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authorTobia Tesan2016-02-28 19:24:04 +0100
committerTobia Tesan2016-02-29 11:36:53 +0100
commitd4f94b7d19bd7584f41d78c2bee0fbe159e37fdc (patch)
tree0f92750e95dd338573c52756212cd6319b83d8d0 /engines/wintermute/base/scriptables/debuggable
parent0dd0c3bea267b0342c86b7a35228d5535cecfd4a (diff)
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WINTERMUTE: Add DebuggableScript and DebuggableScriptEngine classes
These extend the script engine and allow for monitoring and adding pre/post instruction hooks
Diffstat (limited to 'engines/wintermute/base/scriptables/debuggable')
-rw-r--r--engines/wintermute/base/scriptables/debuggable/debuggable_script.cpp63
-rw-r--r--engines/wintermute/base/scriptables/debuggable/debuggable_script.h63
-rw-r--r--engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.cpp34
-rw-r--r--engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h52
4 files changed, 212 insertions, 0 deletions
diff --git a/engines/wintermute/base/scriptables/debuggable/debuggable_script.cpp b/engines/wintermute/base/scriptables/debuggable/debuggable_script.cpp
new file mode 100644
index 0000000000..71f78a8d28
--- /dev/null
+++ b/engines/wintermute/base/scriptables/debuggable/debuggable_script.cpp
@@ -0,0 +1,63 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "debuggable_script.h"
+#include "debuggable_script_engine.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+
+namespace Wintermute {
+
+DebuggableScript::DebuggableScript(BaseGame *inGame, DebuggableScEngine *engine) : ScScript(inGame, engine), _engine(engine), _stepDepth(kDefaultStepDepth) {}
+
+DebuggableScript::~DebuggableScript() {}
+
+void DebuggableScript::preInstHook(uint32 inst) {}
+
+void DebuggableScript::postInstHook(uint32 inst) {}
+
+void DebuggableScript::setStepDepth(int depth) {
+ _stepDepth = depth;
+}
+
+void DebuggableScript::step() {
+ setStepDepth(_callStack->_sP);
+ // TODO double check
+}
+
+void DebuggableScript::stepContinue() {
+ setStepDepth(kDefaultStepDepth);
+}
+
+void DebuggableScript::stepFinish() {
+ setStepDepth(_callStack->_sP - 1);
+}
+
+uint DebuggableScript::dbgGetLine() const {
+ return _currentLine;
+}
+
+Common::String DebuggableScript::dbgGetFilename() const {
+ return _filename;
+}
+
+} // End of namespace Wintermute
+
diff --git a/engines/wintermute/base/scriptables/debuggable/debuggable_script.h b/engines/wintermute/base/scriptables/debuggable/debuggable_script.h
new file mode 100644
index 0000000000..dc9accece9
--- /dev/null
+++ b/engines/wintermute/base/scriptables/debuggable/debuggable_script.h
@@ -0,0 +1,63 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef DEBUGGABLE_SCRIPT_H_
+#define DEBUGGABLE_SCRIPT_H_
+
+#include "engines/wintermute/base/scriptables/script.h"
+
+namespace Wintermute {
+class ScriptMonitor;
+class DebuggableScEngine;
+
+class DebuggableScript : public ScScript {
+ static const int kDefaultStepDepth = -2;
+ int32 _stepDepth;
+ DebuggableScEngine *_engine;
+ virtual void preInstHook(uint32 inst) override;
+ virtual void postInstHook(uint32 inst) override;
+ void setStepDepth(int depth);
+public:
+ DebuggableScript(BaseGame *inGame, DebuggableScEngine *engine);
+ virtual ~DebuggableScript();
+ /**
+ * Return argument to last II_DBG_LINE encountered
+ */
+ virtual uint dbgGetLine() const;
+ virtual Common::String dbgGetFilename() const;
+ /**
+ * Execute one more instruction
+ */
+ void step();
+ /**
+ * Continue execution
+ */
+ void stepContinue();
+ /**
+ * Continue execution until the activation record on top of the stack is popped
+ */
+ void stepFinish();
+};
+
+} // End of namespace Wintermute
+
+#endif /* DEBUGGABLE_SCRIPT_H_ */
diff --git a/engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.cpp b/engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.cpp
new file mode 100644
index 0000000000..f1f1bf776e
--- /dev/null
+++ b/engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.cpp
@@ -0,0 +1,34 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "debuggable_script_engine.h"
+#include "debuggable_script.h"
+
+namespace Wintermute {
+
+DebuggableScEngine::DebuggableScEngine(BaseGame *inGame) : ScEngine(inGame), _monitor(nullptr) {}
+
+void DebuggableScEngine::attachMonitor(ScriptMonitor *monitor) {
+ _monitor = monitor;
+}
+
+} // End of namespace Wintermute
diff --git a/engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h b/engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h
new file mode 100644
index 0000000000..8469ecdc25
--- /dev/null
+++ b/engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h
@@ -0,0 +1,52 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef DEBUGGABLE_SCRIPT_ENGINE_H_
+#define DEBUGGABLE_SCRIPT_ENGINE_H_
+
+#include "engines/wintermute/base/scriptables/debuggable/debuggable_script.h"
+#include "engines/wintermute/base/scriptables/script_engine.h"
+#include "engines/wintermute/coll_templ.h"
+#include "common/algorithm.h"
+
+namespace Wintermute {
+
+class Breakpoint;
+class DebuggableScript;
+class DebuggableScEngine;
+class ScriptMonitor;
+
+class DebuggableScEngine : public ScEngine {
+ Common::Array<Breakpoint *> _breakpoints;
+ ScriptMonitor *_monitor;
+public:
+ DebuggableScEngine(BaseGame *inGame);
+ void attachMonitor(ScriptMonitor *);
+
+ friend class DebuggerController;
+ friend class DebuggableScript;
+ friend class ScScript;
+};
+
+} // End of namespace Wintermute
+
+#endif /* DEBUGGABLE_SCRIPT_ENGINE_H_ */