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authorD G Turner2012-10-12 17:03:32 +0100
committerD G Turner2012-10-12 17:03:32 +0100
commit151b7beb47ec4b964862d6779bd48e3a33482bbd (patch)
tree867717c5266d0908d95edd82560599be20a4ede9 /engines/wintermute/base/scriptables/script_ext_array.h
parent80af0e239473f85c49cc2da3c848dfcde41d4a37 (diff)
parent2b55837650c4229dc3d75b660cecfc7a3292e5e0 (diff)
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Merge branch 'master' into teenagentRefactor
Conflicts: engines/teenagent/callbacks.cpp
Diffstat (limited to 'engines/wintermute/base/scriptables/script_ext_array.h')
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diff --git a/engines/wintermute/base/scriptables/script_ext_array.h b/engines/wintermute/base/scriptables/script_ext_array.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SXARRAY_H
+#define WINTERMUTE_SXARRAY_H
+
+#include "engines/wintermute/base/base_scriptable.h"
+
+namespace Wintermute {
+
+class SXArray : public BaseScriptable {
+public:
+ bool push(ScValue *val);
+ bool validNumber(const char *origStr, char *outStr);
+ DECLARE_PERSISTENT(SXArray, BaseScriptable)
+ SXArray(BaseGame *inGame, ScStack *stack);
+ SXArray(BaseGame *inGame);
+ virtual ~SXArray();
+ ScValue *scGetProperty(const Common::String &name);
+ bool scSetProperty(const char *name, ScValue *value);
+ bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ const char *scToString();
+private:
+ int _length;
+ ScValue *_values;
+ Common::String _strRep;
+};
+
+} // end of namespace Wintermute
+
+#endif