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authorEinar Johan Trøan Sømåen2012-07-27 19:37:00 +0200
committerEinar Johan Trøan Sømåen2012-07-27 19:37:14 +0200
commit8ed71a99f6aaee27a3187cb47fe0c3b30acf88a0 (patch)
tree2d15119ac112cd0751c145f5ba4959f443130bca /engines/wintermute/base/sound
parentc7fa8e7d1024e4447a7396b5099870d01b775746 (diff)
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WINTERMUTE: Constructor(args): SuperClass(args) -> Constructor(args) : SuperClass(args)
Diffstat (limited to 'engines/wintermute/base/sound')
-rw-r--r--engines/wintermute/base/sound/base_sound.cpp2
-rw-r--r--engines/wintermute/base/sound/base_sound_buffer.cpp2
-rw-r--r--engines/wintermute/base/sound/base_sound_manager.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/engines/wintermute/base/sound/base_sound.cpp b/engines/wintermute/base/sound/base_sound.cpp
index 8a139ead4f..6151128624 100644
--- a/engines/wintermute/base/sound/base_sound.cpp
+++ b/engines/wintermute/base/sound/base_sound.cpp
@@ -36,7 +36,7 @@ namespace WinterMute {
IMPLEMENT_PERSISTENT(BaseSound, false)
//////////////////////////////////////////////////////////////////////////
-BaseSound::BaseSound(BaseGame *inGame): BaseClass(inGame) {
+BaseSound::BaseSound(BaseGame *inGame) : BaseClass(inGame) {
_sound = NULL;
_soundFilename = NULL;
diff --git a/engines/wintermute/base/sound/base_sound_buffer.cpp b/engines/wintermute/base/sound/base_sound_buffer.cpp
index 25be117db2..ed667592e9 100644
--- a/engines/wintermute/base/sound/base_sound_buffer.cpp
+++ b/engines/wintermute/base/sound/base_sound_buffer.cpp
@@ -50,7 +50,7 @@ namespace WinterMute {
#define MAX_NONSTREAMED_FILE_SIZE 1024*1024
//////////////////////////////////////////////////////////////////////////
-BaseSoundBuffer::BaseSoundBuffer(BaseGame *inGame): BaseClass(inGame) {
+BaseSoundBuffer::BaseSoundBuffer(BaseGame *inGame) : BaseClass(inGame) {
_stream = NULL;
_handle = NULL;
// _sync = NULL;
diff --git a/engines/wintermute/base/sound/base_sound_manager.cpp b/engines/wintermute/base/sound/base_sound_manager.cpp
index d2e640e3f3..4659c35ff7 100644
--- a/engines/wintermute/base/sound/base_sound_manager.cpp
+++ b/engines/wintermute/base/sound/base_sound_manager.cpp
@@ -46,7 +46,7 @@ namespace WinterMute {
//IMPLEMENT_PERSISTENT(BaseSoundMgr, true);
//////////////////////////////////////////////////////////////////////////
-BaseSoundMgr::BaseSoundMgr(BaseGame *inGame): BaseClass(inGame) {
+BaseSoundMgr::BaseSoundMgr(BaseGame *inGame) : BaseClass(inGame) {
_soundAvailable = false;
_volumeMaster = 255;
}