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author | Einar Johan Trøan Sømåen | 2012-07-27 19:37:00 +0200 |
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committer | Einar Johan Trøan Sømåen | 2012-07-27 19:37:14 +0200 |
commit | 8ed71a99f6aaee27a3187cb47fe0c3b30acf88a0 (patch) | |
tree | 2d15119ac112cd0751c145f5ba4959f443130bca /engines/wintermute/base/font | |
parent | c7fa8e7d1024e4447a7396b5099870d01b775746 (diff) | |
download | scummvm-rg350-8ed71a99f6aaee27a3187cb47fe0c3b30acf88a0.tar.gz scummvm-rg350-8ed71a99f6aaee27a3187cb47fe0c3b30acf88a0.tar.bz2 scummvm-rg350-8ed71a99f6aaee27a3187cb47fe0c3b30acf88a0.zip |
WINTERMUTE: Constructor(args): SuperClass(args) -> Constructor(args) : SuperClass(args)
Diffstat (limited to 'engines/wintermute/base/font')
4 files changed, 4 insertions, 4 deletions
diff --git a/engines/wintermute/base/font/base_font.cpp b/engines/wintermute/base/font/base_font.cpp index 1f938dfac2..5087f1752d 100644 --- a/engines/wintermute/base/font/base_font.cpp +++ b/engines/wintermute/base/font/base_font.cpp @@ -42,7 +42,7 @@ namespace WinterMute { IMPLEMENT_PERSISTENT(BaseFont, false)
//////////////////////////////////////////////////////////////////////
-BaseFont::BaseFont(BaseGame *inGame): BaseObject(inGame) {
+BaseFont::BaseFont(BaseGame *inGame) : BaseObject(inGame) {
}
diff --git a/engines/wintermute/base/font/base_font_bitmap.cpp b/engines/wintermute/base/font/base_font_bitmap.cpp index ed7c13a54d..046ab77333 100644 --- a/engines/wintermute/base/font/base_font_bitmap.cpp +++ b/engines/wintermute/base/font/base_font_bitmap.cpp @@ -47,7 +47,7 @@ namespace WinterMute { IMPLEMENT_PERSISTENT(BaseFontBitmap, false)
//////////////////////////////////////////////////////////////////////
-BaseFontBitmap::BaseFontBitmap(BaseGame *inGame): BaseFont(inGame) {
+BaseFontBitmap::BaseFontBitmap(BaseGame *inGame) : BaseFont(inGame) {
_subframe = NULL;
_sprite = NULL;
_widthsFrame = 0;
diff --git a/engines/wintermute/base/font/base_font_storage.cpp b/engines/wintermute/base/font/base_font_storage.cpp index 95f1ae601c..bc4152131f 100644 --- a/engines/wintermute/base/font/base_font_storage.cpp +++ b/engines/wintermute/base/font/base_font_storage.cpp @@ -41,7 +41,7 @@ namespace WinterMute { IMPLEMENT_PERSISTENT(BaseFontStorage, true)
//////////////////////////////////////////////////////////////////////////
-BaseFontStorage::BaseFontStorage(BaseGame *inGame): BaseClass(inGame) {
+BaseFontStorage::BaseFontStorage(BaseGame *inGame) : BaseClass(inGame) {
}
//////////////////////////////////////////////////////////////////////////
diff --git a/engines/wintermute/base/font/base_font_truetype.cpp b/engines/wintermute/base/font/base_font_truetype.cpp index 638b939ec1..2dd436dc37 100644 --- a/engines/wintermute/base/font/base_font_truetype.cpp +++ b/engines/wintermute/base/font/base_font_truetype.cpp @@ -48,7 +48,7 @@ namespace WinterMute { IMPLEMENT_PERSISTENT(BaseFontTT, false)
//////////////////////////////////////////////////////////////////////////
-BaseFontTT::BaseFontTT(BaseGame *inGame): BaseFont(inGame) {
+BaseFontTT::BaseFontTT(BaseGame *inGame) : BaseFont(inGame) {
_fontHeight = 12;
_isBold = _isItalic = _isUnderline = _isStriked = false;
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