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authorWillem Jan Palenstijn2013-09-05 21:53:33 +0200
committerWillem Jan Palenstijn2013-09-05 22:12:49 +0200
commit023914d12166ea4af6e23685f96371f769cb0255 (patch)
treed4d2a8aa41689274935139ad5739bdf634240e28 /engines/wintermute/base/scriptables/script_value.cpp
parentdd9ab7accbe7671134d6c9303d94f527ef599404 (diff)
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WINTERMUTE: Disambiguate empty and NULL strings when saving
The string stored is now strlen(s)+1, with length 0 indicating NULL. Increment savegame version for this new format. Old savegames are fixed by assuming VAL_STRING should never be NULL.
Diffstat (limited to 'engines/wintermute/base/scriptables/script_value.cpp')
-rw-r--r--engines/wintermute/base/scriptables/script_value.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/engines/wintermute/base/scriptables/script_value.cpp b/engines/wintermute/base/scriptables/script_value.cpp
index 3532e127d0..31ec457df1 100644
--- a/engines/wintermute/base/scriptables/script_value.cpp
+++ b/engines/wintermute/base/scriptables/script_value.cpp
@@ -827,6 +827,17 @@ bool ScValue::persist(BasePersistenceManager *persistMgr) {
persistMgr->transferPtr(TMEMBER_PTR(_valRef));
persistMgr->transfer(TMEMBER(_valString));
+ if (!persistMgr->getIsSaving() && !persistMgr->checkVersion(1,2,2)) {
+ // Savegames prior to 1.2.2 stored empty strings as NULL.
+ // We disambiguate those by turning NULL strings into empty
+ // strings if _type is VAL_STRING instead of VAL_NULL.
+
+ if (_type == VAL_STRING && !_valString) {
+ _valString = new char[1];
+ _valString[0] = '\0';
+ }
+ }
+
/* // TODO: Convert to Debug-statements.
FILE* f = fopen("c:\\val.log", "a+");
switch(_type)