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authorEinar Johan Trøan Sømåen2012-07-21 18:19:07 +0200
committerEinar Johan Trøan Sømåen2012-07-21 19:15:33 +0200
commit5683f076331d2831eb4720b65bb53e8d01ca33ee (patch)
tree4357d989476643db887d5f5a95f6fd165afd0514 /engines/wintermute/base/font/base_font.h
parent0622b2c5b8260c0f0c01122d6fbc5e10013d1613 (diff)
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WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames
This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case.
Diffstat (limited to 'engines/wintermute/base/font/base_font.h')
-rw-r--r--engines/wintermute/base/font/base_font.h61
1 files changed, 61 insertions, 0 deletions
diff --git a/engines/wintermute/base/font/base_font.h b/engines/wintermute/base/font/base_font.h
new file mode 100644
index 0000000000..3df3090bb9
--- /dev/null
+++ b/engines/wintermute/base/font/base_font.h
@@ -0,0 +1,61 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BFONT_H
+#define WINTERMUTE_BFONT_H
+
+#include "engines/wintermute/base/base_object.h"
+
+#define NUM_CHARACTERS 256
+
+namespace WinterMute {
+
+class CBFont: public CBObject {
+public:
+ DECLARE_PERSISTENT(CBFont, CBObject)
+ virtual int getTextWidth(byte *text, int maxLength = -1);
+ virtual int getTextHeight(byte *text, int width);
+ virtual void drawText(byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1);
+ virtual int getLetterHeight();
+
+ virtual void initLoop() {};
+ virtual void afterLoad() {};
+ CBFont(CBGame *inGame);
+ virtual ~CBFont();
+
+ static CBFont *createFromFile(CBGame *game, const char *filename);
+
+private:
+ //bool loadBuffer(byte * Buffer);
+ //bool loadFile(const char* Filename);
+ static bool isTrueType(CBGame *game, const char *filename);
+};
+
+} // end of namespace WinterMute
+
+#endif