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author | Einar Johan Trøan Sømåen | 2012-07-29 21:35:11 +0200 |
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committer | Einar Johan Trøan Sømåen | 2012-07-29 21:37:24 +0200 |
commit | 85ce9340bcb425a6c5e8dbcacff5a7fa2fb4c817 (patch) | |
tree | d78a7c5377ef446e87dac092f9d29377c27cc7ff /engines/wintermute/base/saveload.h | |
parent | 80a67a70cdaad254185ffd9b2042a710e4a6e338 (diff) | |
download | scummvm-rg350-85ce9340bcb425a6c5e8dbcacff5a7fa2fb4c817.tar.gz scummvm-rg350-85ce9340bcb425a6c5e8dbcacff5a7fa2fb4c817.tar.bz2 scummvm-rg350-85ce9340bcb425a6c5e8dbcacff5a7fa2fb4c817.zip |
WINTERMUTE: Separate out SaveGame-code from BaseGame
Diffstat (limited to 'engines/wintermute/base/saveload.h')
-rw-r--r-- | engines/wintermute/base/saveload.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/engines/wintermute/base/saveload.h b/engines/wintermute/base/saveload.h new file mode 100644 index 0000000000..59cdceb038 --- /dev/null +++ b/engines/wintermute/base/saveload.h @@ -0,0 +1,57 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_SAVEGAME_H +#define WINTERMUTE_SAVEGAME_H + +#include "common/str.h" + +namespace WinterMute { +class BaseGame; +class SaveLoad { +public: + static bool emptySaveSlot(int slot); + static bool isSaveSlotUsed(int slot); + static bool getSaveSlotDescription(int slot, char *buffer); + static Common::String getSaveSlotFilename(int slot); + + static bool loadGame(const Common::String &filename, BaseGame *gameRef); + static bool saveGame(int slot, const char *desc, bool quickSave, BaseGame *gameRef); + static bool initAfterLoad(); + static void afterLoadScene(void *scene, void *data); + static void afterLoadRegion(void *region, void *data); +private: + static void afterLoadSubFrame(void *subframe, void *data); + static void afterLoadSound(void *sound, void *data); + static void afterLoadFont(void *font, void *data); + static void afterLoadScript(void *script, void *data); +}; + +} // end of namespace WinterMute + +#endif |