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authorWillem Jan Palenstijn2012-09-04 22:17:23 +0200
committerWillem Jan Palenstijn2012-09-04 22:17:23 +0200
commitb4090ead4d4334e08725323ff72fd355c93b63d5 (patch)
tree4eb58e5698b1cfd1a89d2b038f929071264ffeb9 /engines/wintermute/base/sound/base_sound_manager.cpp
parentdf80820184c90a87511f0cabdca4addb9fa13a66 (diff)
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WINTERMUTE: Convert CRLF to LF
Diffstat (limited to 'engines/wintermute/base/sound/base_sound_manager.cpp')
-rw-r--r--engines/wintermute/base/sound/base_sound_manager.cpp564
1 files changed, 282 insertions, 282 deletions
diff --git a/engines/wintermute/base/sound/base_sound_manager.cpp b/engines/wintermute/base/sound/base_sound_manager.cpp
index 2bfe0499f9..f7788cd255 100644
--- a/engines/wintermute/base/sound/base_sound_manager.cpp
+++ b/engines/wintermute/base/sound/base_sound_manager.cpp
@@ -1,282 +1,282 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/base/sound/base_sound_manager.h"
-#include "engines/wintermute/base/base_engine.h"
-#include "engines/wintermute/utils/path_util.h"
-#include "engines/wintermute/utils/string_util.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/base_file_manager.h"
-#include "engines/wintermute/base/sound/base_sound_buffer.h"
-#include "engines/wintermute/wintermute.h"
-#include "common/config-manager.h"
-#include "audio/mixer.h"
-
-namespace Wintermute {
-
-//////////////////////////////////////////////////////////////////////
-// Construction/Destruction
-//////////////////////////////////////////////////////////////////////
-
-//IMPLEMENT_PERSISTENT(BaseSoundMgr, true);
-
-//////////////////////////////////////////////////////////////////////////
-BaseSoundMgr::BaseSoundMgr(BaseGame *inGame) : BaseClass(inGame) {
- _soundAvailable = false;
- _volumeMaster = 255;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-BaseSoundMgr::~BaseSoundMgr() {
- saveSettings();
- cleanup();
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseSoundMgr::cleanup() {
- for (uint32 i = 0; i < _sounds.size(); i++) {
- delete _sounds[i];
- }
- _sounds.clear();
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-void BaseSoundMgr::saveSettings() {
- if (_soundAvailable) {
- ConfMan.setInt("master_volume", _volumeMaster);
- }
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseSoundMgr::initialize() {
- _soundAvailable = false;
-
- if (!g_system->getMixer()->isReady()) {
- return STATUS_FAILED;
- }
- _volumeMaster = (ConfMan.hasKey("master_volume") ? ConfMan.getInt("master_volume") : 255);
- _soundAvailable = true;
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-BaseSoundBuffer *BaseSoundMgr::addSound(const Common::String &filename, Audio::Mixer::SoundType type, bool streamed) {
- if (!_soundAvailable) {
- return NULL;
- }
-
- BaseSoundBuffer *sound;
-
- Common::String useFilename = filename;
- // try to switch WAV to OGG file (if available)
- AnsiString ext = PathUtil::getExtension(filename);
- if (StringUtil::compareNoCase(ext, "wav")) {
- AnsiString path = PathUtil::getDirectoryName(filename);
- AnsiString name = PathUtil::getFileNameWithoutExtension(filename);
-
- AnsiString newFile = PathUtil::combine(path, name + "ogg");
- if (BaseFileManager::getEngineInstance()->hasFile(newFile)) {
- useFilename = newFile;
- }
- }
-
- sound = new BaseSoundBuffer(_gameRef);
- if (!sound) {
- return NULL;
- }
-
- sound->setStreaming(streamed);
- sound->setType(type);
-
-
- bool res = sound->loadFromFile(useFilename);
- if (DID_FAIL(res)) {
- _gameRef->LOG(res, "Error loading sound '%s'", useFilename.c_str());
- delete sound;
- return NULL;
- }
-
- // Make sure the master-volume is applied to the sound.
- sound->updateVolume();
-
- // register sound
- _sounds.push_back(sound);
-
- return sound;
-
- return NULL;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseSoundMgr::addSound(BaseSoundBuffer *sound, Audio::Mixer::SoundType type) {
- if (!sound) {
- return STATUS_FAILED;
- }
-
- // Make sure the master-volume is applied to the sound.
- sound->updateVolume();
-
- // register sound
- _sounds.push_back(sound);
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseSoundMgr::removeSound(BaseSoundBuffer *sound) {
- for (uint32 i = 0; i < _sounds.size(); i++) {
- if (_sounds[i] == sound) {
- delete _sounds[i];
- _sounds.remove_at(i);
- return STATUS_OK;
- }
- }
-
- return STATUS_FAILED;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseSoundMgr::setVolume(Audio::Mixer::SoundType type, int volume) {
- if (!_soundAvailable) {
- return STATUS_OK;
- }
-
- switch (type) {
- case Audio::Mixer::kSFXSoundType:
- ConfMan.setInt("sfx_volume", volume);
- break;
- case Audio::Mixer::kSpeechSoundType:
- ConfMan.setInt("speech_volume", volume);
- break;
- case Audio::Mixer::kMusicSoundType:
- ConfMan.setInt("music_volume", volume);
- break;
- case Audio::Mixer::kPlainSoundType:
- error("Plain sound type shouldn't be used in WME");
- }
- g_engine->syncSoundSettings();
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseSoundMgr::setVolumePercent(Audio::Mixer::SoundType type, byte percent) {
- return setVolume(type, percent * 255 / 100);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-byte BaseSoundMgr::getVolumePercent(Audio::Mixer::SoundType type) {
- int volume = 0;
-
- switch (type) {
- case Audio::Mixer::kSFXSoundType:
- case Audio::Mixer::kSpeechSoundType:
- case Audio::Mixer::kMusicSoundType:
- volume = g_system->getMixer()->getVolumeForSoundType(type);
- break;
- default:
- error("Sound-type not set");
- break;
- }
-
- return (byte)(volume * 100 / 255);
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseSoundMgr::setMasterVolume(byte value) {
- _volumeMaster = value;
- for (uint32 i = 0; i < _sounds.size(); i++) {
- _sounds[i]->updateVolume();
- }
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseSoundMgr::setMasterVolumePercent(byte percent) {
- setMasterVolume(percent * 255 / 100);
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-byte BaseSoundMgr::getMasterVolumePercent() {
- return getMasterVolume() * 100 / 255;
-}
-
-//////////////////////////////////////////////////////////////////////////
-byte BaseSoundMgr::getMasterVolume() {
- return (byte)_volumeMaster;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseSoundMgr::pauseAll(bool includingMusic) {
-
- for (uint32 i = 0; i < _sounds.size(); i++) {
- if (_sounds[i]->isPlaying() && (_sounds[i]->_type != Audio::Mixer::kMusicSoundType || includingMusic)) {
- _sounds[i]->pause();
- _sounds[i]->_freezePaused = true;
- }
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool BaseSoundMgr::resumeAll() {
-
- for (uint32 i = 0; i < _sounds.size(); i++) {
- if (_sounds[i]->_freezePaused) {
- _sounds[i]->resume();
- _sounds[i]->_freezePaused = false;
- }
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-float BaseSoundMgr::posToPan(int x, int y) {
- float relPos = (float)x / ((float)_gameRef->_renderer->_width);
-
- float minPan = -0.7f;
- float maxPan = 0.7f;
-
- return minPan + relPos * (maxPan - minPan);
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/base/sound/base_sound_manager.h"
+#include "engines/wintermute/base/base_engine.h"
+#include "engines/wintermute/utils/path_util.h"
+#include "engines/wintermute/utils/string_util.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/base/sound/base_sound_buffer.h"
+#include "engines/wintermute/wintermute.h"
+#include "common/config-manager.h"
+#include "audio/mixer.h"
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+//IMPLEMENT_PERSISTENT(BaseSoundMgr, true);
+
+//////////////////////////////////////////////////////////////////////////
+BaseSoundMgr::BaseSoundMgr(BaseGame *inGame) : BaseClass(inGame) {
+ _soundAvailable = false;
+ _volumeMaster = 255;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseSoundMgr::~BaseSoundMgr() {
+ saveSettings();
+ cleanup();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundMgr::cleanup() {
+ for (uint32 i = 0; i < _sounds.size(); i++) {
+ delete _sounds[i];
+ }
+ _sounds.clear();
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void BaseSoundMgr::saveSettings() {
+ if (_soundAvailable) {
+ ConfMan.setInt("master_volume", _volumeMaster);
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundMgr::initialize() {
+ _soundAvailable = false;
+
+ if (!g_system->getMixer()->isReady()) {
+ return STATUS_FAILED;
+ }
+ _volumeMaster = (ConfMan.hasKey("master_volume") ? ConfMan.getInt("master_volume") : 255);
+ _soundAvailable = true;
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+BaseSoundBuffer *BaseSoundMgr::addSound(const Common::String &filename, Audio::Mixer::SoundType type, bool streamed) {
+ if (!_soundAvailable) {
+ return NULL;
+ }
+
+ BaseSoundBuffer *sound;
+
+ Common::String useFilename = filename;
+ // try to switch WAV to OGG file (if available)
+ AnsiString ext = PathUtil::getExtension(filename);
+ if (StringUtil::compareNoCase(ext, "wav")) {
+ AnsiString path = PathUtil::getDirectoryName(filename);
+ AnsiString name = PathUtil::getFileNameWithoutExtension(filename);
+
+ AnsiString newFile = PathUtil::combine(path, name + "ogg");
+ if (BaseFileManager::getEngineInstance()->hasFile(newFile)) {
+ useFilename = newFile;
+ }
+ }
+
+ sound = new BaseSoundBuffer(_gameRef);
+ if (!sound) {
+ return NULL;
+ }
+
+ sound->setStreaming(streamed);
+ sound->setType(type);
+
+
+ bool res = sound->loadFromFile(useFilename);
+ if (DID_FAIL(res)) {
+ _gameRef->LOG(res, "Error loading sound '%s'", useFilename.c_str());
+ delete sound;
+ return NULL;
+ }
+
+ // Make sure the master-volume is applied to the sound.
+ sound->updateVolume();
+
+ // register sound
+ _sounds.push_back(sound);
+
+ return sound;
+
+ return NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundMgr::addSound(BaseSoundBuffer *sound, Audio::Mixer::SoundType type) {
+ if (!sound) {
+ return STATUS_FAILED;
+ }
+
+ // Make sure the master-volume is applied to the sound.
+ sound->updateVolume();
+
+ // register sound
+ _sounds.push_back(sound);
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundMgr::removeSound(BaseSoundBuffer *sound) {
+ for (uint32 i = 0; i < _sounds.size(); i++) {
+ if (_sounds[i] == sound) {
+ delete _sounds[i];
+ _sounds.remove_at(i);
+ return STATUS_OK;
+ }
+ }
+
+ return STATUS_FAILED;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundMgr::setVolume(Audio::Mixer::SoundType type, int volume) {
+ if (!_soundAvailable) {
+ return STATUS_OK;
+ }
+
+ switch (type) {
+ case Audio::Mixer::kSFXSoundType:
+ ConfMan.setInt("sfx_volume", volume);
+ break;
+ case Audio::Mixer::kSpeechSoundType:
+ ConfMan.setInt("speech_volume", volume);
+ break;
+ case Audio::Mixer::kMusicSoundType:
+ ConfMan.setInt("music_volume", volume);
+ break;
+ case Audio::Mixer::kPlainSoundType:
+ error("Plain sound type shouldn't be used in WME");
+ }
+ g_engine->syncSoundSettings();
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundMgr::setVolumePercent(Audio::Mixer::SoundType type, byte percent) {
+ return setVolume(type, percent * 255 / 100);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+byte BaseSoundMgr::getVolumePercent(Audio::Mixer::SoundType type) {
+ int volume = 0;
+
+ switch (type) {
+ case Audio::Mixer::kSFXSoundType:
+ case Audio::Mixer::kSpeechSoundType:
+ case Audio::Mixer::kMusicSoundType:
+ volume = g_system->getMixer()->getVolumeForSoundType(type);
+ break;
+ default:
+ error("Sound-type not set");
+ break;
+ }
+
+ return (byte)(volume * 100 / 255);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundMgr::setMasterVolume(byte value) {
+ _volumeMaster = value;
+ for (uint32 i = 0; i < _sounds.size(); i++) {
+ _sounds[i]->updateVolume();
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundMgr::setMasterVolumePercent(byte percent) {
+ setMasterVolume(percent * 255 / 100);
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+byte BaseSoundMgr::getMasterVolumePercent() {
+ return getMasterVolume() * 100 / 255;
+}
+
+//////////////////////////////////////////////////////////////////////////
+byte BaseSoundMgr::getMasterVolume() {
+ return (byte)_volumeMaster;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundMgr::pauseAll(bool includingMusic) {
+
+ for (uint32 i = 0; i < _sounds.size(); i++) {
+ if (_sounds[i]->isPlaying() && (_sounds[i]->_type != Audio::Mixer::kMusicSoundType || includingMusic)) {
+ _sounds[i]->pause();
+ _sounds[i]->_freezePaused = true;
+ }
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool BaseSoundMgr::resumeAll() {
+
+ for (uint32 i = 0; i < _sounds.size(); i++) {
+ if (_sounds[i]->_freezePaused) {
+ _sounds[i]->resume();
+ _sounds[i]->_freezePaused = false;
+ }
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+float BaseSoundMgr::posToPan(int x, int y) {
+ float relPos = (float)x / ((float)_gameRef->_renderer->_width);
+
+ float minPan = -0.7f;
+ float maxPan = 0.7f;
+
+ return minPan + relPos * (maxPan - minPan);
+}
+
+} // end of namespace Wintermute