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authorEinar Johan Trøan Sømåen2012-07-21 21:01:47 +0200
committerEinar Johan Trøan Sømåen2012-07-21 21:01:47 +0200
commitb5a07fef8ebf29f7f44b15d9b34799c7e115fdad (patch)
tree76599c7b51aa6ad0447cb6ff6847f9eba54a679a /engines/wintermute/base/sound/base_sound.h
parent2e82471240804df65acdf51c43ea044cbb81ae68 (diff)
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WINTERMUTE: Get rid of the C-prefix for class-definitions.
Diffstat (limited to 'engines/wintermute/base/sound/base_sound.h')
-rw-r--r--engines/wintermute/base/sound/base_sound.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/wintermute/base/sound/base_sound.h b/engines/wintermute/base/sound/base_sound.h
index ef52194090..0b033de47d 100644
--- a/engines/wintermute/base/sound/base_sound.h
+++ b/engines/wintermute/base/sound/base_sound.h
@@ -36,8 +36,8 @@
namespace WinterMute {
-class CBSoundBuffer;
-class CBSound : public CBBase {
+class BaseSoundBuffer;
+class BaseSound : public BaseClass {
public:
bool setPan(float pan);
int _soundPrivateVolume;
@@ -57,7 +57,7 @@ public:
bool _soundLooping;
uint32 _soundLoopStart;
uint32 _soundPosition;
- DECLARE_PERSISTENT(CBSound, CBBase)
+ DECLARE_PERSISTENT(BaseSound, BaseClass)
bool resume();
bool pause(bool freezePaused = false);
bool stop();
@@ -68,8 +68,8 @@ public:
char *_soundFilename;
bool setSoundSimple();
bool setSound(const char *filename, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType, bool streamed = false);
- CBSound(CBGame *inGame);
- virtual ~CBSound();
+ BaseSound(BaseGame *inGame);
+ virtual ~BaseSound();
bool ApplyFX(TSFXType type = SFX_NONE, float param1 = 0, float param2 = 0, float param3 = 0, float param4 = 0);
@@ -79,7 +79,7 @@ private:
float _sFXParam2;
float _sFXParam3;
float _sFXParam4;
- CBSoundBuffer *_sound;
+ BaseSoundBuffer *_sound;
};