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authorWillem Jan Palenstijn2013-10-02 09:37:50 +0200
committerWillem Jan Palenstijn2013-10-02 09:39:07 +0200
commit408880fa54987acb533ce8ff8dc31b3a72aec6d0 (patch)
treeb434a49d7a76365df39844a5518bd759e3914dc5 /engines/wintermute/base/gfx
parent242b9eef11c7d308a76739d92078543c2c65ac9c (diff)
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WINTERMUTE: Fix regression with _skipThisFrame
This broke loading in Broken Circle demo. We now reset the queue state when skipping a frame, and re-use lastFrameIter instead of keeping track of lastAddedTicket separately.
Diffstat (limited to 'engines/wintermute/base/gfx')
-rw-r--r--engines/wintermute/base/gfx/osystem/base_render_osystem.cpp23
-rw-r--r--engines/wintermute/base/gfx/osystem/base_render_osystem.h1
2 files changed, 11 insertions, 13 deletions
diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
index e9eea07b35..3eba3b34b5 100644
--- a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
+++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp
@@ -157,8 +157,15 @@ bool BaseRenderOSystem::flip() {
_dirtyRect = nullptr;
g_system->updateScreen();
_needsFlip = false;
+
+ // Reset ticketing state
_drawNum = 1;
_lastFrameIter = _renderQueue.end();
+ RenderQueueIterator it;
+ for (it = _renderQueue.begin(); it != _renderQueue.end(); ++it) {
+ (*it)->_wantsDraw = false;
+ }
+
addDirtyRect(_renderRect);
return true;
}
@@ -266,12 +273,6 @@ void BaseRenderOSystem::drawSurface(BaseSurfaceOSystem *owner, const Graphics::S
return;
}
- // Start searching from the beginning for the first and second items (since it's empty the first time around
- // then keep incrementing the start-position, to avoid comparing against already used tickets.
- if (_drawNum == 0 || _drawNum == 1) {
- _lastAddedTicket = _renderQueue.begin();
- }
-
// Skip rects that are completely outside the screen:
if ((dstRect->left < 0 && dstRect->right < 0) || (dstRect->top < 0 && dstRect->bottom < 0)) {
return;
@@ -279,12 +280,13 @@ void BaseRenderOSystem::drawSurface(BaseSurfaceOSystem *owner, const Graphics::S
if (owner) { // Fade-tickets are owner-less
RenderTicket compare(owner, nullptr, srcRect, dstRect, transform);
- RenderQueueIterator it;
+ RenderQueueIterator it = _lastFrameIter;
+ ++it;
// Avoid calling end() and operator* every time, when potentially going through
// LOTS of tickets.
RenderQueueIterator endIterator = _renderQueue.end();
RenderTicket *compareTicket = nullptr;
- for (it = _lastAddedTicket; it != endIterator; ++it) {
+ for (; it != endIterator; ++it) {
compareTicket = *it;
if (*(compareTicket) == compare && compareTicket->_isValid) {
if (_disableDirtyRects) {
@@ -332,26 +334,24 @@ void BaseRenderOSystem::drawFromTicket(RenderTicket *renderTicket) {
_renderQueue.push_back(renderTicket);
++_lastFrameIter;
addDirtyRect(renderTicket->_dstRect);
- ++_lastAddedTicket;
} else {
// Before something
RenderQueueIterator pos = _lastFrameIter;
_renderQueue.insert(pos, renderTicket);
--_lastFrameIter;
addDirtyRect(renderTicket->_dstRect);
- _lastAddedTicket = pos;
}
}
void BaseRenderOSystem::drawFromQueuedTicket(const RenderQueueIterator &ticket) {
RenderTicket *renderTicket = *ticket;
+ assert(!renderTicket->_wantsDraw);
renderTicket->_wantsDraw = true;
++_lastFrameIter;
// Was drawn last round, still in the same order
if (*_lastFrameIter == renderTicket) {
_drawNum++;
- ++_lastAddedTicket;
} else {
--_lastFrameIter;
// Remove the ticket from the list
@@ -558,7 +558,6 @@ void BaseRenderOSystem::endSaveLoad() {
it = _renderQueue.erase(it);
delete ticket;
}
- _lastAddedTicket = _renderQueue.begin();
// HACK: After a save the buffer will be drawn before the scripts get to update it,
// so just skip this single frame.
_skipThisFrame = true;
diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.h b/engines/wintermute/base/gfx/osystem/base_render_osystem.h
index ab62d242c0..6dc8948717 100644
--- a/engines/wintermute/base/gfx/osystem/base_render_osystem.h
+++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.h
@@ -128,7 +128,6 @@ private:
void drawFromSurface(RenderTicket *ticket, Common::Rect *dstRect, Common::Rect *clipRect);
Common::Rect *_dirtyRect;
Common::List<RenderTicket *> _renderQueue;
- RenderQueueIterator _lastAddedTicket;
bool _needsFlip;
uint32 _drawNum; ///< The global number of the current draw-operation.