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authorEinar Johan Trøan Sømåen2012-07-21 18:19:07 +0200
committerEinar Johan Trøan Sømåen2012-07-21 19:15:33 +0200
commit5683f076331d2831eb4720b65bb53e8d01ca33ee (patch)
tree4357d989476643db887d5f5a95f6fd165afd0514 /engines/wintermute/base/scriptables/script_engine.h
parent0622b2c5b8260c0f0c01122d6fbc5e10013d1613 (diff)
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WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames
This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case.
Diffstat (limited to 'engines/wintermute/base/scriptables/script_engine.h')
-rw-r--r--engines/wintermute/base/scriptables/script_engine.h147
1 files changed, 147 insertions, 0 deletions
diff --git a/engines/wintermute/base/scriptables/script_engine.h b/engines/wintermute/base/scriptables/script_engine.h
new file mode 100644
index 0000000000..81dc13a73c
--- /dev/null
+++ b/engines/wintermute/base/scriptables/script_engine.h
@@ -0,0 +1,147 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SCENGINE_H
+#define WINTERMUTE_SCENGINE_H
+
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/coll_templ.h"
+#include "engines/wintermute/base/base.h"
+#include "engines/wintermute/wme_debugger.h"
+#include "engines/wintermute/utils/utils.h"
+#include "engines/wintermute/platform_osystem.h"
+
+namespace WinterMute {
+
+#define MAX_CACHED_SCRIPTS 20
+class CScScript;
+class CScValue;
+class CBObject;
+class CBScriptHolder;
+class CScEngine : public CBBase {
+public:
+ class CScCachedScript {
+ public:
+ CScCachedScript(const char *filename, byte *buffer, uint32 size) {
+ _timestamp = CBPlatform::getTime();
+ _buffer = new byte[size];
+ if (_buffer) memcpy(_buffer, buffer, size);
+ _size = size;
+ _filename = filename;
+ };
+
+ ~CScCachedScript() {
+ if (_buffer) delete [] _buffer;
+ };
+
+ uint32 _timestamp;
+ byte *_buffer;
+ uint32 _size;
+ Common::String _filename;
+ };
+
+ class CScBreakpoint {
+ public:
+ CScBreakpoint(const char *filename) {
+ _filename = filename;
+ }
+
+ ~CScBreakpoint() {
+ _lines.removeAll();
+ }
+
+ Common::String _filename;
+ CBArray<int, int> _lines;
+ };
+
+
+
+
+public:
+ bool dbgSendScripts(IWmeDebugClient *client);
+
+ CBArray<CScBreakpoint *, CScBreakpoint *> _breakpoints;
+ bool addBreakpoint(const char *scriptFilename, int line);
+ bool removeBreakpoint(const char *scriptFilename, int line);
+ bool refreshScriptBreakpoints();
+ bool refreshScriptBreakpoints(CScScript *script);
+ bool saveBreakpoints();
+ bool loadBreakpoints();
+
+ bool clearGlobals(bool includingNatives = false);
+ bool tickUnbreakable();
+ bool removeFinishedScripts();
+ bool isValidScript(CScScript *script);
+
+ CScScript *_currentScript;
+ bool resumeAll();
+ bool pauseAll();
+ void editorCleanup();
+ bool resetObject(CBObject *Object);
+ bool resetScript(CScScript *script);
+ bool emptyScriptCache();
+ byte *getCompiledScript(const char *filename, uint32 *outSize, bool ignoreCache = false);
+ DECLARE_PERSISTENT(CScEngine, CBBase)
+ bool cleanup();
+ int getNumScripts(int *running = NULL, int *waiting = NULL, int *persistent = NULL);
+ bool tick();
+ CScValue *_globals;
+ CScScript *runScript(const char *filename, CBScriptHolder *owner = NULL);
+ static const bool _compilerAvailable = false;
+
+ CScEngine(CBGame *inGame);
+ virtual ~CScEngine();
+ static byte *loadFile(void *data, char *filename, uint32 *size);
+ static void closeFile(void *data, byte *buffer);
+ static void parseElement(void *data, int line, int type, void *elementData);
+
+ CBArray<CScScript *, CScScript *> _scripts;
+
+ void enableProfiling();
+ void disableProfiling();
+ bool getIsProfiling() {
+ return _isProfiling;
+ }
+
+ void addScriptTime(const char *filename, uint32 Time);
+ void dumpStats();
+
+private:
+
+ CScCachedScript *_cachedScripts[MAX_CACHED_SCRIPTS];
+ bool _isProfiling;
+ uint32 _profilingStartTime;
+
+ typedef Common::HashMap<Common::String, uint32> ScriptTimes;
+ ScriptTimes _scriptTimes;
+
+};
+
+} // end of namespace WinterMute
+
+#endif