp
new file mode 100644
index 0000000000..68200d3fc6
--- /dev/null
+++ b/engines/wintermute/base/file/base_save_thumb_file.cpp
@@ -0,0 +1,146 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/file/base_save_thumb_file.h"
+#include "engines/wintermute/platform_osystem.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+
+//////////////////////////////////////////////////////////////////////////
+CBSaveThumbFile::CBSaveThumbFile(CBGame *inGame): CBFile(inGame) {
+ _data = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBSaveThumbFile::~CBSaveThumbFile() {
+ close();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSaveThumbFile::open(const Common::String &filename) {
+ close();
+
+ if (scumm_strnicmp(filename.c_str(), "savegame:", 9) != 0) return STATUS_FAILED;
+
+ char *tempFilename = new char[strlen(filename.c_str()) - 8];
+ strcpy(tempFilename, filename.c_str() + 9);
+ for (uint32 i = 0; i < strlen(tempFilename); i++) {
+ if (tempFilename[i] < '0' || tempFilename[i] > '9') {
+ tempFilename[i] = '\0';
+ break;
+ }
+ }
+
+ // get slot number from name
+ int slot = atoi(tempFilename);
+ delete [] tempFilename;
+
+ char slotFilename[MAX_PATH_LENGTH + 1];
+ _gameRef->getSaveSlotFilename(slot, slotFilename);
+ CBPersistMgr *pm = new CBPersistMgr(_gameRef);
+ if (!pm) return STATUS_FAILED;
+
+ _gameRef->_debugAbsolutePathWarning = false;
+ if (DID_FAIL(pm->initLoad(slotFilename))) {
+ _gameRef->_debugAbsolutePathWarning = true;
+ delete pm;
+ return STATUS_FAILED;
+ }
+ _gameRef->_debugAbsolutePathWarning = true;
+
+ bool res;
+
+ if (pm->_thumbnailDataSize != 0) {
+ _data = new byte[pm->_thumbnailDataSize];
+ memcpy(_data, pm->_thumbnailData, pm->_thumbnailDataSize);
+ _size = pm->_thumbnailDataSize;
+ res = STATUS_OK;
+ } else res = STATUS_FAILED;
+ delete pm;
+
+ return res;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSaveThumbFile::close() {
+ delete[] _data;
+ _data = NULL;
+
+ _pos = 0;
+ _size = 0;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSaveThumbFile::read(void *buffer, uint32 size) {
+ if (!_data || _pos + size > _size) return STATUS_FAILED;
+
+ memcpy(buffer, (byte *)_data + _pos, size);
+ _pos += size;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSaveThumbFile::seek(uint32 pos, int whence) {
+ if (!_data) return STATUS_FAILED;
+
+ uint32 newPos = 0;
+
+ switch (whence) {
+ case SEEK_SET:
+ newPos = pos;
+ break;
+ case SEEK_END:
+ newPos = _size + pos;
+ break;
+ case SEEK_CUR:
+ newPos = _pos + pos;
+ break;
+ }
+
+ if (newPos > _size) return STATUS_FAILED;
+ else _pos = newPos;
+
+ return STATUS_OK;
+}
+
+} // end of namespace WinterMute