diff options
author | Tobia Tesan | 2016-02-29 15:39:42 +0100 |
---|---|---|
committer | Tobia Tesan | 2016-03-01 20:40:46 +0100 |
commit | a120aa855990f045d38d3b603306490305a48a39 (patch) | |
tree | c29f829e36ea762de60f683b23dbefd725717d16 /engines/wintermute/base/scriptables/debuggable | |
parent | d5d25b0e89faebe4b1c5961d7b1ab872339e4a03 (diff) | |
download | scummvm-rg350-a120aa855990f045d38d3b603306490305a48a39.tar.gz scummvm-rg350-a120aa855990f045d38d3b603306490305a48a39.tar.bz2 scummvm-rg350-a120aa855990f045d38d3b603306490305a48a39.zip |
WINTERMUTE: Add Watch functionality
Diffstat (limited to 'engines/wintermute/base/scriptables/debuggable')
4 files changed, 103 insertions, 7 deletions
diff --git a/engines/wintermute/base/scriptables/debuggable/debuggable_script.cpp b/engines/wintermute/base/scriptables/debuggable/debuggable_script.cpp index 1aa318bdbf..73ecd3fc89 100644 --- a/engines/wintermute/base/scriptables/debuggable/debuggable_script.cpp +++ b/engines/wintermute/base/scriptables/debuggable/debuggable_script.cpp @@ -22,18 +22,28 @@ #include "common/tokenizer.h" #include "debuggable_script.h" -#include "engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h" #include "engines/wintermute/base/scriptables/script_stack.h" #include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h" #include "engines/wintermute/debugger/breakpoint.h" #include "engines/wintermute/debugger/script_monitor.h" +#include "engines/wintermute/debugger/watch_instance.h" namespace Wintermute { -DebuggableScript::DebuggableScript(BaseGame *inGame, DebuggableScEngine *engine) : ScScript(inGame, engine), _engine(engine), _stepDepth(kDefaultStepDepth) {} - -DebuggableScript::~DebuggableScript() {} +DebuggableScript::DebuggableScript(BaseGame *inGame, DebuggableScEngine *engine) : ScScript(inGame, engine), _engine(engine), _stepDepth(kDefaultStepDepth) { + _engine->_watches.subscribe(this); + for (uint i = 0; i < _engine->_watches.size(); i++) { + _watchInstances.push_back(new WatchInstance(_engine->_watches[i], this)); + } +} +DebuggableScript::~DebuggableScript() { + for (uint i = 0; i < _watchInstances.size(); i++) { + delete _watchInstances[i]; + } + _engine->_watches.unsubscribe(this); +} void DebuggableScript::preInstHook(uint32 inst) {} void DebuggableScript::postInstHook(uint32 inst) { @@ -46,6 +56,11 @@ void DebuggableScript::postInstHook(uint32 inst) { _engine->_monitor->notifyStep(this); } } + + for (uint i = 0; i < _watchInstances.size(); i++) { + this->_watchInstances[i]->evaluate(); + } + } void DebuggableScript::setStepDepth(int depth) { @@ -110,5 +125,24 @@ Common::String DebuggableScript::dbgGetFilename() const { return _filename; } +void DebuggableScript::updateWatches() { + // We drop obsolete watches + for (uint i = 0; i < _watchInstances.size(); i++) { + Watch *findMe = _watchInstances[i]->_watch; + if (Common::find(_engine->_watches.begin(), _engine->_watches.end(), findMe) == _engine->_watches.end()) { + // Not found on engine-wide list, must have been removed from watches. Must remove it from local list. + _watchInstances.remove_at(i); + } + } + + // We add any new watches + for (uint i = 0; i < _engine->_watches.size(); i++) { + Watch *findMe = _engine->_watches[i]; + if (Common::find(_engine->_watches.begin(), _engine->_watches.end(), findMe) == _engine->_watches.end()) { + // Not found on local list, must be a new one. + _watchInstances.push_back(new WatchInstance(_engine->_watches[i], this)); + } + } +} } // End of namespace Wintermute diff --git a/engines/wintermute/base/scriptables/debuggable/debuggable_script.h b/engines/wintermute/base/scriptables/debuggable/debuggable_script.h index c5c0896f11..b32a5ca4af 100644 --- a/engines/wintermute/base/scriptables/debuggable/debuggable_script.h +++ b/engines/wintermute/base/scriptables/debuggable/debuggable_script.h @@ -22,17 +22,19 @@ #ifndef DEBUGGABLE_SCRIPT_H_ #define DEBUGGABLE_SCRIPT_H_ - #include "engines/wintermute/base/scriptables/script.h" namespace Wintermute { class ScriptMonitor; +class Watch; +class WatchInstance; class DebuggableScEngine; class DebuggableScript : public ScScript { static const int kDefaultStepDepth = -2; int32 _stepDepth; DebuggableScEngine *_engine; + BaseArray<WatchInstance *> _watchInstances; virtual void preInstHook(uint32 inst) override; virtual void postInstHook(uint32 inst) override; void setStepDepth(int depth); @@ -57,6 +59,7 @@ public: * Continue execution until the activation record on top of the stack is popped */ void stepFinish(); + void updateWatches(); }; } // End of namespace Wintermute diff --git a/engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.cpp b/engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.cpp index f1f1bf776e..28a00cd4ae 100644 --- a/engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.cpp +++ b/engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.cpp @@ -22,6 +22,7 @@ #include "debuggable_script_engine.h" #include "debuggable_script.h" +#include "engines/wintermute/debugger/watch_instance.h" namespace Wintermute { diff --git a/engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h b/engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h index 8469ecdc25..a4d9d2bfe7 100644 --- a/engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h +++ b/engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h @@ -22,21 +22,78 @@ #ifndef DEBUGGABLE_SCRIPT_ENGINE_H_ #define DEBUGGABLE_SCRIPT_ENGINE_H_ - -#include "engines/wintermute/base/scriptables/debuggable/debuggable_script.h" #include "engines/wintermute/base/scriptables/script_engine.h" #include "engines/wintermute/coll_templ.h" #include "common/algorithm.h" +#include "engines/wintermute/base/scriptables/debuggable/debuggable_script.h" namespace Wintermute { class Breakpoint; +class Watch; class DebuggableScript; class DebuggableScEngine; class ScriptMonitor; +class PublisherWArray : private Common::Array<Watch *> { + Common::Array<DebuggableScript *> _subscribers; + void notifySubscribers() { + for (uint i = 0; i < _subscribers.size(); i++) { + _subscribers[i]->updateWatches(); + } + } +public: + void subscribe(DebuggableScript *script) { + if (Common::find(_subscribers.begin(), _subscribers.end(), script) == _subscribers.end()) { + // If not already contained + _subscribers.push_back(script); + } + } + + void unsubscribe(DebuggableScript *script) { + int location = -1; + for (uint i = 0; i < _subscribers.size() && location == -1; i++) { + if (_subscribers[i] == script) { + location = i; + } + } + if (location >= 0) { + _subscribers.remove_at(location); + } else { + // TODO: If this happens... it's funny. Some script out there forgot to subscribe. + } + } + + void push_back(Watch *newElement) { + Common::Array<Watch *>::push_back(newElement); + notifySubscribers(); + } + + size_type size() { + return Common::Array<Watch *>::size(); + } + + iterator begin() { + return Common::Array<Watch *>::begin(); + } + + iterator end() { + return Common::Array<Watch *>::end(); + } + + Watch *&operator[](size_type idx) { + return Common::Array<Watch *>::operator[](idx); + } + Watch *remove_at(size_type idx) { + Watch *res = Common::Array<Watch *>::remove_at(idx); + notifySubscribers(); + return res; + } +}; + class DebuggableScEngine : public ScEngine { Common::Array<Breakpoint *> _breakpoints; + PublisherWArray _watches; ScriptMonitor *_monitor; public: DebuggableScEngine(BaseGame *inGame); @@ -45,6 +102,7 @@ public: friend class DebuggerController; friend class DebuggableScript; friend class ScScript; + friend class WatchableScriptArray; }; } // End of namespace Wintermute |