aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/base/saveload.h
diff options
context:
space:
mode:
authorD G Turner2012-10-12 17:03:32 +0100
committerD G Turner2012-10-12 17:03:32 +0100
commit151b7beb47ec4b964862d6779bd48e3a33482bbd (patch)
tree867717c5266d0908d95edd82560599be20a4ede9 /engines/wintermute/base/saveload.h
parent80af0e239473f85c49cc2da3c848dfcde41d4a37 (diff)
parent2b55837650c4229dc3d75b660cecfc7a3292e5e0 (diff)
downloadscummvm-rg350-151b7beb47ec4b964862d6779bd48e3a33482bbd.tar.gz
scummvm-rg350-151b7beb47ec4b964862d6779bd48e3a33482bbd.tar.bz2
scummvm-rg350-151b7beb47ec4b964862d6779bd48e3a33482bbd.zip
Merge branch 'master' into teenagentRefactor
Conflicts: engines/teenagent/callbacks.cpp
Diffstat (limited to 'engines/wintermute/base/saveload.h')
-rw-r--r--engines/wintermute/base/saveload.h57
1 files changed, 57 insertions, 0 deletions
diff --git a/engines/wintermute/base/saveload.h b/engines/wintermute/base/saveload.h
new file mode 100644
index 0000000000..722f7a89b6
--- /dev/null
+++ b/engines/wintermute/base/saveload.h
@@ -0,0 +1,57 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SAVEGAME_H
+#define WINTERMUTE_SAVEGAME_H
+
+#include "common/str.h"
+
+namespace Wintermute {
+class BaseGame;
+class SaveLoad {
+public:
+ static bool emptySaveSlot(int slot);
+ static bool isSaveSlotUsed(int slot);
+ static bool getSaveSlotDescription(int slot, char *buffer);
+ static Common::String getSaveSlotFilename(int slot);
+
+ static bool loadGame(const Common::String &filename, BaseGame *gameRef);
+ static bool saveGame(int slot, const char *desc, bool quickSave, BaseGame *gameRef);
+ static bool initAfterLoad();
+ static void afterLoadScene(void *scene, void *data);
+ static void afterLoadRegion(void *region, void *data);
+private:
+ static void afterLoadSubFrame(void *subframe, void *data);
+ static void afterLoadSound(void *sound, void *data);
+ static void afterLoadFont(void *font, void *data);
+ static void afterLoadScript(void *script, void *data);
+};
+
+} // end of namespace Wintermute
+
+#endif