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author | lolbot-iichan | 2018-08-27 01:00:01 +0300 |
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committer | Filippos Karapetis | 2020-01-11 18:05:39 +0200 |
commit | 46f523d773676a29f18bf0333d646d1d0d6557b5 (patch) | |
tree | 4dba095873b39d7920e0e79214b01937519bde58 /engines/wintermute/base/scriptables/script_stack.h | |
parent | 755d6deb171c46bbf1fa328b90ce1f097a9d58e9 (diff) | |
download | scummvm-rg350-46f523d773676a29f18bf0333d646d1d0d6557b5.tar.gz scummvm-rg350-46f523d773676a29f18bf0333d646d1d0d6557b5.tar.bz2 scummvm-rg350-46f523d773676a29f18bf0333d646d1d0d6557b5.zip |
WINTERMUTE: Add FoxTail actor walking methods
There are two new methods: immidiate stop and changing walking speed
For stopping, I'm reusing turnTo() code to finalize moving.
I talked to FoxTail devs about what SetSpeedWalkAnim actually does and answer was to set animation delays with given number of milliseconds.
Diffstat (limited to 'engines/wintermute/base/scriptables/script_stack.h')
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