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authorWillem Jan Palenstijn2012-09-04 22:17:23 +0200
committerWillem Jan Palenstijn2012-09-04 22:17:23 +0200
commitb4090ead4d4334e08725323ff72fd355c93b63d5 (patch)
tree4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/base/scriptables/script.h
parentdf80820184c90a87511f0cabdca4addb9fa13a66 (diff)
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WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/base/scriptables/script.h')
-rw-r--r--engines/wintermute/base/scriptables/script.h348
1 files changed, 174 insertions, 174 deletions
diff --git a/engines/wintermute/base/scriptables/script.h b/engines/wintermute/base/scriptables/script.h
index 4daeacd026..0616bce58a 100644
--- a/engines/wintermute/base/scriptables/script.h
+++ b/engines/wintermute/base/scriptables/script.h
@@ -1,174 +1,174 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_SCSCRIPT_H
-#define WINTERMUTE_SCSCRIPT_H
-
-
-#include "engines/wintermute/base/base.h"
-#include "engines/wintermute/base/scriptables/dcscript.h" // Added by ClassView
-#include "engines/wintermute/coll_templ.h"
-
-namespace Wintermute {
-class BaseScriptHolder;
-class BaseObject;
-class ScEngine;
-class ScStack;
-class ScScript : public BaseClass {
-public:
- BaseArray<int> _breakpoints;
- bool _tracingMode;
-
- ScScript *_parentScript;
- bool _unbreakable;
- bool finishThreads();
- bool copyParameters(ScStack *stack);
-
- void afterLoad();
-private:
- ScValue *_operand;
- ScValue *_reg1;
-public:
- bool _freezable;
- bool resume();
- bool pause();
- bool canHandleEvent(const Common::String &eventName);
- bool canHandleMethod(const Common::String &methodName);
- bool createThread(ScScript *original, uint32 initIP, const Common::String &eventName);
- bool createMethodThread(ScScript *original, const Common::String &methodName);
- ScScript *invokeEventHandler(const Common::String &eventName, bool unbreakable = false);
- uint32 _timeSlice;
- DECLARE_PERSISTENT(ScScript, BaseClass)
- void runtimeError(const char *fmt, ...);
- bool run();
- bool finish(bool includingThreads = false);
- bool sleep(uint32 duration);
- bool waitForExclusive(BaseObject *object);
- bool waitFor(BaseObject *object);
- uint32 _waitTime;
- bool _waitFrozen;
- BaseObject *_waitObject;
- ScScript *_waitScript;
- TScriptState _state;
- TScriptState _origState;
- ScValue *getVar(char *name);
- uint32 getFuncPos(const Common::String &name);
- uint32 getEventPos(const Common::String &name);
- uint32 getMethodPos(const Common::String &name);
- typedef struct {
- uint32 magic;
- uint32 version;
- uint32 codeStart;
- uint32 funcTable;
- uint32 symbolTable;
- uint32 eventTable;
- uint32 externalsTable;
- uint32 methodTable;
- } TScriptHeader;
-
- TScriptHeader _header;
-
- typedef struct {
- char *name;
- uint32 pos;
- } TFunctionPos;
-
- typedef struct {
- char *name;
- uint32 pos;
- } TMethodPos;
-
- typedef struct {
- char *name;
- uint32 pos;
- } TEventPos;
-
- typedef struct {
- char *name;
- char *dll_name;
- TCallType call_type;
- TExternalType returns;
- int nu_params;
- TExternalType *params;
- } TExternalFunction;
-
-
- ScStack *_callStack;
- ScStack *_thisStack;
- ScStack *_scopeStack;
- ScStack *_stack;
- ScValue *_globals;
- ScEngine *_engine;
- int _currentLine;
- bool executeInstruction();
- char *getString();
- uint32 getDWORD();
- double getFloat();
- void cleanup();
- bool create(const char *filename, byte *buffer, uint32 size, BaseScriptHolder *owner);
- uint32 _iP;
-private:
- void readHeader();
- uint32 _bufferSize;
- byte *_buffer;
-public:
- Common::SeekableReadStream *_scriptStream;
- ScScript(BaseGame *inGame, ScEngine *engine);
- virtual ~ScScript();
- char *_filename;
- bool _thread;
- bool _methodThread;
- char *_threadEvent;
- BaseScriptHolder *_owner;
- ScScript::TExternalFunction *getExternal(char *name);
- bool externalCall(ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function);
-private:
- char **_symbols;
- uint32 _numSymbols;
- TFunctionPos *_functions;
- TMethodPos *_methods;
- TEventPos *_events;
- uint32 _numExternals;
- TExternalFunction *_externals;
- uint32 _numFunctions;
- uint32 _numMethods;
- uint32 _numEvents;
-
- bool initScript();
- bool initTables();
-
-
-// IWmeDebugScript interface implementation
-public:
- virtual int dbgGetLine();
- virtual const char *dbgGetFilename();
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SCSCRIPT_H
+#define WINTERMUTE_SCSCRIPT_H
+
+
+#include "engines/wintermute/base/base.h"
+#include "engines/wintermute/base/scriptables/dcscript.h" // Added by ClassView
+#include "engines/wintermute/coll_templ.h"
+
+namespace Wintermute {
+class BaseScriptHolder;
+class BaseObject;
+class ScEngine;
+class ScStack;
+class ScScript : public BaseClass {
+public:
+ BaseArray<int> _breakpoints;
+ bool _tracingMode;
+
+ ScScript *_parentScript;
+ bool _unbreakable;
+ bool finishThreads();
+ bool copyParameters(ScStack *stack);
+
+ void afterLoad();
+private:
+ ScValue *_operand;
+ ScValue *_reg1;
+public:
+ bool _freezable;
+ bool resume();
+ bool pause();
+ bool canHandleEvent(const Common::String &eventName);
+ bool canHandleMethod(const Common::String &methodName);
+ bool createThread(ScScript *original, uint32 initIP, const Common::String &eventName);
+ bool createMethodThread(ScScript *original, const Common::String &methodName);
+ ScScript *invokeEventHandler(const Common::String &eventName, bool unbreakable = false);
+ uint32 _timeSlice;
+ DECLARE_PERSISTENT(ScScript, BaseClass)
+ void runtimeError(const char *fmt, ...);
+ bool run();
+ bool finish(bool includingThreads = false);
+ bool sleep(uint32 duration);
+ bool waitForExclusive(BaseObject *object);
+ bool waitFor(BaseObject *object);
+ uint32 _waitTime;
+ bool _waitFrozen;
+ BaseObject *_waitObject;
+ ScScript *_waitScript;
+ TScriptState _state;
+ TScriptState _origState;
+ ScValue *getVar(char *name);
+ uint32 getFuncPos(const Common::String &name);
+ uint32 getEventPos(const Common::String &name);
+ uint32 getMethodPos(const Common::String &name);
+ typedef struct {
+ uint32 magic;
+ uint32 version;
+ uint32 codeStart;
+ uint32 funcTable;
+ uint32 symbolTable;
+ uint32 eventTable;
+ uint32 externalsTable;
+ uint32 methodTable;
+ } TScriptHeader;
+
+ TScriptHeader _header;
+
+ typedef struct {
+ char *name;
+ uint32 pos;
+ } TFunctionPos;
+
+ typedef struct {
+ char *name;
+ uint32 pos;
+ } TMethodPos;
+
+ typedef struct {
+ char *name;
+ uint32 pos;
+ } TEventPos;
+
+ typedef struct {
+ char *name;
+ char *dll_name;
+ TCallType call_type;
+ TExternalType returns;
+ int nu_params;
+ TExternalType *params;
+ } TExternalFunction;
+
+
+ ScStack *_callStack;
+ ScStack *_thisStack;
+ ScStack *_scopeStack;
+ ScStack *_stack;
+ ScValue *_globals;
+ ScEngine *_engine;
+ int _currentLine;
+ bool executeInstruction();
+ char *getString();
+ uint32 getDWORD();
+ double getFloat();
+ void cleanup();
+ bool create(const char *filename, byte *buffer, uint32 size, BaseScriptHolder *owner);
+ uint32 _iP;
+private:
+ void readHeader();
+ uint32 _bufferSize;
+ byte *_buffer;
+public:
+ Common::SeekableReadStream *_scriptStream;
+ ScScript(BaseGame *inGame, ScEngine *engine);
+ virtual ~ScScript();
+ char *_filename;
+ bool _thread;
+ bool _methodThread;
+ char *_threadEvent;
+ BaseScriptHolder *_owner;
+ ScScript::TExternalFunction *getExternal(char *name);
+ bool externalCall(ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function);
+private:
+ char **_symbols;
+ uint32 _numSymbols;
+ TFunctionPos *_functions;
+ TMethodPos *_methods;
+ TEventPos *_events;
+ uint32 _numExternals;
+ TExternalFunction *_externals;
+ uint32 _numFunctions;
+ uint32 _numMethods;
+ uint32 _numEvents;
+
+ bool initScript();
+ bool initTables();
+
+
+// IWmeDebugScript interface implementation
+public:
+ virtual int dbgGetLine();
+ virtual const char *dbgGetFilename();
+};
+
+} // end of namespace Wintermute
+
+#endif