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authorEinar Johan Trøan Sømåen2012-08-31 18:25:24 +0200
committerEinar Johan Trøan Sømåen2012-08-31 19:23:41 +0200
commit2fd38f47e04430b8684502e625f87a04dd968def (patch)
treec08bc59102689714bc82de3dde924e5bacd08558 /engines/wintermute/base/particles
parent969f4d5947b6a36d66c12c510b8fe623e1782bbd (diff)
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WINTERMUTE: Replace col_templ's getSize with Common::Array::size()
Diffstat (limited to 'engines/wintermute/base/particles')
-rw-r--r--engines/wintermute/base/particles/part_emitter.cpp50
-rw-r--r--engines/wintermute/base/particles/part_particle.cpp2
2 files changed, 26 insertions, 26 deletions
diff --git a/engines/wintermute/base/particles/part_emitter.cpp b/engines/wintermute/base/particles/part_emitter.cpp
index 4fb0eb6637..f52a1b8c82 100644
--- a/engines/wintermute/base/particles/part_emitter.cpp
+++ b/engines/wintermute/base/particles/part_emitter.cpp
@@ -94,18 +94,18 @@ PartEmitter::PartEmitter(BaseGame *inGame, BaseScriptHolder *owner) : BaseObject
//////////////////////////////////////////////////////////////////////////
PartEmitter::~PartEmitter(void) {
- for (int i = 0; i < _particles.getSize(); i++) {
+ for (uint32 i = 0; i < _particles.size(); i++) {
delete _particles[i];
}
_particles.clear();
- for (int i = 0; i < _forces.getSize(); i++) {
+ for (uint32 i = 0; i < _forces.size(); i++) {
delete _forces[i];
}
_forces.clear();
- for (int i = 0; i < _sprites.getSize(); i++) {
+ for (uint32 i = 0; i < _sprites.size(); i++) {
delete[] _sprites[i];
}
_sprites.clear();
@@ -121,7 +121,7 @@ bool PartEmitter::addSprite(const char *filename) {
}
// do we already have the file?
- for (int i = 0; i < _sprites.getSize(); i++) {
+ for (uint32 i = 0; i < _sprites.size(); i++) {
if (scumm_stricmp(filename, _sprites[i]) == 0) {
return STATUS_OK;
}
@@ -145,7 +145,7 @@ bool PartEmitter::addSprite(const char *filename) {
//////////////////////////////////////////////////////////////////////////
bool PartEmitter::removeSprite(const char *filename) {
- for (int i = 0; i < _sprites.getSize(); i++) {
+ for (uint32 i = 0; i < _sprites.size(); i++) {
if (scumm_stricmp(filename, _sprites[i]) == 0) {
delete[] _sprites[i];
_sprites.remove_at(i);
@@ -160,7 +160,7 @@ bool PartEmitter::initParticle(PartParticle *particle, uint32 currentTime, uint3
if (!particle) {
return STATUS_FAILED;
}
- if (_sprites.getSize() == 0) {
+ if (_sprites.size() == 0) {
return STATUS_FAILED;
}
@@ -190,7 +190,7 @@ bool PartEmitter::initParticle(PartParticle *particle, uint32 currentTime, uint3
}
float angle = BaseUtils::randomAngle(_angle1, _angle2);
- int spriteIndex = BaseUtils::randomInt(0, _sprites.getSize() - 1);
+ int spriteIndex = BaseUtils::randomInt(0, _sprites.size() - 1);
float rotation = BaseUtils::randomAngle(_rotation1, _rotation2);
float angVelocity = BaseUtils::randomFloat(_angVelocity1, _angVelocity2);
@@ -259,7 +259,7 @@ bool PartEmitter::update() {
bool PartEmitter::updateInternal(uint32 currentTime, uint32 timerDelta) {
int numLive = 0;
- for (int i = 0; i < _particles.getSize(); i++) {
+ for (uint32 i = 0; i < _particles.size(); i++) {
_particles[i]->update(this, currentTime, timerDelta);
if (!_particles[i]->_isDead) {
@@ -282,7 +282,7 @@ bool PartEmitter::updateInternal(uint32 currentTime, uint32 timerDelta) {
int toGen = MIN(_genAmount, _maxParticles - numLive);
while (toGen > 0) {
int firstDeadIndex = -1;
- for (int i = 0; i < _particles.getSize(); i++) {
+ for (uint32 i = 0; i < _particles.size(); i++) {
if (_particles[i]->_isDead) {
firstDeadIndex = i;
break;
@@ -319,11 +319,11 @@ bool PartEmitter::updateInternal(uint32 currentTime, uint32 timerDelta) {
//////////////////////////////////////////////////////////////////////////
bool PartEmitter::display(BaseRegion *region) {
- if (_sprites.getSize() <= 1) {
+ if (_sprites.size() <= 1) {
_gameRef->_renderer->startSpriteBatch();
}
- for (int i = 0; i < _particles.getSize(); i++) {
+ for (uint32 i = 0; i < _particles.size(); i++) {
if (region != NULL && _useRegion) {
if (!region->pointInRegion((int)_particles[i]->_pos.x, (int)_particles[i]->_pos.y)) {
continue;
@@ -333,7 +333,7 @@ bool PartEmitter::display(BaseRegion *region) {
_particles[i]->display(this);
}
- if (_sprites.getSize() <= 1) {
+ if (_sprites.size() <= 1) {
_gameRef->_renderer->endSpriteBatch();
}
@@ -342,7 +342,7 @@ bool PartEmitter::display(BaseRegion *region) {
//////////////////////////////////////////////////////////////////////////
bool PartEmitter::start() {
- for (int i = 0; i < _particles.getSize(); i++) {
+ for (uint32 i = 0; i < _particles.size(); i++) {
_particles[i]->_isDead = true;
}
_running = true;
@@ -406,7 +406,7 @@ bool PartEmitter::setBorderThickness(int thicknessLeft, int thicknessRight, int
PartForce *PartEmitter::addForceByName(const Common::String &name) {
PartForce *force = NULL;
- for (int i = 0; i < _forces.getSize(); i++) {
+ for (uint32 i = 0; i < _forces.size(); i++) {
if (scumm_stricmp(name.c_str(), _forces[i]->getName()) == 0) {
force = _forces[i];
break;
@@ -443,7 +443,7 @@ bool PartEmitter::addForce(const Common::String &name, PartForce::TForceType typ
//////////////////////////////////////////////////////////////////////////
bool PartEmitter::removeForce(const Common::String &name) {
- for (int i = 0; i < _forces.getSize(); i++) {
+ for (uint32 i = 0; i < _forces.size(); i++) {
if (scumm_stricmp(name.c_str(), _forces[i]->getName()) == 0) {
delete _forces[i];
_forces.remove_at(i);
@@ -524,7 +524,7 @@ bool PartEmitter::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisSt
else if (strcmp(name, "Stop") == 0) {
stack->correctParams(0);
- for (int i = 0; i < _particles.getSize(); i++) {
+ for (uint32 i = 0; i < _particles.size(); i++) {
delete _particles[i];
}
_particles.clear();
@@ -787,7 +787,7 @@ ScValue *PartEmitter::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "NumLiveParticles") == 0) {
int numAlive = 0;
- for (int i = 0; i < _particles.getSize(); i++) {
+ for (uint32 i = 0; i < _particles.size(); i++) {
if (_particles[i] && !_particles[i]->_isDead) {
numAlive++;
}
@@ -1218,32 +1218,32 @@ bool PartEmitter::persist(BasePersistenceManager *persistMgr) {
_sprites.persist(persistMgr);
- int numForces;
+ uint32 numForces;
if (persistMgr->getIsSaving()) {
- numForces = _forces.getSize();
+ numForces = _forces.size();
persistMgr->transfer(TMEMBER(numForces));
- for (int i = 0; i < _forces.getSize(); i++) {
+ for (uint32 i = 0; i < _forces.size(); i++) {
_forces[i]->persist(persistMgr);
}
} else {
persistMgr->transfer(TMEMBER(numForces));
- for (int i = 0; i < numForces; i++) {
+ for (uint32 i = 0; i < numForces; i++) {
PartForce *force = new PartForce(_gameRef);
force->persist(persistMgr);
_forces.add(force);
}
}
- int numParticles;
+ uint32 numParticles;
if (persistMgr->getIsSaving()) {
- numParticles = _particles.getSize();
+ numParticles = _particles.size();
persistMgr->transfer(TMEMBER(numParticles));
- for (int i = 0; i < _particles.getSize(); i++) {
+ for (uint32 i = 0; i < _particles.size(); i++) {
_particles[i]->persist(persistMgr);
}
} else {
persistMgr->transfer(TMEMBER(numParticles));
- for (int i = 0; i < numParticles; i++) {
+ for (uint32 i = 0; i < numParticles; i++) {
PartParticle *particle = new PartParticle(_gameRef);
particle->persist(persistMgr);
_particles.add(particle);
diff --git a/engines/wintermute/base/particles/part_particle.cpp b/engines/wintermute/base/particles/part_particle.cpp
index 9247514ac3..5f523612b8 100644
--- a/engines/wintermute/base/particles/part_particle.cpp
+++ b/engines/wintermute/base/particles/part_particle.cpp
@@ -148,7 +148,7 @@ bool PartParticle::update(PartEmitter *emitter, uint32 currentTime, uint32 timer
// update position
float elapsedTime = (float)timerDelta / 1000.f;
- for (int i = 0; i < emitter->_forces.getSize(); i++) {
+ for (uint32 i = 0; i < emitter->_forces.size(); i++) {
PartForce *force = emitter->_forces[i];
switch (force->_type) {
case PartForce::FORCE_GLOBAL: