aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/base/sound/base_sound_buffer.h
diff options
context:
space:
mode:
authorEinar Johan Trøan Sømåen2012-07-21 18:19:07 +0200
committerEinar Johan Trøan Sømåen2012-07-21 19:15:33 +0200
commit5683f076331d2831eb4720b65bb53e8d01ca33ee (patch)
tree4357d989476643db887d5f5a95f6fd165afd0514 /engines/wintermute/base/sound/base_sound_buffer.h
parent0622b2c5b8260c0f0c01122d6fbc5e10013d1613 (diff)
downloadscummvm-rg350-5683f076331d2831eb4720b65bb53e8d01ca33ee.tar.gz
scummvm-rg350-5683f076331d2831eb4720b65bb53e8d01ca33ee.tar.bz2
scummvm-rg350-5683f076331d2831eb4720b65bb53e8d01ca33ee.zip
WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames
This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case.
Diffstat (limited to 'engines/wintermute/base/sound/base_sound_buffer.h')
-rw-r--r--engines/wintermute/base/sound/base_sound_buffer.h100
1 files changed, 100 insertions, 0 deletions
diff --git a/engines/wintermute/base/sound/base_sound_buffer.h b/engines/wintermute/base/sound/base_sound_buffer.h
new file mode 100644
index 0000000000..a491bd49ad
--- /dev/null
+++ b/engines/wintermute/base/sound/base_sound_buffer.h
@@ -0,0 +1,100 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BSOUNDBUFFER_H
+#define WINTERMUTE_BSOUNDBUFFER_H
+
+
+#include "engines/wintermute/base/base.h"
+#include "audio/mixer.h"
+#include "common/stream.h"
+
+namespace Audio {
+class SeekableAudioStream;
+class SoundHandle;
+}
+
+namespace WinterMute {
+
+class CBFile;
+class CBSoundBuffer : public CBBase {
+public:
+
+ CBSoundBuffer(CBGame *inGame);
+ virtual ~CBSoundBuffer();
+
+
+ bool pause();
+ bool play(bool looping = false, uint32 startSample = 0);
+ bool resume();
+ bool stop();
+ bool isPlaying();
+
+ void setLooping(bool looping);
+
+ uint32 getPosition();
+ bool setPosition(uint32 pos);
+ uint32 getLength();
+
+ bool setLoopStart(uint32 pos);
+ uint32 getLoopStart() const {
+ return _loopStart;
+ }
+
+ bool setPan(float pan);
+ bool setPrivateVolume(int colume);
+ bool setVolume(int colume);
+ void updateVolume();
+
+ void setType(Audio::Mixer::SoundType Type);
+
+ bool loadFromFile(const char *filename, bool forceReload = false);
+ void setStreaming(bool streamed, uint32 numBlocks = 0, uint32 blockSize = 0);
+ bool applyFX(TSFXType type, float param1, float param2, float param3, float param4);
+
+ //HSTREAM _stream;
+ //HSYNC _sync;
+ Audio::SeekableAudioStream *_stream;
+ Audio::SoundHandle *_handle;
+
+ bool _freezePaused;
+ uint32 _loopStart;
+ Audio::Mixer::SoundType _type;
+ bool _looping;
+ Common::SeekableReadStream *_file;
+ char *_filename;
+ bool _streamed;
+
+ int _privateVolume;
+private:
+ int _volume;
+};
+
+} // end of namespace WinterMute
+
+#endif