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authorEinar Johan Trøan Sømåen2012-07-21 18:19:07 +0200
committerEinar Johan Trøan Sømåen2012-07-21 19:15:33 +0200
commit5683f076331d2831eb4720b65bb53e8d01ca33ee (patch)
tree4357d989476643db887d5f5a95f6fd165afd0514 /engines/wintermute/base/sound/base_sound.h
parent0622b2c5b8260c0f0c01122d6fbc5e10013d1613 (diff)
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WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames
This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case.
Diffstat (limited to 'engines/wintermute/base/sound/base_sound.h')
-rw-r--r--engines/wintermute/base/sound/base_sound.h88
1 files changed, 88 insertions, 0 deletions
diff --git a/engines/wintermute/base/sound/base_sound.h b/engines/wintermute/base/sound/base_sound.h
new file mode 100644
index 0000000000..ef52194090
--- /dev/null
+++ b/engines/wintermute/base/sound/base_sound.h
@@ -0,0 +1,88 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BSOUND_H
+#define WINTERMUTE_BSOUND_H
+
+#include "engines/wintermute/base/base.h"
+#include "engines/wintermute/dctypes.h" // Added by ClassView
+#include "engines/wintermute/persistent.h"
+#include "audio/mixer.h"
+
+namespace WinterMute {
+
+class CBSoundBuffer;
+class CBSound : public CBBase {
+public:
+ bool setPan(float pan);
+ int _soundPrivateVolume;
+ int getVolume();
+ int getVolumePercent();
+ bool setVolumePercent(int percent);
+ bool setVolume(int volume);
+ bool setPrivateVolume(int volume);
+ bool setLoopStart(uint32 pos);
+ uint32 getPositionTime();
+ bool setPositionTime(uint32 time);
+ bool _soundPaused;
+ bool _soundFreezePaused;
+ bool isPlaying();
+ bool isPaused();
+ bool _soundPlaying;
+ bool _soundLooping;
+ uint32 _soundLoopStart;
+ uint32 _soundPosition;
+ DECLARE_PERSISTENT(CBSound, CBBase)
+ bool resume();
+ bool pause(bool freezePaused = false);
+ bool stop();
+ bool play(bool looping = false);
+ uint32 getLength();
+ bool _soundStreamed;
+ Audio::Mixer::SoundType _soundType;
+ char *_soundFilename;
+ bool setSoundSimple();
+ bool setSound(const char *filename, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType, bool streamed = false);
+ CBSound(CBGame *inGame);
+ virtual ~CBSound();
+
+ bool ApplyFX(TSFXType type = SFX_NONE, float param1 = 0, float param2 = 0, float param3 = 0, float param4 = 0);
+
+private:
+ TSFXType _sFXType;
+ float _sFXParam1;
+ float _sFXParam2;
+ float _sFXParam3;
+ float _sFXParam4;
+ CBSoundBuffer *_sound;
+
+};
+
+} // end of namespace WinterMute
+
+#endif