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authorlolbot-iichan2019-06-03 11:19:18 +0300
committerFilippos Karapetis2019-06-25 08:10:16 +0300
commit1e005d37e2e7a139303c38b5b068b35e7cc0eb7e (patch)
tree0873ccf8929292c6c8c2a821d77e8aad2daf170a /engines/wintermute/base/scriptables
parentb9af5ad30496cf04604189008e9efe2af1b9164b (diff)
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WINTERMUTE: Handle enum in GetNumScripts
This code is used only in debug mode and only to display some script counters. States are handled in the very same way in WME Lite, so there is no reason to log tons of warning here.
Diffstat (limited to 'engines/wintermute/base/scriptables')
-rw-r--r--engines/wintermute/base/scriptables/script_engine.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/wintermute/base/scriptables/script_engine.cpp b/engines/wintermute/base/scriptables/script_engine.cpp
index 8d957c6951..a24b41214b 100644
--- a/engines/wintermute/base/scriptables/script_engine.cpp
+++ b/engines/wintermute/base/scriptables/script_engine.cpp
@@ -433,7 +433,6 @@ int ScEngine::getNumScripts(int *running, int *waiting, int *persistent) {
numPersistent++;
break;
default:
- warning("ScEngine::GetNumScripts - unhandled enum");
break;
}
numTotal++;