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| author | Willem Jan Palenstijn | 2012-09-04 22:17:23 +0200 | 
|---|---|---|
| committer | Willem Jan Palenstijn | 2012-09-04 22:17:23 +0200 | 
| commit | b4090ead4d4334e08725323ff72fd355c93b63d5 (patch) | |
| tree | 4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/base/scriptables/script_ext_object.cpp | |
| parent | df80820184c90a87511f0cabdca4addb9fa13a66 (diff) | |
| download | scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.gz scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.tar.bz2 scummvm-rg350-b4090ead4d4334e08725323ff72fd355c93b63d5.zip | |
WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/base/scriptables/script_ext_object.cpp')
| -rw-r--r-- | engines/wintermute/base/scriptables/script_ext_object.cpp | 134 | 
1 files changed, 67 insertions, 67 deletions
| diff --git a/engines/wintermute/base/scriptables/script_ext_object.cpp b/engines/wintermute/base/scriptables/script_ext_object.cpp index 40c9b885cd..b87aac81f9 100644 --- a/engines/wintermute/base/scriptables/script_ext_object.cpp +++ b/engines/wintermute/base/scriptables/script_ext_object.cpp @@ -1,67 +1,67 @@ -/* ScummVM - Graphic Adventure Engine
 - *
 - * ScummVM is the legal property of its developers, whose names
 - * are too numerous to list here. Please refer to the COPYRIGHT
 - * file distributed with this source distribution.
 - *
 - * This program is free software; you can redistribute it and/or
 - * modify it under the terms of the GNU General Public License
 - * as published by the Free Software Foundation; either version 2
 - * of the License, or (at your option) any later version.
 -
 - * This program is distributed in the hope that it will be useful,
 - * but WITHOUT ANY WARRANTY; without even the implied warranty of
 - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 - * GNU General Public License for more details.
 -
 - * You should have received a copy of the GNU General Public License
 - * along with this program; if not, write to the Free Software
 - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 - *
 - */
 -
 -/*
 - * This file is based on WME Lite.
 - * http://dead-code.org/redir.php?target=wmelite
 - * Copyright (c) 2011 Jan Nedoma
 - */
 -
 -#include "engines/wintermute/base/scriptables/script_ext_object.h"
 -#include "engines/wintermute/base/scriptables/script_value.h"
 -#include "engines/wintermute/base/scriptables/script_stack.h"
 -
 -namespace Wintermute {
 -
 -//////////////////////////////////////////////////////////////////////
 -// Construction/Destruction
 -//////////////////////////////////////////////////////////////////////
 -
 -IMPLEMENT_PERSISTENT(SXObject, false)
 -
 -BaseScriptable *makeSXObject(BaseGame *inGame, ScStack *stack) {
 -	return new SXObject(inGame, stack);
 -}
 -
 -//////////////////////////////////////////////////////////////////////////
 -SXObject::SXObject(BaseGame *inGame, ScStack *stack) : BaseObject(inGame) {
 -	int numParams = stack->pop()->getInt(0);
 -	for (int i = 0; i < numParams; i++) {
 -		addScript(stack->pop()->getString());
 -	}
 -}
 -
 -
 -//////////////////////////////////////////////////////////////////////////
 -SXObject::~SXObject() {
 -
 -}
 -
 -
 -//////////////////////////////////////////////////////////////////////////
 -bool SXObject::persist(BasePersistenceManager *persistMgr) {
 -	BaseObject::persist(persistMgr);
 -
 -	return STATUS_OK;
 -}
 -
 -} // end of namespace Wintermute
 +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/scriptables/script_ext_object.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script_stack.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + +IMPLEMENT_PERSISTENT(SXObject, false) + +BaseScriptable *makeSXObject(BaseGame *inGame, ScStack *stack) { +	return new SXObject(inGame, stack); +} + +////////////////////////////////////////////////////////////////////////// +SXObject::SXObject(BaseGame *inGame, ScStack *stack) : BaseObject(inGame) { +	int numParams = stack->pop()->getInt(0); +	for (int i = 0; i < numParams; i++) { +		addScript(stack->pop()->getString()); +	} +} + + +////////////////////////////////////////////////////////////////////////// +SXObject::~SXObject() { + +} + + +////////////////////////////////////////////////////////////////////////// +bool SXObject::persist(BasePersistenceManager *persistMgr) { +	BaseObject::persist(persistMgr); + +	return STATUS_OK; +} + +} // end of namespace Wintermute | 
