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authorWillem Jan Palenstijn2012-09-04 22:17:23 +0200
committerWillem Jan Palenstijn2012-09-04 22:17:23 +0200
commitb4090ead4d4334e08725323ff72fd355c93b63d5 (patch)
tree4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/base/font/base_font_bitmap.h
parentdf80820184c90a87511f0cabdca4addb9fa13a66 (diff)
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WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/base/font/base_font_bitmap.h')
-rw-r--r--engines/wintermute/base/font/base_font_bitmap.h142
1 files changed, 71 insertions, 71 deletions
diff --git a/engines/wintermute/base/font/base_font_bitmap.h b/engines/wintermute/base/font/base_font_bitmap.h
index 14a6e1cc87..2f3a69d097 100644
--- a/engines/wintermute/base/font/base_font_bitmap.h
+++ b/engines/wintermute/base/font/base_font_bitmap.h
@@ -1,71 +1,71 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_BASE_FONTBITMAP_H
-#define WINTERMUTE_BASE_FONTBITMAP_H
-
-
-#include "engines/wintermute/base/font/base_font.h"
-
-namespace Wintermute {
-class BaseSubFrame;
-class BaseFontBitmap : public BaseFont {
-public:
- DECLARE_PERSISTENT(BaseFontBitmap, BaseFont)
- bool loadBuffer(byte *Buffer);
- bool loadFile(const Common::String &filename);
- virtual int getTextWidth(byte *text, int maxLength = -1);
- virtual int getTextHeight(byte *text, int width);
- virtual void drawText(const byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1);
- virtual int getLetterHeight();
-
- BaseFontBitmap(BaseGame *inGame);
- virtual ~BaseFontBitmap();
-
-private:
- bool getWidths();
- BaseSprite *_sprite;
- int _widthsFrame;
- bool _fontextFix;
- int _numColumns;
- int _tileHeight;
- int _tileWidth;
- byte _widths[NUM_CHARACTERS];
- BaseSubFrame *_subframe;
- bool _wholeCell;
-
- int getCharWidth(byte index);
- void drawChar(byte c, int x, int y);
-
- int textHeightDraw(const byte *text, int x, int y, int width, TTextAlign align, bool draw, int max_height = -1, int maxLength = -1);
-
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BASE_FONTBITMAP_H
+#define WINTERMUTE_BASE_FONTBITMAP_H
+
+
+#include "engines/wintermute/base/font/base_font.h"
+
+namespace Wintermute {
+class BaseSubFrame;
+class BaseFontBitmap : public BaseFont {
+public:
+ DECLARE_PERSISTENT(BaseFontBitmap, BaseFont)
+ bool loadBuffer(byte *Buffer);
+ bool loadFile(const Common::String &filename);
+ virtual int getTextWidth(byte *text, int maxLength = -1);
+ virtual int getTextHeight(byte *text, int width);
+ virtual void drawText(const byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1);
+ virtual int getLetterHeight();
+
+ BaseFontBitmap(BaseGame *inGame);
+ virtual ~BaseFontBitmap();
+
+private:
+ bool getWidths();
+ BaseSprite *_sprite;
+ int _widthsFrame;
+ bool _fontextFix;
+ int _numColumns;
+ int _tileHeight;
+ int _tileWidth;
+ byte _widths[NUM_CHARACTERS];
+ BaseSubFrame *_subframe;
+ bool _wholeCell;
+
+ int getCharWidth(byte index);
+ void drawChar(byte c, int x, int y);
+
+ int textHeightDraw(const byte *text, int x, int y, int width, TTextAlign align, bool draw, int max_height = -1, int maxLength = -1);
+
+};
+
+} // end of namespace Wintermute
+
+#endif