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author | Strangerke | 2012-10-10 08:26:41 +0200 |
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committer | Strangerke | 2012-10-10 08:26:41 +0200 |
commit | b164cbb571fc4e0f2a6f002760a851d8ac592540 (patch) | |
tree | 4d25f2e1f8241f6f3352fd9fb1135f5faa36dfd4 /engines/wintermute/base | |
parent | b2f2f8d7b08b40e43702e8db325f8136066f10be (diff) | |
parent | 1e200620d673af4acdd2d128ed6e390df001aacf (diff) | |
download | scummvm-rg350-b164cbb571fc4e0f2a6f002760a851d8ac592540.tar.gz scummvm-rg350-b164cbb571fc4e0f2a6f002760a851d8ac592540.tar.bz2 scummvm-rg350-b164cbb571fc4e0f2a6f002760a851d8ac592540.zip |
Merge branch 'master' of github.com:scummvm/scummvm into mortevielle
Conflicts:
base/plugins.cpp
configure
Diffstat (limited to 'engines/wintermute/base')
118 files changed, 33549 insertions, 0 deletions
diff --git a/engines/wintermute/base/base.cpp b/engines/wintermute/base/base.cpp new file mode 100644 index 0000000000..e351792e61 --- /dev/null +++ b/engines/wintermute/base/base.cpp @@ -0,0 +1,185 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////// +BaseClass::BaseClass(BaseGame *gameOwner) { + _gameRef = gameOwner; + _persistable = true; +} + + +////////////////////////////////////////////////////////////////////////// +BaseClass::BaseClass() { + _gameRef = NULL; + _persistable = true; +} + + +////////////////////////////////////////////////////////////////////// +BaseClass::~BaseClass() { + _editorProps.clear(); +} + + +////////////////////////////////////////////////////////////////////////// +Common::String BaseClass::getEditorProp(const Common::String &propName, const Common::String &initVal) { + _editorPropsIter = _editorProps.find(propName); + if (_editorPropsIter != _editorProps.end()) { + return _editorPropsIter->_value.c_str(); + } else { + return initVal; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseClass::setEditorProp(const Common::String &propName, const Common::String &propValue) { + if (propName.size() == 0) { + return STATUS_FAILED; + } + + if (propValue.size() == 0) { + _editorProps.erase(propName); + } else { + _editorProps[propName] = propValue; + } + return STATUS_OK; +} + + + +TOKEN_DEF_START +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF(NAME) +TOKEN_DEF(VALUE) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool BaseClass::parseEditorProperty(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE(NAME) + TOKEN_TABLE(VALUE) + TOKEN_TABLE_END + + + if (!_gameRef->_editorMode) { + return STATUS_OK; + } + + + byte *params; + int cmd; + BaseParser parser; + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_EDITOR_PROPERTY) { + _gameRef->LOG(0, "'EDITOR_PROPERTY' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + char *propName = NULL; + char *propValue = NULL; + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_NAME: + delete[] propName; + propName = new char[strlen((char *)params) + 1]; + if (propName) { + strcpy(propName, (char *)params); + } else { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_VALUE: + delete[] propValue; + propValue = new char[strlen((char *)params) + 1]; + if (propValue) { + strcpy(propValue, (char *)params); + } else { + cmd = PARSERR_GENERIC; + } + break; + } + + } + if (cmd == PARSERR_TOKENNOTFOUND) { + delete[] propName; + delete[] propValue; + propName = NULL; + propValue = NULL; + _gameRef->LOG(0, "Syntax error in EDITOR_PROPERTY definition"); + return STATUS_FAILED; + } + if (cmd == PARSERR_GENERIC || propName == NULL || propValue == NULL) { + delete[] propName; + delete[] propValue; + propName = NULL; + propValue = NULL; + _gameRef->LOG(0, "Error loading EDITOR_PROPERTY definition"); + return STATUS_FAILED; + } + + + setEditorProp(propName, propValue); + + delete[] propName; + delete[] propValue; + propName = NULL; + propValue = NULL; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseClass::saveAsText(BaseDynamicBuffer *buffer, int indent) { + _editorPropsIter = _editorProps.begin(); + while (_editorPropsIter != _editorProps.end()) { + buffer->putTextIndent(indent, "EDITOR_PROPERTY\n"); + buffer->putTextIndent(indent, "{\n"); + buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _editorPropsIter->_key.c_str()); + buffer->putTextIndent(indent + 2, "VALUE=\"%s\"\n", _editorPropsIter->_value.c_str()); + buffer->putTextIndent(indent, "}\n\n"); + + _editorPropsIter++; + } + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/base.h b/engines/wintermute/base/base.h new file mode 100644 index 0000000000..24820c748a --- /dev/null +++ b/engines/wintermute/base/base.h @@ -0,0 +1,62 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_BASE_H +#define WINTERMUTE_BASE_BASE_H + +#include "engines/wintermute/wintypes.h" +#include "engines/wintermute/dctypes.h" +#include "common/str.h" +#include "common/hashmap.h" +#include "common/hash-str.h" + +namespace Wintermute { + +class BaseGame; +class BaseDynamicBuffer; + +class BaseClass { +public: + bool _persistable; + bool setEditorProp(const Common::String &propName, const Common::String &propValue); + Common::String getEditorProp(const Common::String &propName, const Common::String &initVal = NULL); + BaseClass(TDynamicConstructor, TDynamicConstructor) {} + bool parseEditorProperty(byte *buffer, bool complete = true); + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent = 0); + BaseClass(); + BaseClass(BaseGame *GameOwner); + virtual ~BaseClass(); + BaseGame *_gameRef; +protected: + Common::HashMap<Common::String, Common::String> _editorProps; + Common::HashMap<Common::String, Common::String>::iterator _editorPropsIter; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/base_active_rect.cpp b/engines/wintermute/base/base_active_rect.cpp new file mode 100644 index 0000000000..4addf15be8 --- /dev/null +++ b/engines/wintermute/base/base_active_rect.cpp @@ -0,0 +1,111 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_active_rect.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_region.h" +#include "engines/wintermute/base/gfx/base_renderer.h" +#include "engines/wintermute/platform_osystem.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////// +BaseActiveRect::BaseActiveRect(BaseGame *inGame) : BaseClass(inGame) { + BasePlatform::setRectEmpty(&_rect); + _owner = NULL; + _frame = NULL; + _region = NULL; + _zoomX = 100; + _zoomY = 100; + _offsetX = _offsetY = 0; + clipRect(); +} + + +////////////////////////////////////////////////////////////////////// +BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseSubFrame *frame, int x, int y, int width, int height, float zoomX, float zoomY, bool precise) : BaseClass(inGame) { + _owner = owner; + _frame = frame; + BasePlatform::setRect(&_rect, x, y, x + width, y + height); + _zoomX = zoomX; + _zoomY = zoomY; + _precise = precise; + _region = NULL; + _offsetX = _offsetY = 0; + clipRect(); +} + +////////////////////////////////////////////////////////////////////// +BaseActiveRect::BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *region, int offsetX, int offsetY) : BaseClass(inGame) { + _owner = owner; + _region = region; + BasePlatform::copyRect(&_rect, ®ion->_rect); + _rect.offsetRect(-offsetX, -offsetY); + _zoomX = 100; + _zoomY = 100; + _precise = true; + _frame = NULL; + clipRect(); + _offsetX = offsetX; + _offsetY = offsetY; +} + + +////////////////////////////////////////////////////////////////////// +BaseActiveRect::~BaseActiveRect() { + _owner = NULL; + _frame = NULL; + _region = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +void BaseActiveRect::clipRect() { + Rect32 rc; + bool customViewport; + _gameRef->getCurrentViewportRect(&rc, &customViewport); + BaseRenderer *Rend = _gameRef->_renderer; + + if (!customViewport) { + rc.left -= Rend->_drawOffsetX; + rc.right -= Rend->_drawOffsetX; + rc.top -= Rend->_drawOffsetY; + rc.bottom -= Rend->_drawOffsetY; + } + + if (rc.left > _rect.left) { + _offsetX = rc.left - _rect.left; + } + if (rc.top > _rect.top) { + _offsetY = rc.top - _rect.top; + } + + BasePlatform::intersectRect(&_rect, &_rect, &rc); +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/base_active_rect.h b/engines/wintermute/base/base_active_rect.h new file mode 100644 index 0000000000..fcd2619b03 --- /dev/null +++ b/engines/wintermute/base/base_active_rect.h @@ -0,0 +1,60 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_ACTIVE_RECT_H +#define WINTERMUTE_BASE_ACTIVE_RECT_H + +#include "engines/wintermute/math/rect32.h" +#include "engines/wintermute/base/base.h" + +namespace Wintermute { +class BaseRegion; +class BaseSubFrame; +class BaseObject; +class BaseActiveRect: BaseClass { +public: + void clipRect(); + bool _precise; + float _zoomX; + float _zoomY; + BaseSubFrame *_frame; + BaseObject *_owner; + BaseRegion *_region; + int _offsetX; + int _offsetY; + Rect32 _rect; + BaseActiveRect(BaseGame *inGameOwner = NULL); + BaseActiveRect(BaseGame *inGameOwner, BaseObject *owner, BaseSubFrame *frame, int x, int y, int width, int height, float zoomX = 100, float zoomY = 100, bool precise = true); + BaseActiveRect(BaseGame *inGame, BaseObject *owner, BaseRegion *region, int offsetX, int offsetY); + virtual ~BaseActiveRect(); + +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/base_dynamic_buffer.cpp b/engines/wintermute/base/base_dynamic_buffer.cpp new file mode 100644 index 0000000000..fc48e93c2b --- /dev/null +++ b/engines/wintermute/base/base_dynamic_buffer.cpp @@ -0,0 +1,204 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_engine.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////////// +BaseDynamicBuffer::BaseDynamicBuffer(BaseGame *inGame, uint32 initSize, uint32 growBy) { + _buffer = NULL; + _size = 0; + _realSize = 0; + + _offset = 0; + _initSize = initSize; + _growBy = growBy; + + _initialized = false; +} + + +////////////////////////////////////////////////////////////////////////// +BaseDynamicBuffer::~BaseDynamicBuffer() { + cleanup(); +} + + +////////////////////////////////////////////////////////////////////////// +void BaseDynamicBuffer::cleanup() { + if (_buffer) { + free(_buffer); + } + _buffer = NULL; + _size = 0; + _realSize = 0; + _offset = 0; + _initialized = false; +} + + +////////////////////////////////////////////////////////////////////////// +uint32 BaseDynamicBuffer::getSize() { + return _size; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseDynamicBuffer::init(uint32 initSize) { + cleanup(); + + if (initSize == 0) { + initSize = _initSize; + } + + _buffer = (byte *)malloc(initSize); + if (!_buffer) { + BaseEngine::LOG(0, "BaseDynamicBuffer::Init - Error allocating %d bytes", initSize); + return STATUS_FAILED; + } + + _realSize = initSize; + _initialized = true; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseDynamicBuffer::putBytes(const byte *buffer, uint32 size) { + if (!_initialized) { + init(); + } + + while (_offset + size > _realSize) { + _realSize += _growBy; + _buffer = (byte *)realloc(_buffer, _realSize); + if (!_buffer) { + BaseEngine::LOG(0, "BaseDynamicBuffer::PutBytes - Error reallocating buffer to %d bytes", _realSize); + return STATUS_FAILED; + } + } + + memcpy(_buffer + _offset, buffer, size); + _offset += size; + _size += size; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseDynamicBuffer::getBytes(byte *buffer, uint32 size) { + if (!_initialized) { + init(); + } + + if (_offset + size > _size) { + BaseEngine::LOG(0, "BaseDynamicBuffer::GetBytes - Buffer underflow"); + return STATUS_FAILED; + } + + memcpy(buffer, _buffer + _offset, size); + _offset += size; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void BaseDynamicBuffer::putDWORD(uint32 val) { + putBytes((byte *)&val, sizeof(uint32)); +} + + +////////////////////////////////////////////////////////////////////////// +uint32 BaseDynamicBuffer::getDWORD() { + uint32 ret; + getBytes((byte *)&ret, sizeof(uint32)); + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +void BaseDynamicBuffer::putString(const char *val) { + if (!val) { + putString("(null)"); + } else { + putDWORD(strlen(val) + 1); + putBytes((const byte *)val, strlen(val) + 1); + } +} + + +////////////////////////////////////////////////////////////////////////// +char *BaseDynamicBuffer::getString() { + uint32 len = getDWORD(); + char *ret = (char *)(_buffer + _offset); + _offset += len; + + if (!strcmp(ret, "(null)")) { + return NULL; + } else { + return ret; + } +} + + +////////////////////////////////////////////////////////////////////////// +void BaseDynamicBuffer::putText(const char *fmt, ...) { + va_list va; + + va_start(va, fmt); + putTextForm(fmt, va); + va_end(va); + +} + + +////////////////////////////////////////////////////////////////////////// +void BaseDynamicBuffer::putTextIndent(int indent, const char *fmt, ...) { + va_list va; + + putText("%*s", indent, ""); + + va_start(va, fmt); + putTextForm(fmt, va); + va_end(va); +} + + +////////////////////////////////////////////////////////////////////////// +void BaseDynamicBuffer::putTextForm(const char *format, va_list argptr) { + char buff[32768]; + vsprintf(buff, format, argptr); + putBytes((byte *)buff, strlen(buff)); +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/base_dynamic_buffer.h b/engines/wintermute/base/base_dynamic_buffer.h new file mode 100644 index 0000000000..2d1a7fbe48 --- /dev/null +++ b/engines/wintermute/base/base_dynamic_buffer.h @@ -0,0 +1,65 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_DYNAMIC_BUFFER_H +#define WINTERMUTE_BASE_DYNAMIC_BUFFER_H + +#include "engines/wintermute/base/base.h" + +namespace Wintermute { + +class BaseDynamicBuffer { +public: + void putText(const char *fmt, ...); + void putTextIndent(int indent, const char *fmt, ...); + uint32 getDWORD(); + void putDWORD(uint32 val); + char *getString(); + void putString(const char *val); + bool getBytes(byte *buffer, uint32 size); + bool putBytes(const byte *buffer, uint32 size); + uint32 getSize(); + bool init(uint32 initSize = 0); + void cleanup(); + BaseDynamicBuffer(BaseGame *inGame, uint32 initSize = 1000, uint32 growBy = 1000); + virtual ~BaseDynamicBuffer(); + +private: + uint32 _size; + byte *_buffer; + bool _initialized; + uint32 _realSize; + uint32 _growBy; + uint32 _initSize; + uint32 _offset; + void putTextForm(const char *format, va_list argptr); +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/base_engine.cpp b/engines/wintermute/base/base_engine.cpp new file mode 100644 index 0000000000..8146d14beb --- /dev/null +++ b/engines/wintermute/base/base_engine.cpp @@ -0,0 +1,93 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_engine.h" +#include "engines/wintermute/wintermute.h" +#include "engines/wintermute/system/sys_class_registry.h" +#include "common/system.h" +namespace Common { +DECLARE_SINGLETON(Wintermute::BaseEngine); +} + +namespace Wintermute { + +BaseEngine::BaseEngine() { + _fileManager = NULL; + _gameRef = NULL; + _classReg = NULL; + _rnd = NULL; + _gameId = ""; +} + +void BaseEngine::init(Common::Language lang) { + _fileManager = new BaseFileManager(lang); + // Don't forget to register your random source + _rnd = new Common::RandomSource("Wintermute"); + _classReg = new SystemClassRegistry(); + _classReg->registerClasses(); +} + +BaseEngine::~BaseEngine() { + delete _fileManager; + delete _rnd; + delete _classReg; +} + +void BaseEngine::createInstance(const Common::String &gameid, Common::Language lang) { + instance()._gameId = gameid; + instance().init(lang); +} + +void BaseEngine::LOG(bool res, const char *fmt, ...) { + uint32 secs = g_system->getMillis() / 1000; + uint32 hours = secs / 3600; + secs = secs % 3600; + uint32 mins = secs / 60; + secs = secs % 60; + + char buff[512]; + va_list va; + + va_start(va, fmt); + vsprintf(buff, fmt, va); + va_end(va); + + if (instance()._gameRef) { + instance()._gameRef->LOG("%s", buff); + } else { + debugCN(kWintermuteDebugLog, "%02d:%02d:%02d: %s\n", hours, mins, secs, buff); + } +} + +uint32 BaseEngine::randInt(int from, int to) { + return _rnd->getRandomNumberRng(from, to); +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/base_engine.h b/engines/wintermute/base/base_engine.h new file mode 100644 index 0000000000..1ed0e3ab01 --- /dev/null +++ b/engines/wintermute/base/base_engine.h @@ -0,0 +1,69 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_ENGINE_H +#define WINTERMUTE_BASE_ENGINE_H + +#include "common/str.h" +#include "common/singleton.h" +#include "common/random.h" +#include "common/language.h" + +namespace Wintermute { + +class BaseFileManager; +class BaseRegistry; +class BaseGame; +class SystemClassRegistry; +class BaseEngine : public Common::Singleton<Wintermute::BaseEngine> { + void init(Common::Language lang); + BaseFileManager *_fileManager; + Common::String _gameId; + BaseGame *_gameRef; + // We need random numbers + Common::RandomSource *_rnd; + SystemClassRegistry *_classReg; +public: + BaseEngine(); + ~BaseEngine(); + static void createInstance(const Common::String &gameid, Common::Language lang); + void setGameRef(BaseGame *gameRef) { _gameRef = gameRef; } + + Common::RandomSource *getRandomSource() { return _rnd; } + uint32 randInt(int from, int to); + + SystemClassRegistry *getClassRegistry(){ return _classReg; } + BaseGame *getGameRef() { return _gameRef; } + BaseFileManager *getFileManager() { return _fileManager; } + static void LOG(bool res, const char *fmt, ...); + const char *getGameId() { return _gameId.c_str(); } +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/base_fader.cpp b/engines/wintermute/base/base_fader.cpp new file mode 100644 index 0000000000..985718fcab --- /dev/null +++ b/engines/wintermute/base/base_fader.cpp @@ -0,0 +1,195 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_fader.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/gfx/base_renderer.h" +#include "common/util.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + +IMPLEMENT_PERSISTENT(BaseFader, false) + +////////////////////////////////////////////////////////////////////////// +BaseFader::BaseFader(BaseGame *inGame) : BaseObject(inGame) { + _active = false; + _red = _green = _blue = 0; + _currentAlpha = 0x00; + _sourceAlpha = 0; + _targetAlpha = 0; + _duration = 1000; + _startTime = 0; + _system = false; +} + + +////////////////////////////////////////////////////////////////////////// +BaseFader::~BaseFader() { + +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseFader::update() { + if (!_active) { + return STATUS_OK; + } + + int alphaDelta = _targetAlpha - _sourceAlpha; + + uint32 time; + + if (_system) { + time = g_system->getMillis() - _startTime; + } else { + time = _gameRef->_timer - _startTime; + } + + if (time >= _duration) { + _currentAlpha = _targetAlpha; + } else { + _currentAlpha = (byte)(_sourceAlpha + (float)time / (float)_duration * alphaDelta); + } + _currentAlpha = MIN((unsigned char)255, MAX(_currentAlpha, (byte)0)); // TODO: clean + + _ready = time >= _duration; + if (_ready && _currentAlpha == 0x00) { + _active = false; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseFader::display() { + if (!_active) { + return STATUS_OK; + } + + if (_currentAlpha > 0x00) { + _gameRef->_renderer->fadeToColor(_red, _green, _blue, _currentAlpha); + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseFader::deactivate() { + _active = false; + _ready = true; + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseFader::fadeIn(uint32 sourceColor, uint32 duration, bool system) { + _ready = false; + _active = true; + + _red = RGBCOLGetR(sourceColor); + _green = RGBCOLGetG(sourceColor); + _blue = RGBCOLGetB(sourceColor); + + _sourceAlpha = RGBCOLGetA(sourceColor); + _targetAlpha = 0; + + _duration = duration; + _system = system; + + if (_system) { + _startTime = g_system->getMillis(); + } else { + _startTime = _gameRef->_timer; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseFader::fadeOut(uint32 targetColor, uint32 duration, bool system) { + _ready = false; + _active = true; + + _red = RGBCOLGetR(targetColor); + _green = RGBCOLGetG(targetColor); + _blue = RGBCOLGetB(targetColor); + + //_sourceAlpha = 0; + _sourceAlpha = _currentAlpha; + _targetAlpha = RGBCOLGetA(targetColor); + + _duration = duration; + _system = system; + + if (_system) { + _startTime = g_system->getMillis(); + } else { + _startTime = _gameRef->_timer; + } + + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +uint32 BaseFader::getCurrentColor() { + return BYTETORGBA(_red, _green, _blue, _currentAlpha); +} + + + +////////////////////////////////////////////////////////////////////////// +bool BaseFader::persist(BasePersistenceManager *persistMgr) { + BaseObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_active)); + persistMgr->transfer(TMEMBER(_blue)); + persistMgr->transfer(TMEMBER(_currentAlpha)); + persistMgr->transfer(TMEMBER(_duration)); + persistMgr->transfer(TMEMBER(_green)); + persistMgr->transfer(TMEMBER(_red)); + persistMgr->transfer(TMEMBER(_sourceAlpha)); + persistMgr->transfer(TMEMBER(_startTime)); + persistMgr->transfer(TMEMBER(_targetAlpha)); + persistMgr->transfer(TMEMBER(_system)); + + if (_system && !persistMgr->getIsSaving()) { + _startTime = 0; + } + + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/base_fader.h b/engines/wintermute/base/base_fader.h new file mode 100644 index 0000000000..116c8c963d --- /dev/null +++ b/engines/wintermute/base/base_fader.h @@ -0,0 +1,63 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_FADER_H +#define WINTERMUTE_BASE_FADER_H + + +#include "engines/wintermute/base/base_object.h" + +namespace Wintermute { + +class BaseFader : public BaseObject { +public: + uint32 getCurrentColor(); + bool fadeOut(uint32 targetColor, uint32 duration, bool system = false); + bool fadeIn(uint32 sourceColor, uint32 duration, bool system = false); + bool deactivate(); + bool display(); + bool update(); + DECLARE_PERSISTENT(BaseFader, BaseObject) + BaseFader(BaseGame *inGame); + virtual ~BaseFader(); +private: + bool _system; + bool _active; + byte _red; + byte _green; + byte _blue; + byte _currentAlpha; + byte _targetAlpha; + byte _sourceAlpha; + uint32 _duration; + uint32 _startTime; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/base_file_manager.cpp b/engines/wintermute/base/base_file_manager.cpp new file mode 100644 index 0000000000..b726c0c66f --- /dev/null +++ b/engines/wintermute/base/base_file_manager.cpp @@ -0,0 +1,340 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/base_persistence_manager.h" +#include "engines/wintermute/base/file/base_disk_file.h" +#include "engines/wintermute/base/file/base_save_thumb_file.h" +#include "engines/wintermute/base/file/base_package.h" +#include "engines/wintermute/base/file/base_resources.h" +#include "engines/wintermute/base/base_engine.h" +#include "engines/wintermute/wintermute.h" +#include "common/debug.h" +#include "common/str.h" +#include "common/tokenizer.h" +#include "common/textconsole.h" +#include "common/util.h" +#include "common/config-manager.h" +#include "common/system.h" +#include "common/fs.h" +#include "common/file.h" +#include "common/savefile.h" +#include "common/fs.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + +////////////////////////////////////////////////////////////////////// +BaseFileManager::BaseFileManager(Common::Language lang) { + _language = lang; + initPaths(); + registerPackages(); +} + +////////////////////////////////////////////////////////////////////// +BaseFileManager::~BaseFileManager() { + cleanup(); +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseFileManager::cleanup() { + // delete registered paths + _packagePaths.clear(); + + // close open files + for (uint32 i = 0; i < _openFiles.size(); i++) { + delete _openFiles[i]; + } + _openFiles.clear(); + + // delete packages + _packages.clear(); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////// +byte *BaseFileManager::readWholeFile(const Common::String &filename, uint32 *size, bool mustExist) { + byte *buffer = NULL; + + Common::SeekableReadStream *file = openFile(filename); + if (!file) { + if (mustExist) { + debugC(kWintermuteDebugFileAccess | kWintermuteDebugLog, "Error opening file '%s'", filename.c_str()); + } + return NULL; + } + + buffer = new byte[file->size() + 1]; + if (buffer == NULL) { + debugC(kWintermuteDebugFileAccess | kWintermuteDebugLog, "Error allocating buffer for file '%s' (%d bytes)", filename.c_str(), file->size() + 1); + closeFile(file); + return NULL; + } + + if (file->read(buffer, (uint32)file->size()) != (uint32)file->size()) { + debugC(kWintermuteDebugFileAccess | kWintermuteDebugLog, "Error reading file '%s'", filename.c_str()); + closeFile(file); + delete[] buffer; + return NULL; + }; + + buffer[file->size()] = '\0'; + if (size != NULL) { + *size = file->size(); + } + closeFile(file); + + return buffer; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseFileManager::addPath(TPathType type, const Common::FSNode &path) { + if (!path.exists()) { + return STATUS_FAILED; + } + + switch (type) { + case PATH_SINGLE: + // _singlePaths.push_back(path); + error("TODO: Allow adding single-paths"); + break; + case PATH_PACKAGE: + _packagePaths.push_back(path); + break; + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseFileManager::reloadPaths() { + // delete registered paths + //_singlePaths.clear(); + _packagePaths.clear(); + + return initPaths(); +} + +////////////////////////////////////////////////////////////////////////// +bool BaseFileManager::initPaths() { + // Removed: Config-based file-path choice. + + // package files paths + const Common::FSNode gameData(ConfMan.get("path")); + addPath(PATH_PACKAGE, gameData); + + Common::FSNode dataSubFolder = gameData.getChild("data"); + if (dataSubFolder.exists()) { + addPath(PATH_PACKAGE, dataSubFolder); + } + Common::FSNode languageSubFolder = gameData.getChild("language"); + if (languageSubFolder.exists()) { + addPath(PATH_PACKAGE, languageSubFolder); + } + return STATUS_OK; +} + +bool BaseFileManager::registerPackages(const Common::FSList &fslist) { + for (Common::FSList::const_iterator it = fslist.begin(); it != fslist.end(); ++it) { + debugC(kWintermuteDebugFileAccess, "Adding %s", (*it).getName().c_str()); + if ((*it).getName().contains(".dcp")) { + if (registerPackage((*it))) { + addPath(PATH_PACKAGE, (*it)); + } + } + } + return true; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseFileManager::registerPackages() { + debugC(kWintermuteDebugFileAccess | kWintermuteDebugLog, "Scanning packages"); + + // Register without using SearchMan, as otherwise the FSNode-based lookup in openPackage will fail + // and that has to be like that to support the detection-scheme. + Common::FSList files; + for (Common::FSList::iterator it = _packagePaths.begin(); it != _packagePaths.end(); ++it) { + debugC(kWintermuteDebugFileAccess, "Should register folder: %s %s", (*it).getPath().c_str(), (*it).getName().c_str()); + (*it).getChildren(files, Common::FSNode::kListFilesOnly); + for (Common::FSList::iterator fileIt = files.begin(); fileIt != files.end(); ++fileIt) { + if (!fileIt->getName().hasSuffix(".dcp")) { + continue; + } + // Avoid registering all the language files + // TODO: Select based on the gameDesc. + if (_language != Common::UNK_LANG && fileIt->getParent().getName() == "language") { + Common::String parentName = fileIt->getParent().getName(); + Common::String dcpName = fileIt->getName(); + if (_language == Common::EN_ANY && fileIt->getName() != "english.dcp") { + continue; + } else if (_language == Common::CZ_CZE && fileIt->getName() != "czech.dcp") { + continue; + } else if (_language == Common::IT_ITA && fileIt->getName() != "italian.dcp") { + continue; + } else if (_language == Common::PL_POL && fileIt->getName() != "polish.dcp") { + continue; + } else if (_language == Common::RU_RUS && fileIt->getName() != "russian.dcp") { + continue; + } + } + debugC(kWintermuteDebugFileAccess, "Registering %s %s", (*fileIt).getPath().c_str(), (*fileIt).getName().c_str()); + registerPackage((*fileIt)); + } + } + +// debugC(kWintermuteDebugFileAccess | kWintermuteDebugLog, " Registered %d files in %d package(s)", _files.size(), _packages.size()); + + return STATUS_OK; +} + +bool BaseFileManager::registerPackage(Common::FSNode file, const Common::String &filename, bool searchSignature) { + PackageSet *pack = new PackageSet(file, filename, searchSignature); + _packages.add(file.getName(), pack, pack->getPriority() , true); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +Common::SeekableReadStream *BaseFileManager::openPkgFile(const Common::String &filename) { + Common::String upcName = filename; + upcName.toUppercase(); + Common::SeekableReadStream *file = NULL; + char fileName[MAX_PATH_LENGTH]; + strcpy(fileName, upcName.c_str()); + + // correct slashes + for (uint32 i = 0; i < upcName.size(); i++) { + if (upcName[(int32)i] == '/') { + upcName.setChar('\\', (uint32)i); + } + } + Common::ArchiveMemberPtr entry = _packages.getMember(upcName); + if (!entry) { + return NULL; + } + file = entry->createReadStream(); + return file; +} + +bool BaseFileManager::hasFile(const Common::String &filename) { + if (scumm_strnicmp(filename.c_str(), "savegame:", 9) == 0) { + BasePersistenceManager pm(BaseEngine::instance().getGameId()); + if (filename.size() <= 9) { + return false; + } + int slot = atoi(filename.c_str() + 9); + return pm.getSaveExists(slot); + } + if (diskFileExists(filename)) { + return true; + } + if (_packages.hasFile(filename)) { + return true; // We don't bother checking if the file can actually be opened, something bigger is wrong if that is the case. + } + if (BaseResources::hasFile(filename)) { + return true; + } + return false; +} + +////////////////////////////////////////////////////////////////////////// +Common::SeekableReadStream *BaseFileManager::openFile(const Common::String &filename, bool absPathWarning, bool keepTrackOf) { + if (strcmp(filename.c_str(), "") == 0) { + return NULL; + } + debugC(kWintermuteDebugFileAccess, "Open file %s", filename.c_str()); + + Common::SeekableReadStream *file = openFileRaw(filename); + if (file && keepTrackOf) { + _openFiles.push_back(file); + } + return file; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseFileManager::closeFile(Common::SeekableReadStream *File) { + for (uint32 i = 0; i < _openFiles.size(); i++) { + if (_openFiles[i] == File) { + delete _openFiles[i]; + _openFiles.remove_at(i); + return STATUS_OK; + } + } + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +Common::SeekableReadStream *BaseFileManager::openFileRaw(const Common::String &filename) { + Common::SeekableReadStream *ret = NULL; + + if (scumm_strnicmp(filename.c_str(), "savegame:", 9) == 0) { + if (!BaseEngine::instance().getGameRef()) { + error("Attempt to load filename: %s without BaseEngine-object, this is unsupported", filename.c_str()); + } + BaseSaveThumbFile *saveThumbFile = new BaseSaveThumbFile(); + if (DID_SUCCEED(saveThumbFile->open(filename))) { + ret = saveThumbFile->getMemStream(); + } + delete saveThumbFile; + return ret; + } + + ret = openDiskFile(filename); + if (ret) { + return ret; + } + + ret = openPkgFile(filename); + if (ret) { + return ret; + } + + ret = BaseResources::getFile(filename); + if (ret) { + return ret; + } + + debugC(kWintermuteDebugFileAccess ,"BFileManager::OpenFileRaw - Failed to open %s", filename.c_str()); + return NULL; +} + +BaseFileManager *BaseFileManager::getEngineInstance() { + if (BaseEngine::instance().getFileManager()) { + return BaseEngine::instance().getFileManager(); + } + return NULL; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/base_file_manager.h b/engines/wintermute/base/base_file_manager.h new file mode 100644 index 0000000000..70aff49bbb --- /dev/null +++ b/engines/wintermute/base/base_file_manager.h @@ -0,0 +1,76 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_FILE_MANAGER_H +#define WINTERMUTE_BASE_FILE_MANAGER_H + +#include "common/archive.h" +#include "common/str.h" +#include "common/fs.h" +#include "common/file.h" +#include "common/language.h" + +namespace Wintermute { +class BaseFileManager { +public: + bool cleanup(); + + bool closeFile(Common::SeekableReadStream *File); + bool hasFile(const Common::String &filename); + Common::SeekableReadStream *openFile(const Common::String &filename, bool absPathWarning = true, bool keepTrackOf = true); + byte *readWholeFile(const Common::String &filename, uint32 *size = NULL, bool mustExist = true); + + BaseFileManager(Common::Language lang); + virtual ~BaseFileManager(); + // Used only for detection + bool registerPackages(const Common::FSList &fslist); + static BaseFileManager *getEngineInstance(); +private: + typedef enum { + PATH_PACKAGE, + PATH_SINGLE + } TPathType; + bool reloadPaths(); + bool initPaths(); + bool addPath(TPathType type, const Common::FSNode &path); + bool registerPackages(); + Common::SeekableReadStream *openFileRaw(const Common::String &filename); + Common::SeekableReadStream *openPkgFile(const Common::String &filename); + Common::FSList _packagePaths; + bool findPackageSignature(Common::SeekableReadStream *f, uint32 *offset); + bool registerPackage(Common::FSNode package, const Common::String &filename = "", bool searchSignature = false); + Common::SearchSet _packages; + Common::Array<Common::SeekableReadStream *> _openFiles; + Common::Language _language; + // This class is intentionally not a subclass of Base, as it needs to be used by + // the detector too, without launching the entire engine: +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/base_frame.cpp b/engines/wintermute/base/base_frame.cpp new file mode 100644 index 0000000000..7c64144480 --- /dev/null +++ b/engines/wintermute/base/base_frame.cpp @@ -0,0 +1,766 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_frame.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/sound/base_sound_manager.h" +#include "engines/wintermute/base/sound/base_sound.h" +#include "engines/wintermute/base/base_sub_frame.h" +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "common/str.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(BaseFrame, false) + +////////////////////////////////////////////////////////////////////// +BaseFrame::BaseFrame(BaseGame *inGame) : BaseScriptable(inGame, true) { + _delay = 0; + _moveX = _moveY = 0; + + _sound = NULL; + _killSound = false; + + _editorExpanded = false; + _keyframe = false; +} + + +////////////////////////////////////////////////////////////////////// +BaseFrame::~BaseFrame() { + delete _sound; + _sound = NULL; + + for (uint32 i = 0; i < _subframes.size(); i++) { + delete _subframes[i]; + } + _subframes.clear(); + + for (uint32 i = 0; i < _applyEvent.size(); i++) { + delete[] _applyEvent[i]; + _applyEvent[i] = NULL; + } + _applyEvent.clear(); +} + + +////////////////////////////////////////////////////////////////////// +bool BaseFrame::draw(int x, int y, BaseObject *registerOwner, float zoomX, float zoomY, bool precise, uint32 alpha, bool allFrames, float rotate, TSpriteBlendMode blendMode) { + bool res; + + for (uint32 i = 0; i < _subframes.size(); i++) { + res = _subframes[i]->draw(x, y, registerOwner, zoomX, zoomY, precise, alpha, rotate, blendMode); + if (DID_FAIL(res)) { + return res; + } + } + return STATUS_OK; +} + +void BaseFrame::stopSound() { + if (_sound) { + _sound->stop(); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseFrame::oneTimeDisplay(BaseObject *owner, bool muted) { + if (_sound && !muted) { + if (owner) { + owner->updateOneSound(_sound); + } + _sound->play(); + /* + if (_gameRef->_state == GAME_FROZEN) { + _sound->Pause(true); + } + */ + } + if (owner) { + for (uint32 i = 0; i < _applyEvent.size(); i++) { + owner->applyEvent(_applyEvent[i]); + } + } + return STATUS_OK; +} + + + +TOKEN_DEF_START +TOKEN_DEF(DELAY) +TOKEN_DEF(IMAGE) +TOKEN_DEF(TRANSPARENT) +TOKEN_DEF(RECT) +TOKEN_DEF(HOTSPOT) +TOKEN_DEF(2D_ONLY) +TOKEN_DEF(3D_ONLY) +TOKEN_DEF(MIRROR_X) +TOKEN_DEF(MIRROR_Y) +TOKEN_DEF(MOVE) +TOKEN_DEF(ALPHA_COLOR) +TOKEN_DEF(ALPHA) +TOKEN_DEF(SUBFRAME) +TOKEN_DEF(SOUND) +TOKEN_DEF(KEYFRAME) +TOKEN_DEF(DECORATION) +TOKEN_DEF(APPLY_EVENT) +TOKEN_DEF(EDITOR_SELECTED) +TOKEN_DEF(EDITOR_EXPANDED) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF(KILL_SOUND) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////// +bool BaseFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(DELAY) + TOKEN_TABLE(IMAGE) + TOKEN_TABLE(TRANSPARENT) + TOKEN_TABLE(RECT) + TOKEN_TABLE(HOTSPOT) + TOKEN_TABLE(2D_ONLY) + TOKEN_TABLE(3D_ONLY) + TOKEN_TABLE(MIRROR_X) + TOKEN_TABLE(MIRROR_Y) + TOKEN_TABLE(MOVE) + TOKEN_TABLE(ALPHA_COLOR) + TOKEN_TABLE(ALPHA) + TOKEN_TABLE(SUBFRAME) + TOKEN_TABLE(SOUND) + TOKEN_TABLE(KEYFRAME) + TOKEN_TABLE(DECORATION) + TOKEN_TABLE(APPLY_EVENT) + TOKEN_TABLE(EDITOR_SELECTED) + TOKEN_TABLE(EDITOR_EXPANDED) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE(KILL_SOUND) + TOKEN_TABLE_END + + char *params; + int cmd; + BaseParser parser; + Rect32 rect; + int r = 255, g = 255, b = 255; + int ar = 255, ag = 255, ab = 255, alpha = 255; + int hotspotX = 0, hotspotY = 0; + bool custoTrans = false; + bool editorSelected = false; + bool is2DOnly = false; + bool is3DOnly = false; + bool decoration = false; + bool mirrorX = false; + bool mirrorY = false; + BasePlatform::setRectEmpty(&rect); + char *surface_file = NULL; + + while ((cmd = parser.getCommand((char **)&buffer, commands, ¶ms)) > 0) { + switch (cmd) { + case TOKEN_DELAY: + parser.scanStr(params, "%d", &_delay); + break; + + case TOKEN_IMAGE: + surface_file = params; + break; + + case TOKEN_TRANSPARENT: + parser.scanStr(params, "%d,%d,%d", &r, &g, &b); + custoTrans = true; + break; + + case TOKEN_RECT: + parser.scanStr(params, "%d,%d,%d,%d", &rect.left, &rect.top, &rect.right, &rect.bottom); + break; + + case TOKEN_HOTSPOT: + parser.scanStr(params, "%d,%d", &hotspotX, &hotspotY); + break; + + case TOKEN_MOVE: + parser.scanStr(params, "%d,%d", &_moveX, &_moveY); + break; + + case TOKEN_2D_ONLY: + parser.scanStr(params, "%b", &is2DOnly); + break; + + case TOKEN_3D_ONLY: + parser.scanStr(params, "%b", &is3DOnly); + break; + + case TOKEN_MIRROR_X: + parser.scanStr(params, "%b", &mirrorX); + break; + + case TOKEN_MIRROR_Y: + parser.scanStr(params, "%b", &mirrorY); + break; + + case TOKEN_ALPHA_COLOR: + parser.scanStr(params, "%d,%d,%d", &ar, &ag, &ab); + break; + + case TOKEN_ALPHA: + parser.scanStr(params, "%d", &alpha); + break; + + case TOKEN_EDITOR_SELECTED: + parser.scanStr(params, "%b", &editorSelected); + break; + + case TOKEN_EDITOR_EXPANDED: + parser.scanStr(params, "%b", &_editorExpanded); + break; + + case TOKEN_KILL_SOUND: + parser.scanStr(params, "%b", &_killSound); + break; + + case TOKEN_SUBFRAME: { + BaseSubFrame *subframe = new BaseSubFrame(_gameRef); + if (!subframe || DID_FAIL(subframe->loadBuffer((byte *)params, lifeTime, keepLoaded))) { + delete subframe; + cmd = PARSERR_GENERIC; + } else { + _subframes.add(subframe); + } + } + break; + + case TOKEN_SOUND: { + if (_sound) { + delete _sound; + _sound = NULL; + } + _sound = new BaseSound(_gameRef); + if (!_sound || DID_FAIL(_sound->setSound(params, Audio::Mixer::kSFXSoundType, false))) { + if (_gameRef->_soundMgr->_soundAvailable) { + _gameRef->LOG(0, "Error loading sound '%s'.", params); + } + delete _sound; + _sound = NULL; + } + } + break; + + case TOKEN_APPLY_EVENT: { + char *event = new char[strlen(params) + 1]; + strcpy(event, params); + _applyEvent.add(event); + } + break; + + case TOKEN_KEYFRAME: + parser.scanStr(params, "%b", &_keyframe); + break; + + case TOKEN_DECORATION: + parser.scanStr(params, "%b", &decoration); + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty((byte *)params, false); + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in FRAME definition"); + return STATUS_FAILED; + } + + if (cmd == PARSERR_GENERIC) { + _gameRef->LOG(0, "Error loading FRAME definition"); + return STATUS_FAILED; + } + + + BaseSubFrame *sub = new BaseSubFrame(_gameRef); + if (surface_file != NULL) { + if (custoTrans) { + sub->setSurface(surface_file, false, r, g, b, lifeTime, keepLoaded); + } else { + sub->setSurface(surface_file, true, 0, 0, 0, lifeTime, keepLoaded); + } + + if (!sub->_surface) { + delete sub; + _gameRef->LOG(0, "Error loading SUBFRAME"); + return STATUS_FAILED; + } + + sub->_alpha = BYTETORGBA(ar, ag, ab, alpha); + if (custoTrans) { + sub->_transparent = BYTETORGBA(r, g, b, 0xFF); + } + } + + if (BasePlatform::isRectEmpty(&rect)) { + sub->setDefaultRect(); + } else { + sub->setRect(rect); + } + + sub->_hotspotX = hotspotX; + sub->_hotspotY = hotspotY; + sub->_2DOnly = is2DOnly; + sub->_3DOnly = is3DOnly; + sub->_decoration = decoration; + sub->_mirrorX = mirrorX; + sub->_mirrorY = mirrorY; + + + sub->_editorSelected = editorSelected; + _subframes.insert_at(0, sub); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseFrame::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float scaleY) { + if (!rect) { + return false; + } + BasePlatform::setRectEmpty(rect); + + Rect32 subRect; + + for (uint32 i = 0; i < _subframes.size(); i++) { + _subframes[i]->getBoundingRect(&subRect, x, y, scaleX, scaleY); + BasePlatform::unionRect(rect, rect, &subRect); + } + return true; +} + + + +////////////////////////////////////////////////////////////////////////// +bool BaseFrame::saveAsText(BaseDynamicBuffer *buffer, int indent) { + buffer->putTextIndent(indent, "FRAME {\n"); + buffer->putTextIndent(indent + 2, "DELAY = %d\n", _delay); + + if (_moveX != 0 || _moveY != 0) { + buffer->putTextIndent(indent + 2, "MOVE {%d, %d}\n", _moveX, _moveY); + } + + if (_sound && _sound->getFilename()) { + buffer->putTextIndent(indent + 2, "SOUND=\"%s\"\n", _sound->getFilename()); + } + + buffer->putTextIndent(indent + 2, "KEYFRAME=%s\n", _keyframe ? "TRUE" : "FALSE"); + + if (_killSound) { + buffer->putTextIndent(indent + 2, "KILL_SOUND=%s\n", _killSound ? "TRUE" : "FALSE"); + } + + if (_editorExpanded) { + buffer->putTextIndent(indent + 2, "EDITOR_EXPANDED=%s\n", _editorExpanded ? "TRUE" : "FALSE"); + } + + if (_subframes.size() > 0) { + _subframes[0]->saveAsText(buffer, indent, false); + } + + for (uint32 i = 1; i < _subframes.size(); i++) { + _subframes[i]->saveAsText(buffer, indent + 2); + } + + for (uint32 i = 0; i < _applyEvent.size(); i++) { + buffer->putTextIndent(indent + 2, "APPLY_EVENT=\"%s\"\n", _applyEvent[i]); + } + + BaseClass::saveAsText(buffer, indent + 2); + + + buffer->putTextIndent(indent, "}\n\n"); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseFrame::persist(BasePersistenceManager *persistMgr) { + BaseScriptable::persist(persistMgr); + + _applyEvent.persist(persistMgr); + persistMgr->transfer(TMEMBER(_delay)); + persistMgr->transfer(TMEMBER(_editorExpanded)); + persistMgr->transfer(TMEMBER(_keyframe)); + persistMgr->transfer(TMEMBER(_killSound)); + persistMgr->transfer(TMEMBER(_moveX)); + persistMgr->transfer(TMEMBER(_moveY)); + persistMgr->transfer(TMEMBER(_sound)); + _subframes.persist(persistMgr); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool BaseFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + + ////////////////////////////////////////////////////////////////////////// + // GetSound + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "GetSound") == 0) { + stack->correctParams(0); + + if (_sound && _sound->getFilename()) { + stack->pushString(_sound->getFilename()); + } else { + stack->pushNULL(); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetSound + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "SetSound") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + delete _sound; + _sound = NULL; + + if (!val->isNULL()) { + _sound = new BaseSound(_gameRef); + if (!_sound || DID_FAIL(_sound->setSound(val->getString(), Audio::Mixer::kSFXSoundType, false))) { + stack->pushBool(false); + delete _sound; + _sound = NULL; + } else { + stack->pushBool(true); + } + } else { + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetSubframe + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "GetSubframe") == 0) { + stack->correctParams(1); + int index = stack->pop()->getInt(-1); + if (index < 0 || index >= (int32)_subframes.size()) { + script->runtimeError("Frame.GetSubframe: Subframe index %d is out of range.", index); + stack->pushNULL(); + } else { + stack->pushNative(_subframes[index], true); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DeleteSubframe + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DeleteSubframe") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + if (val->isInt()) { + int index = val->getInt(-1); + if (index < 0 || index >= (int32)_subframes.size()) { + script->runtimeError("Frame.DeleteSubframe: Subframe index %d is out of range.", index); + } + } else { + BaseSubFrame *sub = (BaseSubFrame *)val->getNative(); + for (uint32 i = 0; i < _subframes.size(); i++) { + if (_subframes[i] == sub) { + delete _subframes[i]; + _subframes.remove_at(i); + break; + } + } + } + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AddSubframe + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AddSubframe") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + const char *filename = NULL; + if (!val->isNULL()) { + filename = val->getString(); + } + + BaseSubFrame *sub = new BaseSubFrame(_gameRef); + if (filename != NULL) { + sub->setSurface(filename); + sub->setDefaultRect(); + } + _subframes.add(sub); + + stack->pushNative(sub, true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // InsertSubframe + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "InsertSubframe") == 0) { + stack->correctParams(2); + int index = stack->pop()->getInt(); + if (index < 0) { + index = 0; + } + + ScValue *val = stack->pop(); + const char *filename = NULL; + if (!val->isNULL()) { + filename = val->getString(); + } + + BaseSubFrame *sub = new BaseSubFrame(_gameRef); + if (filename != NULL) { + sub->setSurface(filename); + } + + if (index >= (int32)_subframes.size()) { + _subframes.add(sub); + } else { + _subframes.insert_at(index, sub); + } + + stack->pushNative(sub, true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetEvent + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetSubframe") == 0) { + stack->correctParams(1); + int index = stack->pop()->getInt(-1); + if (index < 0 || index >= (int32)_applyEvent.size()) { + script->runtimeError("Frame.GetEvent: Event index %d is out of range.", index); + stack->pushNULL(); + } else { + stack->pushString(_applyEvent[index]); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AddEvent + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AddEvent") == 0) { + stack->correctParams(1); + const char *event = stack->pop()->getString(); + for (uint32 i = 0; i < _applyEvent.size(); i++) { + if (scumm_stricmp(_applyEvent[i], event) == 0) { + stack->pushNULL(); + return STATUS_OK; + } + } + _applyEvent.add(event); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DeleteEvent + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DeleteEvent") == 0) { + stack->correctParams(1); + const char *event = stack->pop()->getString(); + for (uint32 i = 0; i < _applyEvent.size(); i++) { + if (scumm_stricmp(_applyEvent[i], event) == 0) { + delete[] _applyEvent[i]; + _applyEvent.remove_at(i); + break; + } + } + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + else { + if (_subframes.size() == 1) { + return _subframes[0]->scCallMethod(script, stack, thisStack, name); + } else { + return BaseScriptable::scCallMethod(script, stack, thisStack, name); + } + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *BaseFrame::scGetProperty(const Common::String &name) { + if (!_scValue) { + _scValue = new ScValue(_gameRef); + } + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type (RO) + ////////////////////////////////////////////////////////////////////////// + if (name == "Type") { + _scValue->setString("frame"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Delay + ////////////////////////////////////////////////////////////////////////// + else if (name == "Delay") { + _scValue->setInt(_delay); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Keyframe + ////////////////////////////////////////////////////////////////////////// + else if (name == "Keyframe") { + _scValue->setBool(_keyframe); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // KillSounds + ////////////////////////////////////////////////////////////////////////// + else if (name == "KillSounds") { + _scValue->setBool(_killSound); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // MoveX + ////////////////////////////////////////////////////////////////////////// + else if (name == "MoveX") { + _scValue->setInt(_moveX); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // MoveY + ////////////////////////////////////////////////////////////////////////// + else if (name == "MoveY") { + _scValue->setInt(_moveY); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // NumSubframes (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "NumSubframes") { + _scValue->setInt(_subframes.size()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // NumEvents (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "NumEvents") { + _scValue->setInt(_applyEvent.size()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + else { + if (_subframes.size() == 1) { + return _subframes[0]->scGetProperty(name); + } else { + return BaseScriptable::scGetProperty(name); + } + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseFrame::scSetProperty(const char *name, ScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // Delay + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Delay") == 0) { + _delay = MAX(0, value->getInt()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Keyframe + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Keyframe") == 0) { + _keyframe = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // KillSounds + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "KillSounds") == 0) { + _killSound = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // MoveX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MoveX") == 0) { + _moveX = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // MoveY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MoveY") == 0) { + _moveY = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + else { + if (_subframes.size() == 1) { + return _subframes[0]->scSetProperty(name, value); + } else { + return BaseScriptable::scSetProperty(name, value); + } + } +} + + +////////////////////////////////////////////////////////////////////////// +const char *BaseFrame::scToString() { + return "[frame]"; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/base_frame.h b/engines/wintermute/base/base_frame.h new file mode 100644 index 0000000000..7c5d893e70 --- /dev/null +++ b/engines/wintermute/base/base_frame.h @@ -0,0 +1,75 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_FRAME_H +#define WINTERMUTE_BASE_FRAME_H + +#include "engines/wintermute/base/base_scriptable.h" +#include "engines/wintermute/coll_templ.h" + +namespace Wintermute { +class BaseSound; +class BaseSubFrame; +class BaseObject; +class ScScript; +class ScStack; +class BaseFrame: public BaseScriptable { +public: + bool _killSound; + void stopSound(); + bool oneTimeDisplay(BaseObject *owner, bool muted = false); + DECLARE_PERSISTENT(BaseFrame, BaseScriptable) + + bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100); + bool saveAsText(BaseDynamicBuffer *buffer, int indent); + int _moveY; + int _moveX; + uint32 _delay; + BaseArray<BaseSubFrame *> _subframes; + bool draw(int x, int y, BaseObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 alpha = 0xFFFFFFFF, bool allFrames = false, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL); + bool loadBuffer(byte *buffer, int lifeTime, bool keepLoaded); + + BaseFrame(BaseGame *inGame); + virtual ~BaseFrame(); + + BaseArray<const char *> _applyEvent; + + // scripting interface + virtual ScValue *scGetProperty(const Common::String &name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); +private: + bool _keyframe; + bool _editorExpanded; + BaseSound *_sound; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/base_game.cpp b/engines/wintermute/base/base_game.cpp new file mode 100644 index 0000000000..f0b1171ca4 --- /dev/null +++ b/engines/wintermute/base/base_game.cpp @@ -0,0 +1,4483 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/base_engine.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_fader.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/font/base_font.h" +#include "engines/wintermute/base/font/base_font_storage.h" +#include "engines/wintermute/base/gfx/base_image.h" +#include "engines/wintermute/base/gfx/base_surface.h" +#include "engines/wintermute/base/gfx/base_renderer.h" +#include "engines/wintermute/base/base_keyboard_state.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_quick_msg.h" +#include "engines/wintermute/base/sound/base_sound.h" +#include "engines/wintermute/base/sound/base_sound_manager.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/base/base_sub_frame.h" +#include "engines/wintermute/base/base_transition_manager.h" +#include "engines/wintermute/base/base_viewport.h" +#include "engines/wintermute/base/base_string_table.h" +#include "engines/wintermute/base/base_region.h" +#include "engines/wintermute/base/base_save_thumb_helper.h" +#include "engines/wintermute/base/base_surface_storage.h" +#include "engines/wintermute/base/saveload.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script_engine.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_ext_math.h" +#include "engines/wintermute/video/video_player.h" +#include "engines/wintermute/video/video_theora_player.h" +#include "engines/wintermute/utils/utils.h" +#include "engines/wintermute/utils/crc.h" +#include "engines/wintermute/utils/path_util.h" +#include "engines/wintermute/utils/string_util.h" +#include "engines/wintermute/ui/ui_window.h" +#include "engines/wintermute/wintermute.h" +#include "engines/wintermute/platform_osystem.h" +#include "common/config-manager.h" +#include "common/savefile.h" +#include "common/textconsole.h" +#include "common/util.h" +#include "common/keyboard.h" +#include "common/system.h" +#include "common/file.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + +IMPLEMENT_PERSISTENT(BaseGame, true) + + +////////////////////////////////////////////////////////////////////// +BaseGame::BaseGame(const Common::String &gameId) : BaseObject(this), _gameId(gameId) { + _shuttingDown = false; + + _state = GAME_RUNNING; + _origState = GAME_RUNNING; + _freezeLevel = 0; + + _interactive = true; + _origInteractive = false; + + _surfaceStorage = NULL; + _fontStorage = NULL; + _renderer = NULL; + _soundMgr = NULL; + _transMgr = NULL; + _scEngine = NULL; + _keyboardState = NULL; + + _mathClass = NULL; + + _debugLogFile = NULL; + _debugDebugMode = false; + _debugShowFPS = false; + + _systemFont = NULL; + _videoFont = NULL; + + _videoPlayer = NULL; + _theoraPlayer = NULL; + + _mainObject = NULL; + _activeObject = NULL; + + _fader = NULL; + + _offsetX = _offsetY = 0; + _offsetPercentX = _offsetPercentY = 0.0f; + + _subtitles = true; + _videoSubtitles = true; + + _timer = 0; + _timerDelta = 0; + _timerLast = 0; + + _liveTimer = 0; + _liveTimerDelta = 0; + _liveTimerLast = 0; + + _sequence = 0; + + _mousePos.x = _mousePos.y = 0; + _mouseLeftDown = _mouseRightDown = _mouseMidlleDown = false; + _capturedObject = NULL; + + // FPS counters + _lastTime = _fpsTime = _deltaTime = _framesRendered = _fps = 0; + + _cursorNoninteractive = NULL; + + _useD3D = false; + + _stringTable = new BaseStringTable(this); + + for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) { + _music[i] = NULL; + _musicStartTime[i] = 0; + } + + _settingsResWidth = 800; + _settingsResHeight = 600; + _settingsRequireAcceleration = false; + _settingsRequireSound = false; + _settingsTLMode = 0; + _settingsAllowWindowed = true; + _settingsGameFile = NULL; + _settingsAllowAdvanced = false; + _settingsAllowAccessTab = true; + _settingsAllowAboutTab = true; + _settingsAllowDesktopRes = false; + + _editorForceScripts = false; + _editorAlwaysRegister = false; + + _focusedWindow = NULL; + + _loadInProgress = false; + + _quitting = false; + _loading = false; + _scheduledLoadSlot = -1; + + _personalizedSave = false; + _compressedSavegames = true; + + _editorMode = false; + //_doNotExpandStrings = false; + + _engineLogCallback = NULL; + _engineLogCallbackData = NULL; + + _smartCache = false; + _surfaceGCCycleTime = 10000; + + _reportTextureFormat = false; + + _viewportSP = -1; + + _subtitlesSpeed = 70; + + _forceNonStreamedSounds = false; + + _thumbnailWidth = _thumbnailHeight = 0; + + _richSavedGames = false; + _savedGameExt = NULL; + BaseUtils::setString(&_savedGameExt, "dsv"); + + _musicCrossfadeRunning = false; + _musicCrossfadeStartTime = 0; + _musicCrossfadeLength = 0; + _musicCrossfadeChannel1 = -1; + _musicCrossfadeChannel2 = -1; + _musicCrossfadeSwap = false; + + _localSaveDir = NULL; + BaseUtils::setString(&_localSaveDir, "saves"); + _saveDirChecked = false; + + _loadingIcon = NULL; + _loadingIconX = _loadingIconY = 0; + _loadingIconPersistent = false; + + _textEncoding = TEXT_ANSI; + _textRTL = false; + + _soundBufferSizeSec = 3; + _suspendedRendering = false; + + _lastCursor = NULL; + + + BasePlatform::setRectEmpty(&_mouseLockRect); + + _suppressScriptErrors = false; + _lastMiniUpdate = 0; + _miniUpdateEnabled = false; + + _cachedThumbnail = NULL; + + _autorunDisabled = false; + + // compatibility bits + _compatKillMethodThreads = false; + + _usedMem = 0; + + + _autoSaveOnExit = true; + _autoSaveSlot = 999; + _cursorHidden = false; + + // Block kept as a reminder that the engine CAN run in constrained/touch-mode + /*#ifdef __IPHONEOS__ + _touchInterface = true; + _constrainedMemory = true; // TODO differentiate old and new iOS devices + #else*/ + _touchInterface = false; + _constrainedMemory = false; +//#endif + +} + + +////////////////////////////////////////////////////////////////////// +BaseGame::~BaseGame() { + _shuttingDown = true; + + LOG(0, ""); + LOG(0, "Shutting down..."); + + ConfMan.setBool("last_run", true); + + cleanup(); + + delete[] _localSaveDir; + delete[] _settingsGameFile; + delete[] _savedGameExt; + + delete _cachedThumbnail; + + delete _mathClass; + + delete _transMgr; + delete _scEngine; + delete _fontStorage; + delete _surfaceStorage; + delete _videoPlayer; + delete _theoraPlayer; + delete _soundMgr; + //SAFE_DELETE(_keyboardState); + + delete _renderer; + delete _stringTable; + + _localSaveDir = NULL; + _settingsGameFile = NULL; + _savedGameExt = NULL; + + _cachedThumbnail = NULL; + + _mathClass = NULL; + + _transMgr = NULL; + _scEngine = NULL; + _fontStorage = NULL; + _surfaceStorage = NULL; + _videoPlayer = NULL; + _theoraPlayer = NULL; + _soundMgr = NULL; + + _renderer = NULL; + _stringTable = NULL; + + DEBUG_DebugDisable(); + debugC(kWintermuteDebugLog, "--- shutting down normally ---\n"); +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::cleanup() { + delete _loadingIcon; + _loadingIcon = NULL; + + _engineLogCallback = NULL; + _engineLogCallbackData = NULL; + + for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) { + delete _music[i]; + _music[i] = NULL; + _musicStartTime[i] = 0; + } + + unregisterObject(_fader); + _fader = NULL; + + for (uint32 i = 0; i < _regObjects.size(); i++) { + delete _regObjects[i]; + _regObjects[i] = NULL; + } + _regObjects.clear(); + + _windows.clear(); // refs only + _focusedWindow = NULL; // ref only + + delete _cursorNoninteractive; + delete _cursor; + delete _activeCursor; + _cursorNoninteractive = NULL; + _cursor = NULL; + _activeCursor = NULL; + + delete _scValue; + delete _sFX; + _scValue = NULL; + _sFX = NULL; + + for (uint32 i = 0; i < _scripts.size(); i++) { + _scripts[i]->_owner = NULL; + _scripts[i]->finish(); + } + _scripts.clear(); + + _fontStorage->removeFont(_systemFont); + _systemFont = NULL; + + _fontStorage->removeFont(_videoFont); + _videoFont = NULL; + + for (uint32 i = 0; i < _quickMessages.size(); i++) { + delete _quickMessages[i]; + } + _quickMessages.clear(); + + _viewportStack.clear(); + _viewportSP = -1; + + setName(NULL); + setFilename(NULL); + for (int i = 0; i < 7; i++) { + delete[] _caption[i]; + _caption[i] = NULL; + } + + _lastCursor = NULL; + + delete _keyboardState; + _keyboardState = NULL; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////// +bool BaseGame::initialize1() { + bool loaded = false; // Not really a loop, but a goto-replacement. + while (!loaded) { + _surfaceStorage = new BaseSurfaceStorage(this); + if (_surfaceStorage == NULL) { + break; + } + + _fontStorage = new BaseFontStorage(this); + if (_fontStorage == NULL) { + break; + } + + _soundMgr = new BaseSoundMgr(this); + if (_soundMgr == NULL) { + break; + } + + _mathClass = new SXMath(this); + if (_mathClass == NULL) { + break; + } + + _scEngine = new ScEngine(this); + if (_scEngine == NULL) { + break; + } + + _videoPlayer = new VideoPlayer(this); + if (_videoPlayer == NULL) { + break; + } + + _transMgr = new BaseTransitionMgr(this); + if (_transMgr == NULL) { + break; + } + + _keyboardState = new BaseKeyboardState(this); + if (_keyboardState == NULL) { + break; + } + + _fader = new BaseFader(this); + if (_fader == NULL) { + break; + } + registerObject(_fader); + + loaded = true; + } + if (loaded == true) { + return STATUS_OK; + } else { + delete _mathClass; + delete _keyboardState; + delete _transMgr; + delete _surfaceStorage; + delete _fontStorage; + delete _soundMgr; + delete _scEngine; + delete _videoPlayer; + return STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////// +bool BaseGame::initialize2() { // we know whether we are going to be accelerated + _renderer = makeOSystemRenderer(this); + if (_renderer == NULL) { + return STATUS_FAILED; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////// +bool BaseGame::initialize3() { // renderer is initialized + _posX = _renderer->_width / 2; + _posY = _renderer->_height / 2; + _renderer->initIndicator(); + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////// +void BaseGame::DEBUG_DebugEnable(const char *filename) { + _debugDebugMode = true; + + int secs = g_system->getMillis() / 1000; + int hours = secs / 3600; + secs = secs % 3600; + int mins = secs / 60; + secs = secs % 60; + +#ifdef _DEBUG + LOG(0, "********** DEBUG LOG OPENED %02d-%02d-%02d (Debug Build) *******************", hours, mins, secs); +#else + LOG(0, "********** DEBUG LOG OPENED %02d-%02d-%02d (Release Build) *****************", hours, mins, secs); +#endif + + LOG(0, "%s ver %d.%d.%d%s, Compiled on " __DATE__ ", " __TIME__, DCGF_NAME, DCGF_VER_MAJOR, DCGF_VER_MINOR, DCGF_VER_BUILD, DCGF_VER_SUFFIX); + + AnsiString platform = BasePlatform::getPlatformName(); + LOG(0, "Platform: %s", platform.c_str()); + LOG(0, ""); +} + + +////////////////////////////////////////////////////////////////////// +void BaseGame::DEBUG_DebugDisable() { + if (_debugLogFile != NULL) { + LOG(0, "********** DEBUG LOG CLOSED ********************************************"); + //fclose((FILE *)_debugLogFile); + _debugLogFile = NULL; + } + _debugDebugMode = false; +} + + +////////////////////////////////////////////////////////////////////// +void BaseGame::LOG(bool res, const char *fmt, ...) { + uint32 secs = g_system->getMillis() / 1000; + uint32 hours = secs / 3600; + secs = secs % 3600; + uint32 mins = secs / 60; + secs = secs % 60; + + char buff[512]; + va_list va; + + va_start(va, fmt); + vsprintf(buff, fmt, va); + va_end(va); + + // redirect to an engine's own callback + if (_engineLogCallback) { + _engineLogCallback(buff, res, _engineLogCallbackData); + } + + debugCN(kWintermuteDebugLog, "%02d:%02d:%02d: %s\n", hours, mins, secs, buff); + + //fprintf((FILE *)_debugLogFile, "%02d:%02d:%02d: %s\n", hours, mins, secs, buff); + //fflush((FILE *)_debugLogFile); + + //QuickMessage(buff); +} + + +////////////////////////////////////////////////////////////////////////// +void BaseGame::setEngineLogCallback(ENGINE_LOG_CALLBACK callback, void *data) { + _engineLogCallback = callback; + _engineLogCallbackData = data; +} + + +////////////////////////////////////////////////////////////////////// +bool BaseGame::initLoop() { + _viewportSP = -1; + + _currentTime = g_system->getMillis(); + + _renderer->initLoop(); + updateMusicCrossfade(); + + _surfaceStorage->initLoop(); + _fontStorage->initLoop(); + + + //_activeObject = NULL; + + // count FPS + _deltaTime = _currentTime - _lastTime; + _lastTime = _currentTime; + _fpsTime += _deltaTime; + + _liveTimerDelta = _liveTimer - _liveTimerLast; + _liveTimerLast = _liveTimer; + _liveTimer += MIN((uint32)1000, _deltaTime); + + if (_state != GAME_FROZEN) { + _timerDelta = _timer - _timerLast; + _timerLast = _timer; + _timer += MIN((uint32)1000, _deltaTime); + } else { + _timerDelta = 0; + } + + _framesRendered++; + if (_fpsTime > 1000) { + _fps = _framesRendered; + _framesRendered = 0; + _fpsTime = 0; + } + //_gameRef->LOG(0, "%d", _fps); + + getMousePos(&_mousePos); + + _focusedWindow = NULL; + for (int i = _windows.size() - 1; i >= 0; i--) { + if (_windows[i]->_visible) { + _focusedWindow = _windows[i]; + break; + } + } + + updateSounds(); + + if (_fader) { + _fader->update(); + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////// +bool BaseGame::initInput() { + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +int BaseGame::getSequence() { + return ++_sequence; +} + + +////////////////////////////////////////////////////////////////////////// +void BaseGame::setOffset(int offsetX, int offsetY) { + _offsetX = offsetX; + _offsetY = offsetY; +} + +////////////////////////////////////////////////////////////////////////// +void BaseGame::getOffset(int *offsetX, int *offsetY) { + if (offsetX != NULL) { + *offsetX = _offsetX; + } + if (offsetY != NULL) { + *offsetY = _offsetY; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::loadFile(const char *filename) { + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "BaseGame::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret; + + setFilename(filename); + + if (DID_FAIL(ret = loadBuffer(buffer, true))) { + _gameRef->LOG(0, "Error parsing GAME file '%s'", filename); + } + + delete[] buffer; + + return ret; +} + + +TOKEN_DEF_START +TOKEN_DEF(GAME) +TOKEN_DEF(TEMPLATE) +TOKEN_DEF(NAME) +TOKEN_DEF(SYSTEM_FONT) +TOKEN_DEF(VIDEO_FONT) +TOKEN_DEF(EVENTS) +TOKEN_DEF(CURSOR) +TOKEN_DEF(ACTIVE_CURSOR) +TOKEN_DEF(NONINTERACTIVE_CURSOR) +TOKEN_DEF(STRING_TABLE) +TOKEN_DEF(RESOLUTION) +TOKEN_DEF(SETTINGS) +TOKEN_DEF(REQUIRE_3D_ACCELERATION) +TOKEN_DEF(REQUIRE_SOUND) +TOKEN_DEF(HWTL_MODE) +TOKEN_DEF(ALLOW_WINDOWED_MODE) +TOKEN_DEF(ALLOW_ACCESSIBILITY_TAB) +TOKEN_DEF(ALLOW_ABOUT_TAB) +TOKEN_DEF(ALLOW_ADVANCED) +TOKEN_DEF(ALLOW_DESKTOP_RES) +TOKEN_DEF(REGISTRY_PATH) +TOKEN_DEF(PERSONAL_SAVEGAMES) +TOKEN_DEF(SCRIPT) +TOKEN_DEF(CAPTION) +TOKEN_DEF(PROPERTY) +TOKEN_DEF(SUBTITLES_SPEED) +TOKEN_DEF(SUBTITLES) +TOKEN_DEF(VIDEO_SUBTITLES) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF(THUMBNAIL_WIDTH) +TOKEN_DEF(THUMBNAIL_HEIGHT) +TOKEN_DEF(INDICATOR_X) +TOKEN_DEF(INDICATOR_Y) +TOKEN_DEF(INDICATOR_WIDTH) +TOKEN_DEF(INDICATOR_HEIGHT) +TOKEN_DEF(INDICATOR_COLOR) +TOKEN_DEF(SAVE_IMAGE_X) +TOKEN_DEF(SAVE_IMAGE_Y) +TOKEN_DEF(SAVE_IMAGE) +TOKEN_DEF(LOAD_IMAGE_X) +TOKEN_DEF(LOAD_IMAGE_Y) +TOKEN_DEF(LOAD_IMAGE) +TOKEN_DEF(LOCAL_SAVE_DIR) +TOKEN_DEF(RICH_SAVED_GAMES) +TOKEN_DEF(SAVED_GAME_EXT) +TOKEN_DEF(GUID) +TOKEN_DEF(COMPAT_KILL_METHOD_THREADS) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool BaseGame::loadBuffer(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(GAME) + TOKEN_TABLE(TEMPLATE) + TOKEN_TABLE(NAME) + TOKEN_TABLE(SYSTEM_FONT) + TOKEN_TABLE(VIDEO_FONT) + TOKEN_TABLE(EVENTS) + TOKEN_TABLE(CURSOR) + TOKEN_TABLE(ACTIVE_CURSOR) + TOKEN_TABLE(NONINTERACTIVE_CURSOR) + TOKEN_TABLE(PERSONAL_SAVEGAMES) + TOKEN_TABLE(SCRIPT) + TOKEN_TABLE(CAPTION) + TOKEN_TABLE(PROPERTY) + TOKEN_TABLE(SUBTITLES_SPEED) + TOKEN_TABLE(SUBTITLES) + TOKEN_TABLE(VIDEO_SUBTITLES) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE(THUMBNAIL_WIDTH) + TOKEN_TABLE(THUMBNAIL_HEIGHT) + TOKEN_TABLE(INDICATOR_X) + TOKEN_TABLE(INDICATOR_Y) + TOKEN_TABLE(INDICATOR_WIDTH) + TOKEN_TABLE(INDICATOR_HEIGHT) + TOKEN_TABLE(INDICATOR_COLOR) + TOKEN_TABLE(SAVE_IMAGE_X) + TOKEN_TABLE(SAVE_IMAGE_Y) + TOKEN_TABLE(SAVE_IMAGE) + TOKEN_TABLE(LOAD_IMAGE_X) + TOKEN_TABLE(LOAD_IMAGE_Y) + TOKEN_TABLE(LOAD_IMAGE) + TOKEN_TABLE(LOCAL_SAVE_DIR) + TOKEN_TABLE(COMPAT_KILL_METHOD_THREADS) + TOKEN_TABLE_END + + // Declare a few variables necessary for moving data from these settings over to the renderer: + // The values are the same as the defaults set in BaseRenderer. + int loadImageX = 0; + int loadImageY = 0; + int saveImageX = 0; + int saveImageY = 0; + int indicatorX = -1; + int indicatorY = -1; + int indicatorWidth = -1; + int indicatorHeight = 8; + uint32 indicatorColor = BYTETORGBA(255, 0, 0, 128); + Common::String loadImageName = ""; + Common::String saveImageName = ""; + + byte *params; + int cmd; + BaseParser parser; + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_GAME) { + _gameRef->LOG(0, "'GAME' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_TEMPLATE: + if (DID_FAIL(loadFile((char *)params))) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_NAME: + setName((char *)params); + break; + + case TOKEN_CAPTION: + setCaption((char *)params); + break; + + case TOKEN_SYSTEM_FONT: + if (_systemFont) { + _fontStorage->removeFont(_systemFont); + } + _systemFont = NULL; + + _systemFont = _gameRef->_fontStorage->addFont((char *)params); + break; + + case TOKEN_VIDEO_FONT: + if (_videoFont) { + _fontStorage->removeFont(_videoFont); + } + _videoFont = NULL; + + _videoFont = _gameRef->_fontStorage->addFont((char *)params); + break; + + + case TOKEN_CURSOR: + delete _cursor; + _cursor = new BaseSprite(_gameRef); + if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) { + delete _cursor; + _cursor = NULL; + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_ACTIVE_CURSOR: + delete _activeCursor; + _activeCursor = NULL; + _activeCursor = new BaseSprite(_gameRef); + if (!_activeCursor || DID_FAIL(_activeCursor->loadFile((char *)params))) { + delete _activeCursor; + _activeCursor = NULL; + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_NONINTERACTIVE_CURSOR: + delete _cursorNoninteractive; + _cursorNoninteractive = new BaseSprite(_gameRef); + if (!_cursorNoninteractive || DID_FAIL(_cursorNoninteractive->loadFile((char *)params))) { + delete _cursorNoninteractive; + _cursorNoninteractive = NULL; + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_SCRIPT: + addScript((char *)params); + break; + + case TOKEN_PERSONAL_SAVEGAMES: + parser.scanStr((char *)params, "%b", &_personalizedSave); + break; + + case TOKEN_SUBTITLES: + parser.scanStr((char *)params, "%b", &_subtitles); + break; + + case TOKEN_SUBTITLES_SPEED: + parser.scanStr((char *)params, "%d", &_subtitlesSpeed); + break; + + case TOKEN_VIDEO_SUBTITLES: + parser.scanStr((char *)params, "%b", &_videoSubtitles); + break; + + case TOKEN_PROPERTY: + parseProperty(params, false); + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params, false); + break; + + case TOKEN_THUMBNAIL_WIDTH: + parser.scanStr((char *)params, "%d", &_thumbnailWidth); + break; + + case TOKEN_THUMBNAIL_HEIGHT: + parser.scanStr((char *)params, "%d", &_thumbnailHeight); + break; + + case TOKEN_INDICATOR_X: + parser.scanStr((char *)params, "%d", &indicatorX); + break; + + case TOKEN_INDICATOR_Y: + parser.scanStr((char *)params, "%d", &indicatorY); + break; + + case TOKEN_INDICATOR_COLOR: { + int r, g, b, a; + parser.scanStr((char *)params, "%d,%d,%d,%d", &r, &g, &b, &a); + indicatorColor = BYTETORGBA(r, g, b, a); + } + break; + + case TOKEN_INDICATOR_WIDTH: + parser.scanStr((char *)params, "%d", &indicatorWidth); + break; + + case TOKEN_INDICATOR_HEIGHT: + parser.scanStr((char *)params, "%d", &indicatorHeight); + break; + + case TOKEN_SAVE_IMAGE: + saveImageName = (char *) params; + break; + + case TOKEN_SAVE_IMAGE_X: + parser.scanStr((char *)params, "%d", &saveImageX); + break; + + case TOKEN_SAVE_IMAGE_Y: + parser.scanStr((char *)params, "%d", &saveImageY); + break; + + case TOKEN_LOAD_IMAGE: + loadImageName = (char *) params; + break; + + case TOKEN_LOAD_IMAGE_X: + parser.scanStr((char *)params, "%d", &loadImageX); + break; + + case TOKEN_LOAD_IMAGE_Y: + parser.scanStr((char *)params, "%d", &loadImageY); + break; + + case TOKEN_LOCAL_SAVE_DIR: + BaseUtils::setString(&_localSaveDir, (char *)params); + break; + + case TOKEN_COMPAT_KILL_METHOD_THREADS: + parser.scanStr((char *)params, "%b", &_compatKillMethodThreads); + break; + } + } + + _renderer->setIndicator(indicatorWidth, indicatorHeight, indicatorX, indicatorY, indicatorColor); + _renderer->initIndicator(); // In case we just reset the values. + _renderer->setSaveImage(saveImageName.c_str(), saveImageX, saveImageY); + _renderer->setLoadingScreen(loadImageName.c_str(), loadImageX, loadImageY); + + if (!_systemFont) { + _systemFont = _gameRef->_fontStorage->addFont("system_font.fnt"); + } + + + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in GAME definition"); + return STATUS_FAILED; + } + if (cmd == PARSERR_GENERIC) { + _gameRef->LOG(0, "Error loading GAME definition"); + return STATUS_FAILED; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool BaseGame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // LOG + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "LOG") == 0) { + stack->correctParams(1); + LOG(0, stack->pop()->getString()); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Caption + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Caption") == 0) { + bool res = BaseObject::scCallMethod(script, stack, thisStack, name); + setWindowTitle(); + return res; + } + + ////////////////////////////////////////////////////////////////////////// + // Msg + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Msg") == 0) { + stack->correctParams(1); + quickMessage(stack->pop()->getString()); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RunScript + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RunScript") == 0) { + _gameRef->LOG(0, "**Warning** The 'RunScript' method is now obsolete. Use 'AttachScript' instead (same syntax)"); + stack->correctParams(1); + if (DID_FAIL(addScript(stack->pop()->getString()))) { + stack->pushBool(false); + } else { + stack->pushBool(true); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // LoadStringTable + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "LoadStringTable") == 0) { + stack->correctParams(2); + const char *filename = stack->pop()->getString(); + ScValue *val = stack->pop(); + + bool clearOld; + if (val->isNULL()) { + clearOld = true; + } else { + clearOld = val->getBool(); + } + + if (DID_FAIL(_stringTable->loadFile(filename, clearOld))) { + stack->pushBool(false); + } else { + stack->pushBool(true); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ValidObject + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ValidObject") == 0) { + stack->correctParams(1); + BaseScriptable *obj = stack->pop()->getNative(); + if (validObject((BaseObject *) obj)) { + stack->pushBool(true); + } else { + stack->pushBool(false); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Reset + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Reset") == 0) { + stack->correctParams(0); + resetContent(); + stack->pushNULL(); + + return STATUS_OK; + } + + + ////////////////////////////////////////////////////////////////////////// + // UnloadObject + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "UnloadObject") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + BaseObject *obj = (BaseObject *)val->getNative(); + unregisterObject(obj); + if (val->getType() == VAL_VARIABLE_REF) { + val->setNULL(); + } + + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // LoadWindow + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "LoadWindow") == 0) { + stack->correctParams(1); + UIWindow *win = new UIWindow(_gameRef); + if (win && DID_SUCCEED(win->loadFile(stack->pop()->getString()))) { + _windows.add(win); + registerObject(win); + stack->pushNative(win, true); + } else { + delete win; + win = NULL; + stack->pushNULL(); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ExpandString + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ExpandString") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + char *str = new char[strlen(val->getString()) + 1]; + strcpy(str, val->getString()); + _stringTable->expand(&str); + stack->pushString(str); + delete[] str; + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // PlayMusic / PlayMusicChannel + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PlayMusic") == 0 || strcmp(name, "PlayMusicChannel") == 0) { + int channel = 0; + if (strcmp(name, "PlayMusic") == 0) { + stack->correctParams(3); + } else { + stack->correctParams(4); + channel = stack->pop()->getInt(); + } + + const char *filename = stack->pop()->getString(); + ScValue *valLooping = stack->pop(); + bool looping = valLooping->isNULL() ? true : valLooping->getBool(); + + ScValue *valLoopStart = stack->pop(); + uint32 loopStart = (uint32)(valLoopStart->isNULL() ? 0 : valLoopStart->getInt()); + + + if (DID_FAIL(playMusic(channel, filename, looping, loopStart))) { + stack->pushBool(false); + } else { + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // StopMusic / StopMusicChannel + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "StopMusic") == 0 || strcmp(name, "StopMusicChannel") == 0) { + int channel = 0; + + if (strcmp(name, "StopMusic") == 0) { + stack->correctParams(0); + } else { + stack->correctParams(1); + channel = stack->pop()->getInt(); + } + + if (DID_FAIL(stopMusic(channel))) { + stack->pushBool(false); + } else { + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // PauseMusic / PauseMusicChannel + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PauseMusic") == 0 || strcmp(name, "PauseMusicChannel") == 0) { + int channel = 0; + + if (strcmp(name, "PauseMusic") == 0) { + stack->correctParams(0); + } else { + stack->correctParams(1); + channel = stack->pop()->getInt(); + } + + if (DID_FAIL(pauseMusic(channel))) { + stack->pushBool(false); + } else { + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ResumeMusic / ResumeMusicChannel + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ResumeMusic") == 0 || strcmp(name, "ResumeMusicChannel") == 0) { + int channel = 0; + if (strcmp(name, "ResumeMusic") == 0) { + stack->correctParams(0); + } else { + stack->correctParams(1); + channel = stack->pop()->getInt(); + } + + if (DID_FAIL(resumeMusic(channel))) { + stack->pushBool(false); + } else { + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetMusic / GetMusicChannel + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetMusic") == 0 || strcmp(name, "GetMusicChannel") == 0) { + int channel = 0; + if (strcmp(name, "GetMusic") == 0) { + stack->correctParams(0); + } else { + stack->correctParams(1); + channel = stack->pop()->getInt(); + } + if (channel < 0 || channel >= NUM_MUSIC_CHANNELS) { + stack->pushNULL(); + } else { + if (!_music[channel] || !_music[channel]->getFilename()) { + stack->pushNULL(); + } else { + stack->pushString(_music[channel]->getFilename()); + } + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetMusicPosition / SetMusicChannelPosition + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetMusicPosition") == 0 || strcmp(name, "SetMusicChannelPosition") == 0 || strcmp(name, "SetMusicPositionChannel") == 0) { + int channel = 0; + if (strcmp(name, "SetMusicPosition") == 0) { + stack->correctParams(1); + } else { + stack->correctParams(2); + channel = stack->pop()->getInt(); + } + + uint32 time = stack->pop()->getInt(); + + if (DID_FAIL(setMusicStartTime(channel, time))) { + stack->pushBool(false); + } else { + stack->pushBool(true); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetMusicPosition / GetMusicChannelPosition + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetMusicPosition") == 0 || strcmp(name, "GetMusicChannelPosition") == 0) { + int channel = 0; + if (strcmp(name, "GetMusicPosition") == 0) { + stack->correctParams(0); + } else { + stack->correctParams(1); + channel = stack->pop()->getInt(); + } + + if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) { + stack->pushInt(0); + } else { + stack->pushInt(_music[channel]->getPositionTime()); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // IsMusicPlaying / IsMusicChannelPlaying + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IsMusicPlaying") == 0 || strcmp(name, "IsMusicChannelPlaying") == 0) { + int channel = 0; + if (strcmp(name, "IsMusicPlaying") == 0) { + stack->correctParams(0); + } else { + stack->correctParams(1); + channel = stack->pop()->getInt(); + } + + if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) { + stack->pushBool(false); + } else { + stack->pushBool(_music[channel]->isPlaying()); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetMusicVolume / SetMusicChannelVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetMusicVolume") == 0 || strcmp(name, "SetMusicChannelVolume") == 0) { + int channel = 0; + if (strcmp(name, "SetMusicVolume") == 0) { + stack->correctParams(1); + } else { + stack->correctParams(2); + channel = stack->pop()->getInt(); + } + + int volume = stack->pop()->getInt(); + if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) { + stack->pushBool(false); + } else { + if (DID_FAIL(_music[channel]->setVolumePercent(volume))) { + stack->pushBool(false); + } else { + stack->pushBool(true); + } + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetMusicVolume / GetMusicChannelVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetMusicVolume") == 0 || strcmp(name, "GetMusicChannelVolume") == 0) { + int channel = 0; + if (strcmp(name, "GetMusicVolume") == 0) { + stack->correctParams(0); + } else { + stack->correctParams(1); + channel = stack->pop()->getInt(); + } + + if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) { + stack->pushInt(0); + } else { + stack->pushInt(_music[channel]->getVolumePercent()); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // MusicCrossfade + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MusicCrossfade") == 0) { + stack->correctParams(4); + int channel1 = stack->pop()->getInt(0); + int channel2 = stack->pop()->getInt(0); + uint32 fadeLength = (uint32)stack->pop()->getInt(0); + bool swap = stack->pop()->getBool(true); + + if (_musicCrossfadeRunning) { + script->runtimeError("Game.MusicCrossfade: Music crossfade is already in progress."); + stack->pushBool(false); + return STATUS_OK; + } + + _musicCrossfadeStartTime = _liveTimer; + _musicCrossfadeChannel1 = channel1; + _musicCrossfadeChannel2 = channel2; + _musicCrossfadeLength = fadeLength; + _musicCrossfadeSwap = swap; + + _musicCrossfadeRunning = true; + + stack->pushBool(true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetSoundLength + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetSoundLength") == 0) { + stack->correctParams(1); + + int length = 0; + const char *filename = stack->pop()->getString(); + + BaseSound *sound = new BaseSound(_gameRef); + if (sound && DID_SUCCEED(sound->setSound(filename, Audio::Mixer::kMusicSoundType, true))) { + length = sound->getLength(); + delete sound; + sound = NULL; + } + stack->pushInt(length); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetMousePos + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetMousePos") == 0) { + stack->correctParams(2); + int x = stack->pop()->getInt(); + int y = stack->pop()->getInt(); + x = MAX(x, 0); + x = MIN(x, _renderer->_width); + y = MAX(y, 0); + y = MIN(y, _renderer->_height); + Point32 p; + p.x = x + _renderer->_drawOffsetX; + p.y = y + _renderer->_drawOffsetY; + + BasePlatform::setCursorPos(p.x, p.y); + + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // LockMouseRect + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "LockMouseRect") == 0) { + stack->correctParams(4); + int left = stack->pop()->getInt(); + int top = stack->pop()->getInt(); + int right = stack->pop()->getInt(); + int bottom = stack->pop()->getInt(); + + if (right < left) { + BaseUtils::swap(&left, &right); + } + if (bottom < top) { + BaseUtils::swap(&top, &bottom); + } + + BasePlatform::setRect(&_mouseLockRect, left, top, right, bottom); + + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // PlayVideo + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PlayVideo") == 0) { + _gameRef->LOG(0, "Warning: Game.PlayVideo() is now deprecated. Use Game.PlayTheora() instead."); + + stack->correctParams(6); + const char *filename = stack->pop()->getString(); + warning("PlayVideo: %s - not implemented yet", filename); + ScValue *valType = stack->pop(); + int type; + if (valType->isNULL()) { + type = (int)VID_PLAY_STRETCH; + } else { + type = valType->getInt(); + } + + int xVal = stack->pop()->getInt(); + int yVal = stack->pop()->getInt(); + bool freezeMusic = stack->pop()->getBool(true); + + ScValue *valSub = stack->pop(); + const char *subtitleFile = valSub->isNULL() ? NULL : valSub->getString(); + + if (type < (int)VID_PLAY_POS || type > (int)VID_PLAY_CENTER) { + type = (int)VID_PLAY_STRETCH; + } + + if (DID_SUCCEED(_gameRef->_videoPlayer->initialize(filename, subtitleFile))) { + if (DID_SUCCEED(_gameRef->_videoPlayer->play((TVideoPlayback)type, xVal, yVal, freezeMusic))) { + stack->pushBool(true); + script->sleep(0); + } else { + stack->pushBool(false); + } + } else { + stack->pushBool(false); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // PlayTheora + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PlayTheora") == 0) { + stack->correctParams(7); + const char *filename = stack->pop()->getString(); + ScValue *valType = stack->pop(); + int type; + if (valType->isNULL()) { + type = (int)VID_PLAY_STRETCH; + } else { + type = valType->getInt(); + } + + int xVal = stack->pop()->getInt(); + int yVal = stack->pop()->getInt(); + bool freezeMusic = stack->pop()->getBool(true); + bool dropFrames = stack->pop()->getBool(true); + + ScValue *valSub = stack->pop(); + const char *subtitleFile = valSub->isNULL() ? NULL : valSub->getString(); + + if (type < (int)VID_PLAY_POS || type > (int)VID_PLAY_CENTER) { + type = (int)VID_PLAY_STRETCH; + } + + delete _theoraPlayer; + _theoraPlayer = new VideoTheoraPlayer(this); + if (_theoraPlayer && DID_SUCCEED(_theoraPlayer->initialize(filename, subtitleFile))) { + _theoraPlayer->_dontDropFrames = !dropFrames; + if (DID_SUCCEED(_theoraPlayer->play((TVideoPlayback)type, xVal, yVal, true, freezeMusic))) { + stack->pushBool(true); + script->sleep(0); + } else { + stack->pushBool(false); + } + } else { + stack->pushBool(false); + delete _theoraPlayer; + _theoraPlayer = NULL; + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // QuitGame + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "QuitGame") == 0) { + stack->correctParams(0); + stack->pushNULL(); + _quitting = true; + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RegWriteNumber + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RegWriteNumber") == 0) { + stack->correctParams(2); + const char *key = stack->pop()->getString(); + int val = stack->pop()->getInt(); + Common::String privKey = "priv_" + StringUtil::encodeSetting(key); + ConfMan.setInt(privKey, val); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RegReadNumber + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RegReadNumber") == 0) { + stack->correctParams(2); + const char *key = stack->pop()->getString(); + int initVal = stack->pop()->getInt(); + Common::String privKey = "priv_" + StringUtil::encodeSetting(key); + int result = initVal; + if (ConfMan.hasKey(privKey)) { + result = ConfMan.getInt(privKey); + } + stack->pushInt(result); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RegWriteString + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RegWriteString") == 0) { + stack->correctParams(2); + const char *key = stack->pop()->getString(); + const char *val = stack->pop()->getString(); + Common::String privKey = "priv_" + StringUtil::encodeSetting(key); + Common::String privVal = StringUtil::encodeSetting(val); + ConfMan.set(privKey, privVal); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RegReadString + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RegReadString") == 0) { + stack->correctParams(2); + const char *key = stack->pop()->getString(); + const char *initVal = stack->pop()->getString(); + Common::String privKey = "priv_" + StringUtil::encodeSetting(key); + Common::String result = initVal; + if (ConfMan.hasKey(privKey)) { + result = StringUtil::decodeSetting(ConfMan.get(key)); + } + stack->pushString(result.c_str()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SaveGame + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SaveGame") == 0) { + stack->correctParams(3); + int slot = stack->pop()->getInt(); + const char *xdesc = stack->pop()->getString(); + bool quick = stack->pop()->getBool(false); + + char *desc = new char[strlen(xdesc) + 1]; + strcpy(desc, xdesc); + stack->pushBool(true); + if (DID_FAIL(saveGame(slot, desc, quick))) { + stack->pop(); + stack->pushBool(false); + } + delete[] desc; + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // LoadGame + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "LoadGame") == 0) { + stack->correctParams(1); + _scheduledLoadSlot = stack->pop()->getInt(); + _loading = true; + stack->pushBool(false); + script->sleep(0); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // IsSaveSlotUsed + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IsSaveSlotUsed") == 0) { + stack->correctParams(1); + int slot = stack->pop()->getInt(); + stack->pushBool(SaveLoad::isSaveSlotUsed(slot)); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetSaveSlotDescription + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetSaveSlotDescription") == 0) { + stack->correctParams(1); + int slot = stack->pop()->getInt(); + char desc[512]; + desc[0] = '\0'; + SaveLoad::getSaveSlotDescription(slot, desc); + stack->pushString(desc); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // EmptySaveSlot + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "EmptySaveSlot") == 0) { + stack->correctParams(1); + int slot = stack->pop()->getInt(); + SaveLoad::emptySaveSlot(slot); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetGlobalSFXVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetGlobalSFXVolume") == 0) { + stack->correctParams(1); + _gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kSFXSoundType, (byte)stack->pop()->getInt()); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetGlobalSpeechVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetGlobalSpeechVolume") == 0) { + stack->correctParams(1); + _gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kSpeechSoundType, (byte)stack->pop()->getInt()); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetGlobalMusicVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetGlobalMusicVolume") == 0) { + stack->correctParams(1); + _gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kMusicSoundType, (byte)stack->pop()->getInt()); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetGlobalMasterVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetGlobalMasterVolume") == 0) { + stack->correctParams(1); + _gameRef->_soundMgr->setMasterVolumePercent((byte)stack->pop()->getInt()); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetGlobalSFXVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetGlobalSFXVolume") == 0) { + stack->correctParams(0); + stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kSFXSoundType)); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetGlobalSpeechVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetGlobalSpeechVolume") == 0) { + stack->correctParams(0); + stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kSpeechSoundType)); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetGlobalMusicVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetGlobalMusicVolume") == 0) { + stack->correctParams(0); + stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kMusicSoundType)); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetGlobalMasterVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetGlobalMasterVolume") == 0) { + stack->correctParams(0); + stack->pushInt(_soundMgr->getMasterVolumePercent()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetActiveCursor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetActiveCursor") == 0) { + stack->correctParams(1); + if (DID_SUCCEED(setActiveCursor(stack->pop()->getString()))) { + stack->pushBool(true); + } else { + stack->pushBool(false); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetActiveCursor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetActiveCursor") == 0) { + stack->correctParams(0); + if (!_activeCursor || !_activeCursor->getFilename()) { + stack->pushNULL(); + } else { + stack->pushString(_activeCursor->getFilename()); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetActiveCursorObject + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetActiveCursorObject") == 0) { + stack->correctParams(0); + if (!_activeCursor) { + stack->pushNULL(); + } else { + stack->pushNative(_activeCursor, true); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RemoveActiveCursor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RemoveActiveCursor") == 0) { + stack->correctParams(0); + delete _activeCursor; + _activeCursor = NULL; + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // HasActiveCursor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "HasActiveCursor") == 0) { + stack->correctParams(0); + + if (_activeCursor) { + stack->pushBool(true); + } else { + stack->pushBool(false); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // FileExists + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "FileExists") == 0) { + stack->correctParams(1); + const char *filename = stack->pop()->getString(); + + bool exists = BaseFileManager::getEngineInstance()->hasFile(filename); // Had absPathWarning = false + stack->pushBool(exists); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // FadeOut / FadeOutAsync / SystemFadeOut / SystemFadeOutAsync + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "FadeOut") == 0 || strcmp(name, "FadeOutAsync") == 0 || strcmp(name, "SystemFadeOut") == 0 || strcmp(name, "SystemFadeOutAsync") == 0) { + stack->correctParams(5); + uint32 duration = stack->pop()->getInt(500); + byte red = stack->pop()->getInt(0); + byte green = stack->pop()->getInt(0); + byte blue = stack->pop()->getInt(0); + byte alpha = stack->pop()->getInt(0xFF); + + bool system = (strcmp(name, "SystemFadeOut") == 0 || strcmp(name, "SystemFadeOutAsync") == 0); + + _fader->fadeOut(BYTETORGBA(red, green, blue, alpha), duration, system); + if (strcmp(name, "FadeOutAsync") != 0 && strcmp(name, "SystemFadeOutAsync") != 0) { + script->waitFor(_fader); + } + + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // FadeIn / FadeInAsync / SystemFadeIn / SystemFadeInAsync + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "FadeIn") == 0 || strcmp(name, "FadeInAsync") == 0 || strcmp(name, "SystemFadeIn") == 0 || strcmp(name, "SystemFadeInAsync") == 0) { + stack->correctParams(5); + uint32 duration = stack->pop()->getInt(500); + byte red = stack->pop()->getInt(0); + byte green = stack->pop()->getInt(0); + byte blue = stack->pop()->getInt(0); + byte alpha = stack->pop()->getInt(0xFF); + + bool system = (strcmp(name, "SystemFadeIn") == 0 || strcmp(name, "SystemFadeInAsync") == 0); + + _fader->fadeIn(BYTETORGBA(red, green, blue, alpha), duration, system); + if (strcmp(name, "FadeInAsync") != 0 && strcmp(name, "SystemFadeInAsync") != 0) { + script->waitFor(_fader); + } + + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetFadeColor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetFadeColor") == 0) { + stack->correctParams(0); + stack->pushInt(_fader->getCurrentColor()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Screenshot + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Screenshot") == 0) { + stack->correctParams(1); + char filename[MAX_PATH_LENGTH]; + + ScValue *val = stack->pop(); + + warning("BGame::ScCallMethod - Screenshot not reimplemented"); //TODO + int fileNum = 0; + + while (true) { + sprintf(filename, "%s%03d.bmp", val->isNULL() ? getName() : val->getString(), fileNum); + if (!Common::File::exists(filename)) { + break; + } + fileNum++; + } + + bool ret = false; + BaseImage *image = _gameRef->_renderer->takeScreenshot(); + if (image) { + ret = DID_SUCCEED(image->saveBMPFile(filename)); + delete image; + } else { + ret = false; + } + + stack->pushBool(ret); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ScreenshotEx + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ScreenshotEx") == 0) { + stack->correctParams(3); + const char *filename = stack->pop()->getString(); + int sizeX = stack->pop()->getInt(_renderer->_width); + int sizeY = stack->pop()->getInt(_renderer->_height); + + bool ret = false; + BaseImage *image = _gameRef->_renderer->takeScreenshot(); + if (image) { + ret = DID_SUCCEED(image->resize(sizeX, sizeY)); + if (ret) { + ret = DID_SUCCEED(image->saveBMPFile(filename)); + } + delete image; + } else { + ret = false; + } + + stack->pushBool(ret); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // CreateWindow + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "CreateWindow") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + + UIWindow *win = new UIWindow(_gameRef); + _windows.add(win); + registerObject(win); + if (!val->isNULL()) { + win->setName(val->getString()); + } + stack->pushNative(win, true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DeleteWindow + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DeleteWindow") == 0) { + stack->correctParams(1); + BaseObject *obj = (BaseObject *)stack->pop()->getNative(); + for (uint32 i = 0; i < _windows.size(); i++) { + if (_windows[i] == obj) { + unregisterObject(_windows[i]); + stack->pushBool(true); + return STATUS_OK; + } + } + stack->pushBool(false); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // OpenDocument + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "OpenDocument") == 0) { + stack->correctParams(0); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DEBUG_DumpClassRegistry + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DEBUG_DumpClassRegistry") == 0) { + stack->correctParams(0); + DEBUG_DumpClassRegistry(); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetLoadingScreen + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetLoadingScreen") == 0) { + stack->correctParams(3); + ScValue *val = stack->pop(); + int loadImageX = stack->pop()->getInt(); + int loadImageY = stack->pop()->getInt(); + + if (val->isNULL()) { + _renderer->setLoadingScreen(NULL, loadImageX, loadImageY); + } else { + _renderer->setLoadingScreen(val->getString(), loadImageX, loadImageY); + } + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetSavingScreen + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetSavingScreen") == 0) { + stack->correctParams(3); + ScValue *val = stack->pop(); + int saveImageX = stack->pop()->getInt(); + int saveImageY = stack->pop()->getInt(); + + if (val->isNULL()) { + _renderer->setSaveImage(NULL, saveImageX, saveImageY); + } else { + _renderer->setSaveImage(NULL, saveImageX, saveImageY); + } + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetWaitCursor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetWaitCursor") == 0) { + stack->correctParams(1); + if (DID_SUCCEED(setWaitCursor(stack->pop()->getString()))) { + stack->pushBool(true); + } else { + stack->pushBool(false); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RemoveWaitCursor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RemoveWaitCursor") == 0) { + stack->correctParams(0); + delete _cursorNoninteractive; + _cursorNoninteractive = NULL; + + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetWaitCursor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetWaitCursor") == 0) { + stack->correctParams(0); + if (!_cursorNoninteractive || !_cursorNoninteractive->getFilename()) { + stack->pushNULL(); + } else { + stack->pushString(_cursorNoninteractive->getFilename()); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetWaitCursorObject + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetWaitCursorObject") == 0) { + stack->correctParams(0); + if (!_cursorNoninteractive) { + stack->pushNULL(); + } else { + stack->pushNative(_cursorNoninteractive, true); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ClearScriptCache + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ClearScriptCache") == 0) { + stack->correctParams(0); + stack->pushBool(DID_SUCCEED(_scEngine->emptyScriptCache())); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DisplayLoadingIcon + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DisplayLoadingIcon") == 0) { + stack->correctParams(4); + + const char *filename = stack->pop()->getString(); + _loadingIconX = stack->pop()->getInt(); + _loadingIconY = stack->pop()->getInt(); + _loadingIconPersistent = stack->pop()->getBool(); + + delete _loadingIcon; + _loadingIcon = new BaseSprite(this); + if (!_loadingIcon || DID_FAIL(_loadingIcon->loadFile(filename))) { + delete _loadingIcon; + _loadingIcon = NULL; + } else { + displayContent(false, true); + _gameRef->_renderer->flip(); + _gameRef->_renderer->initLoop(); + } + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // HideLoadingIcon + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "HideLoadingIcon") == 0) { + stack->correctParams(0); + delete _loadingIcon; + _loadingIcon = NULL; + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DumpTextureStats + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DumpTextureStats") == 0) { + stack->correctParams(1); + const char *filename = stack->pop()->getString(); + + _renderer->dumpData(filename); + + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AccOutputText + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AccOutputText") == 0) { + stack->correctParams(2); + /* const char *str = */ stack->pop()->getString(); + /* int type = */ stack->pop()->getInt(); + // do nothing + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // StoreSaveThumbnail + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "StoreSaveThumbnail") == 0) { + stack->correctParams(0); + delete _cachedThumbnail; + _cachedThumbnail = new BaseSaveThumbHelper(this); + if (DID_FAIL(_cachedThumbnail->storeThumbnail())) { + delete _cachedThumbnail; + _cachedThumbnail = NULL; + stack->pushBool(false); + } else { + stack->pushBool(true); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DeleteSaveThumbnail + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DeleteSaveThumbnail") == 0) { + stack->correctParams(0); + delete _cachedThumbnail; + _cachedThumbnail = NULL; + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetFileChecksum + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetFileChecksum") == 0) { + stack->correctParams(2); + const char *filename = stack->pop()->getString(); + bool asHex = stack->pop()->getBool(false); + + Common::SeekableReadStream *file = BaseFileManager::getEngineInstance()->openFile(filename, false); + if (file) { + crc remainder = crc_initialize(); + byte buf[1024]; + int bytesRead = 0; + + while (bytesRead < file->size()) { + int bufSize = MIN((uint32)1024, (uint32)(file->size() - bytesRead)); + bytesRead += file->read(buf, bufSize); + + for (int i = 0; i < bufSize; i++) { + remainder = crc_process_byte(buf[i], remainder); + } + } + crc checksum = crc_finalize(remainder); + + if (asHex) { + char hex[100]; + sprintf(hex, "%x", checksum); + stack->pushString(hex); + } else { + stack->pushInt(checksum); + } + + BaseFileManager::getEngineInstance()->closeFile(file); + file = NULL; + } else { + stack->pushNULL(); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // EnableScriptProfiling + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "EnableScriptProfiling") == 0) { + stack->correctParams(0); + _scEngine->enableProfiling(); + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DisableScriptProfiling + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DisableScriptProfiling") == 0) { + stack->correctParams(0); + _scEngine->disableProfiling(); + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ShowStatusLine + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ShowStatusLine") == 0) { + stack->correctParams(0); + // Block kept to show intention of opcode. + /*#ifdef __IPHONEOS__ + IOS_ShowStatusLine(TRUE); + #endif*/ + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // HideStatusLine + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "HideStatusLine") == 0) { + stack->correctParams(0); + // Block kept to show intention of opcode. + /*#ifdef __IPHONEOS__ + IOS_ShowStatusLine(FALSE); + #endif*/ + stack->pushNULL(); + + return STATUS_OK; + } else { + return BaseObject::scCallMethod(script, stack, thisStack, name); + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *BaseGame::scGetProperty(const Common::String &name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (name == "Type") { + _scValue->setString("game"); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Name + ////////////////////////////////////////////////////////////////////////// + else if (name == "Name") { + _scValue->setString(getName()); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Hwnd (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "Hwnd") { + _scValue->setInt((int)_renderer->_window); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // CurrentTime (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "CurrentTime") { + _scValue->setInt((int)_timer); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // WindowsTime (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "WindowsTime") { + _scValue->setInt((int)g_system->getMillis()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // WindowedMode (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "WindowedMode") { + _scValue->setBool(_renderer->_windowed); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // MouseX + ////////////////////////////////////////////////////////////////////////// + else if (name == "MouseX") { + _scValue->setInt(_mousePos.x); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // MouseY + ////////////////////////////////////////////////////////////////////////// + else if (name == "MouseY") { + _scValue->setInt(_mousePos.y); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // MainObject + ////////////////////////////////////////////////////////////////////////// + else if (name == "MainObject") { + _scValue->setNative(_mainObject, true); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // ActiveObject (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "ActiveObject") { + _scValue->setNative(_activeObject, true); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // ScreenWidth (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "ScreenWidth") { + _scValue->setInt(_renderer->_width); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // ScreenHeight (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "ScreenHeight") { + _scValue->setInt(_renderer->_height); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Interactive + ////////////////////////////////////////////////////////////////////////// + else if (name == "Interactive") { + _scValue->setBool(_interactive); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // DebugMode (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "DebugMode") { + _scValue->setBool(_debugDebugMode); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // SoundAvailable (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "SoundAvailable") { + _scValue->setBool(_soundMgr->_soundAvailable); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // SFXVolume + ////////////////////////////////////////////////////////////////////////// + else if (name == "SFXVolume") { + _gameRef->LOG(0, "**Warning** The SFXVolume attribute is obsolete"); + _scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kSFXSoundType)); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // SpeechVolume + ////////////////////////////////////////////////////////////////////////// + else if (name == "SpeechVolume") { + _gameRef->LOG(0, "**Warning** The SpeechVolume attribute is obsolete"); + _scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kSpeechSoundType)); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // MusicVolume + ////////////////////////////////////////////////////////////////////////// + else if (name == "MusicVolume") { + _gameRef->LOG(0, "**Warning** The MusicVolume attribute is obsolete"); + _scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kMusicSoundType)); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // MasterVolume + ////////////////////////////////////////////////////////////////////////// + else if (name == "MasterVolume") { + _gameRef->LOG(0, "**Warning** The MasterVolume attribute is obsolete"); + _scValue->setInt(_soundMgr->getMasterVolumePercent()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Keyboard (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "Keyboard") { + if (_keyboardState) { + _scValue->setNative(_keyboardState, true); + } else { + _scValue->setNULL(); + } + + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Subtitles + ////////////////////////////////////////////////////////////////////////// + else if (name == "Subtitles") { + _scValue->setBool(_subtitles); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // SubtitlesSpeed + ////////////////////////////////////////////////////////////////////////// + else if (name == "SubtitlesSpeed") { + _scValue->setInt(_subtitlesSpeed); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // VideoSubtitles + ////////////////////////////////////////////////////////////////////////// + else if (name == "VideoSubtitles") { + _scValue->setBool(_videoSubtitles); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // FPS (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "FPS") { + _scValue->setInt(_fps); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AcceleratedMode / Accelerated (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "AcceleratedMode" || name == "Accelerated") { + _scValue->setBool(_useD3D); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // TextEncoding + ////////////////////////////////////////////////////////////////////////// + else if (name == "TextEncoding") { + _scValue->setInt(_textEncoding); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // TextRTL + ////////////////////////////////////////////////////////////////////////// + else if (name == "TextRTL") { + _scValue->setBool(_textRTL); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // SoundBufferSize + ////////////////////////////////////////////////////////////////////////// + else if (name == "SoundBufferSize") { + _scValue->setInt(_soundBufferSizeSec); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // SuspendedRendering + ////////////////////////////////////////////////////////////////////////// + else if (name == "SuspendedRendering") { + _scValue->setBool(_suspendedRendering); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // SuppressScriptErrors + ////////////////////////////////////////////////////////////////////////// + else if (name == "SuppressScriptErrors") { + _scValue->setBool(_suppressScriptErrors); + return _scValue; + } + + + ////////////////////////////////////////////////////////////////////////// + // Frozen + ////////////////////////////////////////////////////////////////////////// + else if (name == "Frozen") { + _scValue->setBool(_state == GAME_FROZEN); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AccTTSEnabled + ////////////////////////////////////////////////////////////////////////// + else if (name == "AccTTSEnabled") { + _scValue->setBool(false); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AccTTSTalk + ////////////////////////////////////////////////////////////////////////// + else if (name == "AccTTSTalk") { + _scValue->setBool(false); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AccTTSCaptions + ////////////////////////////////////////////////////////////////////////// + else if (name == "AccTTSCaptions") { + _scValue->setBool(false); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AccTTSKeypress + ////////////////////////////////////////////////////////////////////////// + else if (name == "AccTTSKeypress") { + _scValue->setBool(false); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AccKeyboardEnabled + ////////////////////////////////////////////////////////////////////////// + else if (name == "AccKeyboardEnabled") { + _scValue->setBool(false); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AccKeyboardCursorSkip + ////////////////////////////////////////////////////////////////////////// + else if (name == "AccKeyboardCursorSkip") { + _scValue->setBool(false); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AccKeyboardPause + ////////////////////////////////////////////////////////////////////////// + else if (name == "AccKeyboardPause") { + _scValue->setBool(false); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AutorunDisabled + ////////////////////////////////////////////////////////////////////////// + else if (name == "AutorunDisabled") { + _scValue->setBool(_autorunDisabled); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // SaveDirectory (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "SaveDirectory") { + AnsiString dataDir = "saves/"; // TODO: This is just to avoid telling the engine actual paths. + _scValue->setString(dataDir.c_str()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AutoSaveOnExit + ////////////////////////////////////////////////////////////////////////// + else if (name == "AutoSaveOnExit") { + _scValue->setBool(_autoSaveOnExit); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AutoSaveSlot + ////////////////////////////////////////////////////////////////////////// + else if (name == "AutoSaveSlot") { + _scValue->setInt(_autoSaveSlot); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // CursorHidden + ////////////////////////////////////////////////////////////////////////// + else if (name == "CursorHidden") { + _scValue->setBool(_cursorHidden); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Platform (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "Platform") { + _scValue->setString(BasePlatform::getPlatformName().c_str()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // DeviceType (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "DeviceType") { + _scValue->setString(getDeviceType().c_str()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // MostRecentSaveSlot (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "MostRecentSaveSlot") { + if (!ConfMan.hasKey("most_recent_saveslot")) { + _scValue->setInt(-1); + } else { + _scValue->setInt(ConfMan.getInt("most_recent_saveslot")); + } + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Store (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "Store") { + _scValue->setNULL(); + error("Request for a SXStore-object, which is not supported by ScummVM"); + + return _scValue; + } else { + return BaseObject::scGetProperty(name); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::scSetProperty(const char *name, ScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // Name + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Name") == 0) { + setName(value->getString()); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // MouseX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MouseX") == 0) { + _mousePos.x = value->getInt(); + resetMousePos(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // MouseY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MouseY") == 0) { + _mousePos.y = value->getInt(); + resetMousePos(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Caption + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Name") == 0) { + bool res = BaseObject::scSetProperty(name, value); + setWindowTitle(); + return res; + } + + ////////////////////////////////////////////////////////////////////////// + // MainObject + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MainObject") == 0) { + BaseScriptable *obj = value->getNative(); + if (obj == NULL || validObject((BaseObject *)obj)) { + _mainObject = (BaseObject *)obj; + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Interactive + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Interactive") == 0) { + setInteractive(value->getBool()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SFXVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SFXVolume") == 0) { + _gameRef->LOG(0, "**Warning** The SFXVolume attribute is obsolete"); + _gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kSFXSoundType, (byte)value->getInt()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SpeechVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SpeechVolume") == 0) { + _gameRef->LOG(0, "**Warning** The SpeechVolume attribute is obsolete"); + _gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kSpeechSoundType, (byte)value->getInt()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // MusicVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MusicVolume") == 0) { + _gameRef->LOG(0, "**Warning** The MusicVolume attribute is obsolete"); + _gameRef->_soundMgr->setVolumePercent(Audio::Mixer::kMusicSoundType, (byte)value->getInt()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // MasterVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MasterVolume") == 0) { + _gameRef->LOG(0, "**Warning** The MasterVolume attribute is obsolete"); + _gameRef->_soundMgr->setMasterVolumePercent((byte)value->getInt()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Subtitles + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Subtitles") == 0) { + _subtitles = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SubtitlesSpeed + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SubtitlesSpeed") == 0) { + _subtitlesSpeed = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // VideoSubtitles + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "VideoSubtitles") == 0) { + _videoSubtitles = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // TextEncoding + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "TextEncoding") == 0) { + int enc = value->getInt(); + if (enc < 0) { + enc = 0; + } + if (enc >= NUM_TEXT_ENCODINGS) { + enc = NUM_TEXT_ENCODINGS - 1; + } + _textEncoding = (TTextEncoding)enc; + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // TextRTL + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "TextRTL") == 0) { + _textRTL = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SoundBufferSize + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SoundBufferSize") == 0) { + _soundBufferSizeSec = value->getInt(); + _soundBufferSizeSec = MAX(3, _soundBufferSizeSec); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SuspendedRendering + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SuspendedRendering") == 0) { + _suspendedRendering = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SuppressScriptErrors + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SuppressScriptErrors") == 0) { + _suppressScriptErrors = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AutorunDisabled + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AutorunDisabled") == 0) { + _autorunDisabled = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AutoSaveOnExit + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AutoSaveOnExit") == 0) { + _autoSaveOnExit = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AutoSaveSlot + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AutoSaveSlot") == 0) { + _autoSaveSlot = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // CursorHidden + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "CursorHidden") == 0) { + _cursorHidden = value->getBool(); + return STATUS_OK; + } else { + return BaseObject::scSetProperty(name, value); + } +} + + +////////////////////////////////////////////////////////////////////////// +const char *BaseGame::scToString() { + return "[game object]"; +} + + + +#define QUICK_MSG_DURATION 3000 +////////////////////////////////////////////////////////////////////////// +bool BaseGame::displayQuickMsg() { + if (_quickMessages.size() == 0 || !_systemFont) { + return STATUS_OK; + } + + // update + for (uint32 i = 0; i < _quickMessages.size(); i++) { + if (_currentTime - _quickMessages[i]->_startTime >= QUICK_MSG_DURATION) { + delete _quickMessages[i]; + _quickMessages.remove_at(i); + i--; + } + } + + int posY = 20; + + // display + for (uint32 i = 0; i < _quickMessages.size(); i++) { + _systemFont->drawText((byte *)_quickMessages[i]->getText(), 0, posY, _renderer->_width); + posY += _systemFont->getTextHeight((byte *)_quickMessages[i]->getText(), _renderer->_width); + } + return STATUS_OK; +} + + +#define MAX_QUICK_MSG 5 +////////////////////////////////////////////////////////////////////////// +void BaseGame::quickMessage(const char *text) { + if (_quickMessages.size() >= MAX_QUICK_MSG) { + delete _quickMessages[0]; + _quickMessages.remove_at(0); + } + _quickMessages.add(new BaseQuickMsg(_gameRef, text)); +} + + +////////////////////////////////////////////////////////////////////////// +void BaseGame::quickMessageForm(char *fmt, ...) { + char buff[256]; + va_list va; + + va_start(va, fmt); + vsprintf(buff, fmt, va); + va_end(va); + + quickMessage(buff); +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::registerObject(BaseObject *object) { + _regObjects.add(object); + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::unregisterObject(BaseObject *object) { + if (!object) { + return STATUS_OK; + } + + // is it a window? + for (uint32 i = 0; i < _windows.size(); i++) { + if ((BaseObject *)_windows[i] == object) { + _windows.remove_at(i); + + // get new focused window + if (_focusedWindow == object) { + _focusedWindow = NULL; + } + + break; + } + } + + // is it active object? + if (_activeObject == object) { + _activeObject = NULL; + } + + // is it main object? + if (_mainObject == object) { + _mainObject = NULL; + } + + // destroy object + for (uint32 i = 0; i < _regObjects.size(); i++) { + if (_regObjects[i] == object) { + _regObjects.remove_at(i); + if (!_loadInProgress) { + SystemClassRegistry::getInstance()->enumInstances(invalidateValues, "ScValue", (void *)object); + } + delete object; + return STATUS_OK; + } + } + + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +void BaseGame::invalidateValues(void *value, void *data) { + ScValue *val = (ScValue *)value; + if (val->isNative() && val->getNative() == data) { + if (!val->_persistent && ((BaseScriptable *)data)->_refCount == 1) { + ((BaseScriptable *)data)->_refCount++; + } + val->setNative(NULL); + val->setNULL(); + } +} + + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::validObject(BaseObject *object) { + if (!object) { + return false; + } + if (object == this) { + return true; + } + + for (uint32 i = 0; i < _regObjects.size(); i++) { + if (_regObjects[i] == object) { + return true; + } + } + return false; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::externalCall(ScScript *script, ScStack *stack, ScStack *thisStack, char *name) { + ScValue *thisObj; + + ////////////////////////////////////////////////////////////////////////// + // LOG + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "LOG") == 0) { + stack->correctParams(1); + _gameRef->LOG(0, "sc: %s", stack->pop()->getString()); + stack->pushNULL(); + } + + ////////////////////////////////////////////////////////////////////////// + // String + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "String") == 0) { + thisObj = thisStack->getTop(); + + thisObj->setNative(makeSXString(_gameRef, stack)); + stack->pushNULL(); + } + + ////////////////////////////////////////////////////////////////////////// + // MemBuffer + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MemBuffer") == 0) { + thisObj = thisStack->getTop(); + + thisObj->setNative(makeSXMemBuffer(_gameRef, stack)); + stack->pushNULL(); + } + + ////////////////////////////////////////////////////////////////////////// + // File + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "File") == 0) { + thisObj = thisStack->getTop(); + + thisObj->setNative(makeSXFile(_gameRef, stack)); + stack->pushNULL(); + } + + ////////////////////////////////////////////////////////////////////////// + // Date + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Date") == 0) { + thisObj = thisStack->getTop(); + + thisObj->setNative(makeSXDate(_gameRef, stack)); + stack->pushNULL(); + } + + ////////////////////////////////////////////////////////////////////////// + // Array + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Array") == 0) { + thisObj = thisStack->getTop(); + + thisObj->setNative(makeSXArray(_gameRef, stack)); + stack->pushNULL(); + } + + ////////////////////////////////////////////////////////////////////////// + // Object + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Object") == 0) { + thisObj = thisStack->getTop(); + + thisObj->setNative(makeSXObject(_gameRef, stack)); + stack->pushNULL(); + } + + ////////////////////////////////////////////////////////////////////////// + // Sleep + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Sleep") == 0) { + stack->correctParams(1); + + script->sleep((uint32)stack->pop()->getInt()); + stack->pushNULL(); + } + + ////////////////////////////////////////////////////////////////////////// + // WaitFor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "WaitFor") == 0) { + stack->correctParams(1); + + BaseScriptable *obj = stack->pop()->getNative(); + if (validObject((BaseObject *)obj)) { + script->waitForExclusive((BaseObject *)obj); + } + stack->pushNULL(); + } + + ////////////////////////////////////////////////////////////////////////// + // Random + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Random") == 0) { + stack->correctParams(2); + + int from = stack->pop()->getInt(); + int to = stack->pop()->getInt(); + + stack->pushInt(BaseUtils::randomInt(from, to)); + } + + ////////////////////////////////////////////////////////////////////////// + // SetScriptTimeSlice + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetScriptTimeSlice") == 0) { + stack->correctParams(1); + + script->_timeSlice = (uint32)stack->pop()->getInt(); + stack->pushNULL(); + } + + ////////////////////////////////////////////////////////////////////////// + // MakeRGBA / MakeRGB / RGB + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MakeRGBA") == 0 || strcmp(name, "MakeRGB") == 0 || strcmp(name, "RGB") == 0) { + stack->correctParams(4); + int r = stack->pop()->getInt(); + int g = stack->pop()->getInt(); + int b = stack->pop()->getInt(); + int a; + ScValue *val = stack->pop(); + if (val->isNULL()) { + a = 255; + } else { + a = val->getInt(); + } + + stack->pushInt(BYTETORGBA(r, g, b, a)); + } + + ////////////////////////////////////////////////////////////////////////// + // MakeHSL + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MakeHSL") == 0) { + stack->correctParams(3); + int h = stack->pop()->getInt(); + int s = stack->pop()->getInt(); + int l = stack->pop()->getInt(); + + stack->pushInt(BaseUtils::HSLtoRGB(h, s, l)); + } + + ////////////////////////////////////////////////////////////////////////// + // GetRValue + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetRValue") == 0) { + stack->correctParams(1); + + uint32 rgba = (uint32)stack->pop()->getInt(); + stack->pushInt(RGBCOLGetR(rgba)); + } + + ////////////////////////////////////////////////////////////////////////// + // GetGValue + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetGValue") == 0) { + stack->correctParams(1); + + uint32 rgba = (uint32)stack->pop()->getInt(); + stack->pushInt(RGBCOLGetG(rgba)); + } + + ////////////////////////////////////////////////////////////////////////// + // GetBValue + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetBValue") == 0) { + stack->correctParams(1); + + uint32 rgba = (uint32)stack->pop()->getInt(); + stack->pushInt(RGBCOLGetB(rgba)); + } + + ////////////////////////////////////////////////////////////////////////// + // GetAValue + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetAValue") == 0) { + stack->correctParams(1); + + uint32 rgba = (uint32)stack->pop()->getInt(); + stack->pushInt(RGBCOLGetA(rgba)); + } + + ////////////////////////////////////////////////////////////////////////// + // GetHValue + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetHValue") == 0) { + stack->correctParams(1); + uint32 rgb = (uint32)stack->pop()->getInt(); + + byte H, S, L; + BaseUtils::RGBtoHSL(rgb, &H, &S, &L); + stack->pushInt(H); + } + + ////////////////////////////////////////////////////////////////////////// + // GetSValue + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetSValue") == 0) { + stack->correctParams(1); + uint32 rgb = (uint32)stack->pop()->getInt(); + + byte H, S, L; + BaseUtils::RGBtoHSL(rgb, &H, &S, &L); + stack->pushInt(S); + } + + ////////////////////////////////////////////////////////////////////////// + // GetLValue + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetLValue") == 0) { + stack->correctParams(1); + uint32 rgb = (uint32)stack->pop()->getInt(); + + byte H, S, L; + BaseUtils::RGBtoHSL(rgb, &H, &S, &L); + stack->pushInt(L); + } + + ////////////////////////////////////////////////////////////////////////// + // Debug + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Debug") == 0) { + stack->correctParams(0); + stack->pushNULL(); + } + + ////////////////////////////////////////////////////////////////////////// + // ToString + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ToString") == 0) { + stack->correctParams(1); + const char *str = stack->pop()->getString(); + char *str2 = new char[strlen(str) + 1]; + strcpy(str2, str); + stack->pushString(str2); + delete[] str2; + } + + ////////////////////////////////////////////////////////////////////////// + // ToInt + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ToInt") == 0) { + stack->correctParams(1); + int val = stack->pop()->getInt(); + stack->pushInt(val); + } + + ////////////////////////////////////////////////////////////////////////// + // ToFloat + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ToFloat") == 0) { + stack->correctParams(1); + double val = stack->pop()->getFloat(); + stack->pushFloat(val); + } + + ////////////////////////////////////////////////////////////////////////// + // ToBool + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ToBool") == 0) { + stack->correctParams(1); + bool val = stack->pop()->getBool(); + stack->pushBool(val); + } + + ////////////////////////////////////////////////////////////////////////// + // failure + else { + script->runtimeError("Call to undefined function '%s'. Ignored.", name); + stack->correctParams(0); + stack->pushNULL(); + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::showCursor() { + if (_cursorHidden) { + return STATUS_OK; + } + + if (!_interactive && _gameRef->_state == GAME_RUNNING) { + if (_cursorNoninteractive) { + return drawCursor(_cursorNoninteractive); + } + } else { + if (_activeObject && !DID_FAIL(_activeObject->showCursor())) { + return STATUS_OK; + } else { + if (_activeObject && _activeCursor && _activeObject->getExtendedFlag("usable")) { + return drawCursor(_activeCursor); + } else if (_cursor) { + return drawCursor(_cursor); + } + } + } + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::saveGame(int slot, const char *desc, bool quickSave) { + return SaveLoad::saveGame(slot, desc, quickSave, _gameRef); +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::loadGame(int slot) { + //_gameRef->LOG(0, "Load start %d", BaseUtils::GetUsedMemMB()); + + _loading = false; + _scheduledLoadSlot = -1; + + Common::String filename = SaveLoad::getSaveSlotFilename(slot); + + return loadGame(filename.c_str()); +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::loadGame(const char *filename) { + return SaveLoad::loadGame(filename, _gameRef); +} + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::displayWindows(bool inGame) { + bool res; + + // did we lose focus? focus topmost window + if (_focusedWindow == NULL || !_focusedWindow->_visible || _focusedWindow->_disable) { + _focusedWindow = NULL; + for (int i = _windows.size() - 1; i >= 0; i--) { + if (_windows[i]->_visible && !_windows[i]->_disable) { + _focusedWindow = _windows[i]; + break; + } + } + } + + // display all windows + for (uint32 i = 0; i < _windows.size(); i++) { + if (_windows[i]->_visible && _windows[i]->_inGame == inGame) { + + res = _windows[i]->display(); + if (DID_FAIL(res)) { + return res; + } + } + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::playMusic(int channel, const char *filename, bool looping, uint32 loopStart) { + if (channel >= NUM_MUSIC_CHANNELS) { + _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS); + return STATUS_FAILED; + } + + delete _music[channel]; + _music[channel] = NULL; + + _music[channel] = new BaseSound(_gameRef); + if (_music[channel] && DID_SUCCEED(_music[channel]->setSound(filename, Audio::Mixer::kMusicSoundType, true))) { + if (_musicStartTime[channel]) { + _music[channel]->setPositionTime(_musicStartTime[channel]); + _musicStartTime[channel] = 0; + } + if (loopStart) { + _music[channel]->setLoopStart(loopStart); + } + return _music[channel]->play(looping); + } else { + delete _music[channel]; + _music[channel] = NULL; + return STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::stopMusic(int channel) { + if (channel >= NUM_MUSIC_CHANNELS) { + _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS); + return STATUS_FAILED; + } + + if (_music[channel]) { + _music[channel]->stop(); + delete _music[channel]; + _music[channel] = NULL; + return STATUS_OK; + } else { + return STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::pauseMusic(int channel) { + if (channel >= NUM_MUSIC_CHANNELS) { + _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS); + return STATUS_FAILED; + } + + if (_music[channel]) { + return _music[channel]->pause(); + } else { + return STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::resumeMusic(int channel) { + if (channel >= NUM_MUSIC_CHANNELS) { + _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS); + return STATUS_FAILED; + } + + if (_music[channel]) { + return _music[channel]->resume(); + } else { + return STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::setMusicStartTime(int channel, uint32 time) { + if (channel >= NUM_MUSIC_CHANNELS) { + _gameRef->LOG(0, "**Error** Attempting to use music channel %d (max num channels: %d)", channel, NUM_MUSIC_CHANNELS); + return STATUS_FAILED; + } + + _musicStartTime[channel] = time; + if (_music[channel] && _music[channel]->isPlaying()) { + return _music[channel]->setPositionTime(time); + } else { + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::loadSettings(const char *filename) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(SETTINGS) + TOKEN_TABLE(GAME) + TOKEN_TABLE(STRING_TABLE) + TOKEN_TABLE(RESOLUTION) + TOKEN_TABLE(REQUIRE_3D_ACCELERATION) + TOKEN_TABLE(REQUIRE_SOUND) + TOKEN_TABLE(HWTL_MODE) + TOKEN_TABLE(ALLOW_WINDOWED_MODE) + TOKEN_TABLE(ALLOW_ACCESSIBILITY_TAB) + TOKEN_TABLE(ALLOW_ABOUT_TAB) + TOKEN_TABLE(ALLOW_ADVANCED) + TOKEN_TABLE(ALLOW_DESKTOP_RES) + TOKEN_TABLE(REGISTRY_PATH) + TOKEN_TABLE(RICH_SAVED_GAMES) + TOKEN_TABLE(SAVED_GAME_EXT) + TOKEN_TABLE(GUID) + TOKEN_TABLE_END + + + byte *origBuffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (origBuffer == NULL) { + _gameRef->LOG(0, "BaseGame::LoadSettings failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret = STATUS_OK; + + byte *buffer = origBuffer; + byte *params; + int cmd; + BaseParser parser; + + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_SETTINGS) { + _gameRef->LOG(0, "'SETTINGS' keyword expected in game settings file."); + return STATUS_FAILED; + } + buffer = params; + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_GAME: + delete[] _settingsGameFile; + _settingsGameFile = new char[strlen((char *)params) + 1]; + if (_settingsGameFile) { + strcpy(_settingsGameFile, (char *)params); + } + break; + + case TOKEN_STRING_TABLE: + if (DID_FAIL(_stringTable->loadFile((char *)params))) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_RESOLUTION: + parser.scanStr((char *)params, "%d,%d", &_settingsResWidth, &_settingsResHeight); + break; + + case TOKEN_REQUIRE_3D_ACCELERATION: + parser.scanStr((char *)params, "%b", &_settingsRequireAcceleration); + break; + + case TOKEN_REQUIRE_SOUND: + parser.scanStr((char *)params, "%b", &_settingsRequireSound); + break; + + case TOKEN_HWTL_MODE: + parser.scanStr((char *)params, "%d", &_settingsTLMode); + break; + + case TOKEN_ALLOW_WINDOWED_MODE: + parser.scanStr((char *)params, "%b", &_settingsAllowWindowed); + break; + + case TOKEN_ALLOW_DESKTOP_RES: + parser.scanStr((char *)params, "%b", &_settingsAllowDesktopRes); + break; + + case TOKEN_ALLOW_ADVANCED: + parser.scanStr((char *)params, "%b", &_settingsAllowAdvanced); + break; + + case TOKEN_ALLOW_ACCESSIBILITY_TAB: + parser.scanStr((char *)params, "%b", &_settingsAllowAccessTab); + break; + + case TOKEN_ALLOW_ABOUT_TAB: + parser.scanStr((char *)params, "%b", &_settingsAllowAboutTab); + break; + + case TOKEN_REGISTRY_PATH: + //BaseEngine::instance().getRegistry()->setBasePath((char *)params); + break; + + case TOKEN_RICH_SAVED_GAMES: + parser.scanStr((char *)params, "%b", &_richSavedGames); + break; + + case TOKEN_SAVED_GAME_EXT: + BaseUtils::setString(&_savedGameExt, (char *)params); + break; + + case TOKEN_GUID: + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in game settings '%s'", filename); + ret = STATUS_FAILED; + } + if (cmd == PARSERR_GENERIC) { + _gameRef->LOG(0, "Error loading game settings '%s'", filename); + ret = STATUS_FAILED; + } + + _settingsAllowWindowed = true; // TODO: These two settings should probably be cleaned out altogether. + _compressedSavegames = true; + + delete[] origBuffer; + + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::persist(BasePersistenceManager *persistMgr) { + if (!persistMgr->getIsSaving()) { + cleanup(); + } + + BaseObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_activeObject)); + persistMgr->transfer(TMEMBER(_capturedObject)); + persistMgr->transfer(TMEMBER(_cursorNoninteractive)); + persistMgr->transfer(TMEMBER(_editorMode)); + persistMgr->transfer(TMEMBER(_fader)); + persistMgr->transfer(TMEMBER(_freezeLevel)); + persistMgr->transfer(TMEMBER(_focusedWindow)); + persistMgr->transfer(TMEMBER(_fontStorage)); + persistMgr->transfer(TMEMBER(_interactive)); + persistMgr->transfer(TMEMBER(_keyboardState)); + persistMgr->transfer(TMEMBER(_lastTime)); + persistMgr->transfer(TMEMBER(_mainObject)); + for (int i = 0; i < NUM_MUSIC_CHANNELS; i++) { + persistMgr->transfer(TMEMBER(_music[i])); + persistMgr->transfer(TMEMBER(_musicStartTime[i])); + } + + persistMgr->transfer(TMEMBER(_offsetX)); + persistMgr->transfer(TMEMBER(_offsetY)); + persistMgr->transfer(TMEMBER(_offsetPercentX)); + persistMgr->transfer(TMEMBER(_offsetPercentY)); + + persistMgr->transfer(TMEMBER(_origInteractive)); + persistMgr->transfer(TMEMBER_INT(_origState)); + persistMgr->transfer(TMEMBER(_personalizedSave)); + persistMgr->transfer(TMEMBER(_quitting)); + + _regObjects.persist(persistMgr); + + persistMgr->transfer(TMEMBER(_scEngine)); + //persistMgr->transfer(TMEMBER(_soundMgr)); + persistMgr->transfer(TMEMBER_INT(_state)); + //persistMgr->transfer(TMEMBER(_surfaceStorage)); + persistMgr->transfer(TMEMBER(_subtitles)); + persistMgr->transfer(TMEMBER(_subtitlesSpeed)); + persistMgr->transfer(TMEMBER(_systemFont)); + persistMgr->transfer(TMEMBER(_videoFont)); + persistMgr->transfer(TMEMBER(_videoSubtitles)); + + persistMgr->transfer(TMEMBER(_timer)); + persistMgr->transfer(TMEMBER(_timerDelta)); + persistMgr->transfer(TMEMBER(_timerLast)); + + persistMgr->transfer(TMEMBER(_liveTimer)); + persistMgr->transfer(TMEMBER(_liveTimerDelta)); + persistMgr->transfer(TMEMBER(_liveTimerLast)); + + persistMgr->transfer(TMEMBER(_musicCrossfadeRunning)); + persistMgr->transfer(TMEMBER(_musicCrossfadeStartTime)); + persistMgr->transfer(TMEMBER(_musicCrossfadeLength)); + persistMgr->transfer(TMEMBER(_musicCrossfadeChannel1)); + persistMgr->transfer(TMEMBER(_musicCrossfadeChannel2)); + persistMgr->transfer(TMEMBER(_musicCrossfadeSwap)); + + _renderer->persistSaveLoadImages(persistMgr); + + persistMgr->transfer(TMEMBER_INT(_textEncoding)); + persistMgr->transfer(TMEMBER(_textRTL)); + + persistMgr->transfer(TMEMBER(_soundBufferSizeSec)); + persistMgr->transfer(TMEMBER(_suspendedRendering)); + + persistMgr->transfer(TMEMBER(_mouseLockRect)); + + _windows.persist(persistMgr); + + persistMgr->transfer(TMEMBER(_suppressScriptErrors)); + persistMgr->transfer(TMEMBER(_autorunDisabled)); + + persistMgr->transfer(TMEMBER(_autoSaveOnExit)); + persistMgr->transfer(TMEMBER(_autoSaveSlot)); + persistMgr->transfer(TMEMBER(_cursorHidden)); + + if (!persistMgr->getIsSaving()) { + _quitting = false; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::focusWindow(UIWindow *window) { + UIWindow *prev = _focusedWindow; + + for (uint32 i = 0; i < _windows.size(); i++) { + if (_windows[i] == window) { + if (i < _windows.size() - 1) { + _windows.remove_at(i); + _windows.add(window); + + _gameRef->_focusedWindow = window; + } + + if (window->_mode == WINDOW_NORMAL && prev != window && _gameRef->validObject(prev) && (prev->_mode == WINDOW_EXCLUSIVE || prev->_mode == WINDOW_SYSTEM_EXCLUSIVE)) { + return focusWindow(prev); + } else { + return STATUS_OK; + } + } + } + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::freeze(bool includingMusic) { + if (_freezeLevel == 0) { + _scEngine->pauseAll(); + _soundMgr->pauseAll(includingMusic); + _origState = _state; + _origInteractive = _interactive; + _interactive = true; + } + _state = GAME_FROZEN; + _freezeLevel++; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::unfreeze() { + if (_freezeLevel == 0) { + return STATUS_OK; + } + + _freezeLevel--; + if (_freezeLevel == 0) { + _state = _origState; + _interactive = _origInteractive; + _scEngine->resumeAll(); + _soundMgr->resumeAll(); + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::handleKeypress(Common::Event *event, bool printable) { + if (isVideoPlaying()) { + if (event->kbd.keycode == Common::KEYCODE_ESCAPE) { + stopVideo(); + } + return true; + } + + if (event->type == Common::EVENT_QUIT) { + onWindowClose(); + return true; + } + + _keyboardState->handleKeyPress(event); + _keyboardState->readKey(event); +// TODO + + if (_focusedWindow) { + if (!_gameRef->_focusedWindow->handleKeypress(event, _keyboardState->_currentPrintable)) { + /*if (event->type != SDL_TEXTINPUT) {*/ + if (_gameRef->_focusedWindow->canHandleEvent("Keypress")) { + _gameRef->_focusedWindow->applyEvent("Keypress"); + } else { + applyEvent("Keypress"); + } + /*}*/ + } + return true; + } else { /*if (event->type != SDL_TEXTINPUT)*/ + applyEvent("Keypress"); + return true; + } + + return false; +} + +void BaseGame::handleKeyRelease(Common::Event *event) { + _keyboardState->handleKeyRelease(event); +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::handleMouseWheel(int delta) { + bool handled = false; + if (_focusedWindow) { + handled = _gameRef->_focusedWindow->handleMouseWheel(delta); + + if (!handled) { + if (delta < 0 && _gameRef->_focusedWindow->canHandleEvent("MouseWheelDown")) { + _gameRef->_focusedWindow->applyEvent("MouseWheelDown"); + handled = true; + } else if (_gameRef->_focusedWindow->canHandleEvent("MouseWheelUp")) { + _gameRef->_focusedWindow->applyEvent("MouseWheelUp"); + handled = true; + } + + } + } + + if (!handled) { + if (delta < 0) { + applyEvent("MouseWheelDown"); + } else { + applyEvent("MouseWheelUp"); + } + } + + return true; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor) { + if (verMajor) { + *verMajor = DCGF_VER_MAJOR; + } + if (verMinor) { + *verMinor = DCGF_VER_MINOR; + } + + if (extMajor) { + *extMajor = 0; + } + if (extMinor) { + *extMinor = 0; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void BaseGame::setWindowTitle() { + if (_renderer) { + char title[512]; + strcpy(title, _caption[0]); + if (title[0] != '\0') { + strcat(title, " - "); + } + strcat(title, "WME Lite"); + + + Utf8String utf8Title; + if (_textEncoding == TEXT_UTF8) { + utf8Title = Utf8String(title); + } else { + warning("BaseGame::SetWindowTitle - Ignoring textencoding"); + utf8Title = Utf8String(title); + /* WideString wstr = StringUtil::AnsiToWide(Title); + title = StringUtil::WideToUtf8(wstr);*/ + } + warning("BaseGame::SetWindowTitle: Ignoring value: %s", utf8Title.c_str()); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::setActiveObject(BaseObject *obj) { + // not-active when game is frozen + if (obj && !_gameRef->_interactive && !obj->_nonIntMouseEvents) { + obj = NULL; + } + + if (obj == _activeObject) { + return STATUS_OK; + } + + if (_activeObject) { + _activeObject->applyEvent("MouseLeave"); + } + //if (ValidObject(_activeObject)) _activeObject->applyEvent("MouseLeave"); + _activeObject = obj; + if (_activeObject) { + _activeObject->applyEvent("MouseEntry"); + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::pushViewport(BaseViewport *viewport) { + _viewportSP++; + if (_viewportSP >= (int32)_viewportStack.size()) { + _viewportStack.add(viewport); + } else { + _viewportStack[_viewportSP] = viewport; + } + + _renderer->setViewport(viewport->getRect()); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::popViewport() { + _viewportSP--; + if (_viewportSP < -1) { + _gameRef->LOG(0, "Fatal: Viewport stack underflow!"); + } + + if (_viewportSP >= 0 && _viewportSP < (int32)_viewportStack.size()) { + _renderer->setViewport(_viewportStack[_viewportSP]->getRect()); + } else _renderer->setViewport(_renderer->_drawOffsetX, + _renderer->_drawOffsetY, + _renderer->_width + _renderer->_drawOffsetX, + _renderer->_height + _renderer->_drawOffsetY); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::getCurrentViewportRect(Rect32 *rect, bool *custom) { + if (rect == NULL) { + return STATUS_FAILED; + } else { + if (_viewportSP >= 0) { + BasePlatform::copyRect(rect, _viewportStack[_viewportSP]->getRect()); + if (custom) { + *custom = true; + } + } else { + BasePlatform::setRect(rect, _renderer->_drawOffsetX, + _renderer->_drawOffsetY, + _renderer->_width + _renderer->_drawOffsetX, + _renderer->_height + _renderer->_drawOffsetY); + if (custom) { + *custom = false; + } + } + + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::getCurrentViewportOffset(int *offsetX, int *offsetY) { + if (_viewportSP >= 0) { + if (offsetX) { + *offsetX = _viewportStack[_viewportSP]->_offsetX; + } + if (offsetY) { + *offsetY = _viewportStack[_viewportSP]->_offsetY; + } + } else { + if (offsetX) { + *offsetX = 0; + } + if (offsetY) { + *offsetY = 0; + } + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::windowLoadHook(UIWindow *win, char **buf, char **params) { + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::windowScriptMethodHook(UIWindow *win, ScScript *script, ScStack *stack, const char *name) { + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +void BaseGame::setInteractive(bool state) { + _interactive = state; + if (_transMgr) { + _transMgr->_origInteractive = state; + } +} + + +////////////////////////////////////////////////////////////////////////// +void BaseGame::resetMousePos() { + Common::Point p; + p.x = _mousePos.x + _renderer->_drawOffsetX; + p.y = _mousePos.y + _renderer->_drawOffsetY; + + BasePlatform::setCursorPos(p.x, p.y); +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::displayContent(bool doUpdate, bool displayAll) { + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::displayContentSimple() { + // fill black + _renderer->fill(0, 0, 0); + _renderer->displayIndicator(); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::updateMusicCrossfade() { + /* byte globMusicVol = _soundMgr->getVolumePercent(SOUND_MUSIC); */ + + if (!_musicCrossfadeRunning) { + return STATUS_OK; + } + if (_state == GAME_FROZEN) { + return STATUS_OK; + } + + if (_musicCrossfadeChannel1 < 0 || _musicCrossfadeChannel1 >= NUM_MUSIC_CHANNELS || !_music[_musicCrossfadeChannel1]) { + _musicCrossfadeRunning = false; + return STATUS_OK; + } + if (_musicCrossfadeChannel2 < 0 || _musicCrossfadeChannel2 >= NUM_MUSIC_CHANNELS || !_music[_musicCrossfadeChannel2]) { + _musicCrossfadeRunning = false; + return STATUS_OK; + } + + if (!_music[_musicCrossfadeChannel1]->isPlaying()) { + _music[_musicCrossfadeChannel1]->play(); + } + if (!_music[_musicCrossfadeChannel2]->isPlaying()) { + _music[_musicCrossfadeChannel2]->play(); + } + + uint32 currentTime = _gameRef->_liveTimer - _musicCrossfadeStartTime; + + if (currentTime >= _musicCrossfadeLength) { + _musicCrossfadeRunning = false; + //_music[_musicCrossfadeChannel2]->setVolume(GlobMusicVol); + _music[_musicCrossfadeChannel2]->setVolumePercent(100); + + _music[_musicCrossfadeChannel1]->stop(); + //_music[_musicCrossfadeChannel1]->setVolume(GlobMusicVol); + _music[_musicCrossfadeChannel1]->setVolumePercent(100); + + + if (_musicCrossfadeSwap) { + // swap channels + BaseSound *dummy = _music[_musicCrossfadeChannel1]; + int dummyInt = _musicStartTime[_musicCrossfadeChannel1]; + + _music[_musicCrossfadeChannel1] = _music[_musicCrossfadeChannel2]; + _musicStartTime[_musicCrossfadeChannel1] = _musicStartTime[_musicCrossfadeChannel2]; + + _music[_musicCrossfadeChannel2] = dummy; + _musicStartTime[_musicCrossfadeChannel2] = dummyInt; + } + } else { + //_music[_musicCrossfadeChannel1]->setVolume(GlobMusicVol - (float)CurrentTime / (float)_musicCrossfadeLength * GlobMusicVol); + //_music[_musicCrossfadeChannel2]->setVolume((float)CurrentTime / (float)_musicCrossfadeLength * GlobMusicVol); + _music[_musicCrossfadeChannel1]->setVolumePercent((int)(100.0f - (float)currentTime / (float)_musicCrossfadeLength * 100.0f)); + _music[_musicCrossfadeChannel2]->setVolumePercent((int)((float)currentTime / (float)_musicCrossfadeLength * 100.0f)); + + //_gameRef->QuickMessageForm("%d %d", _music[_musicCrossfadeChannel1]->GetVolume(), _music[_musicCrossfadeChannel2]->GetVolume()); + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::resetContent() { + _scEngine->clearGlobals(); + //_timer = 0; + //_liveTimer = 0; + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +void BaseGame::DEBUG_DumpClassRegistry() { + warning("DEBUG_DumpClassRegistry - untested"); + Common::DumpFile *f = new Common::DumpFile; + f->open("zz_class_reg_dump.log"); + + SystemClassRegistry::getInstance()->dumpClasses(f); + + f->close(); + delete f; + _gameRef->quickMessage("Classes dump completed."); +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::invalidateDeviceObjects() { + for (uint32 i = 0; i < _regObjects.size(); i++) { + _regObjects[i]->invalidateDeviceObjects(); + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::restoreDeviceObjects() { + for (uint32 i = 0; i < _regObjects.size(); i++) { + _regObjects[i]->restoreDeviceObjects(); + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::setWaitCursor(const char *filename) { + delete _cursorNoninteractive; + _cursorNoninteractive = NULL; + + _cursorNoninteractive = new BaseSprite(_gameRef); + if (!_cursorNoninteractive || DID_FAIL(_cursorNoninteractive->loadFile(filename))) { + delete _cursorNoninteractive; + _cursorNoninteractive = NULL; + return STATUS_FAILED; + } else { + return STATUS_OK; + } +} + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::isVideoPlaying() { + if (_videoPlayer->isPlaying()) { + return true; + } + if (_theoraPlayer && _theoraPlayer->isPlaying()) { + return true; + } + return false; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::stopVideo() { + if (_videoPlayer->isPlaying()) { + _videoPlayer->stop(); + } + if (_theoraPlayer && _theoraPlayer->isPlaying()) { + _theoraPlayer->stop(); + delete _theoraPlayer; + _theoraPlayer = NULL; + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::drawCursor(BaseSprite *cursor) { + if (!cursor) { + return STATUS_FAILED; + } + if (cursor != _lastCursor) { + cursor->reset(); + _lastCursor = cursor; + } + return cursor->draw(_mousePos.x, _mousePos.y); +} + + +////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////// +bool BaseGame::onActivate(bool activate, bool refreshMouse) { + if (_shuttingDown || !_renderer) { + return STATUS_OK; + } + + _renderer->_active = activate; + + if (refreshMouse) { + Point32 p; + getMousePos(&p); + setActiveObject(_renderer->getObjectAt(p.x, p.y)); + } + + if (activate) { + _soundMgr->resumeAll(); + } else { + _soundMgr->pauseAll(); + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::onMouseLeftDown() { + if (_activeObject) { + _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_LEFT); + } + + bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftClick")); + if (!handled) { + if (_activeObject != NULL) { + _activeObject->applyEvent("LeftClick"); + } + } + + if (_activeObject != NULL) { + _capturedObject = _activeObject; + } + _mouseLeftDown = true; + BasePlatform::setCapture(/*_renderer->_window*/); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::onMouseLeftUp() { + if (_activeObject) { + _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_LEFT); + } + + BasePlatform::releaseCapture(); + _capturedObject = NULL; + _mouseLeftDown = false; + + bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftRelease")); + if (!handled) { + if (_activeObject != NULL) { + _activeObject->applyEvent("LeftRelease"); + } + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::onMouseLeftDblClick() { + if (_state == GAME_RUNNING && !_interactive) { + return STATUS_OK; + } + + if (_activeObject) { + _activeObject->handleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_LEFT); + } + + bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("LeftDoubleClick")); + if (!handled) { + if (_activeObject != NULL) { + _activeObject->applyEvent("LeftDoubleClick"); + } + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::onMouseRightDblClick() { + if (_state == GAME_RUNNING && !_interactive) { + return STATUS_OK; + } + + if (_activeObject) { + _activeObject->handleMouse(MOUSE_DBLCLICK, MOUSE_BUTTON_RIGHT); + } + + bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightDoubleClick")); + if (!handled) { + if (_activeObject != NULL) { + _activeObject->applyEvent("RightDoubleClick"); + } + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::onMouseRightDown() { + if (_activeObject) { + _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_RIGHT); + } + + bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightClick")); + if (!handled) { + if (_activeObject != NULL) { + _activeObject->applyEvent("RightClick"); + } + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::onMouseRightUp() { + if (_activeObject) { + _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_RIGHT); + } + + bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("RightRelease")); + if (!handled) { + if (_activeObject != NULL) { + _activeObject->applyEvent("RightRelease"); + } + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::onMouseMiddleDown() { + if (_state == GAME_RUNNING && !_interactive) { + return STATUS_OK; + } + + if (_activeObject) { + _activeObject->handleMouse(MOUSE_CLICK, MOUSE_BUTTON_MIDDLE); + } + + bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("MiddleClick")); + if (!handled) { + if (_activeObject != NULL) { + _activeObject->applyEvent("MiddleClick"); + } + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::onMouseMiddleUp() { + if (_activeObject) { + _activeObject->handleMouse(MOUSE_RELEASE, MOUSE_BUTTON_MIDDLE); + } + + bool handled = _state == GAME_RUNNING && DID_SUCCEED(applyEvent("MiddleRelease")); + if (!handled) { + if (_activeObject != NULL) { + _activeObject->applyEvent("MiddleRelease"); + } + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::onPaint() { + if (_renderer && _renderer->_windowed && _renderer->_ready) { + _renderer->initLoop(); + displayContent(false, true); + displayDebugInfo(); + _renderer->windowedBlt(); + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::onWindowClose() { + if (canHandleEvent("QuitGame")) { + if (_state != GAME_FROZEN) { + _gameRef->applyEvent("QuitGame"); + } + return STATUS_OK; + } else { + return STATUS_FAILED; + } +} + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::displayDebugInfo() { + char str[100]; + + if (_debugShowFPS) { + sprintf(str, "FPS: %d", _gameRef->_fps); + _systemFont->drawText((byte *)str, 0, 0, 100, TAL_LEFT); + } + + if (_gameRef->_debugDebugMode) { + if (!_gameRef->_renderer->_windowed) { + sprintf(str, "Mode: %dx%dx%d", _renderer->_width, _renderer->_height, _renderer->_bPP); + } else { + sprintf(str, "Mode: %dx%d windowed", _renderer->_width, _renderer->_height); + } + + strcat(str, " ("); + strcat(str, _renderer->getName().c_str()); + strcat(str, ")"); + _systemFont->drawText((byte *)str, 0, 0, _renderer->_width, TAL_RIGHT); + + _renderer->displayDebugInfo(); + + int scrTotal, scrRunning, scrWaiting, scrPersistent; + scrTotal = _scEngine->getNumScripts(&scrRunning, &scrWaiting, &scrPersistent); + sprintf(str, "Running scripts: %d (r:%d w:%d p:%d)", scrTotal, scrRunning, scrWaiting, scrPersistent); + _systemFont->drawText((byte *)str, 0, 70, _renderer->_width, TAL_RIGHT); + + + sprintf(str, "Timer: %d", _timer); + _gameRef->_systemFont->drawText((byte *)str, 0, 130, _renderer->_width, TAL_RIGHT); + + if (_activeObject != NULL) { + _systemFont->drawText((const byte *)_activeObject->getName(), 0, 150, _renderer->_width, TAL_RIGHT); + } + + sprintf(str, "GfxMem: %dMB", _usedMem / (1024 * 1024)); + _systemFont->drawText((byte *)str, 0, 170, _renderer->_width, TAL_RIGHT); + + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +void BaseGame::getMousePos(Point32 *pos) { + BasePlatform::getCursorPos(pos); + + pos->x -= _renderer->_drawOffsetX; + pos->y -= _renderer->_drawOffsetY; + + /* + // Windows can squish maximized window if it's larger than desktop + // so we need to modify mouse position appropriately (tnx mRax) + if (_renderer->_windowed && ::IsZoomed(_renderer->_window)) { + Common::Rect rc; + ::GetClientRect(_renderer->_window, &rc); + Pos->x *= _gameRef->_renderer->_realWidth; + Pos->x /= (rc.right - rc.left); + Pos->y *= _gameRef->_renderer->_realHeight; + Pos->y /= (rc.bottom - rc.top); + } + */ + + if (_mouseLockRect.left != 0 && _mouseLockRect.right != 0 && _mouseLockRect.top != 0 && _mouseLockRect.bottom != 0) { + if (!BasePlatform::ptInRect(&_mouseLockRect, *pos)) { + pos->x = MAX(_mouseLockRect.left, pos->x); + pos->y = MAX(_mouseLockRect.top, pos->y); + + pos->x = MIN(_mouseLockRect.right, pos->x); + pos->y = MIN(_mouseLockRect.bottom, pos->y); + + Point32 newPos = *pos; + + newPos.x += _renderer->_drawOffsetX; + newPos.y += _renderer->_drawOffsetY; + + BasePlatform::setCursorPos(newPos.x, newPos.y); + } + } +} + +////////////////////////////////////////////////////////////////////////// +void BaseGame::miniUpdate() { // TODO: Is this really necessary, it used to update sound, but the mixer does that now. + if (!_miniUpdateEnabled) { + return; + } + + if (g_system->getMillis() - _lastMiniUpdate > 200) { + _lastMiniUpdate = g_system->getMillis(); + } +} + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::onScriptShutdown(ScScript *script) { + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::isLeftDoubleClick() { + return isDoubleClick(0); +} + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::isRightDoubleClick() { + return isDoubleClick(1); +} + +////////////////////////////////////////////////////////////////////////// +bool BaseGame::isDoubleClick(int buttonIndex) { + uint32 maxDoubleCLickTime = 500; + int maxMoveX = 4; + int maxMoveY = 4; + + Point32 pos; + BasePlatform::getCursorPos(&pos); + + int moveX = abs(pos.x - _lastClick[buttonIndex].posX); + int moveY = abs(pos.y - _lastClick[buttonIndex].posY); + + + if (_lastClick[buttonIndex].time == 0 || g_system->getMillis() - _lastClick[buttonIndex].time > maxDoubleCLickTime || moveX > maxMoveX || moveY > maxMoveY) { + _lastClick[buttonIndex].time = g_system->getMillis(); + _lastClick[buttonIndex].posX = pos.x; + _lastClick[buttonIndex].posY = pos.y; + return false; + } else { + _lastClick[buttonIndex].time = 0; + return true; + } +} + +////////////////////////////////////////////////////////////////////////// +void BaseGame::autoSaveOnExit() { + _soundMgr->saveSettings(); + ConfMan.flushToDisk(); + + if (!_autoSaveOnExit) { + return; + } + if (_state == GAME_FROZEN) { + return; + } + + saveGame(_autoSaveSlot, "autosave", true); +} + +////////////////////////////////////////////////////////////////////////// +void BaseGame::addMem(int bytes) { + _usedMem += bytes; +} + +////////////////////////////////////////////////////////////////////////// +AnsiString BaseGame::getDeviceType() const { + return "computer"; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/base_game.h b/engines/wintermute/base/base_game.h new file mode 100644 index 0000000000..0f764b3d03 --- /dev/null +++ b/engines/wintermute/base/base_game.h @@ -0,0 +1,361 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_GAME_H +#define WINTERMUTE_BASE_GAME_H + +#include "engines/wintermute/base/base_object.h" +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/coll_templ.h" +#include "engines/wintermute/math/rect32.h" +#include "common/events.h" + +namespace Wintermute { + +typedef void (*ENGINE_LOG_CALLBACK)(char *text, bool result, void *data); + +class BaseSoundMgr; +class BaseFader; +class BaseFont; +class BaseFileManager; +class BaseTransitionMgr; +class ScEngine; +class BaseFontStorage; +class BaseStringTable; +class BaseQuickMsg; +class UIWindow; +class BaseViewport; +class BaseRenderer; +class BaseRegistry; +class BaseSaveThumbHelper; +class BaseSurfaceStorage; +class SXMath; +class BaseKeyboardState; +class VideoPlayer; +class VideoTheoraPlayer; + +#define NUM_MUSIC_CHANNELS 5 + +class BaseGame: public BaseObject { +public: + DECLARE_PERSISTENT(BaseGame, BaseObject) + + virtual bool onScriptShutdown(ScScript *script); + + virtual bool onActivate(bool activate, bool refreshMouse); + virtual bool onMouseLeftDown(); + virtual bool onMouseLeftUp(); + virtual bool onMouseLeftDblClick(); + virtual bool onMouseRightDblClick(); + virtual bool onMouseRightDown(); + virtual bool onMouseRightUp(); + virtual bool onMouseMiddleDown(); + virtual bool onMouseMiddleUp(); + virtual bool onPaint(); + virtual bool onWindowClose(); + + bool isLeftDoubleClick(); + bool isRightDoubleClick(); + + bool _autorunDisabled; + + uint32 _lastMiniUpdate; + bool _miniUpdateEnabled; + + virtual void miniUpdate(); + + void getMousePos(Point32 *Pos); + Rect32 _mouseLockRect; + + bool _shuttingDown; + + virtual bool displayDebugInfo(); + bool _debugShowFPS; + + bool _suspendedRendering; + int _soundBufferSizeSec; + + TTextEncoding _textEncoding; + bool _textRTL; + + virtual bool resetContent(); + + void DEBUG_DumpClassRegistry(); + bool setWaitCursor(const char *filename); + + int _thumbnailWidth; + int _thumbnailHeight; + + bool _editorMode; + void getOffset(int *offsetX, int *offsetY); + void setOffset(int offsetX, int offsetY); + int getSequence(); + + int _offsetY; + int _offsetX; + float _offsetPercentX; + float _offsetPercentY; + BaseObject *_mainObject; + + bool initInput(); + bool initLoop(); + uint32 _currentTime; + uint32 _deltaTime; + BaseFont *_systemFont; + BaseFont *_videoFont; + bool initialize1(); + bool initialize2(); + bool initialize3(); + BaseTransitionMgr *_transMgr; + + void LOG(bool res, const char *fmt, ...); + + BaseRenderer *_renderer; + BaseSoundMgr *_soundMgr; + ScEngine *_scEngine; + SXMath *_mathClass; + BaseSurfaceStorage *_surfaceStorage; + BaseFontStorage *_fontStorage; + BaseGame(const Common::String &gameId); + virtual ~BaseGame(); + + void DEBUG_DebugDisable(); + void DEBUG_DebugEnable(const char *filename = NULL); + bool _debugDebugMode; + + void *_debugLogFile; + int _sequence; + virtual bool loadFile(const char *filename); + virtual bool loadBuffer(byte *buffer, bool complete = true); + + int _viewportSP; + + BaseStringTable *_stringTable; + int _settingsResWidth; + int _settingsResHeight; + char *_settingsGameFile; + bool _suppressScriptErrors; + bool _mouseLeftDown; // TODO: Hide + + virtual bool externalCall(ScScript *script, ScStack *stack, ScStack *thisStack, char *name); + // scripting interface + virtual ScValue *scGetProperty(const Common::String &name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); + // compatibility bits + bool _compatKillMethodThreads; + + const char* getGameId() { return _gameId.c_str(); } + void setGameId(const Common::String& gameId) { _gameId = gameId; } + uint32 _surfaceGCCycleTime; + bool _smartCache; // RO + bool _subtitles; // RO + + int _scheduledLoadSlot; + bool _loading; + + virtual bool handleMouseWheel(int delta); + bool _quitting; + virtual bool getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor); + + virtual bool handleKeypress(Common::Event *event, bool printable = false); + virtual void handleKeyRelease(Common::Event *event); + + bool unfreeze(); + bool freeze(bool includingMusic = true); + bool focusWindow(UIWindow *window); + bool _loadInProgress; + UIWindow *_focusedWindow; + bool _editorForceScripts; + + static void invalidateValues(void *value, void *data); + + bool loadSettings(const char *filename); + + bool displayWindows(bool inGame = false); + bool _useD3D; + virtual bool cleanup(); + bool loadGame(int slot); + bool loadGame(const char *filename); + bool saveGame(int slot, const char *desc, bool quickSave = false); + virtual bool showCursor(); + + BaseObject *_activeObject; + + bool _interactive; + TGameState _state; + TGameState _origState; + bool _origInteractive; + uint32 _timer; + uint32 _timerDelta; + uint32 _timerLast; + + uint32 _liveTimer; + uint32 _liveTimerDelta; + uint32 _liveTimerLast; + + BaseObject *_capturedObject; + Point32 _mousePos; + bool validObject(BaseObject *object); + bool unregisterObject(BaseObject *object); + bool registerObject(BaseObject *object); + void quickMessage(const char *text); + void quickMessageForm(char *fmt, ...); + bool displayQuickMsg(); + + virtual bool displayContent(bool update = true, bool displayAll = false); + virtual bool displayContentSimple(); + bool _forceNonStreamedSounds; + void resetMousePos(); + int _subtitlesSpeed; + void setInteractive(bool state); + virtual bool windowLoadHook(UIWindow *win, char **buf, char **params); + virtual bool windowScriptMethodHook(UIWindow *win, ScScript *script, ScStack *stack, const char *name); + bool getCurrentViewportOffset(int *offsetX = NULL, int *offsetY = NULL); + bool getCurrentViewportRect(Rect32 *rect, bool *custom = NULL); + bool popViewport(); + bool pushViewport(BaseViewport *Viewport); + bool setActiveObject(BaseObject *Obj); + BaseSprite *_lastCursor; + bool drawCursor(BaseSprite *Cursor); + + BaseSaveThumbHelper *_cachedThumbnail; + void addMem(int bytes); + bool _touchInterface; + bool _constrainedMemory; +protected: + BaseSprite *_loadingIcon; + int _loadingIconX; + int _loadingIconY; + int _loadingIconPersistent; + + BaseFader *_fader; + + int _freezeLevel; + VideoPlayer *_videoPlayer; + VideoTheoraPlayer *_theoraPlayer; +private: + bool _mouseRightDown; + bool _mouseMidlleDown; + bool _settingsRequireAcceleration; + bool _settingsAllowWindowed; + bool _settingsAllowAdvanced; + bool _settingsAllowAccessTab; + bool _settingsAllowAboutTab; + bool _settingsRequireSound; + bool _settingsAllowDesktopRes; + int _settingsTLMode; + virtual bool invalidateDeviceObjects(); + virtual bool restoreDeviceObjects(); + + char *_localSaveDir; + bool _saveDirChecked; + bool _richSavedGames; + char *_savedGameExt; + + bool _reportTextureFormat; + + // FPS stuff + uint32 _lastTime; + uint32 _fpsTime; + uint32 _framesRendered; + Common::String _gameId; + + void setEngineLogCallback(ENGINE_LOG_CALLBACK callback = NULL, void *data = NULL); + ENGINE_LOG_CALLBACK _engineLogCallback; + void *_engineLogCallbackData; + + bool _videoSubtitles; + uint32 _musicStartTime[NUM_MUSIC_CHANNELS]; + bool _compressedSavegames; + + bool _personalizedSave; + + void setWindowTitle(); + + bool resumeMusic(int channel); + bool setMusicStartTime(int channel, uint32 time); + bool pauseMusic(int channel); + bool stopMusic(int channel); + bool playMusic(int channel, const char *filename, bool looping = true, uint32 loopStart = 0); + BaseSound *_music[NUM_MUSIC_CHANNELS]; + bool _musicCrossfadeRunning; + bool _musicCrossfadeSwap; + uint32 _musicCrossfadeStartTime; + uint32 _musicCrossfadeLength; + int _musicCrossfadeChannel1; + int _musicCrossfadeChannel2; + + BaseSprite *_cursorNoninteractive; + BaseKeyboardState *_keyboardState; + + uint32 _fps; + bool updateMusicCrossfade(); + + bool isVideoPlaying(); + bool stopVideo(); + + BaseArray<BaseQuickMsg *> _quickMessages; + BaseArray<UIWindow *> _windows; + BaseArray<BaseViewport *> _viewportStack; + BaseArray<BaseObject *> _regObjects; + + AnsiString getDeviceType() const; + + struct LastClickInfo { + LastClickInfo() { + posX = posY = 0; + time = 0; + } + + int posX; + int posY; + uint32 time; + }; + + LastClickInfo _lastClick[2]; + bool isDoubleClick(int buttonIndex); + uint32 _usedMem; + + + +protected: + // WME Lite specific + bool _autoSaveOnExit; + int _autoSaveSlot; + bool _cursorHidden; + +public: + void autoSaveOnExit(); + +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/base_keyboard_state.cpp b/engines/wintermute/base/base_keyboard_state.cpp new file mode 100644 index 0000000000..da7baafd2d --- /dev/null +++ b/engines/wintermute/base/base_keyboard_state.cpp @@ -0,0 +1,309 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_keyboard_state.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "common/system.h" +#include "common/keyboard.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(BaseKeyboardState, false) + +////////////////////////////////////////////////////////////////////////// +BaseKeyboardState::BaseKeyboardState(BaseGame *inGame) : BaseScriptable(inGame) { + _currentPrintable = false; + _currentCharCode = 0; + _currentKeyData = 0; + + _currentShift = false; + _currentAlt = false; + _currentControl = false; + + _keyStates = new uint8[323]; // Hardcoded size for the common/keyboard.h enum + for (int i = 0; i < 323; i++) { + _keyStates[i] = false; + } +} + +////////////////////////////////////////////////////////////////////////// +BaseKeyboardState::~BaseKeyboardState() { + delete[] _keyStates; +} + +void BaseKeyboardState::handleKeyPress(Common::Event *event) { + if (event->type == Common::EVENT_KEYDOWN) { + _keyStates[event->kbd.keycode] = true; + } +} + +void BaseKeyboardState::handleKeyRelease(Common::Event *event) { + if (event->type == Common::EVENT_KEYUP) { + _keyStates[event->kbd.keycode] = false; + } +} + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool BaseKeyboardState::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // IsKeyDown + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "IsKeyDown") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + int vKey; + + if (val->_type == VAL_STRING && strlen(val->getString()) > 0) { + const char *str = val->getString(); + char temp = str[0]; + if (temp >= 'A' && temp <= 'Z') { + temp += ('a' - 'A'); + } + vKey = (int)temp; + } else { + vKey = val->getInt(); + } + + bool isDown = _keyStates[vKeyToKeyCode(vKey)]; + + stack->pushBool(isDown); + return STATUS_OK; + } else { + return BaseScriptable::scCallMethod(script, stack, thisStack, name); + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *BaseKeyboardState::scGetProperty(const Common::String &name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (name == "Type") { + _scValue->setString("keyboard"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Key + ////////////////////////////////////////////////////////////////////////// + else if (name == "Key") { + if (_currentPrintable) { + char key[2]; + key[0] = (char)_currentCharCode; + key[1] = '\0'; + _scValue->setString(key); + } else { + _scValue->setString(""); + } + + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Printable + ////////////////////////////////////////////////////////////////////////// + else if (name == "Printable") { + _scValue->setBool(_currentPrintable); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // KeyCode + ////////////////////////////////////////////////////////////////////////// + else if (name == "KeyCode") { + _scValue->setInt(_currentCharCode); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // IsShift + ////////////////////////////////////////////////////////////////////////// + else if (name == "IsShift") { + _scValue->setBool(_currentShift); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // IsAlt + ////////////////////////////////////////////////////////////////////////// + else if (name == "IsAlt") { + _scValue->setBool(_currentAlt); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // IsControl + ////////////////////////////////////////////////////////////////////////// + else if (name == "IsControl") { + _scValue->setBool(_currentControl); + return _scValue; + } else { + return BaseScriptable::scGetProperty(name); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseKeyboardState::scSetProperty(const char *name, ScValue *value) { + /* + ////////////////////////////////////////////////////////////////////////// + // Name + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Name") == 0) { + setName(value->getString()); + if (_renderer) SetWindowText(_renderer->_window, _name); + return STATUS_OK; + } + + else*/ return BaseScriptable::scSetProperty(name, value); +} + + +////////////////////////////////////////////////////////////////////////// +const char *BaseKeyboardState::scToString() { + return "[keyboard state]"; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseKeyboardState::readKey(Common::Event *event) { + //_currentPrintable = (event->type == SDL_TEXTINPUT); // TODO + _currentCharCode = keyCodeToVKey(event); + if ((_currentCharCode <= Common::KEYCODE_z && _currentCharCode >= Common::KEYCODE_a) || + (_currentCharCode <= Common::KEYCODE_9 && _currentCharCode >= Common::KEYCODE_0) || + (_currentCharCode == Common::KEYCODE_SPACE)) { + _currentPrintable = true; + } else { + _currentPrintable = false; + } + //_currentKeyData = KeyData; + + _currentControl = isControlDown(); + _currentAlt = isAltDown(); + _currentShift = isShiftDown(); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseKeyboardState::persist(BasePersistenceManager *persistMgr) { + //if (!persistMgr->getIsSaving()) cleanup(); + BaseScriptable::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_currentAlt)); + persistMgr->transfer(TMEMBER(_currentCharCode)); + persistMgr->transfer(TMEMBER(_currentControl)); + persistMgr->transfer(TMEMBER(_currentKeyData)); + persistMgr->transfer(TMEMBER(_currentPrintable)); + persistMgr->transfer(TMEMBER(_currentShift)); + + if (!persistMgr->getIsSaving()) { + _keyStates = new uint8[323]; // Hardcoded size for the common/keyboard.h enum + for (int i = 0; i < 323; i++) { + _keyStates[i] = false; + } + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseKeyboardState::isShiftDown() { + int mod = g_system->getEventManager()->getModifierState(); + return (mod & Common::KBD_SHIFT); +} + +////////////////////////////////////////////////////////////////////////// +bool BaseKeyboardState::isControlDown() { + int mod = g_system->getEventManager()->getModifierState(); + return (mod & Common::KBD_CTRL); +} + +////////////////////////////////////////////////////////////////////////// +bool BaseKeyboardState::isAltDown() { + int mod = g_system->getEventManager()->getModifierState(); + return (mod & Common::KBD_ALT); +} + +////////////////////////////////////////////////////////////////////////// +uint32 BaseKeyboardState::keyCodeToVKey(Common::Event *event) { + if (event->type != Common::EVENT_KEYDOWN) { + return 0; + } + + switch (event->kbd.keycode) { + case Common::KEYCODE_KP_ENTER: + return Common::KEYCODE_RETURN; + default: + return (uint32)event->kbd.keycode; + } +} + +enum VKeyCodes { + kVkSpace = 32, + kVkLeft = 37, + kVkUp = 38, + kVkRight = 39, + kVkDown = 40 +}; + +////////////////////////////////////////////////////////////////////////// +Common::KeyCode BaseKeyboardState::vKeyToKeyCode(uint32 vkey) { + // todo + switch (vkey) { + case kVkSpace: + return Common::KEYCODE_SPACE; + break; + case kVkLeft: + return Common::KEYCODE_LEFT; + break; + case kVkRight: + return Common::KEYCODE_RIGHT; + break; + case kVkUp: + return Common::KEYCODE_UP; + break; + case kVkDown: + return Common::KEYCODE_DOWN; + break; + default: + warning("Unknown VKEY: %d", vkey); + return (Common::KeyCode)vkey; + break; + } + +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/base_keyboard_state.h b/engines/wintermute/base/base_keyboard_state.h new file mode 100644 index 0000000000..dfd0efdec0 --- /dev/null +++ b/engines/wintermute/base/base_keyboard_state.h @@ -0,0 +1,75 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_KEYBOARD_STATE_H +#define WINTERMUTE_BASE_KEYBOARD_STATE_H + + +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/base/base_scriptable.h" +#include "common/keyboard.h" +#include "common/events.h" + +namespace Wintermute { + +class BaseKeyboardState : public BaseScriptable { +public: + uint32 _currentKeyData; + uint32 _currentCharCode; + bool _currentPrintable; + + bool _currentShift; + bool _currentAlt; + bool _currentControl; + + DECLARE_PERSISTENT(BaseKeyboardState, BaseScriptable) + BaseKeyboardState(BaseGame *inGame); + virtual ~BaseKeyboardState(); + bool readKey(Common::Event *event); + + void handleKeyPress(Common::Event *event); + void handleKeyRelease(Common::Event *event); + static bool isShiftDown(); + static bool isControlDown(); + static bool isAltDown(); + + // scripting interface + virtual ScValue *scGetProperty(const Common::String &name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); + +private: + uint8 *_keyStates; + uint32 keyCodeToVKey(Common::Event *event); + Common::KeyCode vKeyToKeyCode(uint32 vkey); //TODO, reimplement using ScummVM-backend +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/base_named_object.cpp b/engines/wintermute/base/base_named_object.cpp new file mode 100644 index 0000000000..915bf24d7f --- /dev/null +++ b/engines/wintermute/base/base_named_object.cpp @@ -0,0 +1,71 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_named_object.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////////// +BaseNamedObject::BaseNamedObject(BaseGame *inGame) : BaseClass(inGame) { + _name = NULL; +} + +////////////////////////////////////////////////////////////////////////// +BaseNamedObject::BaseNamedObject() : BaseClass() { + _name = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +BaseNamedObject::BaseNamedObject(TDynamicConstructor, TDynamicConstructor) { + _name = NULL; +} + +////////////////////////////////////////////////////////////////////////// +BaseNamedObject::~BaseNamedObject(void) { + delete[] _name; + _name = NULL; +} + + +////////////////////////////////////////////////////////////////////// +void BaseNamedObject::setName(const char *name) { + delete[] _name; + _name = NULL; + + if (name == NULL) { + return; + } + + _name = new char [strlen(name) + 1]; + if (_name != NULL) { + strcpy(_name, name); + } +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/base_named_object.h b/engines/wintermute/base/base_named_object.h new file mode 100644 index 0000000000..77a00cee45 --- /dev/null +++ b/engines/wintermute/base/base_named_object.h @@ -0,0 +1,51 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_NAMED_OBJECT_H +#define WINTERMUTE_BASE_NAMED_OBJECT_H + + +#include "engines/wintermute/base/base.h" + +namespace Wintermute { + +class BaseNamedObject : public BaseClass { + char *_name; +public: + BaseNamedObject(BaseGame *inGame); + BaseNamedObject(); + virtual ~BaseNamedObject(void); + BaseNamedObject(TDynamicConstructor, TDynamicConstructor); + + const char *getName() { return _name; } + void setName(const char *name); +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/base_object.cpp b/engines/wintermute/base/base_object.cpp new file mode 100644 index 0000000000..eba8416485 --- /dev/null +++ b/engines/wintermute/base/base_object.cpp @@ -0,0 +1,1246 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_object.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/sound/base_sound.h" +#include "engines/wintermute/base/sound/base_sound_manager.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_string_table.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/platform_osystem.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(BaseObject, false) + +////////////////////////////////////////////////////////////////////// +BaseObject::BaseObject(BaseGame *inGame) : BaseScriptHolder(inGame) { + _posX = _posY = 0; + _movable = true; + _zoomable = true; + _registrable = true; + _shadowable = true; + _rotatable = false; + _is3D = false; + + _alphaColor = 0; + _scale = -1; + _relativeScale = 0; + + _scaleX = -1; + _scaleY = -1; + + _ready = true; + + _soundEvent = NULL; + + _iD = _gameRef->getSequence(); + + BasePlatform::setRectEmpty(&_rect); + _rectSet = false; + + _cursor = NULL; + _activeCursor = NULL; + _sharedCursors = false; + + _sFX = NULL; + _sFXStart = 0; + _sFXVolume = 100; + _autoSoundPanning = true; + + _editorAlwaysRegister = false; + _editorSelected = false; + + _editorOnly = false; + + _rotate = 0.0f; + _rotateValid = false; + _relativeRotate = 0.0f; + + for (int i = 0; i < 7; i++) { + _caption[i] = NULL; + } + _saveState = true; + + _nonIntMouseEvents = false; + + // sound FX + _sFXType = SFX_NONE; + _sFXParam1 = _sFXParam2 = _sFXParam3 = _sFXParam4 = 0; + + _blendMode = BLEND_NORMAL; +} + + +////////////////////////////////////////////////////////////////////// +BaseObject::~BaseObject() { + cleanup(); +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseObject::cleanup() { + if (_gameRef && _gameRef->_activeObject == this) { + _gameRef->_activeObject = NULL; + } + + BaseScriptHolder::cleanup(); + delete[] _soundEvent; + _soundEvent = NULL; + + if (!_sharedCursors) { + delete _cursor; + delete _activeCursor; + _cursor = NULL; + _activeCursor = NULL; + } + delete _sFX; + _sFX = NULL; + + for (int i = 0; i < 7; i++) { + delete[] _caption[i]; + _caption[i] = NULL; + } + + _sFXType = SFX_NONE; + _sFXParam1 = _sFXParam2 = _sFXParam3 = _sFXParam4 = 0; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void BaseObject::setCaption(const char *caption, int caseVal) { + if (caseVal == 0) { + caseVal = 1; + } + if (caseVal < 1 || caseVal > 7) { + return; + } + + delete[] _caption[caseVal - 1]; + _caption[caseVal - 1] = new char[strlen(caption) + 1]; + if (_caption[caseVal - 1]) { + strcpy(_caption[caseVal - 1], caption); + _gameRef->_stringTable->expand(&_caption[caseVal - 1]); + } +} + + +////////////////////////////////////////////////////////////////////////// +const char *BaseObject::getCaption(int caseVal) { + if (caseVal == 0) { + caseVal = 1; + } + if (caseVal < 1 || caseVal > 7 || _caption[caseVal - 1] == NULL) { + return ""; + } else { + return _caption[caseVal - 1]; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseObject::listen(BaseScriptHolder *param1, uint32 param2) { + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool BaseObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + + ////////////////////////////////////////////////////////////////////////// + // SkipTo + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "SkipTo") == 0) { + stack->correctParams(2); + _posX = stack->pop()->getInt(); + _posY = stack->pop()->getInt(); + afterMove(); + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Caption + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Caption") == 0) { + stack->correctParams(1); + stack->pushString(getCaption(stack->pop()->getInt())); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetCursor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetCursor") == 0) { + stack->correctParams(1); + if (DID_SUCCEED(setCursor(stack->pop()->getString()))) { + stack->pushBool(true); + } else { + stack->pushBool(false); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RemoveCursor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RemoveCursor") == 0) { + stack->correctParams(0); + if (!_sharedCursors) { + delete _cursor; + _cursor = NULL; + } else { + _cursor = NULL; + + } + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetCursor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetCursor") == 0) { + stack->correctParams(0); + if (!_cursor || !_cursor->getFilename()) { + stack->pushNULL(); + } else { + stack->pushString(_cursor->getFilename()); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetCursorObject + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetCursorObject") == 0) { + stack->correctParams(0); + if (!_cursor) { + stack->pushNULL(); + } else { + stack->pushNative(_cursor, true); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // HasCursor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "HasCursor") == 0) { + stack->correctParams(0); + + if (_cursor) { + stack->pushBool(true); + } else { + stack->pushBool(false); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetCaption + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetCaption") == 0) { + stack->correctParams(2); + setCaption(stack->pop()->getString(), stack->pop()->getInt()); + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // LoadSound + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "LoadSound") == 0) { + stack->correctParams(1); + const char *filename = stack->pop()->getString(); + if (DID_SUCCEED(playSFX(filename, false, false))) { + stack->pushBool(true); + } else { + stack->pushBool(false); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // PlaySound + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PlaySound") == 0) { + stack->correctParams(3); + + const char *filename; + bool looping; + uint32 loopStart; + + ScValue *val1 = stack->pop(); + ScValue *val2 = stack->pop(); + ScValue *val3 = stack->pop(); + + if (val1->_type == VAL_BOOL) { + filename = NULL; + looping = val1->getBool(); + loopStart = val2->getInt(); + } else { + if (val1->isNULL()) { + filename = NULL; + } else { + filename = val1->getString(); + } + looping = val2->isNULL() ? false : val2->getBool(); + loopStart = val3->getInt(); + } + + if (DID_FAIL(playSFX(filename, looping, true, NULL, loopStart))) { + stack->pushBool(false); + } else { + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // PlaySoundEvent + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PlaySoundEvent") == 0) { + stack->correctParams(2); + + const char *filename; + const char *eventName; + + ScValue *val1 = stack->pop(); + ScValue *val2 = stack->pop(); + + if (val2->isNULL()) { + filename = NULL; + eventName = val1->getString(); + } else { + filename = val1->getString(); + eventName = val2->getString(); + } + + if (DID_FAIL(playSFX(filename, false, true, eventName))) { + stack->pushBool(false); + } else { + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // StopSound + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "StopSound") == 0) { + stack->correctParams(0); + + if (DID_FAIL(stopSFX())) { + stack->pushBool(false); + } else { + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // PauseSound + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PauseSound") == 0) { + stack->correctParams(0); + + if (DID_FAIL(pauseSFX())) { + stack->pushBool(false); + } else { + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ResumeSound + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ResumeSound") == 0) { + stack->correctParams(0); + + if (DID_FAIL(resumeSFX())) { + stack->pushBool(false); + } else { + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // IsSoundPlaying + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IsSoundPlaying") == 0) { + stack->correctParams(0); + + if (_sFX && _sFX->isPlaying()) { + stack->pushBool(true); + } else { + stack->pushBool(false); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetSoundPosition + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetSoundPosition") == 0) { + stack->correctParams(1); + + uint32 time = stack->pop()->getInt(); + if (DID_FAIL(setSFXTime(time))) { + stack->pushBool(false); + } else { + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetSoundPosition + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetSoundPosition") == 0) { + stack->correctParams(0); + + if (!_sFX) { + stack->pushInt(0); + } else { + stack->pushInt(_sFX->getPositionTime()); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetSoundVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetSoundVolume") == 0) { + stack->correctParams(1); + + int volume = stack->pop()->getInt(); + if (DID_FAIL(setSFXVolume(volume))) { + stack->pushBool(false); + } else { + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetSoundVolume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetSoundVolume") == 0) { + stack->correctParams(0); + + if (!_sFX) { + stack->pushInt(_sFXVolume); + } else { + stack->pushInt(_sFX->getVolumePercent()); + } + return STATUS_OK; + } + + + ////////////////////////////////////////////////////////////////////////// + // SoundFXNone + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SoundFXNone") == 0) { + stack->correctParams(0); + _sFXType = SFX_NONE; + _sFXParam1 = 0; + _sFXParam2 = 0; + _sFXParam3 = 0; + _sFXParam4 = 0; + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SoundFXEcho + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SoundFXEcho") == 0) { + stack->correctParams(4); + _sFXType = SFX_ECHO; + _sFXParam1 = (float)stack->pop()->getFloat(0); // Wet/Dry Mix [%] (0-100) + _sFXParam2 = (float)stack->pop()->getFloat(0); // Feedback [%] (0-100) + _sFXParam3 = (float)stack->pop()->getFloat(333.0f); // Left Delay [ms] (1-2000) + _sFXParam4 = (float)stack->pop()->getFloat(333.0f); // Right Delay [ms] (1-2000) + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SoundFXReverb + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SoundFXReverb") == 0) { + stack->correctParams(4); + _sFXType = SFX_REVERB; + _sFXParam1 = (float)stack->pop()->getFloat(0); // In Gain [dB] (-96 - 0) + _sFXParam2 = (float)stack->pop()->getFloat(0); // Reverb Mix [dB] (-96 - 0) + _sFXParam3 = (float)stack->pop()->getFloat(1000.0f); // Reverb Time [ms] (0.001 - 3000) + _sFXParam4 = (float)stack->pop()->getFloat(0.001f); // HighFreq RT Ratio (0.001 - 0.999) + stack->pushNULL(); + + return STATUS_OK; + } else { + return BaseScriptHolder::scCallMethod(script, stack, thisStack, name); + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *BaseObject::scGetProperty(const Common::String &name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (name == "Type") { + _scValue->setString("object"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Caption + ////////////////////////////////////////////////////////////////////////// + else if (name == "Caption") { + _scValue->setString(getCaption(1)); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // X + ////////////////////////////////////////////////////////////////////////// + else if (name == "X") { + _scValue->setInt(_posX); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Y + ////////////////////////////////////////////////////////////////////////// + else if (name == "Y") { + _scValue->setInt(_posY); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Height (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "Height") { + _scValue->setInt(getHeight()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Ready (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "Ready") { + _scValue->setBool(_ready); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Movable + ////////////////////////////////////////////////////////////////////////// + else if (name == "Movable") { + _scValue->setBool(_movable); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Registrable/Interactive + ////////////////////////////////////////////////////////////////////////// + else if (name == "Registrable" || name == "Interactive") { + _scValue->setBool(_registrable); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Zoomable/Scalable + ////////////////////////////////////////////////////////////////////////// + else if (name == "Zoomable" || name == "Scalable") { + _scValue->setBool(_zoomable); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Rotatable + ////////////////////////////////////////////////////////////////////////// + else if (name == "Rotatable") { + _scValue->setBool(_rotatable); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // AlphaColor + ////////////////////////////////////////////////////////////////////////// + else if (name == "AlphaColor") { + _scValue->setInt((int)_alphaColor); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // BlendMode + ////////////////////////////////////////////////////////////////////////// + else if (name == "BlendMode") { + _scValue->setInt((int)_blendMode); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Scale + ////////////////////////////////////////////////////////////////////////// + else if (name == "Scale") { + if (_scale < 0) { + _scValue->setNULL(); + } else { + _scValue->setFloat((double)_scale); + } + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // ScaleX + ////////////////////////////////////////////////////////////////////////// + else if (name == "ScaleX") { + if (_scaleX < 0) { + _scValue->setNULL(); + } else { + _scValue->setFloat((double)_scaleX); + } + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // ScaleY + ////////////////////////////////////////////////////////////////////////// + else if (name == "ScaleY") { + if (_scaleY < 0) { + _scValue->setNULL(); + } else { + _scValue->setFloat((double)_scaleY); + } + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // RelativeScale + ////////////////////////////////////////////////////////////////////////// + else if (name == "RelativeScale") { + _scValue->setFloat((double)_relativeScale); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Rotate + ////////////////////////////////////////////////////////////////////////// + else if (name == "Rotate") { + if (!_rotateValid) { + _scValue->setNULL(); + } else { + _scValue->setFloat((double)_rotate); + } + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // RelativeRotate + ////////////////////////////////////////////////////////////////////////// + else if (name == "RelativeRotate") { + _scValue->setFloat((double)_relativeRotate); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Colorable + ////////////////////////////////////////////////////////////////////////// + else if (name == "Colorable") { + _scValue->setBool(_shadowable); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // SoundPanning + ////////////////////////////////////////////////////////////////////////// + else if (name == "SoundPanning") { + _scValue->setBool(_autoSoundPanning); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // SaveState + ////////////////////////////////////////////////////////////////////////// + else if (name == "SaveState") { + _scValue->setBool(_saveState); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // NonIntMouseEvents + ////////////////////////////////////////////////////////////////////////// + else if (name == "NonIntMouseEvents") { + _scValue->setBool(_nonIntMouseEvents); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AccCaption + ////////////////////////////////////////////////////////////////////////// + else if (name == "AccCaption") { + _scValue->setNULL(); + return _scValue; + } else { + return BaseScriptHolder::scGetProperty(name); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseObject::scSetProperty(const char *name, ScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // Caption + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Caption") == 0) { + setCaption(value->getString()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // X + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "X") == 0) { + _posX = value->getInt(); + afterMove(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Y + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Y") == 0) { + _posY = value->getInt(); + afterMove(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Movable + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Movable") == 0) { + _movable = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Registrable/Interactive + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Registrable") == 0 || strcmp(name, "Interactive") == 0) { + _registrable = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Zoomable/Scalable + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Zoomable") == 0 || strcmp(name, "Scalable") == 0) { + _zoomable = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Rotatable + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Rotatable") == 0) { + _rotatable = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AlphaColor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AlphaColor") == 0) { + _alphaColor = (uint32)value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // BlendMode + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "BlendMode") == 0) { + int i = value->getInt(); + if (i < BLEND_NORMAL || i >= NUM_BLEND_MODES) { + i = BLEND_NORMAL; + } + _blendMode = (TSpriteBlendMode)i; + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Scale + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Scale") == 0) { + if (value->isNULL()) { + _scale = -1; + } else { + _scale = (float)value->getFloat(); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ScaleX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ScaleX") == 0) { + if (value->isNULL()) { + _scaleX = -1; + } else { + _scaleX = (float)value->getFloat(); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ScaleY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ScaleY") == 0) { + if (value->isNULL()) { + _scaleY = -1; + } else { + _scaleY = (float)value->getFloat(); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RelativeScale + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RelativeScale") == 0) { + _relativeScale = (float)value->getFloat(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Rotate + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Rotate") == 0) { + if (value->isNULL()) { + _rotate = 0.0f; + _rotateValid = false; + } else { + _rotate = (float)value->getFloat(); + _rotateValid = true; + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RelativeRotate + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RelativeRotate") == 0) { + _relativeRotate = (float)value->getFloat(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Colorable + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Colorable") == 0) { + _shadowable = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SoundPanning + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SoundPanning") == 0) { + _autoSoundPanning = value->getBool(); + if (!_autoSoundPanning) { + resetSoundPan(); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SaveState + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SaveState") == 0) { + _saveState = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // NonIntMouseEvents + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "NonIntMouseEvents") == 0) { + _nonIntMouseEvents = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AccCaption + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AccCaption") == 0) { + return STATUS_OK; + } else { + return BaseScriptHolder::scSetProperty(name, value); + } +} + + +////////////////////////////////////////////////////////////////////////// +const char *BaseObject::scToString() { + return "[object]"; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseObject::showCursor() { + if (_cursor) { + return _gameRef->drawCursor(_cursor); + } else { + return STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseObject::saveAsText(BaseDynamicBuffer *buffer, int indent) { + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseObject::persist(BasePersistenceManager *persistMgr) { + BaseScriptHolder::persist(persistMgr); + + for (int i = 0; i < 7; i++) { + persistMgr->transfer(TMEMBER(_caption[i])); + } + persistMgr->transfer(TMEMBER(_activeCursor)); + persistMgr->transfer(TMEMBER(_alphaColor)); + persistMgr->transfer(TMEMBER(_autoSoundPanning)); + persistMgr->transfer(TMEMBER(_cursor)); + persistMgr->transfer(TMEMBER(_sharedCursors)); + persistMgr->transfer(TMEMBER(_editorAlwaysRegister)); + persistMgr->transfer(TMEMBER(_editorOnly)); + persistMgr->transfer(TMEMBER(_editorSelected)); + persistMgr->transfer(TMEMBER(_iD)); + persistMgr->transfer(TMEMBER(_is3D)); + persistMgr->transfer(TMEMBER(_movable)); + persistMgr->transfer(TMEMBER(_posX)); + persistMgr->transfer(TMEMBER(_posY)); + persistMgr->transfer(TMEMBER(_relativeScale)); + persistMgr->transfer(TMEMBER(_rotatable)); + persistMgr->transfer(TMEMBER(_scale)); + persistMgr->transfer(TMEMBER(_sFX)); + persistMgr->transfer(TMEMBER(_sFXStart)); + persistMgr->transfer(TMEMBER(_sFXVolume)); + persistMgr->transfer(TMEMBER(_ready)); + persistMgr->transfer(TMEMBER(_rect)); + persistMgr->transfer(TMEMBER(_rectSet)); + persistMgr->transfer(TMEMBER(_registrable)); + persistMgr->transfer(TMEMBER(_shadowable)); + persistMgr->transfer(TMEMBER(_soundEvent)); + persistMgr->transfer(TMEMBER(_zoomable)); + + persistMgr->transfer(TMEMBER(_scaleX)); + persistMgr->transfer(TMEMBER(_scaleY)); + + persistMgr->transfer(TMEMBER(_rotate)); + persistMgr->transfer(TMEMBER(_rotateValid)); + persistMgr->transfer(TMEMBER(_relativeRotate)); + + persistMgr->transfer(TMEMBER(_saveState)); + persistMgr->transfer(TMEMBER(_nonIntMouseEvents)); + + persistMgr->transfer(TMEMBER_INT(_sFXType)); + persistMgr->transfer(TMEMBER(_sFXParam1)); + persistMgr->transfer(TMEMBER(_sFXParam2)); + persistMgr->transfer(TMEMBER(_sFXParam3)); + persistMgr->transfer(TMEMBER(_sFXParam4)); + + + persistMgr->transfer(TMEMBER_INT(_blendMode)); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseObject::setCursor(const char *filename) { + if (!_sharedCursors) { + delete _cursor; + _cursor = NULL; + } + + _sharedCursors = false; + _cursor = new BaseSprite(_gameRef); + if (!_cursor || DID_FAIL(_cursor->loadFile(filename))) { + delete _cursor; + _cursor = NULL; + return STATUS_FAILED; + } else { + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseObject::setActiveCursor(const char *filename) { + delete _activeCursor; + _activeCursor = new BaseSprite(_gameRef); + if (!_activeCursor || DID_FAIL(_activeCursor->loadFile(filename))) { + delete _activeCursor; + _activeCursor = NULL; + return STATUS_FAILED; + } else { + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +int BaseObject::getHeight() { + return 0; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseObject::handleMouse(TMouseEvent event, TMouseButton button) { + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseObject::handleKeypress(Common::Event *event, bool printable) { + return false; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseObject::handleMouseWheel(int delta) { + return false; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseObject::playSFX(const char *filename, bool looping, bool playNow, const char *eventName, uint32 loopStart) { + // just play loaded sound + if (filename == NULL && _sFX) { + if (_gameRef->_editorMode || _sFXStart) { + _sFX->setVolumePercent(_sFXVolume); + _sFX->setPositionTime(_sFXStart); + if (!_gameRef->_editorMode) { + _sFXStart = 0; + } + } + if (playNow) { + setSoundEvent(eventName); + if (loopStart) { + _sFX->setLoopStart(loopStart); + } + return _sFX->play(looping); + } else { + return STATUS_OK; + } + } + + if (filename == NULL) { + return STATUS_FAILED; + } + + // create new sound + delete _sFX; + + _sFX = new BaseSound(_gameRef); + if (_sFX && DID_SUCCEED(_sFX->setSound(filename, Audio::Mixer::kSFXSoundType, true))) { + _sFX->setVolumePercent(_sFXVolume); + if (_sFXStart) { + _sFX->setPositionTime(_sFXStart); + _sFXStart = 0; + } + _sFX->applyFX(_sFXType, _sFXParam1, _sFXParam2, _sFXParam3, _sFXParam4); + if (playNow) { + setSoundEvent(eventName); + if (loopStart) { + _sFX->setLoopStart(loopStart); + } + return _sFX->play(looping); + } else { + return STATUS_OK; + } + } else { + delete _sFX; + _sFX = NULL; + return STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseObject::stopSFX(bool deleteSound) { + if (_sFX) { + _sFX->stop(); + if (deleteSound) { + delete _sFX; + _sFX = NULL; + } + return STATUS_OK; + } else { + return STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseObject::pauseSFX() { + if (_sFX) { + return _sFX->pause(); + } else { + return STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseObject::resumeSFX() { + if (_sFX) { + return _sFX->resume(); + } else { + return STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseObject::setSFXTime(uint32 time) { + _sFXStart = time; + if (_sFX && _sFX->isPlaying()) { + return _sFX->setPositionTime(time); + } else { + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseObject::setSFXVolume(int volume) { + _sFXVolume = volume; + if (_sFX) { + return _sFX->setVolumePercent(volume); + } else { + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseObject::updateSounds() { + if (_soundEvent) { + if (_sFX && !_sFX->isPlaying()) { + applyEvent(_soundEvent); + setSoundEvent(NULL); + } + } + + if (_sFX) { + updateOneSound(_sFX); + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseObject::updateOneSound(BaseSound *sound) { + bool ret = STATUS_OK; + + if (sound) { + if (_autoSoundPanning) { + ret = sound->setPan(_gameRef->_soundMgr->posToPan(_posX - _gameRef->_offsetX, _posY - _gameRef->_offsetY)); + } + + ret = sound->applyFX(_sFXType, _sFXParam1, _sFXParam2, _sFXParam3, _sFXParam4); + } + return ret; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseObject::resetSoundPan() { + if (!_sFX) { + return STATUS_OK; + } else { + return _sFX->setPan(0.0f); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseObject::getExtendedFlag(const char *flagName) { + return false; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseObject::isReady() { + return _ready; +} + + +////////////////////////////////////////////////////////////////////////// +void BaseObject::setSoundEvent(const char *eventName) { + delete[] _soundEvent; + _soundEvent = NULL; + if (eventName) { + _soundEvent = new char[strlen(eventName) + 1]; + if (_soundEvent) { + strcpy(_soundEvent, eventName); + } + } +} + +////////////////////////////////////////////////////////////////////////// +bool BaseObject::afterMove() { + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/base_object.h b/engines/wintermute/base/base_object.h new file mode 100644 index 0000000000..d7d91a25f6 --- /dev/null +++ b/engines/wintermute/base/base_object.h @@ -0,0 +1,147 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_OBJECT_H +#define WINTERMUTE_BASE_OBJECT_H + + +#include "engines/wintermute/base/base_script_holder.h" +#include "engines/wintermute/persistent.h" +#include "common/events.h" + +namespace Wintermute { + +class BaseSprite; +class BaseSound; +class BaseSurface; +class BaseScriptHolder; +class ScValue; +class ScStack; +class ScScript; +class BaseObject : public BaseScriptHolder { +protected: + bool _autoSoundPanning; + uint32 _sFXStart; + bool setSFXTime(uint32 time); + bool setSFXVolume(int volume); + bool resumeSFX(); + bool pauseSFX(); + bool stopSFX(bool deleteSound = true); + bool playSFX(const char *filename, bool looping = false, bool playNow = true, const char *eventName = NULL, uint32 loopStart = 0); + BaseSound *_sFX; + TSFXType _sFXType; + float _sFXParam1; + float _sFXParam2; + float _sFXParam3; + float _sFXParam4; + float _relativeRotate; + bool _rotateValid; + float _rotate; + void setSoundEvent(const char *eventName); + bool _rotatable; + float _scaleX; + float _scaleY; + float _relativeScale; + bool _editorSelected; + bool _editorAlwaysRegister; + bool _ready; + Rect32 _rect; + bool _rectSet; + int _iD; + char *_soundEvent; +public: + TSpriteBlendMode _blendMode; + virtual bool afterMove(); + float _scale; + uint32 _alphaColor; + virtual bool isReady(); + virtual bool getExtendedFlag(const char *flagName); + virtual bool resetSoundPan(); + virtual bool updateSounds(); + bool updateOneSound(BaseSound *sound); + int _sFXVolume; + + virtual bool handleMouseWheel(int delta); + virtual bool handleMouse(TMouseEvent event, TMouseButton button); + virtual bool handleKeypress(Common::Event *event, bool printable = false); + virtual int getHeight(); + bool setCursor(const char *filename); + bool setActiveCursor(const char *filename); + bool cleanup(); + const char *getCaption(int caseVal = 1); + void setCaption(const char *caption, int caseVal = 1); + + bool _editorOnly; + bool _is3D; + + DECLARE_PERSISTENT(BaseObject, BaseScriptHolder) + virtual bool showCursor(); + BaseSprite *_cursor; + bool _sharedCursors; + BaseSprite *_activeCursor; + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent); + virtual bool listen(BaseScriptHolder *param1, uint32 param2); + + bool _movable; + bool _zoomable; + bool _shadowable; + int _posY; + int _posX; + bool _registrable; + char *_caption[7]; + bool _saveState; + + BaseObject(BaseGame *inGame); + virtual ~BaseObject(); + // base + virtual bool update() { + return STATUS_FAILED; + }; + virtual bool display() { + return STATUS_FAILED; + }; + virtual bool invalidateDeviceObjects() { + return STATUS_OK; + }; + virtual bool restoreDeviceObjects() { + return STATUS_OK; + }; + bool _nonIntMouseEvents; + + +public: + // scripting interface + virtual ScValue *scGetProperty(const Common::String &name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/base_parser.cpp b/engines/wintermute/base/base_parser.cpp new file mode 100644 index 0000000000..9a0e9e3ad9 --- /dev/null +++ b/engines/wintermute/base/base_parser.cpp @@ -0,0 +1,467 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_engine.h" +#include "engines/wintermute/platform_osystem.h" +#include "common/str.h" +#include "common/util.h" + +#define WHITESPACE " \t\n\r" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + + +////////////////////////////////////////////////////////////////////// +BaseParser::BaseParser() { + _whiteSpace = new char [strlen(WHITESPACE) + 1]; + strcpy(_whiteSpace, WHITESPACE); +} + + +////////////////////////////////////////////////////////////////////// +BaseParser::~BaseParser() { + if (_whiteSpace != NULL) { + delete[] _whiteSpace; + } +} + + +////////////////////////////////////////////////////////////////////// +char *BaseParser::getLastOffender() { + return _lastOffender; +} + + +////////////////////////////////////////////////////////////////////// +int32 BaseParser::getObject(char **buf, const TokenDesc *tokens, char **name, char **data) { + skipCharacters(buf, _whiteSpace); + + // skip comment lines. + while (**buf == ';') { + *buf = strchr(*buf, '\n'); + _parserLine++; + skipCharacters(buf, _whiteSpace); + } + + if (! **buf) { // at end of file + return PARSERR_EOF; + } + + // find the token. + // TODO: for now just use brute force. Improve later. + while (tokens->id != 0) { + if (!scumm_strnicmp(tokens->token, *buf, strlen(tokens->token))) { + // here we could be matching PART of a string + // we could detect this here or the token list + // could just have the longer tokens first in the list + break; + } + ++tokens; + } + if (tokens->id == 0) { + char *p = strchr(*buf, '\n'); + if (p && p > *buf) { + strncpy(_lastOffender, *buf, MIN((uint32)255, (uint32)(p - *buf))); // TODO, clean + } else { + strcpy(_lastOffender, ""); + } + + return PARSERR_TOKENNOTFOUND; + } + // skip the token + *buf += strlen(tokens->token); + skipCharacters(buf, _whiteSpace); + + // get optional name + *name = getSubText(buf, '\'', '\''); // single quotes + skipCharacters(buf, _whiteSpace); + + // get optional data + if (**buf == '=') { // An assignment rather than a command/object. + *data = getAssignmentText(buf); + } else { + *data = getSubText(buf, '{', '}'); + } + + return tokens->id; +} + + +////////////////////////////////////////////////////////////////////// +int32 BaseParser::getCommand(char **buf, const TokenDesc *tokens, char **params) { + if (!*buf) { + return PARSERR_TOKENNOTFOUND; + } + BaseEngine::instance().getGameRef()->miniUpdate(); + char *name; + return getObject(buf, tokens, &name, params); +} + + +////////////////////////////////////////////////////////////////////// +void BaseParser::skipCharacters(char **buf, const char *toSkip) { + char ch; + while ((ch = **buf) != 0) { + if (ch == '\n') { + _parserLine++; + } + if (strchr(toSkip, ch) == NULL) { + return; + } + ++*buf; // skip this character + } + // we must be at the end of the buffer if we get here +} + + +////////////////////////////////////////////////////////////////////// +char *BaseParser::getSubText(char **buf, char open, char close) { + if (**buf == 0 || **buf != open) { + return 0; + } + ++*buf; // skip opening delimiter + char *result = *buf; + + // now find the closing delimiter + char theChar; + long skip = 1; + + if (open == close) { // we cant nest identical delimiters + open = 0; + } + while ((theChar = **buf) != 0) { + if (theChar == open) { + ++skip; + } + if (theChar == close) { + if (--skip == 0) { + **buf = 0; // null terminate the result string + ++*buf; // move past the closing delimiter + break; + } + } + ++*buf; // try next character + } + return result; +} + + +////////////////////////////////////////////////////////////////////// +char *BaseParser::getAssignmentText(char **buf) { + ++*buf; // skip the '=' + skipCharacters(buf, _whiteSpace); + char *result = *buf; + + + if (*result == '"') { + result = getSubText(buf, '"', '"'); + } else { + // now, we need to find the next whitespace to end the data + char theChar; + + while ((theChar = **buf) != 0) { + if (theChar <= 0x20) { // space and control chars + break; + } + ++*buf; + } + **buf = 0; // null terminate it + if (theChar) { // skip the terminator + ++*buf; + } + } + + return result; +} + +////////////////////////////////////////////////////////////////////// +Common::String BaseParser::getToken(char **buf) { + char token[100]; // TODO: Remove static + char *b = *buf, *t = token; + while (true) { + while (*b && (*b == ' ' || *b == '\n' || *b == 13 || *b == 10 || *b == '\t')) { + b++; + } + if (*b == ';') + while (*b && *b != '\n' && *b != 13 && *b != 10) { + b++; + } + else { + break; + } + } + + if (*b == '\'') { + b++; + while (*b && *b != '\'') { + *t++ = *b++; + } + *t++ = 0; + if (*b == '\'') { + b++; + } + } else if (*b == '(' || *b == ')' || *b == '=' || *b == ',' || *b == '[' || *b == ']' || + *b == '%' || *b == ':' || *b == '{' || *b == '}') { + *t++ = *b++; + *t++ = 0; + } else if (*b == '.' && (*(b + 1) < '0' || *(b + 1) > '9')) { + *t++ = *b++; + *t++ = 0; + } else if ((*b >= '0' && *b <= '9') || *b == '.' || *b == '-') { + while (*b && ((*b >= '0' && *b <= '9') || *b == '.' || *b == '-')) { + *t++ = *b++; + } + *t++ = 0; + } else if ((*b >= 'A' && *b <= 'Z') || (*b >= 'a' && *b <= 'z') || *b == '_') { + while (*b && ((*b >= 'A' && *b <= 'Z') || (*b >= 'a' && *b <= 'z') || *b == '_')) { + *t++ = *b++; + } + *t++ = 0; + } else if (*b == 0) { + *buf = b; + return NULL; + } else { + // Error. + return NULL; + } + + *buf = b; + return token; +} + + +////////////////////////////////////////////////////////////////////// +float BaseParser::getTokenFloat(char **buf) { + Common::String token = getToken(buf); + const char *t = token.c_str(); + if (!((*t >= '0' && *t <= '9') || *t == '-' || *t == '.')) { + // Error situation. We handle this by return 0. + return 0.; + } + float rc = (float)atof(t); + return rc; +} + + +////////////////////////////////////////////////////////////////////// +int BaseParser::getTokenInt(char **buf) { + Common::String token = getToken(buf); + const char *t = token.c_str(); + if (!((*t >= '0' && *t <= '9') || *t == '-')) { + // Error situation. We handle this by return 0. + return 0; + } + int rc = atoi(t); + return rc; +} + + +////////////////////////////////////////////////////////////////////// +void BaseParser::skipToken(char **buf, char *tok, char * /*msg*/) { + Common::String token = getToken(buf); + const char *t = token.c_str(); + if (strcmp(t, tok)) { + return; // Error + } +} + + +////////////////////////////////////////////////////////////////////// +int BaseParser::scanStr(const char *in, const char *format, ...) { + va_list arg; + va_start(arg, format); + + int num = 0; + in += strspn(in, " \t\n\f"); + + while (*format && *in) { + if (*format == '%') { + format++; + switch (*format) { + case 'd': { + int *a = va_arg(arg, int *); + in += strspn(in, " \t\n\f"); + *a = atoi(in); + in += strspn(in, "0123456789+- \t\n\f"); + num++; + break; + } + case 'D': { + int i; + int *list = va_arg(arg, int *); + int *nr = va_arg(arg, int *); + in += strspn(in, " \t\n\f"); + i = 0; + while ((*in >= '0' && *in <= '9') || *in == '+' || *in == '-') { + list[i++] = atoi(in); + in += strspn(in, "0123456789+-"); + in += strspn(in, " \t\n\f"); + if (*in != ',') { + break; + } + in++; + in += strspn(in, " \t\n\f"); + } + *nr = i; + num++; + break; + } + case 'b': { + bool *a = va_arg(arg, bool *); + in += strspn(in, " \t\n\f"); + const char *in2 = in + strspn(in, "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"); + int l = (int)(in2 - in); + + *a = (bool)(!scumm_strnicmp(in, "yes", l) || !scumm_strnicmp(in, "true", l) || !scumm_strnicmp(in, "on", l) || + !scumm_strnicmp(in, "1", l)); + + + in = in2 + strspn(in2, " \t\n\f"); + num++; + break; + } + case 'f': { + float *a = va_arg(arg, float *); + in += strspn(in, " \t\n\f"); + *a = (float)atof(in); + in += strspn(in, "0123456789.eE+- \t\n\f"); + num++; + break; + } + case 'F': { + int i; + float *list = va_arg(arg, float *); + int *nr = va_arg(arg, int *); + in += strspn(in, " \t\n\f"); + i = 0; + while ((*in >= '0' && *in <= '9') || *in == '.' || *in == '+' || *in == '-' || *in == 'e' || *in == 'E') { + list[i++] = (float)atof(in); + in += strspn(in, "0123456789.eE+-"); + in += strspn(in, " \t\n\f"); + if (*in != ',') { + break; + } + in++; + in += strspn(in, " \t\n\f"); + } + *nr = i; + num++; + break; + } + case 's': { + char *a = va_arg(arg, char *); + in += strspn(in, " \t\n\f"); + if (*in == '\'') { + in++; + const char *in2 = strchr(in, '\''); + if (in2) { + Common::strlcpy(a, in, (int)(in2 - in) + 1); + in = in2 + 1; + } else { + strcpy(a, in); + in = strchr(in, 0); + } + } else { + const char *in2 = in + strspn(in, "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_0123456789."); + Common::strlcpy(a, in, (int)(in2 - in) + 1); + in = in2; + } + in += strspn(in, " \t\n\f"); + num++; + break; + } + case 'S': { + char *a = va_arg(arg, char *); + in += strspn(in, " \t\n\f"); + if (*in == '\"') { + in++; + while (*in != '\"') { + if (*in == '\\') { + in++; + switch (*in) { + case '\\': + *a++ = '\\'; + break; + case 'n': + *a++ = '\n'; + break; + case 'r': + *a++ = '\r'; + break; + case 't': + *a++ = '\t'; + break; + case '"': + *a++ = '"'; + break; + default: + *a++ = '\\'; + *a++ = *in; + break; + } //switch + in++; + } else { + *a++ = *in++; + } + } //while in string + in++; + num++; + } //if string started + + //terminate string + *a = '\0'; + break; + } + } + if (*format) { + format++; + } + } else if (*format == ' ') { + format++; + in += strspn(in, " \t\n\f"); + } else if (*in == *format) { + in++; + format++; + } else { + num = -1; + break; + } + } + + va_end(arg); + + return num; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/base_parser.h b/engines/wintermute/base/base_parser.h new file mode 100644 index 0000000000..76ca8ea856 --- /dev/null +++ b/engines/wintermute/base/base_parser.h @@ -0,0 +1,88 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_PARSER_H +#define WINTERMUTE_BASE_PARSER_H + + +#define TOKEN_DEF_START \ + enum \ + { \ + TOKEN_NONE = 0, +#define TOKEN_DEF(name) \ + TOKEN_ ## name, +#define TOKEN_DEF_END \ + TOKEN_TOTAL_COUNT \ + }; +#define TOKEN_TABLE_START(name) \ + static const BaseParser::TokenDesc name [] = \ + { +#define TOKEN_TABLE(name) \ + { TOKEN_ ## name, #name }, +#define TOKEN_TABLE_END \ + { 0, 0 } \ + }; + +#define PARSERR_GENERIC -3 +#define PARSERR_EOF -2 +#define PARSERR_TOKENNOTFOUND -1 + +#include "engines/wintermute/coll_templ.h" + +namespace Wintermute { + +class BaseParser { +public: + struct TokenDesc { + int32 id; + const char *token; + }; + +public: + int scanStr(const char *in, const char *format, ...); + int32 getCommand(char **buf, const TokenDesc *tokens, char **params); + BaseParser(); + virtual ~BaseParser(); +private: + char *getLastOffender(); + void skipToken(char **buf, char *tok, char *msg = NULL); + int getTokenInt(char **buf); + float getTokenFloat(char **buf); + Common::String getToken(char **buf); + char *getAssignmentText(char **buf); + char *getSubText(char **buf, char open, char close); + void skipCharacters(char **buf, const char *toSkip); + int32 getObject(char **buf, const TokenDesc *tokens, char **name, char **data); + int _parserLine; + char _lastOffender[255]; + char *_whiteSpace; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/base_persistence_manager.cpp b/engines/wintermute/base/base_persistence_manager.cpp new file mode 100644 index 0000000000..4cb67b87e1 --- /dev/null +++ b/engines/wintermute/base/base_persistence_manager.cpp @@ -0,0 +1,828 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_engine.h" +#include "engines/wintermute/base/base_persistence_manager.h" +#include "engines/wintermute/base/base_save_thumb_helper.h" +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/math/vector2.h" +#include "engines/wintermute/base/gfx/base_image.h" +#include "engines/wintermute/base/sound/base_sound.h" +#include "engines/wintermute/wintermute.h" +#include "graphics/decoders/bmp.h" +#include "common/memstream.h" +#include "common/str.h" +#include "common/system.h" +#include "common/savefile.h" + +namespace Wintermute { + +#define SAVE_BUFFER_INIT_SIZE 100000 +#define SAVE_BUFFER_GROW_BY 50000 + +#define SAVE_MAGIC 0x45564153 +#define SAVE_MAGIC_2 0x32564153 + +////////////////////////////////////////////////////////////////////////// +BasePersistenceManager::BasePersistenceManager(const char *savePrefix, bool deleteSingleton) { + _saving = false; +// _buffer = NULL; +// _bufferSize = 0; + _offset = 0; + _saveStream = NULL; + _loadStream = NULL; + _deleteSingleton = deleteSingleton; + if (BaseEngine::instance().getGameRef()) { + _gameRef = BaseEngine::instance().getGameRef(); + } else { + _gameRef = NULL; + } + + _richBuffer = NULL; + _richBufferSize = 0; + + _savedDescription = NULL; +// _savedTimestamp = 0; + _savedVerMajor = _savedVerMinor = _savedVerBuild = 0; + _savedExtMajor = _savedExtMinor = 0; + + _thumbnailDataSize = 0; + _thumbnailData = NULL; + if (savePrefix) { + _savePrefix = savePrefix; + } else if (_gameRef) { + _savePrefix = _gameRef->getGameId(); + } else { + _savePrefix = "wmesav"; + } +} + + +////////////////////////////////////////////////////////////////////////// +BasePersistenceManager::~BasePersistenceManager() { + cleanup(); + if (_deleteSingleton && BaseEngine::instance().getGameRef() == NULL) + BaseEngine::destroy(); +} + + +////////////////////////////////////////////////////////////////////////// +void BasePersistenceManager::cleanup() { + /* if (_buffer) { + if (_saving) free(_buffer); + else delete[] _buffer; // allocated by file manager + } + _buffer = NULL; + + _bufferSize = 0;*/ + _offset = 0; + + delete[] _richBuffer; + _richBuffer = NULL; + _richBufferSize = 0; + + delete[] _savedDescription; + _savedDescription = NULL; // ref to buffer +// _savedTimestamp = 0; + _savedVerMajor = _savedVerMinor = _savedVerBuild = 0; + _savedExtMajor = _savedExtMinor = 0; + + _thumbnailDataSize = 0; + if (_thumbnailData) { + delete[] _thumbnailData; + _thumbnailData = NULL; + } + + delete _loadStream; + delete _saveStream; + _loadStream = NULL; + _saveStream = NULL; +} + +Common::String BasePersistenceManager::getFilenameForSlot(int slot) const { + // 3 Digits, to allow for one save-slot for autosave + slot 1 - 100 (which will be numbered 0-99 filename-wise) + return Common::String::format("%s-save%03d.wsv", _savePrefix.c_str(), slot); +} + +void BasePersistenceManager::getSaveStateDesc(int slot, SaveStateDescriptor &desc) { + Common::String filename = getFilenameForSlot(slot); + debugC(kWintermuteDebugSaveGame, "Trying to list savegame %s in slot %d", filename.c_str(), slot); + if (DID_FAIL(readHeader(filename))) { + warning("getSavedDesc(%d) - Failed for %s", slot, filename.c_str()); + return; + } + desc.setSaveSlot(slot); + desc.setDescription(_savedDescription); + desc.setDeletableFlag(true); + desc.setWriteProtectedFlag(false); + + if (_thumbnailDataSize > 0) { + Common::MemoryReadStream thumbStream(_thumbnailData, _thumbnailDataSize); + Graphics::BitmapDecoder bmpDecoder; + if (bmpDecoder.loadStream(thumbStream)) { + Graphics::Surface *surf = new Graphics::Surface; + surf = bmpDecoder.getSurface()->convertTo(g_system->getOverlayFormat()); + desc.setThumbnail(surf); + } + } + + desc.setSaveDate(_savedTimestamp.tm_year, _savedTimestamp.tm_mon, _savedTimestamp.tm_mday); + desc.setSaveTime(_savedTimestamp.tm_hour, _savedTimestamp.tm_min); + desc.setPlayTime(0); +} + +void BasePersistenceManager::deleteSaveSlot(int slot) { + Common::String filename = getFilenameForSlot(slot); + g_system->getSavefileManager()->removeSavefile(filename); +} + +uint32 BasePersistenceManager::getMaxUsedSlot() { + Common::String saveMask = Common::String::format("%s-save???.wsv", _savePrefix.c_str()); + Common::StringArray saves = g_system->getSavefileManager()->listSavefiles(saveMask); + Common::StringArray::iterator it = saves.begin(); + int ret = -1; + for (; it != saves.end(); ++it) { + int num = -1; + sscanf(it->c_str(), "save%d", &num); + ret = MAX(ret, num); + } + return ret; +} + +bool BasePersistenceManager::getSaveExists(int slot) { + Common::String filename = getFilenameForSlot(slot); + if (DID_FAIL(readHeader(filename))) { + return false; + } + return true; +} + +////////////////////////////////////////////////////////////////////////// +bool BasePersistenceManager::initSave(const char *desc) { + if (!desc) { + return STATUS_FAILED; + } + + cleanup(); + _saving = true; + + _saveStream = new Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES); + + if (_saveStream) { + // get thumbnails + if (!_gameRef->_cachedThumbnail) { + _gameRef->_cachedThumbnail = new BaseSaveThumbHelper(_gameRef); + if (DID_FAIL(_gameRef->_cachedThumbnail->storeThumbnail(true))) { + delete _gameRef->_cachedThumbnail; + _gameRef->_cachedThumbnail = NULL; + } + } + + uint32 magic = DCGF_MAGIC; + putDWORD(magic); + + magic = SAVE_MAGIC_2; + putDWORD(magic); + + byte verMajor, verMinor, extMajor, extMinor; + _gameRef->getVersion(&verMajor, &verMinor, &extMajor, &extMinor); + //uint32 version = MAKELONG(MAKEWORD(VerMajor, VerMinor), MAKEWORD(ExtMajor, ExtMinor)); + _saveStream->writeByte(verMajor); + _saveStream->writeByte(verMinor); + _saveStream->writeByte(extMajor); + _saveStream->writeByte(extMinor); + + // new in ver 2 + putDWORD((uint32)DCGF_VER_BUILD); + putString(_gameRef->getName()); + + // thumbnail data size + bool thumbnailOK = false; + + if (_gameRef->_cachedThumbnail) { + if (_gameRef->_cachedThumbnail->_thumbnail) { + Common::MemoryWriteStreamDynamic thumbStream(DisposeAfterUse::YES); + if (_gameRef->_cachedThumbnail->_thumbnail->writeBMPToStream(&thumbStream)) { + _saveStream->writeUint32LE(thumbStream.size()); + _saveStream->write(thumbStream.getData(), thumbStream.size()); + } else { + _saveStream->writeUint32LE(0); + } + + thumbnailOK = true; + } + } + if (!thumbnailOK) { + putDWORD(0); + } + + // in any case, destroy the cached thumbnail once used + delete _gameRef->_cachedThumbnail; + _gameRef->_cachedThumbnail = NULL; + + uint32 dataOffset = _offset + + sizeof(uint32) + // data offset + sizeof(uint32) + strlen(desc) + 1 + // description + sizeof(uint32); // timestamp + + putDWORD(dataOffset); + putString(desc); + + g_system->getTimeAndDate(_savedTimestamp); + putTimeDate(_savedTimestamp); + _savedPlayTime = g_system->getMillis(); + _saveStream->writeUint32LE(_savedPlayTime); + } + return STATUS_OK; +} + +bool BasePersistenceManager::readHeader(const Common::String &filename) { + cleanup(); + + _saving = false; + + _loadStream = g_system->getSavefileManager()->openForLoading(filename); + //_buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename, &_bufferSize); + if (_loadStream) { + uint32 magic; + magic = getDWORD(); + + if (magic != DCGF_MAGIC) { + cleanup(); + return STATUS_FAILED; + } + + magic = getDWORD(); + + if (magic == SAVE_MAGIC || magic == SAVE_MAGIC_2) { + _savedVerMajor = _loadStream->readByte(); + _savedVerMinor = _loadStream->readByte(); + _savedExtMajor = _loadStream->readByte(); + _savedExtMinor = _loadStream->readByte(); + + if (magic == SAVE_MAGIC_2) { + _savedVerBuild = (byte)getDWORD(); + _savedName = getStringObj(); + + // load thumbnail + _thumbnailDataSize = getDWORD(); + if (_thumbnailDataSize > 0) { + _thumbnailData = new byte[_thumbnailDataSize]; + if (_thumbnailData) { + getBytes(_thumbnailData, _thumbnailDataSize); + } else { + _thumbnailDataSize = 0; + } + } + } else { + _savedVerBuild = 35; // last build with ver1 savegames + } + + uint32 dataOffset = getDWORD(); + + _savedDescription = getString(); + _savedTimestamp = getTimeDate(); + _savedPlayTime = _loadStream->readUint32LE(); + + _offset = dataOffset; + + return STATUS_OK; + } + } + + cleanup(); + return STATUS_FAILED; +} + +////////////////////////////////////////////////////////////////////////// +bool BasePersistenceManager::initLoad(const Common::String &filename) { + if (DID_FAIL(readHeader(filename))) { + cleanup(); + return STATUS_FAILED; + } + _saving = false; + + if (_savedName == "" || scumm_stricmp(_savedName.c_str(), _gameRef->getName()) != 0) { + debugC(kWintermuteDebugSaveGame, "ERROR: Saved game name doesn't match current game"); + cleanup(); + return STATUS_FAILED; + } + + // if save is newer version than we are, fail + if (_savedVerMajor > DCGF_VER_MAJOR || + (_savedVerMajor == DCGF_VER_MAJOR && _savedVerMinor > DCGF_VER_MINOR) || + (_savedVerMajor == DCGF_VER_MAJOR && _savedVerMinor == DCGF_VER_MINOR && _savedVerBuild > DCGF_VER_BUILD) + ) { + + debugC(kWintermuteDebugSaveGame, "ERROR: Saved game version is newer than current game"); + debugC(kWintermuteDebugSaveGame, "ERROR: Expected %d.%d.%d got %d.%d.%d", DCGF_VER_MAJOR, DCGF_VER_MINOR, DCGF_VER_BUILD, _savedVerMajor, _savedVerMinor, _savedVerBuild); + cleanup(); + return STATUS_FAILED; + } + + // if save is older than the minimal version we support + if (_savedVerMajor < SAVEGAME_VER_MAJOR || + (_savedVerMajor == SAVEGAME_VER_MAJOR && _savedVerMinor < SAVEGAME_VER_MINOR) || + (_savedVerMajor == SAVEGAME_VER_MAJOR && _savedVerMinor == SAVEGAME_VER_MINOR && _savedVerBuild < SAVEGAME_VER_BUILD) + ) { + debugC(kWintermuteDebugSaveGame, "ERROR: Saved game is too old and cannot be used by this version of game engine"); + debugC(kWintermuteDebugSaveGame, "ERROR: Expected %d.%d.%d got %d.%d.%d", DCGF_VER_MAJOR, DCGF_VER_MINOR, DCGF_VER_BUILD, _savedVerMajor, _savedVerMinor, _savedVerBuild); + cleanup(); + return STATUS_FAILED; + + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BasePersistenceManager::saveFile(const Common::String &filename) { + byte *prefixBuffer = _richBuffer; + uint32 prefixSize = _richBufferSize; + byte *buffer = ((Common::MemoryWriteStreamDynamic *)_saveStream)->getData(); + uint32 bufferSize = ((Common::MemoryWriteStreamDynamic *)_saveStream)->size(); + + Common::SaveFileManager *saveMan = ((WintermuteEngine *)g_engine)->getSaveFileMan(); + Common::OutSaveFile *file = saveMan->openForSaving(filename); + file->write(prefixBuffer, prefixSize); + file->write(buffer, bufferSize); + bool retVal = !file->err(); + file->finalize(); + delete file; + return retVal; +} + + +////////////////////////////////////////////////////////////////////////// +bool BasePersistenceManager::putBytes(byte *buffer, uint32 size) { + _saveStream->write(buffer, size); + if (_saveStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BasePersistenceManager::getBytes(byte *buffer, uint32 size) { + _loadStream->read(buffer, size); + if (_loadStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +void BasePersistenceManager::putDWORD(uint32 val) { + _saveStream->writeUint32LE(val); +} + + +////////////////////////////////////////////////////////////////////////// +uint32 BasePersistenceManager::getDWORD() { + uint32 ret = _loadStream->readUint32LE(); + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +void BasePersistenceManager::putString(const Common::String &val) { + if (!val.size()) { + putString("(null)"); + } else { + _saveStream->writeUint32LE(val.size()); + _saveStream->writeString(val); + } +} + +Common::String BasePersistenceManager::getStringObj() { + uint32 len = _loadStream->readUint32LE(); + char *ret = new char[len + 1]; + _loadStream->read(ret, len); + ret[len] = '\0'; + + Common::String retString = ret; + delete[] ret; + + if (retString == "(null)") { + retString = ""; + } + + return retString; +} + +////////////////////////////////////////////////////////////////////////// +char *BasePersistenceManager::getString() { + uint32 len = _loadStream->readUint32LE(); + char *ret = new char[len + 1]; + _loadStream->read(ret, len); + ret[len] = '\0'; + + if (!strcmp(ret, "(null)")) { + delete[] ret; + return NULL; + } else { + return ret; + } +} + +bool BasePersistenceManager::putTimeDate(const TimeDate &t) { + _saveStream->writeSint32LE(t.tm_sec); + _saveStream->writeSint32LE(t.tm_min); + _saveStream->writeSint32LE(t.tm_hour); + _saveStream->writeSint32LE(t.tm_mday); + _saveStream->writeSint32LE(t.tm_mon); + _saveStream->writeSint32LE(t.tm_year); + // _saveStream->writeSint32LE(t.tm_wday); //TODO: Add this in when merging next + + if (_saveStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; +} + +TimeDate BasePersistenceManager::getTimeDate() { + TimeDate t; + t.tm_sec = _loadStream->readSint32LE(); + t.tm_min = _loadStream->readSint32LE(); + t.tm_hour = _loadStream->readSint32LE(); + t.tm_mday = _loadStream->readSint32LE(); + t.tm_mon = _loadStream->readSint32LE(); + t.tm_year = _loadStream->readSint32LE(); + // t.tm_wday = _loadStream->readSint32LE(); //TODO: Add this in when merging next + return t; +} + +void BasePersistenceManager::putFloat(float val) { + Common::String str = Common::String::format("F%f", val); + _saveStream->writeUint32LE(str.size()); + _saveStream->writeString(str); +} + +float BasePersistenceManager::getFloat() { + char *str = getString(); + float value = 0.0f; + int ret = sscanf(str, "F%f", &value); + if (ret != 1) { + warning("%s not parsed as float", str); + } + delete[] str; + return value; +} + +void BasePersistenceManager::putDouble(double val) { + Common::String str = Common::String::format("D%f", val); + str.format("D%f", val); + _saveStream->writeUint32LE(str.size()); + _saveStream->writeString(str); +} + +double BasePersistenceManager::getDouble() { + char *str = getString(); + float value = 0.0f; // TODO: Do we ever really need to carry a full double-precision number? + int ret = sscanf(str, "D%f", &value); + if (ret != 1) { + warning("%s not parsed as double", str); + } + delete[] str; + return value; +} + +////////////////////////////////////////////////////////////////////////// +// bool +bool BasePersistenceManager::transfer(const char *name, bool *val) { + if (_saving) { + _saveStream->writeByte(*val); + if (_saveStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } else { + *val = _loadStream->readByte(); + if (_loadStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +// int +bool BasePersistenceManager::transfer(const char *name, int *val) { + if (_saving) { + _saveStream->writeSint32LE(*val); + if (_saveStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } else { + *val = _loadStream->readSint32LE(); + if (_loadStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +// DWORD +bool BasePersistenceManager::transfer(const char *name, uint32 *val) { + if (_saving) { + _saveStream->writeUint32LE(*val); + if (_saveStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } else { + *val = _loadStream->readUint32LE(); + if (_loadStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +// float +bool BasePersistenceManager::transfer(const char *name, float *val) { + if (_saving) { + putFloat(*val); + if (_saveStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } else { + *val = getFloat(); + if (_loadStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +// double +bool BasePersistenceManager::transfer(const char *name, double *val) { + if (_saving) { + putDouble(*val); + if (_saveStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } else { + *val = getDouble(); + if (_loadStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +// char* +bool BasePersistenceManager::transfer(const char *name, char **val) { + if (_saving) { + putString(*val); + return STATUS_OK; + } else { + char *str = getString(); + if (_loadStream->err()) { + delete[] str; + return STATUS_FAILED; + } + *val = str; + return STATUS_OK; + } +} + +////////////////////////////////////////////////////////////////////////// +// const char* +bool BasePersistenceManager::transfer(const char *name, const char **val) { + if (_saving) { + putString(*val); + return STATUS_OK; + } else { + char *str = getString(); + if (_loadStream->err()) { + delete[] str; + return STATUS_FAILED; + } + *val = str; + return STATUS_OK; + } +} + +////////////////////////////////////////////////////////////////////////// +// Common::String +bool BasePersistenceManager::transfer(const char *name, Common::String *val) { + if (_saving) { + putString(*val); + return STATUS_OK; + } else { + char *str = getString(); + if (_loadStream->err()) { + delete[] str; + return STATUS_FAILED; + } + if (str) { + *val = str; + delete[] str; + } else { + *val = ""; + } + return STATUS_OK; + } +} + +////////////////////////////////////////////////////////////////////////// +bool BasePersistenceManager::transfer(const char *name, AnsiStringArray &val) { + size_t size; + + if (_saving) { + size = val.size(); + _saveStream->writeUint32LE(size); + + for (AnsiStringArray::iterator it = val.begin(); it != val.end(); ++it) { + putString((*it).c_str()); + } + } else { + val.clear(); + size = _loadStream->readUint32LE(); + + for (size_t i = 0; i < size; i++) { + char *str = getString(); + if (_loadStream->err()) { + delete[] str; + return STATUS_FAILED; + } + if (str) { + val.push_back(str); + } + delete[] str; + } + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +// BYTE +bool BasePersistenceManager::transfer(const char *name, byte *val) { + if (_saving) { + _saveStream->writeByte(*val); + if (_saveStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } else { + *val = _loadStream->readByte(); + if (_loadStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +// RECT +bool BasePersistenceManager::transfer(const char *name, Rect32 *val) { + if (_saving) { + _saveStream->writeSint32LE(val->left); + _saveStream->writeSint32LE(val->top); + _saveStream->writeSint32LE(val->right); + _saveStream->writeSint32LE(val->bottom); + if (_saveStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } else { + val->left = _loadStream->readSint32LE(); + val->top = _loadStream->readSint32LE(); + val->right = _loadStream->readSint32LE(); + val->bottom = _loadStream->readSint32LE(); + if (_loadStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +// POINT +bool BasePersistenceManager::transfer(const char *name, Point32 *val) { + if (_saving) { + _saveStream->writeSint32LE(val->x); + _saveStream->writeSint32LE(val->y); + if (_saveStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } else { + val->x = _loadStream->readSint32LE(); + val->y = _loadStream->readSint32LE(); + if (_loadStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +// Vector2 +bool BasePersistenceManager::transfer(const char *name, Vector2 *val) { + if (_saving) { + putFloat(val->x); + putFloat(val->y); + if (_saveStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } else { + val->x = getFloat(); + val->y = getFloat(); + if (_loadStream->err()) { + return STATUS_FAILED; + } + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +// generic pointer +bool BasePersistenceManager::transfer(const char *name, void *val) { + int classID = -1, instanceID = -1; + + if (_saving) { + SystemClassRegistry::getInstance()->getPointerID(*(void **)val, &classID, &instanceID); + if (*(void **)val != NULL && (classID == -1 || instanceID == -1)) { + debugC(kWintermuteDebugSaveGame, "Warning: invalid instance '%s'", name); + } + + _saveStream->writeUint32LE(classID); + _saveStream->writeUint32LE(instanceID); + } else { + classID = _loadStream->readUint32LE(); + instanceID = _loadStream->readUint32LE(); + + *(void **)val = SystemClassRegistry::getInstance()->idToPointer(classID, instanceID); + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BasePersistenceManager::checkVersion(byte verMajor, byte verMinor, byte verBuild) { + if (_saving) { + return true; + } + + // it's ok if we are same or newer than the saved game + if (verMajor > _savedVerMajor || + (verMajor == _savedVerMajor && verMinor > _savedVerMinor) || + (verMajor == _savedVerMajor && verMinor == _savedVerMinor && verBuild > _savedVerBuild) + ) { + return false; + } + + return true; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/base_persistence_manager.h b/engines/wintermute/base/base_persistence_manager.h new file mode 100644 index 0000000000..a262c92a0b --- /dev/null +++ b/engines/wintermute/base/base_persistence_manager.h @@ -0,0 +1,118 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_PERSISTENCE_MANAGER_H +#define WINTERMUTE_BASE_PERSISTENCE_MANAGER_H + + +#include "engines/wintermute/dctypes.h" +#include "engines/wintermute/math/rect32.h" +#include "engines/savestate.h" +#include "common/stream.h" +#include "common/str.h" +#include "common/system.h" +#include "common/rect.h" + +namespace Wintermute { + +class Vector2; +class BaseGame; +class BasePersistenceManager { +public: + char *_savedDescription; + Common::String _savePrefix; + Common::String _savedName; + bool saveFile(const Common::String &filename); + uint32 getDWORD(); + void putDWORD(uint32 val); + char *getString(); + Common::String getStringObj(); + void putString(const Common::String &val); + float getFloat(); + void putFloat(float val); + double getDouble(); + void putDouble(double val); + void cleanup(); + void getSaveStateDesc(int slot, SaveStateDescriptor &desc); + void deleteSaveSlot(int slot); + uint32 getMaxUsedSlot(); + bool getSaveExists(int slot); + bool initLoad(const Common::String &filename); + bool initSave(const char *desc); + bool getBytes(byte *buffer, uint32 size); + bool putBytes(byte *buffer, uint32 size); + uint32 _offset; + + bool getIsSaving() { return _saving; } + + uint32 _richBufferSize; + byte *_richBuffer; + + bool transfer(const char *name, void *val); + bool transfer(const char *name, int *val); + bool transfer(const char *name, uint32 *val); + bool transfer(const char *name, float *val); + bool transfer(const char *name, double *val); + bool transfer(const char *name, bool *val); + bool transfer(const char *name, byte *val); + bool transfer(const char *name, Rect32 *val); + bool transfer(const char *name, Point32 *val); + bool transfer(const char *name, const char **val); + bool transfer(const char *name, char **val); + bool transfer(const char *name, Common::String *val); + bool transfer(const char *name, Vector2 *val); + bool transfer(const char *name, AnsiStringArray &Val); + BasePersistenceManager(const char *savePrefix = NULL, bool deleteSingleton = false); + virtual ~BasePersistenceManager(); + bool checkVersion(byte verMajor, byte verMinor, byte verBuild); + + uint32 _thumbnailDataSize; + byte *_thumbnailData; + Common::String getFilenameForSlot(int slot) const; +private: + bool _deleteSingleton; + bool readHeader(const Common::String &filename); + TimeDate getTimeDate(); + bool putTimeDate(const TimeDate &t); + Common::WriteStream *_saveStream; + Common::SeekableReadStream *_loadStream; + TimeDate _savedTimestamp; + uint32 _savedPlayTime; + byte _savedVerMajor; + byte _savedVerMinor; + byte _savedVerBuild; + byte _savedExtMajor; + byte _savedExtMinor; + bool _saving; + // Separate from Base, as this class can do SOME operations without a _gameRef. + BaseGame *_gameRef; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/base_point.cpp b/engines/wintermute/base/base_point.cpp new file mode 100644 index 0000000000..fbd8960894 --- /dev/null +++ b/engines/wintermute/base/base_point.cpp @@ -0,0 +1,63 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_point.h" +#include "engines/wintermute/base/base_persistence_manager.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(BasePoint, false) + +////////////////////////////////////////////////////////////////////////// +BasePoint::BasePoint() { + x = y = 0; +} + + +////////////////////////////////////////////////////////////////////////// +BasePoint::~BasePoint() { + +} + + +////////////////////////////////////////////////////////////////////////// +BasePoint::BasePoint(int initX, int initY) { + x = initX; + y = initY; +} + +////////////////////////////////////////////////////////////////////////// +bool BasePoint::persist(BasePersistenceManager *persistMgr) { + + persistMgr->transfer(TMEMBER(x)); + persistMgr->transfer(TMEMBER(y)); + + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/base_point.h b/engines/wintermute/base/base_point.h new file mode 100644 index 0000000000..c0bbd3102e --- /dev/null +++ b/engines/wintermute/base/base_point.h @@ -0,0 +1,50 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_POINT_H +#define WINTERMUTE_BASE_POINT_H + +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/base/base.h" + +namespace Wintermute { + +class BasePoint: public BaseClass { +public: + DECLARE_PERSISTENT(BasePoint, BaseClass) + BasePoint(); + BasePoint(int initX, int initY); + int y; + int x; + virtual ~BasePoint(); + +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/base_quick_msg.cpp b/engines/wintermute/base/base_quick_msg.cpp new file mode 100644 index 0000000000..0a9907ac6b --- /dev/null +++ b/engines/wintermute/base/base_quick_msg.cpp @@ -0,0 +1,57 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_quick_msg.h" +#include "engines/wintermute/base/base_game.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////////// +BaseQuickMsg::BaseQuickMsg(BaseGame *inGame, const char *text) : BaseClass(inGame) { + _text = new char [strlen(text) + 1]; + if (_text) { + strcpy(_text, text); + } + _startTime = _gameRef->_currentTime; +} + + +////////////////////////////////////////////////////////////////////////// +BaseQuickMsg::~BaseQuickMsg() { + if (_text) { + delete[] _text; + } +} + + +////////////////////////////////////////////////////////////////////////// +char *BaseQuickMsg::getText() { + return _text; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/base_quick_msg.h b/engines/wintermute/base/base_quick_msg.h new file mode 100644 index 0000000000..67f9613461 --- /dev/null +++ b/engines/wintermute/base/base_quick_msg.h @@ -0,0 +1,48 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_QUICKMSG_H +#define WINTERMUTE_BASE_QUICKMSG_H + +#include "engines/wintermute/base/base.h" + +namespace Wintermute { + +class BaseQuickMsg : public BaseClass { +public: + char *getText(); + uint32 _startTime; + BaseQuickMsg(BaseGame *inGame, const char *text); + virtual ~BaseQuickMsg(); +private: + char *_text; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/base_region.cpp b/engines/wintermute/base/base_region.cpp new file mode 100644 index 0000000000..0bc5975e51 --- /dev/null +++ b/engines/wintermute/base/base_region.cpp @@ -0,0 +1,535 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_region.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/platform_osystem.h" +#include <limits.h> + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(BaseRegion, false) + +////////////////////////////////////////////////////////////////////////// +BaseRegion::BaseRegion(BaseGame *inGame) : BaseObject(inGame) { + _active = true; + _editorSelectedPoint = -1; + _lastMimicScale = -1; + _lastMimicX = _lastMimicY = INT_MIN; + + BasePlatform::setRectEmpty(&_rect); +} + + +////////////////////////////////////////////////////////////////////////// +BaseRegion::~BaseRegion() { + cleanup(); +} + + +////////////////////////////////////////////////////////////////////////// +void BaseRegion::cleanup() { + for (uint32 i = 0; i < _points.size(); i++) { + delete _points[i]; + } + _points.clear(); + + BasePlatform::setRectEmpty(&_rect); + _editorSelectedPoint = -1; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseRegion::createRegion() { + return DID_SUCCEED(getBoundingRect(&_rect)); +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseRegion::pointInRegion(int x, int y) { + if (_points.size() < 3) { + return false; + } + + Point32 pt; + pt.x = x; + pt.y = y; + + Rect32 rect; + rect.left = x - 1; + rect.right = x + 2; + rect.top = y - 1; + rect.bottom = y + 2; + + if (BasePlatform::ptInRect(&_rect, pt)) { + return ptInPolygon(x, y); + } else { + return false; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseRegion::loadFile(const char *filename) { + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "BaseRegion::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret; + + setFilename(filename); + + if (DID_FAIL(ret = loadBuffer(buffer, true))) { + _gameRef->LOG(0, "Error parsing REGION file '%s'", filename); + } + + + delete[] buffer; + + return ret; +} + + +TOKEN_DEF_START +TOKEN_DEF(REGION) +TOKEN_DEF(TEMPLATE) +TOKEN_DEF(NAME) +TOKEN_DEF(ACTIVE) +TOKEN_DEF(POINT) +TOKEN_DEF(CAPTION) +TOKEN_DEF(SCRIPT) +TOKEN_DEF(EDITOR_SELECTED_POINT) +TOKEN_DEF(PROPERTY) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool BaseRegion::loadBuffer(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(REGION) + TOKEN_TABLE(TEMPLATE) + TOKEN_TABLE(NAME) + TOKEN_TABLE(ACTIVE) + TOKEN_TABLE(POINT) + TOKEN_TABLE(CAPTION) + TOKEN_TABLE(SCRIPT) + TOKEN_TABLE(EDITOR_SELECTED_POINT) + TOKEN_TABLE(PROPERTY) + TOKEN_TABLE_END + + byte *params; + int cmd; + BaseParser parser; + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_REGION) { + _gameRef->LOG(0, "'REGION' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + for (uint32 i = 0; i < _points.size(); i++) { + delete _points[i]; + } + _points.clear(); + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_TEMPLATE: + if (DID_FAIL(loadFile((char *)params))) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_NAME: + setName((char *)params); + break; + + case TOKEN_CAPTION: + setCaption((char *)params); + break; + + case TOKEN_ACTIVE: + parser.scanStr((char *)params, "%b", &_active); + break; + + case TOKEN_POINT: { + int x, y; + parser.scanStr((char *)params, "%d,%d", &x, &y); + _points.add(new BasePoint(x, y)); + } + break; + + case TOKEN_SCRIPT: + addScript((char *)params); + break; + + case TOKEN_EDITOR_SELECTED_POINT: + parser.scanStr((char *)params, "%d", &_editorSelectedPoint); + break; + + case TOKEN_PROPERTY: + parseProperty(params, false); + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in REGION definition"); + return STATUS_FAILED; + } + + createRegion(); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool BaseRegion::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + + ////////////////////////////////////////////////////////////////////////// + // AddPoint + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "AddPoint") == 0) { + stack->correctParams(2); + int x = stack->pop()->getInt(); + int y = stack->pop()->getInt(); + + _points.add(new BasePoint(x, y)); + createRegion(); + + stack->pushBool(true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // InsertPoint + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "InsertPoint") == 0) { + stack->correctParams(3); + int index = stack->pop()->getInt(); + int x = stack->pop()->getInt(); + int y = stack->pop()->getInt(); + + if (index >= 0 && index < (int32)_points.size()) { + _points.insert_at(index, new BasePoint(x, y)); + createRegion(); + + stack->pushBool(true); + } else { + stack->pushBool(false); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetPoint + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetPoint") == 0) { + stack->correctParams(3); + int index = stack->pop()->getInt(); + int x = stack->pop()->getInt(); + int y = stack->pop()->getInt(); + + if (index >= 0 && index < (int32)_points.size()) { + _points[index]->x = x; + _points[index]->y = y; + createRegion(); + + stack->pushBool(true); + } else { + stack->pushBool(false); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RemovePoint + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RemovePoint") == 0) { + stack->correctParams(1); + int index = stack->pop()->getInt(); + + if (index >= 0 && index < (int32)_points.size()) { + delete _points[index]; + _points[index] = NULL; + + _points.remove_at(index); + createRegion(); + + stack->pushBool(true); + } else { + stack->pushBool(false); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetPoint + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetPoint") == 0) { + stack->correctParams(1); + int index = stack->pop()->getInt(); + + if (index >= 0 && index < (int32)_points.size()) { + ScValue *val = stack->getPushValue(); + if (val) { + val->setProperty("X", _points[index]->x); + val->setProperty("Y", _points[index]->y); + } + } else { + stack->pushNULL(); + } + + return STATUS_OK; + } else { + return BaseObject::scCallMethod(script, stack, thisStack, name); + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *BaseRegion::scGetProperty(const Common::String &name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (name == "Type") { + _scValue->setString("region"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Name + ////////////////////////////////////////////////////////////////////////// + else if (name == "Name") { + _scValue->setString(getName()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Active + ////////////////////////////////////////////////////////////////////////// + else if (name == "Active") { + _scValue->setBool(_active); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // NumPoints + ////////////////////////////////////////////////////////////////////////// + else if (name == "NumPoints") { + _scValue->setInt(_points.size()); + return _scValue; + } else { + return BaseObject::scGetProperty(name); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseRegion::scSetProperty(const char *name, ScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // Name + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Name") == 0) { + setName(value->getString()); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Active + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Active") == 0) { + _active = value->getBool(); + return STATUS_OK; + } else { + return BaseObject::scSetProperty(name, value); + } +} + + +////////////////////////////////////////////////////////////////////////// +const char *BaseRegion::scToString() { + return "[region]"; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseRegion::saveAsText(BaseDynamicBuffer *buffer, int indent, const char *nameOverride) { + if (!nameOverride) { + buffer->putTextIndent(indent, "REGION {\n"); + } else { + buffer->putTextIndent(indent, "%s {\n", nameOverride); + } + + buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName()); + buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption()); + buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "EDITOR_SELECTED_POINT=%d\n", _editorSelectedPoint); + + for (uint32 i = 0; i < _scripts.size(); i++) { + buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename); + } + + for (uint32 i = 0; i < _points.size(); i++) { + buffer->putTextIndent(indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y); + } + + if (_scProp) { + _scProp->saveAsText(buffer, indent + 2); + } + + buffer->putTextIndent(indent, "}\n\n"); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseRegion::persist(BasePersistenceManager *persistMgr) { + + BaseObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_active)); + persistMgr->transfer(TMEMBER(_editorSelectedPoint)); + persistMgr->transfer(TMEMBER(_lastMimicScale)); + persistMgr->transfer(TMEMBER(_lastMimicX)); + persistMgr->transfer(TMEMBER(_lastMimicY)); + _points.persist(persistMgr); + + return STATUS_OK; +} + + +typedef struct { + double x, y; +} dPoint; + +////////////////////////////////////////////////////////////////////////// +bool BaseRegion::ptInPolygon(int x, int y) { + if (_points.size() < 3) { + return false; + } + + int counter = 0; + double xinters; + dPoint p, p1, p2; + + p.x = (double)x; + p.y = (double)y; + + p1.x = (double)_points[0]->x; + p1.y = (double)_points[0]->y; + + for (uint32 i = 1; i <= _points.size(); i++) { + p2.x = (double)_points[i % _points.size()]->x; + p2.y = (double)_points[i % _points.size()]->y; + + if (p.y > MIN(p1.y, p2.y)) { + if (p.y <= MAX(p1.y, p2.y)) { + if (p.x <= MAX(p1.x, p2.x)) { + if (p1.y != p2.y) { + xinters = (p.y - p1.y) * (p2.x - p1.x) / (p2.y - p1.y) + p1.x; + if (p1.x == p2.x || p.x <= xinters) { + counter++; + } + } + } + } + } + p1 = p2; + } + + if (counter % 2 == 0) { + return false; + } else { + return true; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseRegion::getBoundingRect(Rect32 *rect) { + if (_points.size() == 0) { + BasePlatform::setRectEmpty(rect); + } else { + int minX = INT_MAX, minY = INT_MAX, maxX = INT_MIN, maxY = INT_MIN; + + for (uint32 i = 0; i < _points.size(); i++) { + minX = MIN(minX, _points[i]->x); + minY = MIN(minY, _points[i]->y); + + maxX = MAX(maxX, _points[i]->x); + maxY = MAX(maxY, _points[i]->y); + } + BasePlatform::setRect(rect, minX, minY, maxX, maxY); + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseRegion::mimic(BaseRegion *region, float scale, int x, int y) { + if (scale == _lastMimicScale && x == _lastMimicX && y == _lastMimicY) { + return STATUS_OK; + } + + cleanup(); + + for (uint32 i = 0; i < region->_points.size(); i++) { + int xVal, yVal; + + xVal = (int)((float)region->_points[i]->x * scale / 100.0f); + yVal = (int)((float)region->_points[i]->y * scale / 100.0f); + + _points.add(new BasePoint(xVal + x, yVal + y)); + } + + _lastMimicScale = scale; + _lastMimicX = x; + _lastMimicY = y; + + return createRegion() ? STATUS_OK : STATUS_FAILED; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/base_region.h b/engines/wintermute/base/base_region.h new file mode 100644 index 0000000000..464f25be2f --- /dev/null +++ b/engines/wintermute/base/base_region.h @@ -0,0 +1,70 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_REGION_H +#define WINTERMUTE_BASE_REGION_H + +#include "engines/wintermute/base/base_point.h" +#include "engines/wintermute/base/base_object.h" + +namespace Wintermute { + +class BaseRegion : public BaseObject { +public: + void cleanup(); + bool mimic(BaseRegion *region, float scale = 100.0f, int x = 0, int y = 0); + bool getBoundingRect(Rect32 *rect); + bool ptInPolygon(int x, int y); + DECLARE_PERSISTENT(BaseRegion, BaseObject) + bool _active; + int _editorSelectedPoint; + BaseRegion(BaseGame *inGame); + virtual ~BaseRegion(); + bool pointInRegion(int x, int y); + bool createRegion(); + bool loadFile(const char *filename); + bool loadBuffer(byte *buffer, bool complete = true); + Rect32 _rect; + BaseArray<BasePoint *> _points; + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) { return saveAsText(buffer, indent, NULL); } + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent, const char *nameOverride); + + // scripting interface + virtual ScValue *scGetProperty(const Common::String &name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); +private: + float _lastMimicScale; + int _lastMimicX; + int _lastMimicY; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/base_save_thumb_helper.cpp b/engines/wintermute/base/base_save_thumb_helper.cpp new file mode 100644 index 0000000000..b4205c21c4 --- /dev/null +++ b/engines/wintermute/base/base_save_thumb_helper.cpp @@ -0,0 +1,81 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_save_thumb_helper.h" +#include "engines/wintermute/base/gfx/base_image.h" +#include "engines/wintermute/base/gfx/base_renderer.h" +#include "engines/wintermute/base/base_game.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////////// +BaseSaveThumbHelper::BaseSaveThumbHelper(BaseGame *inGame) : BaseClass(inGame) { + _thumbnail = NULL; +} + +////////////////////////////////////////////////////////////////////////// +BaseSaveThumbHelper::~BaseSaveThumbHelper(void) { + delete _thumbnail; + _thumbnail = NULL; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseSaveThumbHelper::storeThumbnail(bool doFlip) { + delete _thumbnail; + _thumbnail = NULL; + + if (_gameRef->_thumbnailWidth > 0 && _gameRef->_thumbnailHeight > 0) { + if (doFlip) { + // when using opengl on windows it seems to be necessary to do this twice + // works normally for direct3d + _gameRef->displayContent(false); + _gameRef->_renderer->flip(); + + _gameRef->displayContent(false); + _gameRef->_renderer->flip(); + } + + BaseImage *screenshot = _gameRef->_renderer->takeScreenshot(); + if (!screenshot) { + return STATUS_FAILED; + } + + // normal thumbnail + if (_gameRef->_thumbnailWidth > 0 && _gameRef->_thumbnailHeight > 0) { + _thumbnail = new BaseImage(); + _thumbnail->copyFrom(screenshot, _gameRef->_thumbnailWidth, _gameRef->_thumbnailHeight); + } + + + delete screenshot; + screenshot = NULL; + } + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/base_save_thumb_helper.h b/engines/wintermute/base/base_save_thumb_helper.h new file mode 100644 index 0000000000..8863508ac9 --- /dev/null +++ b/engines/wintermute/base/base_save_thumb_helper.h @@ -0,0 +1,51 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ +#ifndef WINTERMUTE_BASE_SAVE_THUMB_HELPER_H +#define WINTERMUTE_BASE_SAVE_THUMB_HELPER_H + + +#include "engines/wintermute/base/base.h" + +namespace Wintermute { + +class BaseImage; + +class BaseSaveThumbHelper : public BaseClass { +public: + BaseSaveThumbHelper(BaseGame *inGame); + virtual ~BaseSaveThumbHelper(void); + bool storeThumbnail(bool doFlip = false); + + BaseImage *_thumbnail; +private: + BaseImage *_richThumbnail; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/base_script_holder.cpp b/engines/wintermute/base/base_script_holder.cpp new file mode 100644 index 0000000000..c5d5e82f76 --- /dev/null +++ b/engines/wintermute/base/base_script_holder.cpp @@ -0,0 +1,502 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_game.h" +#include "engines/wintermute/base/base_script_holder.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script_engine.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_stack.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(BaseScriptHolder, false) + +////////////////////////////////////////////////////////////////////// +BaseScriptHolder::BaseScriptHolder(BaseGame *inGame) : BaseScriptable(inGame) { + setName("<unnamed>"); + + _freezable = true; + _filename = NULL; +} + + +////////////////////////////////////////////////////////////////////// +BaseScriptHolder::~BaseScriptHolder() { + cleanup(); +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseScriptHolder::cleanup() { + delete[] _filename; + _filename = NULL; + + for (uint32 i = 0; i < _scripts.size(); i++) { + _scripts[i]->finish(true); + _scripts[i]->_owner = NULL; + } + _scripts.clear(); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////// +void BaseScriptHolder::setFilename(const char *filename) { + if (_filename != NULL) { + delete[] _filename; + _filename = NULL; + } + if (filename == NULL) { + return; + } + _filename = new char [strlen(filename) + 1]; + if (_filename != NULL) { + strcpy(_filename, filename); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseScriptHolder::applyEvent(const char *eventName, bool unbreakable) { + int numHandlers = 0; + + bool ret = STATUS_FAILED; + for (uint32 i = 0; i < _scripts.size(); i++) { + if (!_scripts[i]->_thread) { + ScScript *handler = _scripts[i]->invokeEventHandler(eventName, unbreakable); + if (handler) { + //_scripts.add(handler); + numHandlers++; + ret = STATUS_OK; + } + } + } + if (numHandlers > 0 && unbreakable) { + _gameRef->_scEngine->tickUnbreakable(); + } + + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseScriptHolder::listen(BaseScriptHolder *param1, uint32 param2) { + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool BaseScriptHolder::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // DEBUG_CrashMe + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "DEBUG_CrashMe") == 0) { + stack->correctParams(0); + byte *p = 0; + *p = 10; + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ApplyEvent + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ApplyEvent") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + bool ret; + ret = applyEvent(val->getString()); + + if (DID_SUCCEED(ret)) { + stack->pushBool(true); + } else { + stack->pushBool(false); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // CanHandleEvent + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "CanHandleEvent") == 0) { + stack->correctParams(1); + stack->pushBool(canHandleEvent(stack->pop()->getString())); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // CanHandleMethod + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "CanHandleMethod") == 0) { + stack->correctParams(1); + stack->pushBool(canHandleMethod(stack->pop()->getString())); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AttachScript + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AttachScript") == 0) { + stack->correctParams(1); + stack->pushBool(DID_SUCCEED(addScript(stack->pop()->getString()))); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DetachScript + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DetachScript") == 0) { + stack->correctParams(2); + const char *filename = stack->pop()->getString(); + bool killThreads = stack->pop()->getBool(false); + bool ret = false; + for (uint32 i = 0; i < _scripts.size(); i++) { + if (scumm_stricmp(_scripts[i]->_filename, filename) == 0) { + _scripts[i]->finish(killThreads); + ret = true; + break; + } + } + stack->pushBool(ret); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // IsScriptRunning + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IsScriptRunning") == 0) { + stack->correctParams(1); + const char *filename = stack->pop()->getString(); + bool ret = false; + for (uint32 i = 0; i < _scripts.size(); i++) { + if (scumm_stricmp(_scripts[i]->_filename, filename) == 0 && _scripts[i]->_state != SCRIPT_FINISHED && _scripts[i]->_state != SCRIPT_ERROR) { + ret = true; + break; + } + } + stack->pushBool(ret); + + return STATUS_OK; + } else { + return BaseScriptable::scCallMethod(script, stack, thisStack, name); + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *BaseScriptHolder::scGetProperty(const Common::String &name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (name == "Type") { + _scValue->setString("script_holder"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Name + ////////////////////////////////////////////////////////////////////////// + else if (name == "Name") { + _scValue->setString(getName()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Filename (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "Filename") { + _scValue->setString(_filename); + return _scValue; + } else { + return BaseScriptable::scGetProperty(name); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseScriptHolder::scSetProperty(const char *name, ScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // Name + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Name") == 0) { + setName(value->getString()); + return STATUS_OK; + } else { + return BaseScriptable::scSetProperty(name, value); + } +} + + +////////////////////////////////////////////////////////////////////////// +const char *BaseScriptHolder::scToString() { + return "[script_holder]"; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseScriptHolder::saveAsText(BaseDynamicBuffer *buffer, int indent) { + return BaseClass::saveAsText(buffer, indent); +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseScriptHolder::persist(BasePersistenceManager *persistMgr) { + BaseScriptable::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_filename)); + persistMgr->transfer(TMEMBER(_freezable)); + if (persistMgr->getIsSaving()) { + const char *name = getName(); + persistMgr->transfer(TMEMBER(name)); + } else { + char *name; + persistMgr->transfer(TMEMBER(name)); + setName(name); + delete[] name; + } + _scripts.persist(persistMgr); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseScriptHolder::addScript(const char *filename) { + for (uint32 i = 0; i < _scripts.size(); i++) { + if (scumm_stricmp(_scripts[i]->_filename, filename) == 0) { + if (_scripts[i]->_state != SCRIPT_FINISHED) { + _gameRef->LOG(0, "BaseScriptHolder::AddScript - trying to add script '%s' mutiple times (obj: '%s')", filename, getName()); + return STATUS_OK; + } + } + } + + ScScript *scr = _gameRef->_scEngine->runScript(filename, this); + if (!scr) { + if (_gameRef->_editorForceScripts) { + // editor hack + scr = new ScScript(_gameRef, _gameRef->_scEngine); + scr->_filename = new char[strlen(filename) + 1]; + strcpy(scr->_filename, filename); + scr->_state = SCRIPT_ERROR; + scr->_owner = this; + _scripts.add(scr); + _gameRef->_scEngine->_scripts.add(scr); + + return STATUS_OK; + } + return STATUS_FAILED; + } else { + scr->_freezable = _freezable; + _scripts.add(scr); + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseScriptHolder::removeScript(ScScript *script) { + for (uint32 i = 0; i < _scripts.size(); i++) { + if (_scripts[i] == script) { + _scripts.remove_at(i); + break; + } + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseScriptHolder::canHandleEvent(const char *EventName) { + for (uint32 i = 0; i < _scripts.size(); i++) { + if (!_scripts[i]->_thread && _scripts[i]->canHandleEvent(EventName)) { + return true; + } + } + return false; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseScriptHolder::canHandleMethod(const char *MethodName) { + for (uint32 i = 0; i < _scripts.size(); i++) { + if (!_scripts[i]->_thread && _scripts[i]->canHandleMethod(MethodName)) { + return true; + } + } + return false; +} + + +TOKEN_DEF_START +TOKEN_DEF(PROPERTY) +TOKEN_DEF(NAME) +TOKEN_DEF(VALUE) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool BaseScriptHolder::parseProperty(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(PROPERTY) + TOKEN_TABLE(NAME) + TOKEN_TABLE(VALUE) + TOKEN_TABLE_END + + byte *params; + int cmd; + BaseParser parser; + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_PROPERTY) { + _gameRef->LOG(0, "'PROPERTY' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + char *propName = NULL; + char *propValue = NULL; + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_NAME: + delete[] propName; + propName = new char[strlen((char *)params) + 1]; + if (propName) { + strcpy(propName, (char *)params); + } else { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_VALUE: + delete[] propValue; + propValue = new char[strlen((char *)params) + 1]; + if (propValue) { + strcpy(propValue, (char *)params); + } else { + cmd = PARSERR_GENERIC; + } + break; + } + + } + if (cmd == PARSERR_TOKENNOTFOUND) { + delete[] propName; + delete[] propValue; + propName = NULL; + propValue = NULL; + _gameRef->LOG(0, "Syntax error in PROPERTY definition"); + return STATUS_FAILED; + } + if (cmd == PARSERR_GENERIC || propName == NULL || propValue == NULL) { + delete[] propName; + delete[] propValue; + propName = NULL; + propValue = NULL; + _gameRef->LOG(0, "Error loading PROPERTY definition"); + return STATUS_FAILED; + } + + + ScValue *val = new ScValue(_gameRef); + val->setString(propValue); + scSetProperty(propName, val); + + delete val; + delete[] propName; + delete[] propValue; + propName = NULL; + propValue = NULL; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void BaseScriptHolder::makeFreezable(bool freezable) { + _freezable = freezable; + for (uint32 i = 0; i < _scripts.size(); i++) { + _scripts[i]->_freezable = freezable; + } + +} + + +////////////////////////////////////////////////////////////////////////// +ScScript *BaseScriptHolder::invokeMethodThread(const char *methodName) { + for (int i = _scripts.size() - 1; i >= 0; i--) { + if (_scripts[i]->canHandleMethod(methodName)) { + + ScScript *thread = new ScScript(_gameRef, _scripts[i]->_engine); + if (thread) { + bool ret = thread->createMethodThread(_scripts[i], methodName); + if (DID_SUCCEED(ret)) { + _scripts[i]->_engine->_scripts.add(thread); + return thread; + } else { + delete thread; + } + } + } + } + return NULL; +} + + +////////////////////////////////////////////////////////////////////////// +void BaseScriptHolder::scDebuggerDesc(char *buf, int bufSize) { + strcpy(buf, scToString()); + if (getName() && strcmp(getName(), "<unnamed>") != 0) { + strcat(buf, " Name: "); + strcat(buf, getName()); + } + if (_filename) { + strcat(buf, " File: "); + strcat(buf, _filename); + } +} + + +////////////////////////////////////////////////////////////////////////// +// IWmeObject +////////////////////////////////////////////////////////////////////////// +bool BaseScriptHolder::sendEvent(const char *eventName) { + return DID_SUCCEED(applyEvent(eventName)); +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/base_script_holder.h b/engines/wintermute/base/base_script_holder.h new file mode 100644 index 0000000000..5fd0dbec9c --- /dev/null +++ b/engines/wintermute/base/base_script_holder.h @@ -0,0 +1,76 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_SCRIPTHOLDER_H +#define WINTERMUTE_BASE_SCRIPTHOLDER_H + +#include "engines/wintermute/coll_templ.h" +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/base/base_scriptable.h" + +namespace Wintermute { + +class BaseScriptHolder : public BaseScriptable { +public: + DECLARE_PERSISTENT(BaseScriptHolder, BaseScriptable) + + BaseScriptHolder(BaseGame *inGame); + virtual ~BaseScriptHolder(); + virtual ScScript *invokeMethodThread(const char *methodName); + virtual void makeFreezable(bool freezable); + bool canHandleEvent(const char *eventName); + virtual bool canHandleMethod(const char *eventMethod); + bool cleanup(); + bool removeScript(ScScript *script); + bool addScript(const char *filename); + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent); + virtual bool listen(BaseScriptHolder *param1, uint32 param2); + bool applyEvent(const char *eventName, bool unbreakable = false); + void setFilename(const char *filename); + const char *getFilename() { return _filename; } + bool parseProperty(byte *buffer, bool complete = true); + bool _freezable; + bool _ready; + + BaseArray<ScScript *> _scripts; + // scripting interface + virtual ScValue *scGetProperty(const Common::String &name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); + virtual void scDebuggerDesc(char *buf, int bufSize); + // IWmeObject +private: + char *_filename; +public: + virtual bool sendEvent(const char *eventName); +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/base_scriptable.cpp b/engines/wintermute/base/base_scriptable.cpp new file mode 100644 index 0000000000..a2dd8b00e7 --- /dev/null +++ b/engines/wintermute/base/base_scriptable.cpp @@ -0,0 +1,191 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_scriptable.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/base_persistence_manager.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(BaseScriptable, false) + +////////////////////////////////////////////////////////////////////////// +BaseScriptable::BaseScriptable(BaseGame *inGame, bool noValue, bool persistable) : BaseNamedObject(inGame) { + _refCount = 0; + + if (noValue) { + _scValue = NULL; + } else { + _scValue = new ScValue(_gameRef); + } + + _persistable = persistable; + + _scProp = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +BaseScriptable::~BaseScriptable() { + //if (_refCount>0) _gameRef->LOG(0, "Warning: Destroying object, _refCount=%d", _refCount); + delete _scValue; + delete _scProp; + _scValue = NULL; + _scProp = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool BaseScriptable::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + /* + stack->correctParams(0); + stack->pushNULL(); + script->runtimeError("Call to undefined method '%s'.", name); + + return STATUS_OK; + */ + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *BaseScriptable::scGetProperty(const Common::String &name) { + if (!_scProp) { + _scProp = new ScValue(_gameRef); + } + if (_scProp) { + return _scProp->getProp(name.c_str()); // TODO: Change to Common::String + } else { + return NULL; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseScriptable::scSetProperty(const char *name, ScValue *value) { + if (!_scProp) { + _scProp = new ScValue(_gameRef); + } + if (_scProp) { + return _scProp->setProp(name, value); + } else { + return STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////////// +const char *BaseScriptable::scToString() { + return "[native object]"; +} + +////////////////////////////////////////////////////////////////////////// +void *BaseScriptable::scToMemBuffer() { + return (void *)NULL; +} + + +////////////////////////////////////////////////////////////////////////// +int BaseScriptable::scToInt() { + return 0; +} + + +////////////////////////////////////////////////////////////////////////// +double BaseScriptable::scToFloat() { + return 0.0f; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseScriptable::scToBool() { + return false; +} + + +////////////////////////////////////////////////////////////////////////// +void BaseScriptable::scSetString(const char *val) { +} + + +////////////////////////////////////////////////////////////////////////// +void BaseScriptable::scSetInt(int val) { +} + + +////////////////////////////////////////////////////////////////////////// +void BaseScriptable::scSetFloat(double val) { +} + + +////////////////////////////////////////////////////////////////////////// +void BaseScriptable::scSetBool(bool val) { +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseScriptable::persist(BasePersistenceManager *persistMgr) { + persistMgr->transfer(TMEMBER(_gameRef)); + persistMgr->transfer(TMEMBER(_refCount)); + persistMgr->transfer(TMEMBER(_scProp)); + persistMgr->transfer(TMEMBER(_scValue)); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +int BaseScriptable::scCompare(BaseScriptable *val) { + if (this < val) { + return -1; + } else if (this > val) { + return 1; + } else { + return 0; + } +} + +////////////////////////////////////////////////////////////////////////// +void BaseScriptable::scDebuggerDesc(char *buf, int bufSize) { + strcpy(buf, scToString()); +} + +////////////////////////////////////////////////////////////////////////// +bool BaseScriptable::canHandleMethod(const char *eventMethod) { + return false; +} + + +////////////////////////////////////////////////////////////////////////// +ScScript *BaseScriptable::invokeMethodThread(const char *methodName) { + return NULL; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/base_scriptable.h b/engines/wintermute/base/base_scriptable.h new file mode 100644 index 0000000000..fbe14fc299 --- /dev/null +++ b/engines/wintermute/base/base_scriptable.h @@ -0,0 +1,83 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_SCRIPTABLE_H +#define WINTERMUTE_BASE_SCRIPTABLE_H + + +#include "engines/wintermute/base/base_named_object.h" +#include "engines/wintermute/persistent.h" + +namespace Wintermute { + +class ScValue; +class ScStack; +class ScScript; + +class BaseScriptable : public BaseNamedObject { +public: + virtual ScScript *invokeMethodThread(const char *methodName); + DECLARE_PERSISTENT(BaseScriptable, BaseNamedObject) + + BaseScriptable(BaseGame *inGame, bool noValue = false, bool persistable = true); + virtual ~BaseScriptable(); + + // high level scripting interface + virtual bool canHandleMethod(const char *eventMethod); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual ScValue *scGetProperty(const Common::String &name); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); + virtual void *scToMemBuffer(); + virtual int scToInt(); + virtual double scToFloat(); + virtual bool scToBool(); + virtual void scSetString(const char *val); + virtual void scSetInt(int val); + virtual void scSetFloat(double val); + virtual void scSetBool(bool val); + virtual int scCompare(BaseScriptable *val); + virtual void scDebuggerDesc(char *buf, int bufSize); + int _refCount; + ScValue *_scValue; + ScValue *_scProp; +}; + +// Implemented in their respective .cpp-files +BaseScriptable *makeSXArray(BaseGame *inGame, ScStack *stack); +BaseScriptable *makeSXDate(BaseGame *inGame, ScStack *stack); +BaseScriptable *makeSXFile(BaseGame *inGame, ScStack *stack); +BaseScriptable *makeSXMath(BaseGame *inGame); +BaseScriptable *makeSXMemBuffer(BaseGame *inGame, ScStack *stack); +BaseScriptable *makeSXObject(BaseGame *inGame, ScStack *stack); +BaseScriptable *makeSXStore(BaseGame *inGame); +BaseScriptable *makeSXString(BaseGame *inGame, ScStack *stack); + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/base_sprite.cpp b/engines/wintermute/base/base_sprite.cpp new file mode 100644 index 0000000000..468af1bd75 --- /dev/null +++ b/engines/wintermute/base/base_sprite.cpp @@ -0,0 +1,819 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/utils/path_util.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/gfx/base_surface.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_frame.h" +#include "engines/wintermute/base/sound/base_sound.h" +#include "engines/wintermute/base/base_sub_frame.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_stack.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(BaseSprite, false) + +////////////////////////////////////////////////////////////////////// +BaseSprite::BaseSprite(BaseGame *inGame, BaseObject *Owner) : BaseScriptHolder(inGame) { + _editorAllFrames = false; + _owner = Owner; + setDefaults(); +} + + +////////////////////////////////////////////////////////////////////// +BaseSprite::~BaseSprite() { + cleanup(); +} + + +////////////////////////////////////////////////////////////////////////// +void BaseSprite::setDefaults() { + _currentFrame = -1; + _looping = false; + _lastFrameTime = 0; + setFilename(NULL); + _finished = false; + _changed = false; + _paused = false; + _continuous = false; + _moveX = _moveY = 0; + + _editorMuted = false; + _editorBgFile = NULL; + _editorBgOffsetX = _editorBgOffsetY = 0; + _editorBgAlpha = 0xFF; + _streamed = false; + _streamedKeepLoaded = false; + + setName(""); + + _precise = true; +} + + +////////////////////////////////////////////////////////////////////////// +void BaseSprite::cleanup() { + BaseScriptHolder::cleanup(); + + for (uint32 i = 0; i < _frames.size(); i++) { + delete _frames[i]; + } + _frames.clear(); + + delete[] _editorBgFile; + _editorBgFile = NULL; + + setDefaults(); +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSprite::draw(int x, int y, BaseObject *registerOwner, float zoomX, float zoomY, uint32 alpha) { + getCurrentFrame(zoomX, zoomY); + if (_currentFrame < 0 || _currentFrame >= (int32)_frames.size()) { + return STATUS_OK; + } + + // move owner if allowed to + if (_changed && _owner && _owner->_movable) { + _owner->_posX += _moveX; + _owner->_posY += _moveY; + _owner->afterMove(); + + x = _owner->_posX; + y = _owner->_posY; + } + + // draw frame + return display(x, y, registerOwner, zoomX, zoomY, alpha); +} + +bool BaseSprite::isChanged() { + return _changed; +} + +bool BaseSprite::isFinished() { + return _finished; +} + +////////////////////////////////////////////////////////////////////// +bool BaseSprite::loadFile(const Common::String &filename, int lifeTime, TSpriteCacheType cacheType) { + Common::SeekableReadStream *file = BaseFileManager::getEngineInstance()->openFile(filename); + if (!file) { + _gameRef->LOG(0, "BaseSprite::LoadFile failed for file '%s'", filename.c_str()); + if (_gameRef->_debugDebugMode) { + return loadFile("invalid_debug.bmp", lifeTime, cacheType); + } else { + return loadFile("invalid.bmp", lifeTime, cacheType); + } + } else { + BaseFileManager::getEngineInstance()->closeFile(file); + file = NULL; + } + + bool ret = STATUS_FAILED; + + AnsiString filePrefix = filename; + AnsiString ext = PathUtil::getExtension(filename); + ext.toLowercase(); + filePrefix.toLowercase(); + if (filePrefix.hasPrefix("savegame:") || (ext == "bmp") || (ext == "tga") || (ext == "png") || (ext == "jpg")) { + BaseFrame *frame = new BaseFrame(_gameRef); + BaseSubFrame *subframe = new BaseSubFrame(_gameRef); + subframe->setSurface(filename, true, 0, 0, 0, lifeTime, true); + if (subframe->_surface == NULL) { + _gameRef->LOG(0, "Error loading simple sprite '%s'", filename.c_str()); + ret = STATUS_FAILED; + delete frame; + delete subframe; + } else { + subframe->setDefaultRect(); + frame->_subframes.add(subframe); + _frames.add(frame); + _currentFrame = 0; + ret = STATUS_OK; + } + } else { + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer) { + if (DID_FAIL(ret = loadBuffer(buffer, true, lifeTime, cacheType))) { + _gameRef->LOG(0, "Error parsing SPRITE file '%s'", filename.c_str()); + } else { + ret = STATUS_OK; + } + delete[] buffer; + } + } + + setFilename(filename.c_str()); + + return ret; +} + + + +TOKEN_DEF_START +TOKEN_DEF(CONTINUOUS) +TOKEN_DEF(SPRITE) +TOKEN_DEF(LOOPING) +TOKEN_DEF(FRAME) +TOKEN_DEF(NAME) +TOKEN_DEF(PRECISE) +TOKEN_DEF(EDITOR_MUTED) +TOKEN_DEF(STREAMED_KEEP_LOADED) +TOKEN_DEF(STREAMED) +TOKEN_DEF(SCRIPT) +TOKEN_DEF(EDITOR_BG_FILE) +TOKEN_DEF(EDITOR_BG_OFFSET_X) +TOKEN_DEF(EDITOR_BG_OFFSET_Y) +TOKEN_DEF(EDITOR_BG_ALPHA) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////// +bool BaseSprite::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCacheType cacheType) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(CONTINUOUS) + TOKEN_TABLE(SPRITE) + TOKEN_TABLE(LOOPING) + TOKEN_TABLE(FRAME) + TOKEN_TABLE(NAME) + TOKEN_TABLE(PRECISE) + TOKEN_TABLE(EDITOR_MUTED) + TOKEN_TABLE(STREAMED_KEEP_LOADED) + TOKEN_TABLE(STREAMED) + TOKEN_TABLE(SCRIPT) + TOKEN_TABLE(EDITOR_BG_FILE) + TOKEN_TABLE(EDITOR_BG_OFFSET_X) + TOKEN_TABLE(EDITOR_BG_OFFSET_Y) + TOKEN_TABLE(EDITOR_BG_ALPHA) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE_END + + byte *params; + int cmd; + BaseParser parser; + + cleanup(); + + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_SPRITE) { + _gameRef->LOG(0, "'SPRITE' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + int frameCount = 1; + BaseFrame *frame; + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_CONTINUOUS: + parser.scanStr((char *)params, "%b", &_continuous); + break; + + case TOKEN_EDITOR_MUTED: + parser.scanStr((char *)params, "%b", &_editorMuted); + break; + + case TOKEN_SCRIPT: + addScript((char *)params); + break; + + case TOKEN_LOOPING: + parser.scanStr((char *)params, "%b", &_looping); + break; + + case TOKEN_PRECISE: + parser.scanStr((char *)params, "%b", &_precise); + break; + + case TOKEN_STREAMED: + parser.scanStr((char *)params, "%b", &_streamed); + if (_streamed && lifeTime == -1) { + lifeTime = 500; + cacheType = CACHE_ALL; + } + break; + + case TOKEN_STREAMED_KEEP_LOADED: + parser.scanStr((char *)params, "%b", &_streamedKeepLoaded); + break; + + case TOKEN_NAME: + setName((char *)params); + break; + + case TOKEN_EDITOR_BG_FILE: + if (_gameRef->_editorMode) { + delete[] _editorBgFile; + _editorBgFile = new char[strlen((char *)params) + 1]; + if (_editorBgFile) { + strcpy(_editorBgFile, (char *)params); + } + } + break; + + case TOKEN_EDITOR_BG_OFFSET_X: + parser.scanStr((char *)params, "%d", &_editorBgOffsetX); + break; + + case TOKEN_EDITOR_BG_OFFSET_Y: + parser.scanStr((char *)params, "%d", &_editorBgOffsetY); + break; + + case TOKEN_EDITOR_BG_ALPHA: + parser.scanStr((char *)params, "%d", &_editorBgAlpha); + _editorBgAlpha = MIN(_editorBgAlpha, 255); + _editorBgAlpha = MAX(_editorBgAlpha, 0); + break; + + case TOKEN_FRAME: { + int frameLifeTime = lifeTime; + if (cacheType == CACHE_HALF && frameCount % 2 != 1) { + frameLifeTime = -1; + } + + frame = new BaseFrame(_gameRef); + + if (DID_FAIL(frame->loadBuffer(params, frameLifeTime, _streamedKeepLoaded))) { + delete frame; + _gameRef->LOG(0, "Error parsing frame %d", frameCount); + return STATUS_FAILED; + } + + _frames.add(frame); + frameCount++; + if (_currentFrame == -1) { + _currentFrame = 0; + } + } + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params, false); + break; + } + } + + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in SPRITE definition"); + return STATUS_FAILED; + } + _canBreak = !_continuous; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////// +void BaseSprite::reset() { + if (_frames.size() > 0) { + _currentFrame = 0; + } else { + _currentFrame = -1; + } + + killAllSounds(); + + _lastFrameTime = 0; + _finished = false; + _moveX = _moveY = 0; +} + + +////////////////////////////////////////////////////////////////////// +bool BaseSprite::getCurrentFrame(float zoomX, float zoomY) { + //if (_owner && _owner->_freezable && _gameRef->_state == GAME_FROZEN) return true; + + if (_currentFrame == -1) { + return false; + } + + uint32 timer; + if (_owner && _owner->_freezable) { + timer = _gameRef->_timer; + } else { + timer = _gameRef->_liveTimer; + } + + int lastFrame = _currentFrame; + + // get current frame + if (!_paused && !_finished && timer >= _lastFrameTime + _frames[_currentFrame]->_delay && _lastFrameTime != 0) { + if (_currentFrame < (int32)_frames.size() - 1) { + _currentFrame++; + if (_continuous) { + _canBreak = (_currentFrame == (int32)_frames.size() - 1); + } + } else { + if (_looping) { + _currentFrame = 0; + _canBreak = true; + } else { + _finished = true; + _canBreak = true; + } + } + + _lastFrameTime = timer; + } + + _changed = (lastFrame != _currentFrame || (_looping && (int32)_frames.size() == 1)); + + if (_lastFrameTime == 0) { + _lastFrameTime = timer; + _changed = true; + if (_continuous) { + _canBreak = (_currentFrame == (int32)_frames.size() - 1); + } + } + + if (_changed) { + _moveX = _frames[_currentFrame]->_moveX; + _moveY = _frames[_currentFrame]->_moveY; + + if (zoomX != 100 || zoomY != 100) { + _moveX = (int)((float)_moveX * (float)(zoomX / 100.0f)); + _moveY = (int)((float)_moveY * (float)(zoomY / 100.0f)); + } + } + + return _changed; +} + + +////////////////////////////////////////////////////////////////////// +bool BaseSprite::display(int x, int y, BaseObject *registerVal, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode) { + if (_currentFrame < 0 || _currentFrame >= (int32)_frames.size()) { + return STATUS_OK; + } + + // on change... + if (_changed) { + if (_frames[_currentFrame]->_killSound) { + killAllSounds(); + } + applyEvent("FrameChanged"); + _frames[_currentFrame]->oneTimeDisplay(_owner, _gameRef->_editorMode && _editorMuted); + } + + // draw frame + return _frames[_currentFrame]->draw(x - _gameRef->_offsetX, y - _gameRef->_offsetY, registerVal, zoomX, zoomY, _precise, alpha, _editorAllFrames, rotate, blendMode); +} + + +////////////////////////////////////////////////////////////////////////// +BaseSurface *BaseSprite::getSurface() { + // only used for animated textures for 3D models + if (_currentFrame < 0 || _currentFrame >= (int32)_frames.size()) { + return NULL; + } + BaseFrame *frame = _frames[_currentFrame]; + if (frame && frame->_subframes.size() > 0) { + BaseSubFrame *subframe = frame->_subframes[0]; + if (subframe) { + return subframe->_surface; + } else { + return NULL; + } + } else { + return NULL; + } +} + +////////////////////////////////////////////////////////////////////////// +bool BaseSprite::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float scaleY) { + if (!rect) { + return false; + } + + BasePlatform::setRectEmpty(rect); + for (uint32 i = 0; i < _frames.size(); i++) { + Rect32 frame; + Rect32 temp; + BasePlatform::copyRect(&temp, rect); + _frames[i]->getBoundingRect(&frame, x, y, scaleX, scaleY); + BasePlatform::unionRect(rect, &temp, &frame); + } + return true; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseSprite::saveAsText(BaseDynamicBuffer *buffer, int indent) { + buffer->putTextIndent(indent, "SPRITE {\n"); + buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName()); + buffer->putTextIndent(indent + 2, "LOOPING=%s\n", _looping ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "CONTINUOUS=%s\n", _continuous ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "PRECISE=%s\n", _precise ? "TRUE" : "FALSE"); + if (_streamed) { + buffer->putTextIndent(indent + 2, "STREAMED=%s\n", _streamed ? "TRUE" : "FALSE"); + + if (_streamedKeepLoaded) { + buffer->putTextIndent(indent + 2, "STREAMED_KEEP_LOADED=%s\n", _streamedKeepLoaded ? "TRUE" : "FALSE"); + } + } + + if (_editorMuted) { + buffer->putTextIndent(indent + 2, "EDITOR_MUTED=%s\n", _editorMuted ? "TRUE" : "FALSE"); + } + + if (_editorBgFile) { + buffer->putTextIndent(indent + 2, "EDITOR_BG_FILE=\"%s\"\n", _editorBgFile); + buffer->putTextIndent(indent + 2, "EDITOR_BG_OFFSET_X=%d\n", _editorBgOffsetX); + buffer->putTextIndent(indent + 2, "EDITOR_BG_OFFSET_Y=%d\n", _editorBgOffsetY); + buffer->putTextIndent(indent + 2, "EDITOR_BG_ALPHA=%d\n", _editorBgAlpha); + } + + BaseScriptHolder::saveAsText(buffer, indent + 2); + + // scripts + for (uint32 i = 0; i < _scripts.size(); i++) { + buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename); + } + + for (uint32 i = 0; i < _frames.size(); i++) { + _frames[i]->saveAsText(buffer, indent + 2); + } + + buffer->putTextIndent(indent, "}\n\n"); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSprite::persist(BasePersistenceManager *persistMgr) { + BaseScriptHolder::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_canBreak)); + persistMgr->transfer(TMEMBER(_changed)); + persistMgr->transfer(TMEMBER(_paused)); + persistMgr->transfer(TMEMBER(_continuous)); + persistMgr->transfer(TMEMBER(_currentFrame)); + persistMgr->transfer(TMEMBER(_editorAllFrames)); + persistMgr->transfer(TMEMBER(_editorBgAlpha)); + persistMgr->transfer(TMEMBER(_editorBgFile)); + persistMgr->transfer(TMEMBER(_editorBgOffsetX)); + persistMgr->transfer(TMEMBER(_editorBgOffsetY)); + persistMgr->transfer(TMEMBER(_editorMuted)); + persistMgr->transfer(TMEMBER(_finished)); + + _frames.persist(persistMgr); + + persistMgr->transfer(TMEMBER(_lastFrameTime)); + persistMgr->transfer(TMEMBER(_looping)); + persistMgr->transfer(TMEMBER(_moveX)); + persistMgr->transfer(TMEMBER(_moveY)); + persistMgr->transfer(TMEMBER(_owner)); + persistMgr->transfer(TMEMBER(_precise)); + persistMgr->transfer(TMEMBER(_streamed)); + persistMgr->transfer(TMEMBER(_streamedKeepLoaded)); + + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool BaseSprite::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // GetFrame + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "GetFrame") == 0) { + stack->correctParams(1); + int index = stack->pop()->getInt(-1); + if (index < 0 || index >= (int32)_frames.size()) { + script->runtimeError("Sprite.GetFrame: Frame index %d is out of range.", index); + stack->pushNULL(); + } else { + stack->pushNative(_frames[index], true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DeleteFrame + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DeleteFrame") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + if (val->isInt()) { + int index = val->getInt(-1); + if (index < 0 || index >= (int32)_frames.size()) { + script->runtimeError("Sprite.DeleteFrame: Frame index %d is out of range.", index); + } + } else { + BaseFrame *frame = (BaseFrame *)val->getNative(); + for (uint32 i = 0; i < _frames.size(); i++) { + if (_frames[i] == frame) { + if (i == (uint32)_currentFrame) { + _lastFrameTime = 0; + } + delete _frames[i]; + _frames.remove_at(i); + break; + } + } + } + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Reset + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Reset") == 0) { + stack->correctParams(0); + reset(); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AddFrame + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AddFrame") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + const char *filename = NULL; + if (!val->isNULL()) { + filename = val->getString(); + } + + BaseFrame *frame = new BaseFrame(_gameRef); + if (filename != NULL) { + BaseSubFrame *sub = new BaseSubFrame(_gameRef); + if (DID_SUCCEED(sub->setSurface(filename))) { + sub->setDefaultRect(); + frame->_subframes.add(sub); + } else { + delete sub; + } + } + _frames.add(frame); + + stack->pushNative(frame, true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // InsertFrame + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "InsertFrame") == 0) { + stack->correctParams(2); + int index = stack->pop()->getInt(); + if (index < 0) { + index = 0; + } + + ScValue *val = stack->pop(); + const char *filename = NULL; + if (!val->isNULL()) { + filename = val->getString(); + } + + BaseFrame *frame = new BaseFrame(_gameRef); + if (filename != NULL) { + BaseSubFrame *sub = new BaseSubFrame(_gameRef); + if (DID_SUCCEED(sub->setSurface(filename))) { + frame->_subframes.add(sub); + } else { + delete sub; + } + } + + if (index >= (int32)_frames.size()) { + _frames.add(frame); + } else { + _frames.insert_at(index, frame); + } + + stack->pushNative(frame, true); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Pause + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Pause") == 0) { + stack->correctParams(0); + _paused = true; + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Play + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Play") == 0) { + stack->correctParams(0); + _paused = false; + stack->pushNULL(); + return STATUS_OK; + } else { + return BaseScriptHolder::scCallMethod(script, stack, thisStack, name); + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *BaseSprite::scGetProperty(const Common::String &name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (name == "Type") { + _scValue->setString("sprite"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // NumFrames (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "NumFrames") { + _scValue->setInt(_frames.size()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // CurrentFrame + ////////////////////////////////////////////////////////////////////////// + else if (name == "CurrentFrame") { + _scValue->setInt(_currentFrame); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // PixelPerfect + ////////////////////////////////////////////////////////////////////////// + else if (name == "PixelPerfect") { + _scValue->setBool(_precise); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Looping + ////////////////////////////////////////////////////////////////////////// + else if (name == "Looping") { + _scValue->setBool(_looping); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Owner (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "Owner") { + if (_owner == NULL) { + _scValue->setNULL(); + } else { + _scValue->setNative(_owner, true); + } + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Finished (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "Finished") { + _scValue->setBool(_finished); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Paused (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "Paused") { + _scValue->setBool(_paused); + return _scValue; + } else { + return BaseScriptHolder::scGetProperty(name); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSprite::scSetProperty(const char *name, ScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // CurrentFrame + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "CurrentFrame") == 0) { + _currentFrame = value->getInt(0); + if (_currentFrame >= (int32)_frames.size() || _currentFrame < 0) { + _currentFrame = -1; + } + _lastFrameTime = 0; + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // PixelPerfect + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PixelPerfect") == 0) { + _precise = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Looping + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Looping") == 0) { + _looping = value->getBool(); + return STATUS_OK; + } else { + return BaseScriptHolder::scSetProperty(name, value); + } +} + + +////////////////////////////////////////////////////////////////////////// +const char *BaseSprite::scToString() { + return "[sprite]"; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSprite::killAllSounds() { + for (uint32 i = 0; i < _frames.size(); i++) { + _frames[i]->stopSound(); + } + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/base_sprite.h b/engines/wintermute/base/base_sprite.h new file mode 100644 index 0000000000..1d244c3a52 --- /dev/null +++ b/engines/wintermute/base/base_sprite.h @@ -0,0 +1,93 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_SPRITE_H +#define WINTERMUTE_BASE_SPRITE_H + + +#include "engines/wintermute/coll_templ.h" +#include "engines/wintermute/base/base_script_holder.h" + +namespace Wintermute { +class BaseFrame; +class BaseSurface; +class BaseObject; +class BaseSprite: public BaseScriptHolder { +public: + BaseSurface *getSurface(); + void cleanup(); + void setDefaults(); + DECLARE_PERSISTENT(BaseSprite, BaseScriptHolder) + + bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100); + int _moveY; + int _moveX; + bool display(int x, int y, BaseObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL); + bool getCurrentFrame(float zoomX = 100, float zoomY = 100); + void reset(); + bool isChanged(); + bool isFinished(); + bool loadBuffer(byte *buffer, bool compete = true, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL); + bool loadFile(const Common::String &filename, int lifeTime = -1, TSpriteCacheType cacheType = CACHE_ALL); + bool draw(int x, int y, BaseObject *Register = NULL, float zoomX = 100, float zoomY = 100, uint32 alpha = 0xFFFFFFFF); + bool _looping; + int _currentFrame; + bool addFrame(const char *filename, uint32 delay = 0, int hotspotX = 0, int hotspotY = 0, Rect32 *rect = NULL); + BaseSprite(BaseGame *inGame, BaseObject *owner = NULL); + virtual ~BaseSprite(); + BaseArray<BaseFrame *> _frames; + bool saveAsText(BaseDynamicBuffer *buffer, int indent); + + // scripting interface + virtual ScValue *scGetProperty(const Common::String &name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); +private: + BaseObject *_owner; + bool _canBreak; + bool _changed; + bool _editorAllFrames; + char *_editorBgFile; + int _editorBgOffsetX; + int _editorBgOffsetY; + int _editorBgAlpha; + bool _editorMuted; + bool _finished; + bool _continuous; + uint32 _lastFrameTime; + bool _precise; + bool _paused; + bool _streamed; + bool _streamedKeepLoaded; + bool killAllSounds(); +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/base_string_table.cpp b/engines/wintermute/base/base_string_table.cpp new file mode 100644 index 0000000000..2f890beea1 --- /dev/null +++ b/engines/wintermute/base/base_string_table.cpp @@ -0,0 +1,255 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_string_table.h" +#include "common/str.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////////// +BaseStringTable::BaseStringTable(BaseGame *inGame) : BaseClass(inGame) { + +} + + +////////////////////////////////////////////////////////////////////////// +BaseStringTable::~BaseStringTable() { + // delete strings + _strings.clear(); + +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseStringTable::addString(const char *key, const char *val, bool reportDuplicities) { + if (key == NULL || val == NULL) { + return STATUS_FAILED; + } + + if (scumm_stricmp(key, "@right-to-left") == 0) { + _gameRef->_textRTL = true; + return STATUS_OK; + } + + Common::String finalKey = key; + finalKey.toLowercase(); + + StringsIter it = _strings.find(finalKey); + if (it != _strings.end() && reportDuplicities) { + _gameRef->LOG(0, " Warning: Duplicate definition of string '%s'.", finalKey.c_str()); + } + + _strings[finalKey] = val; + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +char *BaseStringTable::getKey(const char *str) const { + if (str == NULL || str[0] != '/') { + return NULL; + } + + const char *value = strchr(str + 1, '/'); + if (value == NULL) { + return NULL; + } + + char *key = new char[value - str]; + Common::strlcpy(key, str + 1, (size_t)(value - str)); + + BasePlatform::strlwr(key); + + char *newStr; + + StringsIter it = _strings.find(key); + if (it != _strings.end()) { + newStr = new char[it->_value.size() + 1]; + strcpy(newStr, it->_value.c_str()); + if (strlen(newStr) > 0 && newStr[0] == '/' && strchr(newStr + 1, '/')) { + delete[] key; + char *ret = getKey(newStr); + delete[] newStr; + return ret; + } else { + delete[] newStr; + return key; + } + } else { + return key; + } +} + +////////////////////////////////////////////////////////////////////////// +void BaseStringTable::expand(char **str) const { + if (str == NULL || *str == NULL || *str[0] != '/') { + return; + } + + char *value = strchr(*str + 1, '/'); + if (value == NULL) { + return; + } + + char *key = new char[value - *str]; + Common::strlcpy(key, *str + 1, (size_t)(value - *str)); + + BasePlatform::strlwr(key); + + value++; + + char *newStr; + + StringsIter it = _strings.find(key); + if (it != _strings.end()) { + newStr = new char[it->_value.size() + 1]; + strcpy(newStr, it->_value.c_str()); + } else { + newStr = new char[strlen(value) + 1]; + strcpy(newStr, value); + } + + delete[] key; + delete[] *str; + *str = newStr; + + if (strlen(*str) > 0 && *str[0] == '/') { + expand(str); + } +} + + +////////////////////////////////////////////////////////////////////////// +const char *BaseStringTable::expandStatic(const char *string) const { + if (string == NULL || string[0] == '\0' || string[0] != '/') { + return string; + } + + const char *value = strchr(string + 1, '/'); + if (value == NULL) { + return string; + } + + char *key = new char[value - string]; + Common::strlcpy(key, string + 1, (size_t)(value - string - 1)); + BasePlatform::strlwr(key); + + value++; + + const char *newStr; + + StringsIter it = _strings.find(key); + if (it != _strings.end()) { + newStr = it->_value.c_str(); + } else { + newStr = value; + } + + delete[] key; + + if (strlen(newStr) > 0 && newStr[0] == '/') { + return expandStatic(newStr); + } else { + return newStr; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseStringTable::loadFile(const char *filename, bool clearOld) { + _gameRef->LOG(0, "Loading string table..."); + + if (clearOld) { + _strings.clear(); + } + + uint32 size; + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename, &size); + if (buffer == NULL) { + _gameRef->LOG(0, "BaseStringTable::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + uint32 pos = 0; + + if (size > 3 && buffer[0] == 0xEF && buffer[1] == 0xBB && buffer[2] == 0xBF) { + pos += 3; + if (_gameRef->_textEncoding != TEXT_UTF8) { + _gameRef->_textEncoding = TEXT_UTF8; + //_gameRef->_textEncoding = TEXT_ANSI; + _gameRef->LOG(0, " UTF8 file detected, switching to UTF8 text encoding"); + } + } else { + _gameRef->_textEncoding = TEXT_ANSI; + } + + uint32 lineLength = 0; + while (pos < size) { + lineLength = 0; + while (pos + lineLength < size && buffer[pos + lineLength] != '\n' && buffer[pos + lineLength] != '\0') { + lineLength++; + } + + uint32 realLength = lineLength - (pos + lineLength >= size ? 0 : 1); + char *line = new char[realLength + 1]; + Common::strlcpy(line, (char *)&buffer[pos], realLength + 1); + char *value = strchr(line, '\t'); + if (value == NULL) { + value = strchr(line, ' '); + } + + if (line[0] != ';') { + if (value != NULL) { + value[0] = '\0'; + value++; + for (uint32 i = 0; i < strlen(value); i++) { + if (value[i] == '|') { + value[i] = '\n'; + } + } + addString(line, value, clearOld); + } else if (line[0] != '\0') { + addString(line, "", clearOld); + } + } + + delete[] line; + pos += lineLength + 1; + } + + delete[] buffer; + + _gameRef->LOG(0, " %d strings loaded", _strings.size()); + + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/base_string_table.h b/engines/wintermute/base/base_string_table.h new file mode 100644 index 0000000000..128807bd1a --- /dev/null +++ b/engines/wintermute/base/base_string_table.h @@ -0,0 +1,55 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_STRING_TABLE_H +#define WINTERMUTE_BASE_STRING_TABLE_H + + +#include "common/hashmap.h" +#include "engines/wintermute/base/base.h" + +namespace Wintermute { + +class BaseStringTable : public BaseClass { +public: + bool loadFile(const char *filename, bool deleteAll = true); + void expand(char **str) const; + const char *expandStatic(const char *string) const; + bool addString(const char *key, const char *val, bool reportDuplicities = true); + BaseStringTable(BaseGame *inGame); + virtual ~BaseStringTable(); + char *getKey(const char *str) const; +private: + Common::HashMap<Common::String, Common::String> _strings; + typedef Common::HashMap<Common::String, Common::String>::const_iterator StringsIter; + +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/base_sub_frame.cpp b/engines/wintermute/base/base_sub_frame.cpp new file mode 100644 index 0000000000..77cc522ae7 --- /dev/null +++ b/engines/wintermute/base/base_sub_frame.cpp @@ -0,0 +1,659 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_sub_frame.h" +#include "engines/wintermute/base/base_active_rect.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/gfx/base_surface.h" +#include "engines/wintermute/base/base_surface_storage.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/base/gfx/base_renderer.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script_stack.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(BaseSubFrame, false) + +////////////////////////////////////////////////////////////////////////// +BaseSubFrame::BaseSubFrame(BaseGame *inGame) : BaseScriptable(inGame, true) { + _surface = NULL; + _hotspotX = _hotspotY = 0; + _alpha = 0xFFFFFFFF; + _transparent = 0xFFFF00FF; + + _wantsDefaultRect = false; + BasePlatform::setRectEmpty(&_rect); + + _editorSelected = false; + + _surfaceFilename = NULL; + _cKDefault = true; + _cKRed = _cKBlue = _cKGreen = 0; + _lifeTime = -1; + _keepLoaded = false; + + _2DOnly = _3DOnly = false; + _decoration = false; + + _mirrorX = _mirrorY = false; +} + + +////////////////////////////////////////////////////////////////////////// +BaseSubFrame::~BaseSubFrame() { + if (_surface) { + _gameRef->_surfaceStorage->removeSurface(_surface); + } + delete[] _surfaceFilename; + _surfaceFilename = NULL; +} + + +TOKEN_DEF_START +TOKEN_DEF(IMAGE) +TOKEN_DEF(TRANSPARENT) +TOKEN_DEF(RECT) +TOKEN_DEF(HOTSPOT) +TOKEN_DEF(2D_ONLY) +TOKEN_DEF(3D_ONLY) +TOKEN_DEF(DECORATION) +TOKEN_DEF(ALPHA_COLOR) +TOKEN_DEF(ALPHA) +TOKEN_DEF(MIRROR_X) +TOKEN_DEF(MIRROR_Y) +TOKEN_DEF(EDITOR_SELECTED) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////// +bool BaseSubFrame::loadBuffer(byte *buffer, int lifeTime, bool keepLoaded) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(IMAGE) + TOKEN_TABLE(TRANSPARENT) + TOKEN_TABLE(RECT) + TOKEN_TABLE(HOTSPOT) + TOKEN_TABLE(2D_ONLY) + TOKEN_TABLE(3D_ONLY) + TOKEN_TABLE(DECORATION) + TOKEN_TABLE(ALPHA_COLOR) + TOKEN_TABLE(ALPHA) + TOKEN_TABLE(MIRROR_X) + TOKEN_TABLE(MIRROR_Y) + TOKEN_TABLE(EDITOR_SELECTED) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE_END + + char *params; + int cmd; + BaseParser parser; + Rect32 rect; + int r = 255, g = 255, b = 255; + int ar = 255, ag = 255, ab = 255, alpha = 255; + bool custoTrans = false; + BasePlatform::setRectEmpty(&rect); + char *surfaceFile = NULL; + + delete _surface; + _surface = NULL; + + while ((cmd = parser.getCommand((char **)&buffer, commands, ¶ms)) > 0) { + switch (cmd) { + case TOKEN_IMAGE: + surfaceFile = params; + break; + + case TOKEN_TRANSPARENT: + parser.scanStr(params, "%d,%d,%d", &r, &g, &b); + custoTrans = true; + break; + + case TOKEN_RECT: + parser.scanStr(params, "%d,%d,%d,%d", &rect.left, &rect.top, &rect.right, &rect.bottom); + break; + + case TOKEN_HOTSPOT: + parser.scanStr(params, "%d,%d", &_hotspotX, &_hotspotY); + break; + + case TOKEN_2D_ONLY: + parser.scanStr(params, "%b", &_2DOnly); + break; + + case TOKEN_3D_ONLY: + parser.scanStr(params, "%b", &_3DOnly); + break; + + case TOKEN_MIRROR_X: + parser.scanStr(params, "%b", &_mirrorX); + break; + + case TOKEN_MIRROR_Y: + parser.scanStr(params, "%b", &_mirrorY); + break; + + case TOKEN_DECORATION: + parser.scanStr(params, "%b", &_decoration); + break; + + case TOKEN_ALPHA_COLOR: + parser.scanStr(params, "%d,%d,%d", &ar, &ag, &ab); + break; + + case TOKEN_ALPHA: + parser.scanStr(params, "%d", &alpha); + break; + + case TOKEN_EDITOR_SELECTED: + parser.scanStr(params, "%b", &_editorSelected); + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty((byte *)params, false); + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in SUBFRAME definition"); + return STATUS_FAILED; + } + + if (surfaceFile != NULL) { + if (custoTrans) { + setSurface(surfaceFile, false, r, g, b, lifeTime, keepLoaded); + } else { + setSurface(surfaceFile, true, 0, 0, 0, lifeTime, keepLoaded); + } + } + + _alpha = BYTETORGBA(ar, ag, ab, alpha); + if (custoTrans) { + _transparent = BYTETORGBA(r, g, b, 0xFF); + } + + /* + if (_surface == NULL) + { + _gameRef->LOG(0, "Error parsing sub-frame. Image not set."); + return STATUS_FAILED; + } + */ + if (BasePlatform::isRectEmpty(&rect)) { + setDefaultRect(); + } else { + setRect(rect); + } + + return STATUS_OK; +} + +Rect32 BaseSubFrame::getRect() { + if (_wantsDefaultRect && _surface) { + BasePlatform::setRect(&_rect, 0, 0, _surface->getWidth(), _surface->getHeight()); + _wantsDefaultRect = false; + } + return _rect; +} + +void BaseSubFrame::setRect(Rect32 rect) { + _wantsDefaultRect = false; + _rect = rect; +} + +const char* BaseSubFrame::getSurfaceFilename() { + return _surfaceFilename; +} + +////////////////////////////////////////////////////////////////////// +bool BaseSubFrame::draw(int x, int y, BaseObject *registerOwner, float zoomX, float zoomY, bool precise, uint32 alpha, float rotate, TSpriteBlendMode blendMode) { + if (!_surface) { + return STATUS_OK; + } + + if (registerOwner != NULL && !_decoration) { + if (zoomX == 100 && zoomY == 100) { + _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, registerOwner, this, x - _hotspotX + getRect().left, y - _hotspotY + getRect().top, getRect().right - getRect().left, getRect().bottom - getRect().top, zoomX, zoomY, precise)); + } else { + _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, registerOwner, this, (int)(x - (_hotspotX + getRect().left) * (zoomX / 100)), (int)(y - (_hotspotY + getRect().top) * (zoomY / 100)), (int)((getRect().right - getRect().left) * (zoomX / 100)), (int)((getRect().bottom - getRect().top) * (zoomY / 100)), zoomX, zoomY, precise)); + } + } + if (_gameRef->_suspendedRendering) { + return STATUS_OK; + } + + bool res; + + //if (Alpha==0xFFFFFFFF) Alpha = _alpha; // TODO: better (combine owner's and self alpha) + if (_alpha != 0xFFFFFFFF) { + alpha = _alpha; + } + + if (rotate != 0.0f) { + res = _surface->displayTransform((int)(x - _hotspotX * (zoomX / 100)), (int)(y - _hotspotY * (zoomY / 100)), _hotspotX, _hotspotY, getRect(), zoomX, zoomY, alpha, rotate, blendMode, _mirrorX, _mirrorY); + } else { + if (zoomX == 100 && zoomY == 100) { + res = _surface->displayTrans(x - _hotspotX, y - _hotspotY, getRect(), alpha, blendMode, _mirrorX, _mirrorY); + } else { + res = _surface->displayTransZoom((int)(x - _hotspotX * (zoomX / 100)), (int)(y - _hotspotY * (zoomY / 100)), getRect(), zoomX, zoomY, alpha, blendMode, _mirrorX, _mirrorY); + } + } + + return res; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSubFrame::getBoundingRect(Rect32 *rect, int x, int y, float scaleX, float scaleY) { + if (!rect) { + return false; + } + + float ratioX = scaleX / 100.0f; + float ratioY = scaleY / 100.0f; + + BasePlatform::setRect(rect, + (int)(x - _hotspotX * ratioX), + (int)(y - _hotspotY * ratioY), + (int)(x - _hotspotX * ratioX + (getRect().right - getRect().left) * ratioX), + (int)(y - _hotspotY * ratioY + (getRect().bottom - getRect().top) * ratioY)); + return true; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSubFrame::saveAsText(BaseDynamicBuffer *buffer, int indent, bool complete) { + if (complete) { + buffer->putTextIndent(indent, "SUBFRAME {\n"); + } + + if (_surface && _surface->getFileNameStr() != "") { + buffer->putTextIndent(indent + 2, "IMAGE = \"%s\"\n", _surface->getFileName()); + } + + if (_transparent != 0xFFFF00FF) { + buffer->putTextIndent(indent + 2, "TRANSPARENT { %d,%d,%d }\n", RGBCOLGetR(_transparent), RGBCOLGetG(_transparent), RGBCOLGetB(_transparent)); + } + + Rect32 rect; + BasePlatform::setRectEmpty(&rect); + if (_surface) { + BasePlatform::setRect(&rect, 0, 0, _surface->getWidth(), _surface->getHeight()); + } + if (!(rect == getRect())) { + buffer->putTextIndent(indent + 2, "RECT { %d,%d,%d,%d }\n", getRect().left, getRect().top, getRect().right, getRect().bottom); + } + + if (_hotspotX != 0 || _hotspotY != 0) { + buffer->putTextIndent(indent + 2, "HOTSPOT {%d, %d}\n", _hotspotX, _hotspotY); + } + + if (_alpha != 0xFFFFFFFF) { + buffer->putTextIndent(indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", RGBCOLGetR(_alpha), RGBCOLGetG(_alpha), RGBCOLGetB(_alpha)); + buffer->putTextIndent(indent + 2, "ALPHA = %d\n", RGBCOLGetA(_alpha)); + } + + if (_mirrorX) { + buffer->putTextIndent(indent + 2, "MIRROR_X=%s\n", _mirrorX ? "TRUE" : "FALSE"); + } + + if (_mirrorY) { + buffer->putTextIndent(indent + 2, "MIRROR_Y=%s\n", _mirrorY ? "TRUE" : "FALSE"); + } + + if (_2DOnly) { + buffer->putTextIndent(indent + 2, "2D_ONLY=%s\n", _2DOnly ? "TRUE" : "FALSE"); + } + + if (_3DOnly) { + buffer->putTextIndent(indent + 2, "3D_ONLY=%s\n", _3DOnly ? "TRUE" : "FALSE"); + } + + if (_decoration) { + buffer->putTextIndent(indent + 2, "DECORATION=%s\n", _decoration ? "TRUE" : "FALSE"); + } + + if (_editorSelected) { + buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE"); + } + + BaseClass::saveAsText(buffer, indent + 2); + + + if (complete) { + buffer->putTextIndent(indent, "}\n\n"); + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void BaseSubFrame::setDefaultRect() { + if (_surface) { + _wantsDefaultRect = true; + } else { + _wantsDefaultRect = false; + BasePlatform::setRectEmpty(&_rect); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSubFrame::persist(BasePersistenceManager *persistMgr) { + + BaseScriptable::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_2DOnly)); + persistMgr->transfer(TMEMBER(_3DOnly)); + persistMgr->transfer(TMEMBER(_alpha)); + persistMgr->transfer(TMEMBER(_decoration)); + persistMgr->transfer(TMEMBER(_editorSelected)); + persistMgr->transfer(TMEMBER(_hotspotX)); + persistMgr->transfer(TMEMBER(_hotspotY)); + persistMgr->transfer(TMEMBER(_rect)); + persistMgr->transfer(TMEMBER(_wantsDefaultRect)); + + persistMgr->transfer(TMEMBER(_surfaceFilename)); + persistMgr->transfer(TMEMBER(_cKDefault)); + persistMgr->transfer(TMEMBER(_cKRed)); + persistMgr->transfer(TMEMBER(_cKGreen)); + persistMgr->transfer(TMEMBER(_cKBlue)); + persistMgr->transfer(TMEMBER(_lifeTime)); + + persistMgr->transfer(TMEMBER(_keepLoaded)); + persistMgr->transfer(TMEMBER(_mirrorX)); + persistMgr->transfer(TMEMBER(_mirrorY)); + persistMgr->transfer(TMEMBER(_transparent)); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool BaseSubFrame::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + + ////////////////////////////////////////////////////////////////////////// + // GetImage + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "GetImage") == 0) { + stack->correctParams(0); + + if (!_surfaceFilename) { + stack->pushNULL(); + } else { + stack->pushString(_surfaceFilename); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetImage + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetImage") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + + if (val->isNULL()) { + if (_surface) { + _gameRef->_surfaceStorage->removeSurface(_surface); + } + delete[] _surfaceFilename; + _surfaceFilename = NULL; + stack->pushBool(true); + } else { + const char *filename = val->getString(); + if (DID_SUCCEED(setSurface(filename))) { + setDefaultRect(); + stack->pushBool(true); + } else { + stack->pushBool(false); + } + } + + return STATUS_OK; + } else { + return BaseScriptable::scCallMethod(script, stack, thisStack, name); + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *BaseSubFrame::scGetProperty(const Common::String &name) { + if (!_scValue) { + _scValue = new ScValue(_gameRef); + } + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type (RO) + ////////////////////////////////////////////////////////////////////////// + if (name == "Type") { + _scValue->setString("subframe"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AlphaColor + ////////////////////////////////////////////////////////////////////////// + else if (name == "AlphaColor") { + + _scValue->setInt((int)_alpha); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // TransparentColor (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "TransparentColor") { + _scValue->setInt((int)_transparent); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Is2DOnly + ////////////////////////////////////////////////////////////////////////// + else if (name == "Is2DOnly") { + _scValue->setBool(_2DOnly); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Is3DOnly + ////////////////////////////////////////////////////////////////////////// + else if (name == "Is3DOnly") { + _scValue->setBool(_3DOnly); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // MirrorX + ////////////////////////////////////////////////////////////////////////// + else if (name == "MirrorX") { + _scValue->setBool(_mirrorX); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // MirrorY + ////////////////////////////////////////////////////////////////////////// + else if (name == "MirrorY") { + _scValue->setBool(_mirrorY); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Decoration + ////////////////////////////////////////////////////////////////////////// + else if (name == "Decoration") { + _scValue->setBool(_decoration); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // HotspotX + ////////////////////////////////////////////////////////////////////////// + else if (name == "HotspotX") { + _scValue->setInt(_hotspotX); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // HotspotY + ////////////////////////////////////////////////////////////////////////// + else if (name == "HotspotY") { + _scValue->setInt(_hotspotY); + return _scValue; + } else { + return BaseScriptable::scGetProperty(name); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSubFrame::scSetProperty(const char *name, ScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // AlphaColor + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "AlphaColor") == 0) { + _alpha = (uint32)value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Is2DOnly + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Is2DOnly") == 0) { + _2DOnly = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Is3DOnly + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Is3DOnly") == 0) { + _3DOnly = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // MirrorX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MirrorX") == 0) { + _mirrorX = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // MirrorY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MirrorY") == 0) { + _mirrorY = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Decoration + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Decoration") == 0) { + _decoration = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // HotspotX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "HotspotX") == 0) { + _hotspotX = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // HotspotY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "HotspotY") == 0) { + _hotspotY = value->getInt(); + return STATUS_OK; + } else { + return BaseScriptable::scSetProperty(name, value); + } +} + + +////////////////////////////////////////////////////////////////////////// +const char *BaseSubFrame::scToString() { + return "[subframe]"; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSubFrame::setSurface(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) { + if (_surface) { + _gameRef->_surfaceStorage->removeSurface(_surface); + _surface = NULL; + } + + delete[] _surfaceFilename; + _surfaceFilename = NULL; + + _surface = _gameRef->_surfaceStorage->addSurface(filename, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded); + if (_surface) { + _surfaceFilename = new char[filename.size() + 1]; + strcpy(_surfaceFilename, filename.c_str()); + + _cKDefault = defaultCK; + _cKRed = ckRed; + _cKGreen = ckGreen; + _cKBlue = ckBlue; + _lifeTime = lifeTime; + _keepLoaded = keepLoaded; + + return STATUS_OK; + } else { + return STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSubFrame::setSurfaceSimple() { + if (!_surfaceFilename) { + _surface = NULL; + return STATUS_OK; + } + _surface = _gameRef->_surfaceStorage->addSurface(_surfaceFilename, _cKDefault, _cKRed, _cKGreen, _cKBlue, _lifeTime, _keepLoaded); + if (_surface) { + return STATUS_OK; + } else { + return STATUS_FAILED; + } +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/base_sub_frame.h b/engines/wintermute/base/base_sub_frame.h new file mode 100644 index 0000000000..c173ae69d1 --- /dev/null +++ b/engines/wintermute/base/base_sub_frame.h @@ -0,0 +1,93 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_SUBFRAME_H +#define WINTERMUTE_BASE_SUBFRAME_H + + +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/base/base_scriptable.h" + +namespace Wintermute { +class BaseObject; +class BaseSurface; +class BaseSubFrame : public BaseScriptable { +public: + bool _mirrorX; + bool _mirrorY; + bool _decoration; + bool setSurface(const Common::String &filename, bool defaultCK = true, byte ckRed = 0, byte ckGreen = 0, byte ckBlue = 0, int lifeTime = -1, bool keepLoaded = false); + bool setSurfaceSimple(); + DECLARE_PERSISTENT(BaseSubFrame, BaseScriptable) + void setDefaultRect(); + uint32 _transparent; + bool saveAsText(BaseDynamicBuffer *buffer, int indent) { return saveAsText(buffer, indent, true); } + bool saveAsText(BaseDynamicBuffer *buffer, int indent, bool complete); + bool _editorSelected; + BaseSubFrame(BaseGame *inGame); + virtual ~BaseSubFrame(); + bool loadBuffer(byte *buffer, int lifeTime, bool keepLoaded); + bool draw(int x, int y, BaseObject *registerOwner = NULL, float zoomX = 100, float zoomY = 100, bool precise = true, uint32 alpha = 0xFFFFFFFF, float rotate = 0.0f, TSpriteBlendMode blendMode = BLEND_NORMAL); + bool getBoundingRect(Rect32 *rect, int x, int y, float scaleX = 100, float scaleY = 100); + const char* getSurfaceFilename(); + + int _hotspotX; + int _hotspotY; + uint32 _alpha; + // These two setters and getters are rather usefull, as they allow _rect to be lazily defined + // Thus we don't need to load the actual graphics before the rect is actually needed. + Rect32 getRect(); + void setRect(Rect32 rect); +private: + bool _wantsDefaultRect; + Rect32 _rect; + char *_surfaceFilename; +public: + bool _cKDefault; + byte _cKRed; + byte _cKGreen; + byte _cKBlue; + int _lifeTime; + bool _keepLoaded; + + bool _2DOnly; + bool _3DOnly; + + BaseSurface *_surface; + + // scripting interface + virtual ScValue *scGetProperty(const Common::String &name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); + +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/base_surface_storage.cpp b/engines/wintermute/base/base_surface_storage.cpp new file mode 100644 index 0000000000..4e795ca813 --- /dev/null +++ b/engines/wintermute/base/base_surface_storage.cpp @@ -0,0 +1,208 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_surface_storage.h" +#include "engines/wintermute/base/gfx/base_surface.h" +#include "engines/wintermute/base/gfx/base_renderer.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/platform_osystem.h" +#include "common/str.h" + +namespace Wintermute { + +//IMPLEMENT_PERSISTENT(BaseSurfaceStorage, true); + +////////////////////////////////////////////////////////////////////// +BaseSurfaceStorage::BaseSurfaceStorage(BaseGame *inGame) : BaseClass(inGame) { + _lastCleanupTime = 0; +} + + +////////////////////////////////////////////////////////////////////// +BaseSurfaceStorage::~BaseSurfaceStorage() { + cleanup(true); +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSurfaceStorage::cleanup(bool warn) { + for (uint32 i = 0; i < _surfaces.size(); i++) { + if (warn) { + _gameRef->LOG(0, "BaseSurfaceStorage warning: purging surface '%s', usage:%d", _surfaces[i]->getFileName(), _surfaces[i]->_referenceCount); + } + delete _surfaces[i]; + } + _surfaces.clear(); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSurfaceStorage::initLoop() { + if (_gameRef->_smartCache && _gameRef->_liveTimer - _lastCleanupTime >= _gameRef->_surfaceGCCycleTime) { + _lastCleanupTime = _gameRef->_liveTimer; + sortSurfaces(); + for (uint32 i = 0; i < _surfaces.size(); i++) { + if (_surfaces[i]->_lifeTime <= 0) { + break; + } + + if (_surfaces[i]->_lifeTime > 0 && _surfaces[i]->_valid && (int)(_gameRef->_liveTimer - _surfaces[i]->_lastUsedTime) >= _surfaces[i]->_lifeTime) { + //_gameRef->QuickMessageForm("Invalidating: %s", _surfaces[i]->_filename); + _surfaces[i]->invalidate(); + } + } + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////// +bool BaseSurfaceStorage::removeSurface(BaseSurface *surface) { + for (uint32 i = 0; i < _surfaces.size(); i++) { + if (_surfaces[i] == surface) { + _surfaces[i]->_referenceCount--; + if (_surfaces[i]->_referenceCount <= 0) { + delete _surfaces[i]; + _surfaces.remove_at(i); + } + break; + } + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////// +BaseSurface *BaseSurfaceStorage::addSurface(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) { + for (uint32 i = 0; i < _surfaces.size(); i++) { + if (scumm_stricmp(_surfaces[i]->getFileName(), filename.c_str()) == 0) { + _surfaces[i]->_referenceCount++; + return _surfaces[i]; + } + } + + if (!BaseFileManager::getEngineInstance()->hasFile(filename)) { + if (filename.size()) { + _gameRef->LOG(0, "Missing image: '%s'", filename.c_str()); + } + if (_gameRef->_debugDebugMode) { + return addSurface("invalid_debug.bmp", defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded); + } else { + return addSurface("invalid.bmp", defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded); + } + } + + BaseSurface *surface; + surface = _gameRef->_renderer->createSurface(); + + if (!surface) { + return NULL; + } + + if (DID_FAIL(surface->create(filename, defaultCK, ckRed, ckGreen, ckBlue, lifeTime, keepLoaded))) { + delete surface; + return NULL; + } else { + surface->_referenceCount = 1; + _surfaces.push_back(surface); + return surface; + } +} + + +////////////////////////////////////////////////////////////////////// +bool BaseSurfaceStorage::restoreAll() { + bool ret; + for (uint32 i = 0; i < _surfaces.size(); i++) { + ret = _surfaces[i]->restore(); + if (ret != STATUS_OK) { + _gameRef->LOG(0, "BaseSurfaceStorage::RestoreAll failed"); + return ret; + } + } + return STATUS_OK; +} + + +/* +////////////////////////////////////////////////////////////////////////// +bool BaseSurfaceStorage::persist(BasePersistenceManager *persistMgr) +{ + + if (!persistMgr->getIsSaving()) cleanup(false); + + persistMgr->transfer(TMEMBER(_gameRef)); + + //_surfaces.persist(persistMgr); + + return STATUS_OK; +} +*/ + + +////////////////////////////////////////////////////////////////////////// +bool BaseSurfaceStorage::sortSurfaces() { + Common::sort(_surfaces.begin(), _surfaces.end(), surfaceSortCB); + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +int BaseSurfaceStorage::surfaceSortCB(const void *arg1, const void *arg2) { + const BaseSurface *s1 = *((const BaseSurface *const *)arg1); + const BaseSurface *s2 = *((const BaseSurface *const *)arg2); + + // sort by life time + if (s1->_lifeTime <= 0 && s2->_lifeTime > 0) { + return 1; + } else if (s1->_lifeTime > 0 && s2->_lifeTime <= 0) { + return -1; + } + + + // sort by validity + if (s1->_valid && !s2->_valid) { + return -1; + } else if (!s1->_valid && s2->_valid) { + return 1; + } + + // sort by time + else if (s1->_lastUsedTime > s2->_lastUsedTime) { + return 1; + } else if (s1->_lastUsedTime < s2->_lastUsedTime) { + return -1; + } else { + return 0; + } +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/base_surface_storage.h b/engines/wintermute/base/base_surface_storage.h new file mode 100644 index 0000000000..aef8ad23f9 --- /dev/null +++ b/engines/wintermute/base/base_surface_storage.h @@ -0,0 +1,57 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_SURFACE_STORAGE_H +#define WINTERMUTE_BASE_SURFACE_STORAGE_H + +#include "engines/wintermute/base/base.h" +#include "common/array.h" + +namespace Wintermute { +class BaseSurface; +class BaseSurfaceStorage : public BaseClass { +public: + uint32 _lastCleanupTime; + bool initLoop(); + bool sortSurfaces(); + static int surfaceSortCB(const void *arg1, const void *arg2); + bool cleanup(bool warn = false); + //DECLARE_PERSISTENT(BaseSurfaceStorage, BaseClass); + + bool restoreAll(); + BaseSurface *addSurface(const Common::String &filename, bool defaultCK = true, byte ckRed = 0, byte ckGreen = 0, byte ckBlue = 0, int lifeTime = -1, bool keepLoaded = false); + bool removeSurface(BaseSurface *surface); + BaseSurfaceStorage(BaseGame *inGame); + virtual ~BaseSurfaceStorage(); + + Common::Array<BaseSurface *> _surfaces; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/base_transition_manager.cpp b/engines/wintermute/base/base_transition_manager.cpp new file mode 100644 index 0000000000..7785f3d5af --- /dev/null +++ b/engines/wintermute/base/base_transition_manager.cpp @@ -0,0 +1,137 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_transition_manager.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/gfx/base_renderer.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////////// +BaseTransitionMgr::BaseTransitionMgr(BaseGame *inGame) : BaseClass(inGame) { + _state = TRANS_MGR_READY; + _type = TRANSITION_NONE; + _origInteractive = false; + _preserveInteractive = false; + _lastTime = 0; + _started = false; +} + + + +////////////////////////////////////////////////////////////////////////// +BaseTransitionMgr::~BaseTransitionMgr() { + +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseTransitionMgr::isReady() { + return (_state == TRANS_MGR_READY); +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseTransitionMgr::start(TTransitionType type, bool nonInteractive) { + if (_state != TRANS_MGR_READY) { + return STATUS_OK; + } + + if (type == TRANSITION_NONE || type >= NUM_TRANSITION_TYPES) { + _state = TRANS_MGR_READY; + return STATUS_OK; + } + + if (nonInteractive) { + _preserveInteractive = true; + _origInteractive = _gameRef->_interactive; + _gameRef->_interactive = false; + } /*else _preserveInteractive */; + + + _type = type; + _state = TRANS_MGR_RUNNING; + _started = false; + + return STATUS_OK; +} + +#define FADE_DURATION 200 + +////////////////////////////////////////////////////////////////////////// +bool BaseTransitionMgr::update() { + if (isReady()) { + return STATUS_OK; + } + + if (!_started) { + _started = true; + _lastTime = g_system->getMillis(); + } + + switch (_type) { + case TRANSITION_NONE: + _state = TRANS_MGR_READY; + break; + + case TRANSITION_FADE_OUT: { + uint32 time = g_system->getMillis() - _lastTime; + int alpha = (int)(255 - (float)time / (float)FADE_DURATION * 255); + alpha = MIN(255, MAX(alpha, 0)); + _gameRef->_renderer->fade((uint16)alpha); + + if (time > FADE_DURATION) { + _state = TRANS_MGR_READY; + } + } + break; + + case TRANSITION_FADE_IN: { + uint32 time = g_system->getMillis() - _lastTime; + int alpha = (int)((float)time / (float)FADE_DURATION * 255); + alpha = MIN(255, MAX(alpha, 0)); + _gameRef->_renderer->fade((uint16)alpha); + + if (time > FADE_DURATION) { + _state = TRANS_MGR_READY; + } + } + break; + default: + error("BaseTransitionMgr::Update - unhandled enum NUM_TRANSITION_TYPES"); + } + + if (isReady()) { + if (_preserveInteractive) { + _gameRef->_interactive = _origInteractive; + } + } + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/base_transition_manager.h b/engines/wintermute/base/base_transition_manager.h new file mode 100644 index 0000000000..d16a44c88e --- /dev/null +++ b/engines/wintermute/base/base_transition_manager.h @@ -0,0 +1,54 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_TRANSITION_MANAGER_H +#define WINTERMUTE_BASE_TRANSITION_MANAGER_H + +#include "engines/wintermute/base/base.h" + +namespace Wintermute { + +class BaseTransitionMgr : public BaseClass { +public: + bool _started; + uint32 _lastTime; + bool _origInteractive; + bool _preserveInteractive; + bool update(); + bool start(TTransitionType type, bool nonInteractive = false); + bool isReady(); + TTransMgrState _state; + BaseTransitionMgr(BaseGame *inGame); + virtual ~BaseTransitionMgr(); + TTransitionType _type; + +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/base_viewport.cpp b/engines/wintermute/base/base_viewport.cpp new file mode 100644 index 0000000000..7ec995449f --- /dev/null +++ b/engines/wintermute/base/base_viewport.cpp @@ -0,0 +1,99 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/base/base_viewport.h" +#include "engines/wintermute/base/gfx/base_renderer.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(BaseViewport, false) + +////////////////////////////////////////////////////////////////////////// +BaseViewport::BaseViewport(BaseGame *inGame) : BaseClass(inGame) { + BasePlatform::setRectEmpty(&_rect); + _mainObject = NULL; + _offsetX = _offsetY = 0; +} + + +////////////////////////////////////////////////////////////////////////// +BaseViewport::~BaseViewport() { + +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseViewport::persist(BasePersistenceManager *persistMgr) { + + persistMgr->transfer(TMEMBER(_gameRef)); + + persistMgr->transfer(TMEMBER(_mainObject)); + persistMgr->transfer(TMEMBER(_offsetX)); + persistMgr->transfer(TMEMBER(_offsetY)); + persistMgr->transfer(TMEMBER(_rect)); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseViewport::setRect(int left, int top, int right, int bottom, bool noCheck) { + if (!noCheck) { + left = MAX(left, 0); + top = MAX(top, 0); + right = MIN(right, _gameRef->_renderer->_width); + bottom = MIN(bottom, _gameRef->_renderer->_height); + } + + BasePlatform::setRect(&_rect, left, top, right, bottom); + _offsetX = left; + _offsetY = top; + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +Rect32 *BaseViewport::getRect() { + return &_rect; +} + + +////////////////////////////////////////////////////////////////////////// +int BaseViewport::getWidth() { + return _rect.right - _rect.left; +} + + +////////////////////////////////////////////////////////////////////////// +int BaseViewport::getHeight() { + return _rect.bottom - _rect.top; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/base_viewport.h b/engines/wintermute/base/base_viewport.h new file mode 100644 index 0000000000..98ad1c1e14 --- /dev/null +++ b/engines/wintermute/base/base_viewport.h @@ -0,0 +1,55 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_VIEWPORT_H +#define WINTERMUTE_BASE_VIEWPORT_H + + +#include "engines/wintermute/base/base.h" + +namespace Wintermute { +class BaseObject; +class BaseViewport : public BaseClass { +public: + int getHeight(); + int getWidth(); + Rect32 *getRect(); + bool setRect(int left, int top, int right, int bottom, bool noCheck = false); + DECLARE_PERSISTENT(BaseViewport, BaseClass) + int _offsetY; + int _offsetX; + BaseObject *_mainObject; + BaseViewport(BaseGame *inGame = NULL); + virtual ~BaseViewport(); +private: + Rect32 _rect; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/file/base_disk_file.cpp b/engines/wintermute/base/file/base_disk_file.cpp new file mode 100644 index 0000000000..25be3dad2d --- /dev/null +++ b/engines/wintermute/base/file/base_disk_file.cpp @@ -0,0 +1,194 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/dcgf.h" +#include "engines/wintermute/base/file/base_disk_file.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "common/stream.h" +#include "common/memstream.h" +#include "common/file.h" +#include "common/zlib.h" +#include "common/archive.h" +#include "common/tokenizer.h" +#include "common/config-manager.h" + +namespace Wintermute { + +void correctSlashes(char *fileName) { + for (size_t i = 0; i < strlen(fileName); i++) { + if (fileName[i] == '\\') { + fileName[i] = '/'; + } + } +} + +// Parse a relative path in the game-folder, and if it exists, return a FSNode to it. +static Common::FSNode getNodeForRelativePath(const Common::String &filename) { + // The filename can be an explicit path, thus we need to chop it up, expecting the path the game + // specifies to follow the Windows-convention of folder\subfolder\file (absolute paths should not happen) + + // Absolute path: These should have been handled in openDiskFile. + if (filename.contains(':')) { + // So just return an invalid node. + return Common::FSNode(); + } + + // Relative path: + if (filename.contains('\\')) { + Common::StringTokenizer path(filename, "\\"); + + // Start traversing relative to the game-data-dir + const Common::FSNode gameDataDir(ConfMan.get("path")); + Common::FSNode curNode = gameDataDir; + + // Parse all path-elements + while (!path.empty()) { + // Get the next path-component by slicing on '\\' + Common::String pathPart = path.nextToken(); + // Get the next FSNode in the chain, if it exists as a child from the previous. + curNode = curNode.getChild(pathPart); + if (!curNode.isReadable()) { + // Return an invalid FSNode. + return Common::FSNode(); + } + // Following the comments in common/fs.h, anything not a directory is a file. + if (!curNode.isDirectory()) { + if (!path.empty()) { + error("Relative path %s reached a file before the end of the path", filename.c_str()); + } + return curNode; + } + } + } + // Return an invalid FSNode to mark that we didn't find the requested file. + return Common::FSNode(); +} + +bool diskFileExists(const Common::String &filename) { + // Try directly from SearchMan first + Common::ArchiveMemberList files; + SearchMan.listMatchingMembers(files, filename); + + for (Common::ArchiveMemberList::iterator it = files.begin(); it != files.end(); ++it) { + if ((*it)->getName() == filename) { + return true; + } + } + // File wasn't found in SearchMan, try to parse the path as a relative path. + Common::FSNode searchNode = getNodeForRelativePath(filename); + if (searchNode.exists() && !searchNode.isDirectory() && searchNode.isReadable()) { + return true; + } + return false; +} + +Common::SeekableReadStream *openDiskFile(const Common::String &filename) { + uint32 prefixSize = 0; + Common::SeekableReadStream *file = NULL; + Common::String fixedFilename = filename; + + // Absolute path: TODO: Add specific fallbacks here. + if (filename.contains(':')) { + if (filename.hasPrefix("c:\\windows\\fonts\\")) { // East Side Story refers to "c:\windows\fonts\framd.ttf" + fixedFilename = filename.c_str() + 17; + } else { + error("openDiskFile::Absolute path or invalid filename used in %s", filename.c_str()); + } + } + // Try directly from SearchMan first + Common::ArchiveMemberList files; + SearchMan.listMatchingMembers(files, fixedFilename); + + for (Common::ArchiveMemberList::iterator it = files.begin(); it != files.end(); ++it) { + if ((*it)->getName() == filename) { + file = (*it)->createReadStream(); + break; + } + } + // File wasn't found in SearchMan, try to parse the path as a relative path. + if (!file) { + Common::FSNode searchNode = getNodeForRelativePath(filename); + if (searchNode.exists() && !searchNode.isDirectory() && searchNode.isReadable()) { + file = searchNode.createReadStream(); + } + } + if (file) { + uint32 magic1, magic2; + magic1 = file->readUint32LE(); + magic2 = file->readUint32LE(); + + bool compressed = false; + if (magic1 == DCGF_MAGIC && magic2 == COMPRESSED_FILE_MAGIC) { + compressed = true; + } + + if (compressed) { + uint32 dataOffset, compSize, uncompSize; + dataOffset = file->readUint32LE(); + compSize = file->readUint32LE(); + uncompSize = file->readUint32LE(); + + byte *compBuffer = new byte[compSize]; + if (!compBuffer) { + error("Error allocating memory for compressed file '%s'", filename.c_str()); + delete file; + return NULL; + } + + byte *data = new byte[uncompSize]; + if (!data) { + error("Error allocating buffer for file '%s'", filename.c_str()); + delete[] compBuffer; + delete file; + return NULL; + } + file->seek(dataOffset + prefixSize, SEEK_SET); + file->read(compBuffer, compSize); + + if (Common::uncompress(data, (unsigned long *)&uncompSize, compBuffer, compSize) != true) { + error("Error uncompressing file '%s'", filename.c_str()); + delete[] compBuffer; + delete file; + return NULL; + } + + delete[] compBuffer; + delete file; + return new Common::MemoryReadStream(data, uncompSize, DisposeAfterUse::YES); + } else { + file->seek(0, SEEK_SET); + return file; + } + + return file; + + } + return NULL; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/file/base_disk_file.h b/engines/wintermute/base/file/base_disk_file.h new file mode 100644 index 0000000000..c9f93b80d9 --- /dev/null +++ b/engines/wintermute/base/file/base_disk_file.h @@ -0,0 +1,41 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_DISKFILE_H +#define WINTERMUTE_BASE_DISKFILE_H + +#include "common/stream.h" + +namespace Wintermute { + +Common::SeekableReadStream *openDiskFile(const Common::String &filename); +bool diskFileExists(const Common::String &filename); + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/file/base_file.cpp b/engines/wintermute/base/file/base_file.cpp new file mode 100644 index 0000000000..f52a13211e --- /dev/null +++ b/engines/wintermute/base/file/base_file.cpp @@ -0,0 +1,68 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/file/base_file.h" +#include "common/memstream.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + + +////////////////////////////////////////////////////////////////////////// +BaseFile::BaseFile() { + _pos = 0; + _size = 0; +} + + +////////////////////////////////////////////////////////////////////////// +BaseFile::~BaseFile() { + +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseFile::isEOF() { + return _pos == _size; +} + +Common::SeekableReadStream *BaseFile::getMemStream() { + uint32 oldPos = getPos(); + seek(0); + byte *data = new byte[getSize()]; + read(data, getSize()); + seek(oldPos); + Common::MemoryReadStream *memStream = new Common::MemoryReadStream(data, getSize(), DisposeAfterUse::YES); + return memStream; +} + + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/file/base_file.h b/engines/wintermute/base/file/base_file.h new file mode 100644 index 0000000000..82f6ce3554 --- /dev/null +++ b/engines/wintermute/base/file/base_file.h @@ -0,0 +1,67 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_FILE_H +#define WINTERMUTE_BASE_FILE_H + + +#include "engines/wintermute/base/base.h" +#include "common/str.h" +#include "common/stream.h" + +namespace Common { +class SeekableReadStream; +} + +namespace Wintermute { + +class BaseFile { +protected: + uint32 _pos; + uint32 _size; +public: + virtual uint32 getSize() { + return _size; + }; + virtual uint32 getPos() { + return _pos; + }; + virtual bool seek(uint32 pos, int whence = SEEK_SET) = 0; + virtual bool read(void *buffer, uint32 size) = 0; + virtual bool close() = 0; + virtual bool open(const Common::String &filename) = 0; + virtual bool isEOF(); + BaseFile(); + virtual ~BaseFile(); + // Temporary solution to allow usage in ScummVM-code: + virtual Common::SeekableReadStream *getMemStream(); +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/file/base_file_entry.cpp b/engines/wintermute/base/file/base_file_entry.cpp new file mode 100644 index 0000000000..b9805d78dd --- /dev/null +++ b/engines/wintermute/base/file/base_file_entry.cpp @@ -0,0 +1,73 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/file/base_file_entry.h" +#include "engines/wintermute/base/file/base_package.h" +#include "common/stream.h" +#include "common/substream.h" +#include "common/zlib.h" + +namespace Wintermute { + +Common::SeekableReadStream *BaseFileEntry::createReadStream() const { + Common::SeekableReadStream *file = _package->getFilePointer(); + if (!file) { + return NULL; + } + + bool compressed = (_compressedLength != 0); + + if (compressed) { + file = Common::wrapCompressedReadStream(new Common::SeekableSubReadStream(file, _offset, _offset + _length, DisposeAfterUse::YES), _length); // + } else { + file = new Common::SeekableSubReadStream(file, _offset, _offset + _length, DisposeAfterUse::YES); + } + + file->seek(0); + + return file; +} + +////////////////////////////////////////////////////////////////////////// +BaseFileEntry::BaseFileEntry() { + _package = NULL; + _length = _compressedLength = _offset = _flags = 0; + _filename = ""; + + _timeDate1 = _timeDate2 = 0; + + _journalTime = 0; +} + + +////////////////////////////////////////////////////////////////////////// +BaseFileEntry::~BaseFileEntry() { + _package = NULL; // ref only +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/file/base_file_entry.h b/engines/wintermute/base/file/base_file_entry.h new file mode 100644 index 0000000000..6e4823d994 --- /dev/null +++ b/engines/wintermute/base/file/base_file_entry.h @@ -0,0 +1,60 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_FILEENTRY_H +#define WINTERMUTE_BASE_FILEENTRY_H + +#include "common/archive.h" +#include "common/str.h" +#include "common/stream.h" + +namespace Wintermute { + +class BasePackage; + +class BaseFileEntry : public Common::ArchiveMember { +public: + virtual Common::SeekableReadStream *createReadStream() const; + virtual Common::String getName() const { return _filename; } + uint32 _timeDate2; + uint32 _timeDate1; + uint32 _flags; + uint32 _journalTime; + Common::String _filename; + uint32 _compressedLength; + uint32 _length; + uint32 _offset; + BasePackage *_package; + BaseFileEntry(); + virtual ~BaseFileEntry(); + +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/file/base_package.cpp b/engines/wintermute/base/file/base_package.cpp new file mode 100644 index 0000000000..51a1558a7c --- /dev/null +++ b/engines/wintermute/base/file/base_package.cpp @@ -0,0 +1,276 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/file/base_package.h" +#include "engines/wintermute/base/file/base_file_entry.h" +#include "engines/wintermute/base/file/dcpackage.h" +#include "engines/wintermute/wintermute.h" +#include "common/file.h" +#include "common/stream.h" +#include "common/debug.h" + +namespace Wintermute { + +BasePackage::BasePackage() { + _name = ""; + _cd = 0; + _priority = 0; + _boundToExe = false; +} + +Common::SeekableReadStream *BasePackage::getFilePointer() { + Common::SeekableReadStream *stream = _fsnode.createReadStream(); + + return stream; +} + +static bool findPackageSignature(Common::SeekableReadStream *f, uint32 *offset) { + byte buf[32768]; + + byte signature[8]; + ((uint32 *)signature)[0] = PACKAGE_MAGIC_1; + ((uint32 *)signature)[1] = PACKAGE_MAGIC_2; + + uint32 fileSize = (uint32)f->size(); + uint32 startPos = 1024 * 1024; + uint32 bytesRead = startPos; + + while (bytesRead < fileSize - 16) { + uint32 toRead = MIN((unsigned int)32768, fileSize - bytesRead); + f->seek((int32)startPos, SEEK_SET); + uint32 actuallyRead = f->read(buf, toRead); + if (actuallyRead != toRead) { + return false; + } + + for (uint32 i = 0; i < toRead - 8; i++) + if (!memcmp(buf + i, signature, 8)) { + *offset = startPos + i; + return true; + } + + bytesRead = bytesRead + toRead - 16; + startPos = startPos + toRead - 16; + + } + return false; + +} + +void TPackageHeader::readFromStream(Common::ReadStream *stream) { + _magic1 = stream->readUint32LE(); + _magic2 = stream->readUint32LE(); + _packageVersion = stream->readUint32LE(); + + _gameVersion = stream->readUint32LE(); + + _priority = stream->readByte(); + _cd = stream->readByte(); + _masterIndex = stream->readByte(); + stream->readByte(); // To align the next byte... + + _creationTime = stream->readUint32LE(); + + stream->read(_desc, 100); + _numDirs = stream->readUint32LE(); +} + +PackageSet::PackageSet(Common::FSNode file, const Common::String &filename, bool searchSignature) { + uint32 absoluteOffset = 0; + _priority = 0; + bool boundToExe = false; + Common::SeekableReadStream *stream = file.createReadStream(); + if (!stream) { + return; + } + if (searchSignature) { + uint32 offset; + if (!findPackageSignature(stream, &offset)) { + delete stream; + return; + } else { + stream->seek(offset, SEEK_SET); + absoluteOffset = offset; + boundToExe = true; + } + } + + TPackageHeader hdr; + hdr.readFromStream(stream); + if (hdr._magic1 != PACKAGE_MAGIC_1 || hdr._magic2 != PACKAGE_MAGIC_2 || hdr._packageVersion > PACKAGE_VERSION) { + debugC(kWintermuteDebugFileAccess | kWintermuteDebugLog, " Invalid header in package file '%s'. Ignoring.", filename.c_str()); + delete stream; + return; + } + + if (hdr._packageVersion != PACKAGE_VERSION) { + debugC(kWintermuteDebugFileAccess | kWintermuteDebugLog, " Warning: package file '%s' is outdated.", filename.c_str()); + } + _priority = hdr._priority; + // new in v2 + if (hdr._packageVersion == PACKAGE_VERSION) { + uint32 dirOffset; + dirOffset = stream->readUint32LE(); + dirOffset += absoluteOffset; + stream->seek(dirOffset, SEEK_SET); + } + assert(hdr._numDirs == 1); + for (uint32 i = 0; i < hdr._numDirs; i++) { + BasePackage *pkg = new BasePackage(); + if (!pkg) { + return; + } + pkg->_fsnode = file; + + pkg->_boundToExe = boundToExe; + + // read package info + byte nameLength = stream->readByte(); + char *pkgName = new char[nameLength]; + stream->read(pkgName, nameLength); + pkg->_name = pkgName; + pkg->_cd = stream->readByte(); + pkg->_priority = hdr._priority; + delete[] pkgName; + pkgName = NULL; + + if (!hdr._masterIndex) { + pkg->_cd = 0; // override CD to fixed disk + } + _packages.push_back(pkg); + + // read file entries + uint32 numFiles = stream->readUint32LE(); + + for (uint32 j = 0; j < numFiles; j++) { + char *name; + uint32 offset, length, compLength, flags;/*, timeDate1, timeDate2;*/ + + nameLength = stream->readByte(); + name = new char[nameLength]; + stream->read(name, nameLength); + + // v2 - xor name + if (hdr._packageVersion == PACKAGE_VERSION) { + for (int k = 0; k < nameLength; k++) { + ((byte *)name)[k] ^= 'D'; + } + } + debugC(kWintermuteDebugFileAccess, "Package contains %s", name); + + Common::String upcName = name; + upcName.toUppercase(); + delete[] name; + name = NULL; + + offset = stream->readUint32LE(); + offset += absoluteOffset; + length = stream->readUint32LE(); + compLength = stream->readUint32LE(); + flags = stream->readUint32LE(); + + if (hdr._packageVersion == PACKAGE_VERSION) { + /* timeDate1 = */ stream->readUint32LE(); + /* timeDate2 = */ stream->readUint32LE(); + } + _filesIter = _files.find(upcName); + if (_filesIter == _files.end()) { + BaseFileEntry *fileEntry = new BaseFileEntry(); + fileEntry->_package = pkg; + fileEntry->_offset = offset; + fileEntry->_length = length; + fileEntry->_compressedLength = compLength; + fileEntry->_flags = flags; + + _files[upcName] = Common::ArchiveMemberPtr(fileEntry); + } else { + // current package has higher priority than the registered + // TODO: This cast might be a bit ugly. + BaseFileEntry *filePtr = (BaseFileEntry *) &*(_filesIter->_value); + if (pkg->_priority > filePtr->_package->_priority) { + filePtr->_package = pkg; + filePtr->_offset = offset; + filePtr->_length = length; + filePtr->_compressedLength = compLength; + filePtr->_flags = flags; + } + } + } + } + debugC(kWintermuteDebugFileAccess, " Registered %d files in %d package(s)", _files.size(), _packages.size()); + + delete stream; +} + +PackageSet::~PackageSet() { + for (Common::Array<BasePackage *>::iterator it = _packages.begin(); it != _packages.end(); ++it) { + delete *it; + } + _packages.clear(); +} + +bool PackageSet::hasFile(const Common::String &name) const { + Common::String upcName = name; + upcName.toUppercase(); + Common::HashMap<Common::String, Common::ArchiveMemberPtr>::const_iterator it; + it = _files.find(upcName.c_str()); + return (it != _files.end()); +} + +int PackageSet::listMembers(Common::ArchiveMemberList &list) const { + Common::HashMap<Common::String, Common::ArchiveMemberPtr>::const_iterator it = _files.begin(); + Common::HashMap<Common::String, Common::ArchiveMemberPtr>::const_iterator end = _files.end(); + int count = 0; + for (; it != end; ++it) { + const Common::ArchiveMemberPtr ptr(it->_value); + list.push_back(ptr); + count++; + } + return count; +} + +const Common::ArchiveMemberPtr PackageSet::getMember(const Common::String &name) const { + Common::String upcName = name; + upcName.toUppercase(); + Common::HashMap<Common::String, Common::ArchiveMemberPtr>::const_iterator it; + it = _files.find(upcName.c_str()); + return Common::ArchiveMemberPtr(it->_value); +} + +Common::SeekableReadStream *PackageSet::createReadStreamForMember(const Common::String &name) const { + Common::String upcName = name; + upcName.toUppercase(); + Common::HashMap<Common::String, Common::ArchiveMemberPtr>::const_iterator it; + it = _files.find(upcName.c_str()); + if (it != _files.end()) { + return it->_value->createReadStream(); + } + return NULL; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/file/base_package.h b/engines/wintermute/base/file/base_package.h new file mode 100644 index 0000000000..2882eb03b7 --- /dev/null +++ b/engines/wintermute/base/file/base_package.h @@ -0,0 +1,90 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_PACKAGE_H +#define WINTERMUTE_BASE_PACKAGE_H + +#include "common/archive.h" +#include "common/stream.h" +#include "common/fs.h" + +namespace Wintermute { +class BasePackage { +public: + Common::SeekableReadStream *getFilePointer(); + Common::FSNode _fsnode; + bool _boundToExe; + byte _priority; + Common::String _name; + int _cd; + BasePackage(); +}; + +class PackageSet : public Common::Archive { +public: + virtual ~PackageSet(); + + PackageSet(Common::FSNode package, const Common::String &filename = "", bool searchSignature = false); + /** + * Check if a member with the given name is present in the Archive. + * Patterns are not allowed, as this is meant to be a quick File::exists() + * replacement. + */ + virtual bool hasFile(const Common::String &name) const; + + /** + * Add all members of the Archive to list. + * Must only append to list, and not remove elements from it. + * + * @return the number of names added to list + */ + virtual int listMembers(Common::ArchiveMemberList &list) const; + + /** + * Returns a ArchiveMember representation of the given file. + */ + virtual const Common::ArchiveMemberPtr getMember(const Common::String &name) const; + + /** + * Create a stream bound to a member with the specified name in the + * archive. If no member with this name exists, 0 is returned. + * @return the newly created input stream + */ + virtual Common::SeekableReadStream *createReadStreamForMember(const Common::String &name) const; + + int getPriority() const { return _priority; } +private: + byte _priority; + Common::Array<BasePackage *> _packages; + Common::HashMap<Common::String, Common::ArchiveMemberPtr> _files; + Common::HashMap<Common::String, Common::ArchiveMemberPtr>::iterator _filesIter; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/file/base_resources.cpp b/engines/wintermute/base/file/base_resources.cpp new file mode 100644 index 0000000000..0b32cb0c4f --- /dev/null +++ b/engines/wintermute/base/file/base_resources.cpp @@ -0,0 +1,2830 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/file/base_resources.h" +#include "common/str.h" +#include "common/memstream.h" + +namespace Wintermute { + +unsigned char invalid[] = { + 0x42, 0x4d, 0x36, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x04, 0x00, 0x00, 0x28, 0x00, + 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x01, 0x00, 0x08, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x20, 0x4e, 0x00, 0x00, 0x20, 0x4e, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 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sizeof(invalid), DisposeAfterUse::NO); + } else if (scumm_stricmp(filename.c_str(), "invalid_debug.bmp") == 0) { + return new Common::MemoryReadStream(invaliddebug, sizeof(invalid), DisposeAfterUse::NO); + } else if (scumm_stricmp(filename.c_str(), "syste_font.bmp") == 0) { + return new Common::MemoryReadStream(systemfont, sizeof(invalid), DisposeAfterUse::NO); + } + return NULL; +} + +bool BaseResources::hasFile(const Common::String &filename) { + if (scumm_stricmp(filename.c_str(), "invalid.bmp") == 0) { + return true; + } else if (scumm_stricmp(filename.c_str(), "invalid_debug.bmp") == 0) { + return true; + } else if (scumm_stricmp(filename.c_str(), "syste_font.bmp") == 0) { + return true; + } + return false; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/file/base_resources.h b/engines/wintermute/base/file/base_resources.h new file mode 100644 index 0000000000..91c30bcfa7 --- /dev/null +++ b/engines/wintermute/base/file/base_resources.h @@ -0,0 +1,45 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_RESOURCES_H +#define WINTERMUTE_BASE_RESOURCES_H + +#include "common/stream.h" +#include "common/str.h" + +namespace Wintermute { + +class BaseResources { +public: + static Common::SeekableReadStream *getFile(const Common::String &filename); + static bool hasFile(const Common::String &filename); +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/file/base_save_thumb_file.cpp b/engines/wintermute/base/file/base_save_thumb_file.cpp new file mode 100644 index 0000000000..94d3e5a94e --- /dev/null +++ b/engines/wintermute/base/file/base_save_thumb_file.cpp @@ -0,0 +1,153 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_persistence_manager.h" +#include "engines/wintermute/base/file/base_save_thumb_file.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + + +////////////////////////////////////////////////////////////////////////// +BaseSaveThumbFile::BaseSaveThumbFile() { + _data = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +BaseSaveThumbFile::~BaseSaveThumbFile() { + close(); +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSaveThumbFile::open(const Common::String &filename) { + close(); + + if (scumm_strnicmp(filename.c_str(), "savegame:", 9) != 0) { + return STATUS_FAILED; + } + + char *tempFilename = new char[strlen(filename.c_str()) - 8]; + strcpy(tempFilename, filename.c_str() + 9); + for (uint32 i = 0; i < strlen(tempFilename); i++) { + if (tempFilename[i] < '0' || tempFilename[i] > '9') { + tempFilename[i] = '\0'; + break; + } + } + + // get slot number from name + int slot = atoi(tempFilename); + delete[] tempFilename; + + BasePersistenceManager *pm = new BasePersistenceManager(); + Common::String slotFilename = pm->getFilenameForSlot(slot); + if (!pm) { + return STATUS_FAILED; + } + + if (DID_FAIL(pm->initLoad(slotFilename))) { + delete pm; + return STATUS_FAILED; + } + + bool res; + + if (pm->_thumbnailDataSize != 0) { + _data = new byte[pm->_thumbnailDataSize]; + memcpy(_data, pm->_thumbnailData, pm->_thumbnailDataSize); + _size = pm->_thumbnailDataSize; + res = STATUS_OK; + } else { + res = STATUS_FAILED; + } + delete pm; + + return res; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSaveThumbFile::close() { + delete[] _data; + _data = NULL; + + _pos = 0; + _size = 0; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSaveThumbFile::read(void *buffer, uint32 size) { + if (!_data || _pos + size > _size) { + return STATUS_FAILED; + } + + memcpy(buffer, (byte *)_data + _pos, size); + _pos += size; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSaveThumbFile::seek(uint32 pos, int whence) { + if (!_data) { + return STATUS_FAILED; + } + + uint32 newPos = 0; + + switch (whence) { + case SEEK_SET: + newPos = pos; + break; + case SEEK_END: + newPos = _size + pos; + break; + case SEEK_CUR: + newPos = _pos + pos; + break; + } + + if (newPos > _size) { + return STATUS_FAILED; + } else { + _pos = newPos; + } + + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/file/base_save_thumb_file.h b/engines/wintermute/base/file/base_save_thumb_file.h new file mode 100644 index 0000000000..3b217525fd --- /dev/null +++ b/engines/wintermute/base/file/base_save_thumb_file.h @@ -0,0 +1,52 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_SAVETHUMBFILE_H +#define WINTERMUTE_BASE_SAVETHUMBFILE_H + + +#include "engines/wintermute/base/file/base_file.h" + +namespace Wintermute { + +//TODO: Get rid of this +class BaseSaveThumbFile : public BaseFile { +public: + BaseSaveThumbFile(); + virtual ~BaseSaveThumbFile(); + virtual bool seek(uint32 pos, int whence = SEEK_SET); + virtual bool read(void *buffer, uint32 size); + virtual bool close(); + virtual bool open(const Common::String &filename); +private: + byte *_data; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/file/dcpackage.h b/engines/wintermute/base/file/dcpackage.h new file mode 100644 index 0000000000..2234139408 --- /dev/null +++ b/engines/wintermute/base/file/dcpackage.h @@ -0,0 +1,80 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef _DCPACKAGE_H_ +#define _DCPACKAGE_H_ + + +#define PACKAGE_MAGIC_1 0xDEC0ADDE +#define PACKAGE_MAGIC_2 0x4B4E554A // "JUNK" +#define PACKAGE_VERSION 0x00000200 +#define PACKAGE_EXTENSION "dcp" + +#include "common/stream.h" + +namespace Wintermute { + +struct TPackageHeader { + uint32 _magic1; + uint32 _magic2; + uint32 _packageVersion; + uint32 _gameVersion; + byte _priority; + byte _cd; + bool _masterIndex; + uint32 _creationTime; + char _desc[100]; + uint32 _numDirs; + // base_package.cpp: + void readFromStream(Common::ReadStream *stream); +}; + +/* +v2: uint32 DirOffset + + +Dir: byte NameLength + char Name [NameLength] + byte CD; + uint32 NumEntries + + +Entry: byte NameLength + char Name [NameLength] + uint32 Offset + uint32 Length + uint32 CompLength + uint32 Flags +v2: uint32 TimeDate1 + uint32 TimeDate2 // not used + +*/ + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/font/base_font.cpp b/engines/wintermute/base/font/base_font.cpp new file mode 100644 index 0000000000..87dd3da5a3 --- /dev/null +++ b/engines/wintermute/base/font/base_font.cpp @@ -0,0 +1,140 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/font/base_font.h" +#include "engines/wintermute/base/font/base_font_bitmap.h" +#include "engines/wintermute/base/font/base_font_truetype.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_file_manager.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + +IMPLEMENT_PERSISTENT(BaseFont, false) + +////////////////////////////////////////////////////////////////////// +BaseFont::BaseFont(BaseGame *inGame) : BaseObject(inGame) { + +} + + +////////////////////////////////////////////////////////////////////// +BaseFont::~BaseFont() { +} + + +////////////////////////////////////////////////////////////////////// +void BaseFont::drawText(const byte *text, int x, int y, int width, TTextAlign align, int maxHeight, int maxLength) { +} + + +////////////////////////////////////////////////////////////////////// +int BaseFont::getTextHeight(byte *text, int width) { + return 0; +} + + +////////////////////////////////////////////////////////////////////// +int BaseFont::getTextWidth(byte *text, int maxLength) { + return 0; +} + + +////////////////////////////////////////////////////////////////////////// +int BaseFont::getLetterHeight() { + return 0; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseFont::persist(BasePersistenceManager *persistMgr) { + + BaseObject::persist(persistMgr); + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +BaseFont *BaseFont::createFromFile(BaseGame *gameRef, const Common::String &filename) { + if (isTrueType(gameRef, filename)) { + BaseFontTT *font = new BaseFontTT(gameRef); + if (font) { + if (DID_FAIL(font->loadFile(filename))) { + delete font; + return NULL; + } + } + return font; + } else { + BaseFontBitmap *font = new BaseFontBitmap(gameRef); + if (font) { + if (DID_FAIL(font->loadFile(filename))) { + delete font; + return NULL; + } + } + return font; + } +} + + +TOKEN_DEF_START +TOKEN_DEF(FONT) +TOKEN_DEF(TTFONT) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool BaseFont::isTrueType(BaseGame *gameRef, const Common::String &filename) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(FONT) + TOKEN_TABLE(TTFONT) + TOKEN_TABLE_END + + + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer == NULL) { + return false; + } + + byte *workBuffer = buffer; + + char *params; + BaseParser parser; + + bool ret = false; + if (parser.getCommand((char **)&workBuffer, commands, (char **)¶ms) == TOKEN_TTFONT) { + ret = true; + } + + delete[] buffer; + return ret; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/font/base_font.h b/engines/wintermute/base/font/base_font.h new file mode 100644 index 0000000000..0abe62ab98 --- /dev/null +++ b/engines/wintermute/base/font/base_font.h @@ -0,0 +1,61 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_FONT_H +#define WINTERMUTE_BASE_FONT_H + +#include "engines/wintermute/base/base_object.h" + +#define NUM_CHARACTERS 256 + +namespace Wintermute { + +class BaseFont: public BaseObject { +public: + DECLARE_PERSISTENT(BaseFont, BaseObject) + virtual int getTextWidth(byte *text, int maxLength = -1); + virtual int getTextHeight(byte *text, int width); + virtual void drawText(const byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1); + virtual int getLetterHeight(); + + virtual void initLoop() {} + virtual void afterLoad() {} + BaseFont(BaseGame *inGame); + virtual ~BaseFont(); + + static BaseFont *createFromFile(BaseGame *game, const Common::String &filename); + +private: + //bool loadBuffer(byte * Buffer); + //bool loadFile(const char* Filename); + static bool isTrueType(BaseGame *game, const Common::String &filename); +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/font/base_font_bitmap.cpp b/engines/wintermute/base/font/base_font_bitmap.cpp new file mode 100644 index 0000000000..55f46c476b --- /dev/null +++ b/engines/wintermute/base/font/base_font_bitmap.cpp @@ -0,0 +1,590 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/font/base_font_bitmap.h" +#include "engines/wintermute/utils/string_util.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_frame.h" +#include "engines/wintermute/base/gfx/base_surface.h" +#include "engines/wintermute/base/gfx/base_renderer.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_sub_frame.h" +#include "engines/wintermute/base/base_frame.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/platform_osystem.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + +IMPLEMENT_PERSISTENT(BaseFontBitmap, false) + +////////////////////////////////////////////////////////////////////// +BaseFontBitmap::BaseFontBitmap(BaseGame *inGame) : BaseFont(inGame) { + _subframe = NULL; + _sprite = NULL; + _widthsFrame = 0; + memset(_widths, 0, NUM_CHARACTERS); + _tileWidth = _tileHeight = _numColumns = 0; + _fontextFix = false; + _freezable = false; + _wholeCell = false; +} + + +////////////////////////////////////////////////////////////////////// +BaseFontBitmap::~BaseFontBitmap() { + delete _subframe; + delete _sprite; + _subframe = NULL; + _sprite = NULL; +} + + +////////////////////////////////////////////////////////////////////// +void BaseFontBitmap::drawText(const byte *text, int x, int y, int width, TTextAlign align, int maxHeight, int maxLength) { + textHeightDraw(text, x, y, width, align, true, maxHeight, maxLength); +} + + +////////////////////////////////////////////////////////////////////// +int BaseFontBitmap::getTextHeight(byte *text, int width) { + return textHeightDraw(text, 0, 0, width, TAL_LEFT, false); +} + + +////////////////////////////////////////////////////////////////////// +int BaseFontBitmap::getTextWidth(byte *text, int maxLength) { + AnsiString str; + + if (_gameRef->_textEncoding == TEXT_UTF8) { + WideString wstr = StringUtil::utf8ToWide(Utf8String((char *)text)); + str = StringUtil::wideToAnsi(wstr); + } else { + str = AnsiString((char *)text); + } + + if (maxLength >= 0 && str.size() > (uint32)maxLength) { + str = Common::String(str.c_str(), (uint32)maxLength); + } + //str.substr(0, maxLength); // TODO: Remove + + int textWidth = 0; + for (int i = 0; (uint32)i < str.size(); i++) { + textWidth += getCharWidth((byte)str[i]); + } + + return textWidth; +} + + +////////////////////////////////////////////////////////////////////// +int BaseFontBitmap::textHeightDraw(const byte *text, int x, int y, int width, TTextAlign align, bool draw, int maxHeight, int maxLength) { + if (maxLength == 0) { + return 0; + } + + if (text == NULL || text[0] == '\0') { + return _tileHeight; + } + + AnsiString str; + + if (_gameRef->_textEncoding == TEXT_UTF8) { + WideString wstr = StringUtil::utf8ToWide(Utf8String((const char *)text)); + str = StringUtil::wideToAnsi(wstr); + } else { + str = AnsiString((const char *)text); + } + if (str.empty()) { + return 0; + } + + int lineLength = 0; + int realLength = 0; + int numLines = 0; + + int i; + + int index = -1; + int start = 0; + int end = 0; + int last_end = 0; + + bool done = false; + bool newLine = false; + bool longLine = false; + + if (draw) { + _gameRef->_renderer->startSpriteBatch(); + } + + while (!done) { + if (maxHeight > 0 && (numLines + 1)*_tileHeight > maxHeight) { + if (draw) { + _gameRef->_renderer->endSpriteBatch(); + } + return numLines * _tileHeight; + } + + index++; + + if (str[index] == ' ' && (maxHeight < 0 || maxHeight / _tileHeight > 1)) { + end = index - 1; + realLength = lineLength; + } + + if (str[index] == '\n') { + end = index - 1; + realLength = lineLength; + newLine = true; + } + + if (lineLength + getCharWidth(str[index]) > width && last_end == end) { + end = index - 1; + realLength = lineLength; + newLine = true; + longLine = true; + } + + if ((int)str.size() == (index + 1) || (maxLength >= 0 && index == maxLength - 1)) { + done = true; + if (!newLine) { + end = index; + lineLength += getCharWidth(str[index]); + realLength = lineLength; + } + } else { + lineLength += getCharWidth(str[index]); + } + + if ((lineLength > width) || done || newLine) { + if (end < 0) { + done = true; + } + int startX; + switch (align) { + case TAL_CENTER: + startX = x + (width - realLength) / 2; + break; + case TAL_RIGHT: + startX = x + width - realLength; + break; + case TAL_LEFT: + startX = x; + break; + default: + error("BaseFontBitmap::TextHeightDraw - Unhandled enum"); + break; + } + for (i = start; i < end + 1; i++) { + if (draw) { + drawChar(str[i], startX, y); + } + startX += getCharWidth(str[i]); + } + y += _tileHeight; + last_end = end; + if (longLine) { + end--; + } + start = end + 2; + index = end + 1; + lineLength = 0; + newLine = false; + longLine = false; + numLines++; + } + } + + if (draw) { + _gameRef->_renderer->endSpriteBatch(); + } + + return numLines * _tileHeight; +} + + +////////////////////////////////////////////////////////////////////// +void BaseFontBitmap::drawChar(byte c, int x, int y) { + if (_fontextFix) { + c--; + } + + int row, col; + + row = c / _numColumns; + col = c % _numColumns; + + Rect32 rect; + /* l t r b */ + int tileWidth; + if (_wholeCell) { + tileWidth = _tileWidth; + } else { + tileWidth = _widths[c]; + } + + BasePlatform::setRect(&rect, col * _tileWidth, row * _tileHeight, col * _tileWidth + tileWidth, (row + 1)*_tileHeight); + bool handled = false; + if (_sprite) { + _sprite->getCurrentFrame(); + if (_sprite->_currentFrame >= 0 && _sprite->_currentFrame < (int32)_sprite->_frames.size() && _sprite->_frames[_sprite->_currentFrame]) { + if (_sprite->_frames[_sprite->_currentFrame]->_subframes.size() > 0) { + _sprite->_frames[_sprite->_currentFrame]->_subframes[0]->_surface->displayTrans(x, y, rect); + } + handled = true; + } + } + if (!handled && _subframe) { + _subframe->_surface->displayTrans(x, y, rect); + } +} + + +////////////////////////////////////////////////////////////////////// +bool BaseFontBitmap::loadFile(const Common::String &filename) { + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "BaseFontBitmap::LoadFile failed for file '%s'", filename.c_str()); + return STATUS_FAILED; + } + + bool ret; + + setFilename(filename.c_str()); + + if (DID_FAIL(ret = loadBuffer(buffer))) { + _gameRef->LOG(0, "Error parsing FONT file '%s'", filename.c_str()); + } + + delete[] buffer; + + return ret; +} + + +TOKEN_DEF_START +TOKEN_DEF(FONTEXT_FIX) +TOKEN_DEF(FONT) +TOKEN_DEF(IMAGE) +TOKEN_DEF(TRANSPARENT) +TOKEN_DEF(COLUMNS) +TOKEN_DEF(TILE_WIDTH) +TOKEN_DEF(TILE_HEIGHT) +TOKEN_DEF(DEFAULT_WIDTH) +TOKEN_DEF(WIDTHS) +TOKEN_DEF(AUTO_WIDTH) +TOKEN_DEF(SPACE_WIDTH) +TOKEN_DEF(EXPAND_WIDTH) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF(SPRITE) +TOKEN_DEF(WIDTHS_FRAME) +TOKEN_DEF(PAINT_WHOLE_CELL) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////// +bool BaseFontBitmap::loadBuffer(byte *buffer) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(FONTEXT_FIX) + TOKEN_TABLE(FONT) + TOKEN_TABLE(IMAGE) + TOKEN_TABLE(TRANSPARENT) + TOKEN_TABLE(COLUMNS) + TOKEN_TABLE(TILE_WIDTH) + TOKEN_TABLE(TILE_HEIGHT) + TOKEN_TABLE(DEFAULT_WIDTH) + TOKEN_TABLE(WIDTHS) + TOKEN_TABLE(AUTO_WIDTH) + TOKEN_TABLE(SPACE_WIDTH) + TOKEN_TABLE(EXPAND_WIDTH) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE(SPRITE) + TOKEN_TABLE(WIDTHS_FRAME) + TOKEN_TABLE(PAINT_WHOLE_CELL) + TOKEN_TABLE_END + + char *params; + int cmd; + BaseParser parser; + + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_FONT) { + _gameRef->LOG(0, "'FONT' keyword expected."); + return STATUS_FAILED; + } + buffer = (byte *)params; + + int widths[300]; + int num = 0, defaultWidth = 8; + int lastWidth = 0; + int i; + int r = 255, g = 255, b = 255; + bool custoTrans = false; + char *surfaceFile = NULL; + char *spriteFile = NULL; + + bool autoWidth = false; + int spaceWidth = 0; + int expandWidth = 0; + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + + switch (cmd) { + case TOKEN_IMAGE: + surfaceFile = (char *)params; + break; + + case TOKEN_SPRITE: + spriteFile = (char *)params; + break; + + case TOKEN_TRANSPARENT: + parser.scanStr(params, "%d,%d,%d", &r, &g, &b); + custoTrans = true; + break; + + case TOKEN_WIDTHS: + parser.scanStr(params, "%D", widths, &num); + for (i = 0; lastWidth < NUM_CHARACTERS && num > 0; lastWidth++, num--, i++) { + _widths[lastWidth] = (byte)widths[i]; + } + break; + + case TOKEN_DEFAULT_WIDTH: + parser.scanStr(params, "%d", &defaultWidth); + break; + + case TOKEN_WIDTHS_FRAME: + parser.scanStr(params, "%d", &_widthsFrame); + break; + + case TOKEN_COLUMNS: + parser.scanStr(params, "%d", &_numColumns); + break; + + case TOKEN_TILE_WIDTH: + parser.scanStr(params, "%d", &_tileWidth); + break; + + case TOKEN_TILE_HEIGHT: + parser.scanStr(params, "%d", &_tileHeight); + break; + + case TOKEN_AUTO_WIDTH: + parser.scanStr(params, "%b", &autoWidth); + break; + + case TOKEN_FONTEXT_FIX: + parser.scanStr(params, "%b", &_fontextFix); + break; + + case TOKEN_PAINT_WHOLE_CELL: + parser.scanStr(params, "%b", &_wholeCell); + break; + + case TOKEN_SPACE_WIDTH: + parser.scanStr(params, "%d", &spaceWidth); + break; + + case TOKEN_EXPAND_WIDTH: + parser.scanStr(params, "%d", &expandWidth); + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty((byte *)params, false); + break; + } + + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in FONT definition"); + return STATUS_FAILED; + } + + if (spriteFile != NULL) { + delete _sprite; + _sprite = new BaseSprite(_gameRef, this); + if (!_sprite || DID_FAIL(_sprite->loadFile(spriteFile))) { + delete _sprite; + _sprite = NULL; + } + } + + if (surfaceFile != NULL && !_sprite) { + _subframe = new BaseSubFrame(_gameRef); + if (custoTrans) { + _subframe->setSurface(surfaceFile, false, r, g, b); + } else { + _subframe->setSurface(surfaceFile); + } + } + + + if (((_subframe == NULL || _subframe->_surface == NULL) && _sprite == NULL) || _numColumns == 0 || _tileWidth == 0 || _tileHeight == 0) { + _gameRef->LOG(0, "Incomplete font definition"); + return STATUS_FAILED; + } + + if (autoWidth) { + // calculate characters width + getWidths(); + + // do we need to modify widths? + if (expandWidth != 0) { + for (i = 0; i < NUM_CHARACTERS; i++) { + int newWidth = (int)_widths[i] + expandWidth; + if (newWidth < 0) { + newWidth = 0; + } + + _widths[i] = (byte)newWidth; + } + } + + // handle space character + uint32 spaceChar = ' '; + if (_fontextFix) { + spaceChar--; + } + + if (spaceWidth != 0) { + _widths[spaceChar] = spaceWidth; + } else { + if (_widths[spaceChar] == expandWidth || _widths[spaceChar] == 0) { + _widths[spaceChar] = (_widths['m'] + _widths['i']) / 2; + } + } + } else { + for (i = lastWidth; i < NUM_CHARACTERS; i++) { + _widths[i] = defaultWidth; + } + } + + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseFontBitmap::persist(BasePersistenceManager *persistMgr) { + + BaseFont::persist(persistMgr); + persistMgr->transfer(TMEMBER(_numColumns)); + + persistMgr->transfer(TMEMBER(_subframe)); + persistMgr->transfer(TMEMBER(_tileHeight)); + persistMgr->transfer(TMEMBER(_tileWidth)); + persistMgr->transfer(TMEMBER(_sprite)); + persistMgr->transfer(TMEMBER(_widthsFrame)); + + if (persistMgr->getIsSaving()) { + persistMgr->putBytes(_widths, sizeof(_widths)); + } else { + persistMgr->getBytes(_widths, sizeof(_widths)); + } + + + persistMgr->transfer(TMEMBER(_fontextFix)); + persistMgr->transfer(TMEMBER(_wholeCell)); + + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +int BaseFontBitmap::getCharWidth(byte index) { + if (_fontextFix) { + index--; + } + return _widths[index]; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseFontBitmap::getWidths() { + BaseSurface *surf = NULL; + + if (_sprite) { + if (_widthsFrame >= 0 && _widthsFrame < (int32)_sprite->_frames.size()) { + if (_sprite->_frames[_widthsFrame] && (int32)_sprite->_frames[_widthsFrame]->_subframes.size() > 0) { + surf = _sprite->_frames[_widthsFrame]->_subframes[0]->_surface; + } + } + } + if (surf == NULL && _subframe) { + surf = _subframe->_surface; + } + if (!surf || DID_FAIL(surf->startPixelOp())) { + return STATUS_FAILED; + } + + + for (int i = 0; i < NUM_CHARACTERS; i++) { + int xxx = (i % _numColumns) * _tileWidth; + int yyy = (i / _numColumns) * _tileHeight; + + + int minCol = -1; + for (int row = 0; row < _tileHeight; row++) { + for (int col = _tileWidth - 1; col >= minCol + 1; col--) { + if (xxx + col < 0 || xxx + col >= surf->getWidth() || yyy + row < 0 || yyy + row >= surf->getHeight()) { + continue; + } + if (!surf->isTransparentAtLite(xxx + col, yyy + row)) { + //min_col = col; + minCol = MAX(col, minCol); + break; + } + } + if (minCol == _tileWidth - 1) { + break; + } + } + + _widths[i] = minCol + 1; + } + surf->endPixelOp(); + /* + _gameRef->LOG(0, "----- %s ------", _filename); + for(int j=0; j<16; j++) + { + _gameRef->LOG(0, "%02d %02d %02d %02d %02d %02d %02d %02d %02d %02d %02d %02d %02d %02d %02d %02d", _widths[j*16+0], _widths[j*16+1], _widths[j*16+2], _widths[j*16+3], _widths[j*16+4], _widths[j*16+5], _widths[j*16+6], _widths[j*16+7], _widths[j*16+8], _widths[j*16+9], _widths[j*16+10], _widths[j*16+11], _widths[j*16+12], _widths[j*16+13], _widths[j*16+14], _widths[j*16+15]); + } + */ + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +int BaseFontBitmap::getLetterHeight() { + return _tileHeight; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/font/base_font_bitmap.h b/engines/wintermute/base/font/base_font_bitmap.h new file mode 100644 index 0000000000..2f3a69d097 --- /dev/null +++ b/engines/wintermute/base/font/base_font_bitmap.h @@ -0,0 +1,71 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_FONTBITMAP_H +#define WINTERMUTE_BASE_FONTBITMAP_H + + +#include "engines/wintermute/base/font/base_font.h" + +namespace Wintermute { +class BaseSubFrame; +class BaseFontBitmap : public BaseFont { +public: + DECLARE_PERSISTENT(BaseFontBitmap, BaseFont) + bool loadBuffer(byte *Buffer); + bool loadFile(const Common::String &filename); + virtual int getTextWidth(byte *text, int maxLength = -1); + virtual int getTextHeight(byte *text, int width); + virtual void drawText(const byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1); + virtual int getLetterHeight(); + + BaseFontBitmap(BaseGame *inGame); + virtual ~BaseFontBitmap(); + +private: + bool getWidths(); + BaseSprite *_sprite; + int _widthsFrame; + bool _fontextFix; + int _numColumns; + int _tileHeight; + int _tileWidth; + byte _widths[NUM_CHARACTERS]; + BaseSubFrame *_subframe; + bool _wholeCell; + + int getCharWidth(byte index); + void drawChar(byte c, int x, int y); + + int textHeightDraw(const byte *text, int x, int y, int width, TTextAlign align, bool draw, int max_height = -1, int maxLength = -1); + +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/font/base_font_storage.cpp b/engines/wintermute/base/font/base_font_storage.cpp new file mode 100644 index 0000000000..8128ffe897 --- /dev/null +++ b/engines/wintermute/base/font/base_font_storage.cpp @@ -0,0 +1,141 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/font/base_font_storage.h" +#include "engines/wintermute/base/font/base_font.h" +#include "engines/wintermute/base/base_game.h" +#include "common/str.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + +IMPLEMENT_PERSISTENT(BaseFontStorage, true) + +////////////////////////////////////////////////////////////////////////// +BaseFontStorage::BaseFontStorage(BaseGame *inGame) : BaseClass(inGame) { +} + +////////////////////////////////////////////////////////////////////////// +BaseFontStorage::~BaseFontStorage() { + cleanup(true); +} + +////////////////////////////////////////////////////////////////////////// +bool BaseFontStorage::cleanup(bool warn) { + for (uint32 i = 0; i < _fonts.size(); i++) { + if (warn) { + _gameRef->LOG(0, "Removing orphan font '%s'", _fonts[i]->getFilename()); + } + delete _fonts[i]; + } + _fonts.clear(); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseFontStorage::initLoop() { + for (uint32 i = 0; i < _fonts.size(); i++) { + _fonts[i]->initLoop(); + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +BaseFont *BaseFontStorage::addFont(const Common::String &filename) { + if (!filename.size()) { + return NULL; + } + + for (uint32 i = 0; i < _fonts.size(); i++) { + if (scumm_stricmp(_fonts[i]->getFilename(), filename.c_str()) == 0) { + _fonts[i]->_refCount++; + return _fonts[i]; + } + } + + /* + BaseFont* font = new BaseFont(_gameRef); + if (!font) return NULL; + + if (DID_FAIL(font->loadFile(filename))) { + delete font; + return NULL; + } + else { + font->_refCount = 1; + _fonts.add(font); + return font; + } + */ + BaseFont *font = BaseFont::createFromFile(_gameRef, filename); + if (font) { + font->_refCount = 1; + _fonts.add(font); + } + return font; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseFontStorage::removeFont(BaseFont *font) { + if (!font) { + return STATUS_FAILED; + } + + for (uint32 i = 0; i < _fonts.size(); i++) { + if (_fonts[i] == font) { + _fonts[i]->_refCount--; + if (_fonts[i]->_refCount <= 0) { + delete _fonts[i]; + _fonts.remove_at(i); + } + break; + } + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseFontStorage::persist(BasePersistenceManager *persistMgr) { + + if (!persistMgr->getIsSaving()) { + cleanup(false); + } + + persistMgr->transfer(TMEMBER(_gameRef)); + _fonts.persist(persistMgr); + + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/font/base_font_storage.h b/engines/wintermute/base/font/base_font_storage.h new file mode 100644 index 0000000000..60874167e7 --- /dev/null +++ b/engines/wintermute/base/font/base_font_storage.h @@ -0,0 +1,55 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_FONTSTORAGE_H +#define WINTERMUTE_BASE_FONTSTORAGE_H + + +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/coll_templ.h" + +namespace Wintermute { + +class BaseFont; + +class BaseFontStorage : public BaseClass { +public: + DECLARE_PERSISTENT(BaseFontStorage, BaseClass) + bool cleanup(bool warn = false); + bool removeFont(BaseFont *font); + BaseFont *addFont(const Common::String &filename); + BaseFontStorage(BaseGame *inGame); + virtual ~BaseFontStorage(); + BaseArray<BaseFont *> _fonts; + bool initLoop(); +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/font/base_font_truetype.cpp b/engines/wintermute/base/font/base_font_truetype.cpp new file mode 100644 index 0000000000..3219918e6d --- /dev/null +++ b/engines/wintermute/base/font/base_font_truetype.cpp @@ -0,0 +1,602 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/font/base_font_truetype.h" +#include "engines/wintermute/utils/string_util.h" +#include "engines/wintermute/base/gfx/base_renderer.h" +#include "engines/wintermute/base/gfx/base_surface.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/utils/utils.h" +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/wintermute.h" +#include "graphics/fonts/ttf.h" +#include "graphics/fontman.h" +#include <limits.h> + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(BaseFontTT, false) + +////////////////////////////////////////////////////////////////////////// +BaseFontTT::BaseFontTT(BaseGame *inGame) : BaseFont(inGame) { + _fontHeight = 12; + _isBold = _isItalic = _isUnderline = _isStriked = false; + + _fontFile = NULL; + _font = NULL; + _fallbackFont = NULL; + _deletableFont = NULL; + + for (int i = 0; i < NUM_CACHED_TEXTS; i++) { + _cachedTexts[i] = NULL; + } + + _lineHeight = 0; + _maxCharWidth = _maxCharHeight = 0; +} + +////////////////////////////////////////////////////////////////////////// +BaseFontTT::~BaseFontTT(void) { + clearCache(); + + for (uint32 i = 0; i < _layers.size(); i++) { + delete _layers[i]; + } + _layers.clear(); + + delete[] _fontFile; + _fontFile = NULL; + + delete _deletableFont; + _font = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +void BaseFontTT::clearCache() { + for (int i = 0; i < NUM_CACHED_TEXTS; i++) { + if (_cachedTexts[i]) { + delete _cachedTexts[i]; + } + _cachedTexts[i] = NULL; + } +} + +////////////////////////////////////////////////////////////////////////// +void BaseFontTT::initLoop() { + // we need more aggressive cache management on iOS not to waste too much memory on fonts + if (_gameRef->_constrainedMemory) { + // purge all cached images not used in the last frame + for (int i = 0; i < NUM_CACHED_TEXTS; i++) { + if (_cachedTexts[i] == NULL) { + continue; + } + + if (!_cachedTexts[i]->_marked) { + delete _cachedTexts[i]; + _cachedTexts[i] = NULL; + } else { + _cachedTexts[i]->_marked = false; + } + } + } +} + +////////////////////////////////////////////////////////////////////////// +int BaseFontTT::getTextWidth(byte *text, int maxLength) { + WideString textStr; + + if (_gameRef->_textEncoding == TEXT_UTF8) { + textStr = StringUtil::utf8ToWide((char *)text); + } else { + textStr = StringUtil::ansiToWide((char *)text); + } + + if (maxLength >= 0 && textStr.size() > (uint32)maxLength) { + textStr = Common::String(textStr.c_str(), (uint32)maxLength); + } + //text = text.substr(0, MaxLength); // TODO: Remove + + int textWidth, textHeight; + measureText(textStr, -1, -1, textWidth, textHeight); + + return textWidth; +} + +////////////////////////////////////////////////////////////////////////// +int BaseFontTT::getTextHeight(byte *text, int width) { + WideString textStr; + + if (_gameRef->_textEncoding == TEXT_UTF8) { + textStr = StringUtil::utf8ToWide((char *)text); + } else { + textStr = StringUtil::ansiToWide((char *)text); + } + + + int textWidth, textHeight; + measureText(textStr, width, -1, textWidth, textHeight); + + return textHeight; +} + + +////////////////////////////////////////////////////////////////////////// +void BaseFontTT::drawText(const byte *text, int x, int y, int width, TTextAlign align, int maxHeight, int maxLength) { + if (text == NULL || strcmp((const char *)text, "") == 0) { + return; + } + + WideString textStr = (const char *)text; + + // TODO: Why do we still insist on Widestrings everywhere? + /* if (_gameRef->_textEncoding == TEXT_UTF8) text = StringUtil::Utf8ToWide((char *)Text); + else text = StringUtil::AnsiToWide((char *)Text);*/ + + if (maxLength >= 0 && textStr.size() > (uint32)maxLength) { + textStr = Common::String(textStr.c_str(), (uint32)maxLength); + } + //text = text.substr(0, MaxLength); // TODO: Remove + + BaseRenderer *renderer = _gameRef->_renderer; + + // find cached surface, if exists + int minPriority = INT_MAX; + int minIndex = -1; + BaseSurface *surface = NULL; + int textOffset = 0; + + for (int i = 0; i < NUM_CACHED_TEXTS; i++) { + if (_cachedTexts[i] == NULL) { + minPriority = 0; + minIndex = i; + } else { + if (_cachedTexts[i]->_text == textStr && _cachedTexts[i]->_align == align && _cachedTexts[i]->_width == width && _cachedTexts[i]->_maxHeight == maxHeight && _cachedTexts[i]->_maxLength == maxLength) { + surface = _cachedTexts[i]->_surface; + textOffset = _cachedTexts[i]->_textOffset; + _cachedTexts[i]->_priority++; + _cachedTexts[i]->_marked = true; + break; + } else { + if (_cachedTexts[i]->_priority < minPriority) { + minPriority = _cachedTexts[i]->_priority; + minIndex = i; + } + } + } + } + + // not found, create one + if (!surface) { + debugC(kWintermuteDebugFont, "Draw text: %s", text); + surface = renderTextToTexture(textStr, width, align, maxHeight, textOffset); + if (surface) { + // write surface to cache + if (_cachedTexts[minIndex] != NULL) { + delete _cachedTexts[minIndex]; + } + _cachedTexts[minIndex] = new BaseCachedTTFontText; + + _cachedTexts[minIndex]->_surface = surface; + _cachedTexts[minIndex]->_align = align; + _cachedTexts[minIndex]->_width = width; + _cachedTexts[minIndex]->_maxHeight = maxHeight; + _cachedTexts[minIndex]->_maxLength = maxLength; + _cachedTexts[minIndex]->_priority = 1; + _cachedTexts[minIndex]->_text = textStr; + _cachedTexts[minIndex]->_textOffset = textOffset; + _cachedTexts[minIndex]->_marked = true; + } + } + + + // and paint it + if (surface) { + Rect32 rc; + BasePlatform::setRect(&rc, 0, 0, surface->getWidth(), surface->getHeight()); + for (uint32 i = 0; i < _layers.size(); i++) { + uint32 color = _layers[i]->_color; + uint32 origForceAlpha = renderer->_forceAlphaColor; + if (renderer->_forceAlphaColor != 0) { + color = BYTETORGBA(RGBCOLGetR(color), RGBCOLGetG(color), RGBCOLGetB(color), RGBCOLGetA(renderer->_forceAlphaColor)); + renderer->_forceAlphaColor = 0; + } + surface->displayTransOffset(x, y - textOffset, rc, color, BLEND_NORMAL, false, false, _layers[i]->_offsetX, _layers[i]->_offsetY); + + renderer->_forceAlphaColor = origForceAlpha; + } + } + + +} + +////////////////////////////////////////////////////////////////////////// +BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width, TTextAlign align, int maxHeight, int &textOffset) { + //TextLineList lines; + // TODO: Use WideString-conversion here. + //WrapText(text, width, maxHeight, lines); + Common::Array<Common::String> lines; + _font->wordWrapText(text, width, lines); + + while (maxHeight > 0 && lines.size() * _lineHeight > maxHeight) { + lines.pop_back(); + } + if (lines.size() == 0) { + return NULL; + } + + Graphics::TextAlign alignment = Graphics::kTextAlignInvalid; + if (align == TAL_LEFT) { + alignment = Graphics::kTextAlignLeft; + } else if (align == TAL_CENTER) { + alignment = Graphics::kTextAlignCenter; + } else if (align == TAL_RIGHT) { + alignment = Graphics::kTextAlignRight; + } + + debugC(kWintermuteDebugFont, "%s %d %d %d %d", text.c_str(), RGBCOLGetR(_layers[0]->_color), RGBCOLGetG(_layers[0]->_color), RGBCOLGetB(_layers[0]->_color), RGBCOLGetA(_layers[0]->_color)); +// void drawString(Surface *dst, const Common::String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true) const; + Graphics::Surface *surface = new Graphics::Surface(); + if (_deletableFont) { // We actually have a TTF + surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24)); + } else { // We are using a fallback, they can't do 32bpp + surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)); + } + uint32 useColor = 0xffffffff; + Common::Array<Common::String>::iterator it; + int heightOffset = 0; + for (it = lines.begin(); it != lines.end(); ++it) { + _font->drawString(surface, *it, 0, heightOffset, width, useColor, alignment); + heightOffset += (int)_lineHeight; + } + + BaseSurface *retSurface = _gameRef->_renderer->createSurface(); + Graphics::Surface *convertedSurface = surface->convertTo(Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24)); + retSurface->putSurface(*convertedSurface, true); + convertedSurface->free(); + surface->free(); + delete surface; + delete convertedSurface; + return retSurface; + // TODO: _isUnderline, _isBold, _isItalic, _isStriked +} + + +////////////////////////////////////////////////////////////////////////// +int BaseFontTT::getLetterHeight() { + return (int)getLineHeight(); +} + + +////////////////////////////////////////////////////////////////////// +bool BaseFontTT::loadFile(const Common::String &filename) { + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "BaseFontTT::LoadFile failed for file '%s'", filename.c_str()); + return STATUS_FAILED; + } + + bool ret; + + setFilename(filename.c_str()); + + if (DID_FAIL(ret = loadBuffer(buffer))) { + _gameRef->LOG(0, "Error parsing TTFONT file '%s'", filename.c_str()); + } + + delete[] buffer; + + return ret; +} + + +TOKEN_DEF_START +TOKEN_DEF(TTFONT) +TOKEN_DEF(SIZE) +TOKEN_DEF(FACE) +TOKEN_DEF(FILENAME) +TOKEN_DEF(BOLD) +TOKEN_DEF(ITALIC) +TOKEN_DEF(UNDERLINE) +TOKEN_DEF(STRIKE) +TOKEN_DEF(CHARSET) +TOKEN_DEF(COLOR) +TOKEN_DEF(ALPHA) +TOKEN_DEF(LAYER) +TOKEN_DEF(OFFSET_X) +TOKEN_DEF(OFFSET_Y) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////// +bool BaseFontTT::loadBuffer(byte *buffer) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(TTFONT) + TOKEN_TABLE(SIZE) + TOKEN_TABLE(FACE) + TOKEN_TABLE(FILENAME) + TOKEN_TABLE(BOLD) + TOKEN_TABLE(ITALIC) + TOKEN_TABLE(UNDERLINE) + TOKEN_TABLE(STRIKE) + TOKEN_TABLE(CHARSET) + TOKEN_TABLE(COLOR) + TOKEN_TABLE(ALPHA) + TOKEN_TABLE(LAYER) + TOKEN_TABLE_END + + char *params; + int cmd; + BaseParser parser; + + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_TTFONT) { + _gameRef->LOG(0, "'TTFONT' keyword expected."); + return STATUS_FAILED; + } + buffer = (byte *)params; + + uint32 baseColor = 0x00000000; + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_SIZE: + parser.scanStr(params, "%d", &_fontHeight); + break; + + case TOKEN_FACE: + // we don't need this anymore + break; + + case TOKEN_FILENAME: + BaseUtils::setString(&_fontFile, params); + break; + + case TOKEN_BOLD: + parser.scanStr(params, "%b", &_isBold); + break; + + case TOKEN_ITALIC: + parser.scanStr(params, "%b", &_isItalic); + break; + + case TOKEN_UNDERLINE: + parser.scanStr(params, "%b", &_isUnderline); + break; + + case TOKEN_STRIKE: + parser.scanStr(params, "%b", &_isStriked); + break; + + case TOKEN_CHARSET: + // we don't need this anymore + break; + + case TOKEN_COLOR: { + int r, g, b; + parser.scanStr(params, "%d,%d,%d", &r, &g, &b); + baseColor = BYTETORGBA(r, g, b, RGBCOLGetA(baseColor)); + } + break; + + case TOKEN_ALPHA: { + int a; + parser.scanStr(params, "%d", &a); + baseColor = BYTETORGBA(RGBCOLGetR(baseColor), RGBCOLGetG(baseColor), RGBCOLGetB(baseColor), a); + } + break; + + case TOKEN_LAYER: { + BaseTTFontLayer *layer = new BaseTTFontLayer; + if (layer && DID_SUCCEED(parseLayer(layer, (byte *)params))) { + _layers.add(layer); + } else { + delete layer; + layer = NULL; + cmd = PARSERR_TOKENNOTFOUND; + } + } + break; + + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in TTFONT definition"); + return STATUS_FAILED; + } + + // create at least one layer + if (_layers.size() == 0) { + BaseTTFontLayer *layer = new BaseTTFontLayer; + layer->_color = baseColor; + _layers.add(layer); + } + + if (!_fontFile) { + BaseUtils::setString(&_fontFile, "arial.ttf"); + } + + return initFont(); +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseFontTT::parseLayer(BaseTTFontLayer *layer, byte *buffer) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(OFFSET_X) + TOKEN_TABLE(OFFSET_Y) + TOKEN_TABLE(COLOR) + TOKEN_TABLE(ALPHA) + TOKEN_TABLE_END + + char *params; + int cmd; + BaseParser parser; + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_OFFSET_X: + parser.scanStr(params, "%d", &layer->_offsetX); + break; + + case TOKEN_OFFSET_Y: + parser.scanStr(params, "%d", &layer->_offsetY); + break; + + case TOKEN_COLOR: { + int r, g, b; + parser.scanStr(params, "%d,%d,%d", &r, &g, &b); + layer->_color = BYTETORGBA(r, g, b, RGBCOLGetA(layer->_color)); + } + break; + + case TOKEN_ALPHA: { + int a; + parser.scanStr(params, "%d", &a); + layer->_color = BYTETORGBA(RGBCOLGetR(layer->_color), RGBCOLGetG(layer->_color), RGBCOLGetB(layer->_color), a); + } + break; + } + } + if (cmd != PARSERR_EOF) { + return STATUS_FAILED; + } else { + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseFontTT::persist(BasePersistenceManager *persistMgr) { + BaseFont::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_isBold)); + persistMgr->transfer(TMEMBER(_isItalic)); + persistMgr->transfer(TMEMBER(_isUnderline)); + persistMgr->transfer(TMEMBER(_isStriked)); + persistMgr->transfer(TMEMBER(_fontHeight)); + persistMgr->transfer(TMEMBER(_fontFile)); + + + // persist layers + int numLayers; + if (persistMgr->getIsSaving()) { + numLayers = _layers.size(); + persistMgr->transfer(TMEMBER(numLayers)); + for (int i = 0; i < numLayers; i++) { + _layers[i]->persist(persistMgr); + } + } else { + numLayers = _layers.size(); + persistMgr->transfer(TMEMBER(numLayers)); + for (int i = 0; i < numLayers; i++) { + BaseTTFontLayer *layer = new BaseTTFontLayer; + layer->persist(persistMgr); + _layers.add(layer); + } + } + + if (!persistMgr->getIsSaving()) { + for (int i = 0; i < NUM_CACHED_TEXTS; i++) { + _cachedTexts[i] = NULL; + } + _fallbackFont = _font = _deletableFont = NULL; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void BaseFontTT::afterLoad() { + initFont(); +} + +////////////////////////////////////////////////////////////////////////// +bool BaseFontTT::initFont() { + if (!_fontFile) { + return STATUS_FAILED; + } + + Common::SeekableReadStream *file = BaseFileManager::getEngineInstance()->openFile(_fontFile); + if (!file) { + //TODO: Try to fallback from Arial to FreeSans + /* + // the requested font file is not in wme file space; try loading a system font + AnsiString fontFileName = PathUtil::combine(BasePlatform::getSystemFontPath(), PathUtil::getFileName(_fontFile)); + file = BaseFileManager::getEngineInstance()->openFile(fontFileName.c_str(), false); + if (!file) { + _gameRef->LOG(0, "Error loading TrueType font '%s'", _fontFile); + //return STATUS_FAILED; + }*/ + } + + if (file) { +#ifdef USE_FREETYPE2 + _deletableFont = Graphics::loadTTFFont(*file, 96, _fontHeight); // Use the same dpi as WME (96 vs 72). + _font = _deletableFont; +#endif + } + if (!_font) { + _font = _fallbackFont = FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont); + warning("BaseFontTT::InitFont - Couldn't load font: %s", _fontFile); + } + _lineHeight = _font->getFontHeight(); + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +void BaseFontTT::measureText(const WideString &text, int maxWidth, int maxHeight, int &textWidth, int &textHeight) { + //TextLineList lines; + + if (maxWidth >= 0) { + Common::Array<Common::String> lines; + _font->wordWrapText(text, maxWidth, lines); + Common::Array<Common::String>::iterator it; + textWidth = 0; + for (it = lines.begin(); it != lines.end(); ++it) { + textWidth = MAX(textWidth, _font->getStringWidth(*it)); + } + + //WrapText(text, maxWidth, maxHeight, lines); + + textHeight = (int)(lines.size() * getLineHeight()); + } else { + textWidth = _font->getStringWidth(text); + textHeight = _fontHeight; + } + /* + TextLineList::iterator it; + for (it = lines.begin(); it != lines.end(); ++it) { + TextLine *line = (*it); + textWidth = MAX(textWidth, line->GetWidth()); + delete line; + line = NULL; + }*/ +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/font/base_font_truetype.h b/engines/wintermute/base/font/base_font_truetype.h new file mode 100644 index 0000000000..02dca7439f --- /dev/null +++ b/engines/wintermute/base/font/base_font_truetype.h @@ -0,0 +1,152 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_FONTTT_H +#define WINTERMUTE_BASE_FONTTT_H + +#include "engines/wintermute/base/font/base_font_storage.h" +#include "engines/wintermute/base/font/base_font.h" +#include "engines/wintermute/base/gfx/base_surface.h" +#include "common/rect.h" +#include "graphics/surface.h" +#include "graphics/font.h" + +#define NUM_CACHED_TEXTS 30 + +namespace Wintermute { + +class BaseFontTT : public BaseFont { +private: + ////////////////////////////////////////////////////////////////////////// + class BaseCachedTTFontText { + public: + WideString _text; + int _width; + TTextAlign _align; + int _maxHeight; + int _maxLength; + BaseSurface *_surface; + int _priority; + int _textOffset; + bool _marked; + + BaseCachedTTFontText() { + //_text = L""; + _text = ""; + _width = _maxHeight = _maxLength = -1; + _align = TAL_LEFT; + _surface = NULL; + _priority = -1; + _textOffset = 0; + _marked = false; + } + + virtual ~BaseCachedTTFontText() { + if (_surface) { + delete _surface; + } + } + }; + +public: + ////////////////////////////////////////////////////////////////////////// + class BaseTTFontLayer { + public: + BaseTTFontLayer() { + _offsetX = _offsetY = 0; + _color = 0x00000000; + } + + bool persist(BasePersistenceManager *persistMgr) { + persistMgr->transfer(TMEMBER(_offsetX)); + persistMgr->transfer(TMEMBER(_offsetY)); + persistMgr->transfer(TMEMBER(_color)); + return STATUS_OK; + } + + int _offsetX; + int _offsetY; + uint32 _color; + }; + +public: + DECLARE_PERSISTENT(BaseFontTT, BaseFont) + BaseFontTT(BaseGame *inGame); + virtual ~BaseFontTT(void); + + virtual int getTextWidth(byte *text, int maxLength = -1); + virtual int getTextHeight(byte *text, int width); + virtual void drawText(const byte *text, int x, int y, int width, TTextAlign align = TAL_LEFT, int max_height = -1, int maxLength = -1); + virtual int getLetterHeight(); + + bool loadBuffer(byte *buffer); + bool loadFile(const Common::String &filename); + + float getLineHeight() const { + return _lineHeight; + } + + void afterLoad(); + void initLoop(); + +private: + bool parseLayer(BaseTTFontLayer *layer, byte *buffer); + + void measureText(const WideString &text, int maxWidth, int maxHeight, int &textWidth, int &textHeight); + + BaseSurface *renderTextToTexture(const WideString &text, int width, TTextAlign align, int maxHeight, int &textOffset); + + BaseCachedTTFontText *_cachedTexts[NUM_CACHED_TEXTS]; + + bool initFont(); + + Graphics::Font *_deletableFont; + const Graphics::Font *_font; + const Graphics::Font *_fallbackFont; + + float _lineHeight; + + size_t _maxCharWidth; + size_t _maxCharHeight; + +public: + bool _isBold; + bool _isItalic; + bool _isUnderline; + bool _isStriked; + int _fontHeight; + char *_fontFile; + + BaseArray<BaseTTFontLayer *> _layers; + void clearCache(); + +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/gfx/base_image.cpp b/engines/wintermute/base/gfx/base_image.cpp new file mode 100644 index 0000000000..4b15d563ed --- /dev/null +++ b/engines/wintermute/base/gfx/base_image.cpp @@ -0,0 +1,231 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/gfx/base_image.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/graphics/transparent_surface.h" +#include "graphics/decoders/png.h" +#include "graphics/decoders/jpeg.h" +#include "graphics/decoders/bmp.h" +#include "graphics/decoders/tga.h" +#include "graphics/surface.h" +#include "common/textconsole.h" +#include "common/stream.h" +#include "common/system.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////// +BaseImage::BaseImage() { + _fileManager = BaseFileManager::getEngineInstance(); + _palette = NULL; + _surface = NULL; + _decoder = NULL; + _deletableSurface = NULL; +} + + +////////////////////////////////////////////////////////////////////// +BaseImage::~BaseImage() { + delete _decoder; + if (_deletableSurface) { + _deletableSurface->free(); + } + delete _deletableSurface; +} + +bool BaseImage::loadFile(const Common::String &filename) { + _filename = filename; + _filename.toLowercase(); + if (filename.hasPrefix("savegame:")) { + _decoder = new Graphics::BitmapDecoder(); + } else if (_filename.hasSuffix(".png")) { + _decoder = new Graphics::PNGDecoder(); + } else if (_filename.hasSuffix(".bmp")) { + _decoder = new Graphics::BitmapDecoder(); + } else if (_filename.hasSuffix(".tga")) { + _decoder = new Graphics::TGADecoder(); + } else if (_filename.hasSuffix(".jpg")) { + _decoder = new Graphics::JPEGDecoder(); + } else { + error("BaseImage::loadFile : Unsupported fileformat %s", filename.c_str()); + } + _filename = filename; + Common::SeekableReadStream *file = _fileManager->openFile(filename.c_str()); + if (!file) { + return false; + } + + _decoder->loadStream(*file); + _surface = _decoder->getSurface(); + _palette = _decoder->getPalette(); + _fileManager->closeFile(file); + + return true; +} + +byte BaseImage::getAlphaAt(int x, int y) const { + if (!_surface) { + return 0xFF; + } + uint32 color = *(const uint32 *)_surface->getBasePtr(x, y); + byte r, g, b, a; + _surface->format.colorToARGB(color, a, r, g, b); + return a; +} + +void BaseImage::copyFrom(const Graphics::Surface *surface) { + _surface = _deletableSurface = new Graphics::Surface(); + _deletableSurface->copyFrom(*surface); +} + +////////////////////////////////////////////////////////////////////////// +bool BaseImage::saveBMPFile(const char *filename) const { + warning("BaseImage::saveBMPFile - stubbed"); // TODO + return false; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseImage::resize(int newWidth, int newHeight) { + // WME Lite used FILTER_BILINEAR with FreeImage_Rescale here. + TransparentSurface temp(*_surface, true); + if (_deletableSurface) { + _deletableSurface->free(); + delete _deletableSurface; + _deletableSurface = NULL; + } + _surface = _deletableSurface = temp.scale((uint16)newWidth, (uint16)newHeight); + temp.free(); + return true; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseImage::writeBMPToStream(Common::WriteStream *stream) const { + if (!_surface) { + return false; + } + + /* The following is just copied over and inverted to write-ops from the BMP-decoder */ + stream->writeByte('B'); + stream->writeByte('M'); + + /* Since we don't care during reads, we don't care during writes: */ + /* uint32 fileSize = */ + stream->writeUint32LE(54 + _surface->h * _surface->pitch); + /* uint16 res1 = */ + stream->writeUint16LE(0); + /* uint16 res2 = */ + stream->writeUint16LE(0); + const uint32 imageOffset = 54; + stream->writeUint32LE(imageOffset); + + const uint32 infoSize = 40; /* Windows v3 BMP */ + stream->writeUint32LE(infoSize); + + uint32 width = _surface->w; + int32 height = _surface->h; + stream->writeUint32LE(width); + stream->writeUint32LE((uint32)height); + + if (width == 0 || height == 0) { + return false; + } + + if (height < 0) { + warning("Right-side up bitmaps not supported"); + return false; + } + + /* uint16 planes = */ stream->writeUint16LE(1); + const uint16 bitsPerPixel = 24; + stream->writeUint16LE(bitsPerPixel); + + const uint32 compression = 0; + stream->writeUint32LE(compression); + + /* uint32 imageSize = */ + stream->writeUint32LE(_surface->h * _surface->pitch); + /* uint32 pixelsPerMeterX = */ + stream->writeUint32LE(0); + /* uint32 pixelsPerMeterY = */ + stream->writeUint32LE(0); + const uint32 paletteColorCount = 0; + stream->writeUint32LE(paletteColorCount); + /* uint32 colorsImportant = */ + stream->writeUint32LE(0); + + // Start us at the beginning of the image (54 bytes in) + Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8(); + + // BGRA for 24bpp + if (bitsPerPixel == 24) { + format = Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0); + } + + Graphics::Surface *surface = _surface->convertTo(format); + + int srcPitch = width * (bitsPerPixel >> 3); + const int extraDataLength = (srcPitch % 4) ? 4 - (srcPitch % 4) : 0; + + for (int32 i = height - 1; i >= 0; i--) { + for (uint32 j = 0; j < width; j++) { + byte b, g, r; + uint32 color = *(uint32 *)surface->getBasePtr(j, i); + surface->format.colorToRGB(color, r, g, b); + stream->writeByte(b); + stream->writeByte(g); + stream->writeByte(r); + } + + for (int k = 0; k < extraDataLength; k++) { + stream->writeByte(0); + } + } + surface->free(); + delete surface; + return true; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseImage::copyFrom(BaseImage *origImage, int newWidth, int newHeight) { + // WME Lite used FILTER_BILINEAR with FreeImage_Rescale here. + + TransparentSurface temp(*origImage->_surface, false); + if (_deletableSurface) { + _deletableSurface->free(); + delete _deletableSurface; + _deletableSurface = NULL; + } + _surface = _deletableSurface = temp.scale((uint16)newWidth, (uint16)newHeight); + return true; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/gfx/base_image.h b/engines/wintermute/base/gfx/base_image.h new file mode 100644 index 0000000000..6d01b84184 --- /dev/null +++ b/engines/wintermute/base/gfx/base_image.h @@ -0,0 +1,72 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_IMAGE_H +#define WINTERMUTE_BASE_IMAGE_H + +#include "graphics/surface.h" +#include "graphics/pixelformat.h" +#include "graphics/decoders/image_decoder.h" +#include "common/endian.h" +#include "common/str.h" +#include "common/stream.h" + +namespace Wintermute { +class BaseSurface; +class BaseFileManager; +class BaseImage { + +public: + BaseImage(); + ~BaseImage(); + + bool loadFile(const Common::String &filename); + const Graphics::Surface *getSurface() const { + return _surface; + }; + const byte *getPalette() const { + return _palette; + } + byte getAlphaAt(int x, int y) const; + bool writeBMPToStream(Common::WriteStream *stream) const; + bool resize(int newWidth, int newHeight); + bool saveBMPFile(const char *filename) const; + bool copyFrom(BaseImage *origImage, int newWidth = 0, int newHeight = 0); + void copyFrom(const Graphics::Surface *surface); +private: + Common::String _filename; + Graphics::ImageDecoder *_decoder; + const Graphics::Surface *_surface; + Graphics::Surface *_deletableSurface; + const byte *_palette; + BaseFileManager *_fileManager; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/gfx/base_renderer.cpp b/engines/wintermute/base/gfx/base_renderer.cpp new file mode 100644 index 0000000000..e7ffc14c25 --- /dev/null +++ b/engines/wintermute/base/gfx/base_renderer.cpp @@ -0,0 +1,381 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_active_rect.h" +#include "engines/wintermute/base/gfx/base_renderer.h" +#include "engines/wintermute/base/gfx/base_surface.h" +#include "engines/wintermute/base/base_sub_frame.h" +#include "engines/wintermute/base/base_region.h" +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/base/base_persistence_manager.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////// +BaseRenderer::BaseRenderer(BaseGame *inGame) : BaseClass(inGame) { + _window = 0; + _clipperWindow = 0; + _active = false; + _ready = false; + _windowed = true; + _forceAlphaColor = 0x00; + + _indicatorDisplay = false; + _indicatorColor = BYTETORGBA(255, 0, 0, 128); + _indicatorProgress = 0; + _indicatorX = -1; + _indicatorY = -1; + _indicatorWidth = -1; + _indicatorHeight = 8; + _indicatorWidthDrawn = 0; + + _loadImageName = ""; + _saveImageName = ""; + _saveLoadImage = NULL; + _loadInProgress = false; + _hasDrawnSaveLoadImage = false; + + _saveImageX = _saveImageY = 0; + _loadImageX = _loadImageY = 0; + + _width = _height = _bPP = 0; + BasePlatform::setRectEmpty(&_monitorRect); + + _realWidth = _realHeight = 0; + _drawOffsetX = _drawOffsetY = 0; +} + + +////////////////////////////////////////////////////////////////////// +BaseRenderer::~BaseRenderer() { + deleteRectList(); + unclipCursor(); + delete _saveLoadImage; +} + + +////////////////////////////////////////////////////////////////////// +void BaseRenderer::initLoop() { + deleteRectList(); +} + +void BaseRenderer::initIndicator() { + if (_indicatorY == -1) { + _indicatorY = _height - _indicatorHeight; + } + if (_indicatorX == -1) { + _indicatorX = 0; + } + if (_indicatorWidth == -1) { + _indicatorWidth = _width; + } +} + +void BaseRenderer::setIndicator(int width, int height, int x, int y, uint32 color) { + _indicatorWidth = width; + _indicatorHeight = height; + _indicatorX = x; + _indicatorY = y; + _indicatorColor = color; +} + +void BaseRenderer::setIndicatorVal(int value) { + bool redisplay = (_indicatorProgress != value); + _indicatorProgress = value; + if (redisplay) + displayIndicator(); +} + +void BaseRenderer::setLoadingScreen(const char *filename, int x, int y) { + // TODO: Handle NULL + _loadImageName = filename; + _loadImageX = x; + _loadImageY = y; +} + +void BaseRenderer::setSaveImage(const char *filename, int x, int y) { + // TODO: Handle NULL + _saveImageName = filename; + _saveImageX = x; + _saveImageY = y; +} + +void BaseRenderer::initSaveLoad(bool isSaving, bool quickSave) { + _indicatorDisplay = true; + _indicatorProgress = 0; + _hasDrawnSaveLoadImage = false; + + if (isSaving && !quickSave) { + delete _saveLoadImage; + _saveLoadImage = NULL; + if (_saveImageName.size()) { + _saveLoadImage = createSurface(); + + if (!_saveLoadImage || DID_FAIL(_saveLoadImage->create(_saveImageName, true, 0, 0, 0))) { + delete _saveLoadImage; + _saveLoadImage = NULL; + } + } + } else { + delete _saveLoadImage; + _saveLoadImage = NULL; + if (_loadImageName.size()) { + _saveLoadImage = createSurface(); + + if (!_saveLoadImage || DID_FAIL(_saveLoadImage->create(_loadImageName, true, 0, 0, 0))) { + delete _saveLoadImage; + _saveLoadImage = NULL; + } + } + _loadInProgress = true; + } +} + +void BaseRenderer::endSaveLoad() { + _loadInProgress = false; + _indicatorDisplay = false; + _indicatorWidthDrawn = 0; + + delete _saveLoadImage; + _saveLoadImage = NULL; +} + +void BaseRenderer::persistSaveLoadImages(BasePersistenceManager *persistMgr) { + persistMgr->transfer(TMEMBER(_loadImageName)); + persistMgr->transfer(TMEMBER(_saveImageName)); + persistMgr->transfer(TMEMBER(_saveImageX)); + persistMgr->transfer(TMEMBER(_saveImageY)); + persistMgr->transfer(TMEMBER(_loadImageX)); + persistMgr->transfer(TMEMBER(_loadImageY)); +} + +////////////////////////////////////////////////////////////////////// +BaseObject *BaseRenderer::getObjectAt(int x, int y) { + Point32 point; + point.x = x; + point.y = y; + + for (int i = _rectList.size() - 1; i >= 0; i--) { + if (BasePlatform::ptInRect(&_rectList[i]->_rect, point)) { + if (_rectList[i]->_precise) { + // frame + if (_rectList[i]->_frame) { + int xx = (int)((_rectList[i]->_frame->getRect().left + x - _rectList[i]->_rect.left + _rectList[i]->_offsetX) / (float)((float)_rectList[i]->_zoomX / (float)100)); + int yy = (int)((_rectList[i]->_frame->getRect().top + y - _rectList[i]->_rect.top + _rectList[i]->_offsetY) / (float)((float)_rectList[i]->_zoomY / (float)100)); + + if (_rectList[i]->_frame->_mirrorX) { + int width = _rectList[i]->_frame->getRect().right - _rectList[i]->_frame->getRect().left; + xx = width - xx; + } + + if (_rectList[i]->_frame->_mirrorY) { + int height = _rectList[i]->_frame->getRect().bottom - _rectList[i]->_frame->getRect().top; + yy = height - yy; + } + + if (!_rectList[i]->_frame->_surface->isTransparentAt(xx, yy)) { + return _rectList[i]->_owner; + } + } + // region + else if (_rectList[i]->_region) { + if (_rectList[i]->_region->pointInRegion(x + _rectList[i]->_offsetX, y + _rectList[i]->_offsetY)) { + return _rectList[i]->_owner; + } + } + } else { + return _rectList[i]->_owner; + } + } + } + + return (BaseObject *)NULL; +} + + +////////////////////////////////////////////////////////////////////////// +void BaseRenderer::deleteRectList() { + for (uint32 i = 0; i < _rectList.size(); i++) { + delete _rectList[i]; + } + _rectList.clear(); +} + +////////////////////////////////////////////////////////////////////// +bool BaseRenderer::initRenderer(int width, int height, bool windowed) { + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////// +void BaseRenderer::onWindowChange() { +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseRenderer::windowedBlt() { + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseRenderer::setup2D(bool Force) { + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseRenderer::setupLines() { + return STATUS_FAILED; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseRenderer::drawLine(int x1, int y1, int x2, int y2, uint32 color) { + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseRenderer::drawRect(int x1, int y1, int x2, int y2, uint32 color, int width) { + for (int i = 0; i < width; i++) { + drawLine(x1 + i, y1 + i, x2 - i, y1 + i, color); // up + drawLine(x1 + i, y2 - i, x2 - i + 1, y2 - i, color); // down + + drawLine(x1 + i, y1 + i, x1 + i, y2 - i, color); // left + drawLine(x2 - i, y1 + i, x2 - i, y2 - i + 1, color); // right + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseRenderer::setViewport(int left, int top, int right, int bottom) { + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseRenderer::setScreenViewport() { + return setViewport(_drawOffsetX, _drawOffsetY, _width + _drawOffsetX, _height + _drawOffsetY); +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseRenderer::setViewport(Rect32 *rect) { + return setViewport(rect->left + _drawOffsetX, + rect->top + _drawOffsetY, + rect->right + _drawOffsetX, + rect->bottom + _drawOffsetY); +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseRenderer::clipCursor() { + // TODO: Reimplement this. (Currently aspect-indpendence isn't quite finished) + /* + if (!_windowed) { + Rect32 rc; + GetWindowRect(_window, &rc); + + // if "maintain aspect ratio" is in effect, lock mouse to visible area + rc.left = _drawOffsetX; + rc.top = _drawOffsetY; + rc.right = rc.left + _width; + rc.bottom = rc.top + _height; + + ::ClipCursor(&rc); + } + */ + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseRenderer::unclipCursor() { + /* + if (!_windowed) ::ClipCursor(NULL); + */ + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseRenderer::pointInViewport(Point32 *p) { + if (p->x < _drawOffsetX) { + return false; + } + if (p->y < _drawOffsetY) { + return false; + } + if (p->x > _drawOffsetX + _width) { + return false; + } + if (p->y > _drawOffsetY + _height) { + return false; + } + + return true; +} + +void BaseRenderer::addRectToList(BaseActiveRect *rect) { + _rectList.push_back(rect); +} + +////////////////////////////////////////////////////////////////////////// +bool BaseRenderer::displayIndicator() { + if (!_indicatorDisplay || !_indicatorProgress) { + return STATUS_OK; + } + if (_saveLoadImage && !_hasDrawnSaveLoadImage) { + Rect32 rc; + BasePlatform::setRect(&rc, 0, 0, _saveLoadImage->getWidth(), _saveLoadImage->getHeight()); + if (_loadInProgress) { + _saveLoadImage->displayTrans(_loadImageX, _loadImageY, rc); + } else { + _saveLoadImage->displayTrans(_saveImageX, _saveImageY, rc); + } + flip(); + _hasDrawnSaveLoadImage = true; + } + + if ((!_indicatorDisplay && _indicatorWidth <= 0) || _indicatorHeight <= 0) { + return STATUS_OK; + } + setupLines(); + int curWidth = (int)(_indicatorWidth * (float)((float)_indicatorProgress / 100.0f)); + for (int i = 0; i < _indicatorHeight; i++) { + drawLine(_indicatorX, _indicatorY + i, _indicatorX + curWidth, _indicatorY + i, _indicatorColor); + } + + setup2D(); + _indicatorWidthDrawn = curWidth; + if (_indicatorWidthDrawn) { + indicatorFlip(); + } + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/gfx/base_renderer.h b/engines/wintermute/base/gfx/base_renderer.h new file mode 100644 index 0000000000..0475824464 --- /dev/null +++ b/engines/wintermute/base/gfx/base_renderer.h @@ -0,0 +1,221 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_RENDERER_H +#define WINTERMUTE_BASE_RENDERER_H + +#include "engines/wintermute/math/rect32.h" +#include "engines/wintermute/base/base.h" +#include "common/rect.h" +#include "common/array.h" + +namespace Wintermute { + +class BaseImage; +class BaseActiveRect; +class BaseObject; +class BaseSurface; +class BasePersistenceManager; + +/** + * @class BaseRenderer a common interface for the rendering portion of WME + * this interface is mainly intended to wrap away any differencies between + * software-rendering/hardware-rendering. + */ +class BaseRenderer: public BaseClass { +public: + int _realWidth; + int _realHeight; + int _drawOffsetX; + int _drawOffsetY; + + virtual void dumpData(const char *filename) {} + /** + * Take a screenshot of the current screenstate + * + * @return a BaseImage containing the current screen-buffer. + */ + virtual BaseImage *takeScreenshot() = 0; + virtual bool setViewport(int left, int top, int right, int bottom); + virtual bool setViewport(Rect32 *rect); + virtual Rect32 getViewPort() = 0; + virtual bool setScreenViewport(); + + virtual Graphics::PixelFormat getPixelFormat() const = 0; + /** + * Fade the screen to black + * + * @param alpha amount to fade by (alpha value of black) + * @return + */ + virtual void fade(uint16 alpha) = 0; + /** + * Fade a portion of the screen to a specific color + * + * @param r the red component to fade too. + * @param g the green component to fade too. + * @param b the blue component to fade too. + * @param a the alpha component to fade too. + * @param rect the portion of the screen to fade (if NULL, the entire screen will be faded). + */ + virtual void fadeToColor(byte r, byte g, byte b, byte a, Common::Rect *rect = NULL) = 0; + virtual bool drawLine(int x1, int y1, int x2, int y2, uint32 color); + virtual bool drawRect(int x1, int y1, int x2, int y2, uint32 color, int width = 1); + BaseRenderer(BaseGame *inGame = NULL); + virtual ~BaseRenderer(); + virtual bool setProjection() { + return STATUS_OK; + }; + + virtual bool windowedBlt(); + /** + * Fill a portion of the screen with a specified color + * + * @param r the red component to fill with. + * @param g the green component to fill with. + * @param b the blue component to fill with. + */ + virtual bool fill(byte r, byte g, byte b, Common::Rect *rect = NULL) = 0; + virtual void onWindowChange(); + virtual bool initRenderer(int width, int height, bool windowed); + /** + * Flip the backbuffer onto the screen-buffer + * The screen will NOT be updated before calling this function. + * + * @return true if successfull, false on error. + */ + virtual bool flip() = 0; + /** + * Special flip for the indicator drawn during save/load + * essentially, just copies the region defined by the _indicator-variables. + */ + virtual bool indicatorFlip() = 0; + virtual void initLoop(); + virtual bool setup2D(bool force = false); + virtual bool setupLines(); + + /** + * Get the name of the current renderer + * + * @return the name of the renderer. + */ + virtual Common::String getName() const = 0; + virtual bool displayDebugInfo() { + return STATUS_FAILED; + }; + virtual bool drawShaderQuad() { + return STATUS_FAILED; + } + + virtual float getScaleRatioX() const { + return 1.0f; + } + virtual float getScaleRatioY() const { + return 1.0f; + } + + /** + * Create a Surface fit for use with the renderer. + * As diverse implementations of BaseRenderer might have different solutions for storing surfaces + * this allows for a common interface for creating surface-handles. (Mostly usefull to ease future + * implementation of hw-accelerated rendering, or readding 3D-support at some point). + * + * @return a surface that can be used with this renderer + */ + virtual BaseSurface *createSurface() = 0; + + bool clipCursor(); + bool unclipCursor(); + + BaseObject *getObjectAt(int x, int y); + void deleteRectList(); + + virtual bool startSpriteBatch() { + return STATUS_OK; + }; + virtual bool endSpriteBatch() { + return STATUS_OK; + }; + bool pointInViewport(Point32 *P); + bool _active; + bool _ready; + bool _windowed; + int _bPP; + int _height; + int _width; + uint32 _window; + uint32 _forceAlphaColor; + + void addRectToList(BaseActiveRect *rect); + + // Indicator & Save/Load-related functions + void initIndicator(); + void setIndicatorVal(int value); + void setIndicator(int width, int height, int x, int y, uint32 color); + void persistSaveLoadImages(BasePersistenceManager *persistMgr); + void initSaveLoad(bool isSaving, bool quickSave = false); + void endSaveLoad(); + void setLoadingScreen(const char *filename, int x, int y); + void setSaveImage(const char *filename, int x, int y); + + bool displayIndicator(); +protected: + Common::String _loadImageName; + Common::String _saveImageName; + int _saveImageX; + int _saveImageY; + int _loadImageX; + int _loadImageY; + BaseSurface *_saveLoadImage; + bool _hasDrawnSaveLoadImage; + + int _indicatorWidthDrawn; + uint32 _indicatorColor; + int _indicatorX; + int _indicatorY; + int _indicatorWidth; + int _indicatorHeight; + bool _loadInProgress; + bool _indicatorDisplay; + int _indicatorProgress; +protected: + uint32 _clipperWindow; + + Rect32 _windowRect; + Rect32 _viewportRect; + Rect32 _screenRect; + Rect32 _monitorRect; +private: + Common::Array<BaseActiveRect *> _rectList; +}; + +BaseRenderer *makeOSystemRenderer(BaseGame *inGame); // Implemented in BRenderSDL.cpp + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/gfx/base_surface.cpp b/engines/wintermute/base/gfx/base_surface.cpp new file mode 100644 index 0000000000..d882adf5ad --- /dev/null +++ b/engines/wintermute/base/gfx/base_surface.cpp @@ -0,0 +1,149 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/wintypes.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/gfx/base_surface.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////// +BaseSurface::BaseSurface(BaseGame *inGame) : BaseClass(inGame) { + _referenceCount = 0; + + _width = _height = 0; + + _filename = ""; + + _pixelOpReady = false; + + _ckDefault = true; + _ckRed = _ckGreen = _ckBlue = 0; + _lifeTime = 0; + _keepLoaded = false; + + _lastUsedTime = 0; + _valid = false; +} + + +////////////////////////////////////////////////////////////////////// +BaseSurface::~BaseSurface() { + if (_pixelOpReady) { + endPixelOp(); + } +} + +////////////////////////////////////////////////////////////////////// +bool BaseSurface::restore() { + return STATUS_FAILED; +} + +////////////////////////////////////////////////////////////////////// +bool BaseSurface::isTransparentAt(int x, int y) { + return false; +} + +////////////////////////////////////////////////////////////////////// +bool BaseSurface::displayHalfTrans(int x, int y, Rect32 rect) { + return STATUS_FAILED; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseSurface::displayTransform(int x, int y, int hotX, int hotY, Rect32 rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) { + return displayTransZoom(x, y, rect, zoomX, zoomY, alpha, blendMode, mirrorX, mirrorY); +} + +////////////////////////////////////////////////////////////////////////// +bool BaseSurface::create(int width, int height) { + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSurface::startPixelOp() { + return STATUS_FAILED; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseSurface::endPixelOp() { + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSurface::getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a) { + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSurface::putPixel(int x, int y, byte r, byte g, byte b, int a) { + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSurface::comparePixel(int x, int y, byte r, byte g, byte b, int a) { + return false; +} + + +////////////////////////////////////////////////////////////////////// +bool BaseSurface::isTransparentAtLite(int x, int y) { + return false; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSurface::invalidate() { + return STATUS_FAILED; +} + + + +////////////////////////////////////////////////////////////////////////// +bool BaseSurface::prepareToDraw() { + _lastUsedTime = _gameRef->_liveTimer; + + if (!_valid) { + //_gameRef->LOG(0, "Reviving: %s", _filename); + return create(_filename.c_str(), _ckDefault, _ckRed, _ckGreen, _ckBlue, _lifeTime, _keepLoaded); + } else { + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +void BaseSurface::setSize(int width, int height) { + _width = width; + _height = height; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/gfx/base_surface.h b/engines/wintermute/base/gfx/base_surface.h new file mode 100644 index 0000000000..ee53c03e77 --- /dev/null +++ b/engines/wintermute/base/gfx/base_surface.h @@ -0,0 +1,99 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_SURFACE_H +#define WINTERMUTE_BASE_SURFACE_H + +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/math/rect32.h" +#include "graphics/surface.h" + +namespace Wintermute { + +class BaseSurface: public BaseClass { +public: + virtual bool invalidate(); + virtual bool prepareToDraw(); + uint32 _lastUsedTime; + bool _valid; + int _lifeTime; + + bool _pixelOpReady; + BaseSurface(BaseGame *inGame); + virtual ~BaseSurface(); + + virtual bool displayHalfTrans(int x, int y, Rect32 rect); + virtual bool isTransparentAt(int x, int y); + virtual bool displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0; + virtual bool displayTrans(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0; + virtual bool displayTransOffset(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0) = 0; + virtual bool display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0; + virtual bool displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, bool transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0; + virtual bool displayTransform(int x, int y, int hotX, int hotY, Rect32 rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0; + virtual bool restore(); + virtual bool create(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false) = 0; + virtual bool create(int width, int height); + virtual bool putSurface(const Graphics::Surface &surface, bool hasAlpha = false) { + return STATUS_FAILED; + } + virtual bool putPixel(int x, int y, byte r, byte g, byte b, int a = -1); + virtual bool getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a = NULL); + virtual bool comparePixel(int x, int y, byte r, byte g, byte b, int a = -1); + virtual bool startPixelOp(); + virtual bool endPixelOp(); + virtual bool isTransparentAtLite(int x, int y); + void setSize(int width, int height); + + int _referenceCount; + + virtual int getWidth() { + return _width; + } + virtual int getHeight() { + return _height; + } + Common::String getFileNameStr() { return _filename; } + const char* getFileName() { return _filename.c_str(); } + //void SetWidth(int Width){ _width = Width; } + //void SetHeight(int Height){ _height = Height; } +protected: + bool _ckDefault; + byte _ckRed; + byte _ckGreen; + byte _ckBlue; + + bool _keepLoaded; + Common::String _filename; + int _height; + int _width; + +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp new file mode 100644 index 0000000000..7970a25300 --- /dev/null +++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp @@ -0,0 +1,609 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/gfx/osystem/base_render_osystem.h" +#include "engines/wintermute/base/gfx/osystem/base_surface_osystem.h" +#include "engines/wintermute/base/base_surface_storage.h" +#include "engines/wintermute/base/gfx/base_image.h" +#include "engines/wintermute/math/math_util.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_sprite.h" +#include "common/system.h" +#include "engines/wintermute/graphics/transparent_surface.h" +#include "common/queue.h" +#include "common/config-manager.h" + +namespace Wintermute { + +RenderTicket::RenderTicket(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, bool mirrorX, bool mirrorY, bool disableAlpha) : _owner(owner), + _srcRect(*srcRect), _dstRect(*dstRect), _drawNum(0), _isValid(true), _wantsDraw(true), _hasAlpha(!disableAlpha) { + _colorMod = 0; + _mirror = TransparentSurface::FLIP_NONE; + if (mirrorX) { + _mirror |= TransparentSurface::FLIP_V; + } + if (mirrorY) { + _mirror |= TransparentSurface::FLIP_H; + } + if (surf) { + _surface = new Graphics::Surface(); + _surface->create((uint16)srcRect->width(), (uint16)srcRect->height(), surf->format); + assert(_surface->format.bytesPerPixel == 4); + // Get a clipped copy of the surface + for (int i = 0; i < _surface->h; i++) { + memcpy(_surface->getBasePtr(0, i), surf->getBasePtr(srcRect->left, srcRect->top + i), srcRect->width() * _surface->format.bytesPerPixel); + } + // Then scale it if necessary + if (dstRect->width() != srcRect->width() || dstRect->height() != srcRect->height()) { + TransparentSurface src(*_surface, false); + Graphics::Surface *temp = src.scale(dstRect->width(), dstRect->height()); + _surface->free(); + delete _surface; + _surface = temp; + } + } else { + _surface = NULL; + } +} + +RenderTicket::~RenderTicket() { + if (_surface) { + _surface->free(); + delete _surface; + } +} + +bool RenderTicket::operator==(RenderTicket &t) { + if ((t._srcRect != _srcRect) || + (t._dstRect != _dstRect) || + (t._mirror != _mirror) || + (t._owner != _owner) || + (t._hasAlpha != _hasAlpha) || + (t._colorMod != _colorMod)) { + return false; + } + return true; +} + +BaseRenderer *makeOSystemRenderer(BaseGame *inGame) { + return new BaseRenderOSystem(inGame); +} + +////////////////////////////////////////////////////////////////////////// +BaseRenderOSystem::BaseRenderOSystem(BaseGame *inGame) : BaseRenderer(inGame) { + _renderSurface = new Graphics::Surface(); + _blankSurface = new Graphics::Surface(); + _drawNum = 1; + _needsFlip = true; + + _borderLeft = _borderRight = _borderTop = _borderBottom = 0; + _ratioX = _ratioY = 1.0f; + setAlphaMod(255); + setColorMod(255, 255, 255); + _dirtyRect = NULL; +} + +////////////////////////////////////////////////////////////////////////// +BaseRenderOSystem::~BaseRenderOSystem() { + _renderSurface->free(); + delete _renderSurface; + _blankSurface->free(); + delete _blankSurface; + TransparentSurface::destroyLookup(); +} + +////////////////////////////////////////////////////////////////////////// +bool BaseRenderOSystem::initRenderer(int width, int height, bool windowed) { + _width = width; + _height = height; + _renderRect.setWidth(_width); + _renderRect.setHeight(_height); + + _realWidth = width; + _realHeight = height; + + //TODO: Tiny resolution-displays might want to do some resolution-selection logic here + + //_realWidth = BaseEngine::instance().getRegistry()->readInt("Debug", "ForceResWidth", _width); + //_realHeight = BaseEngine::instance().getRegistry()->readInt("Debug", "ForceResHeight", _height); + + float origAspect = (float)_width / (float)_height; + float realAspect = (float)_realWidth / (float)_realHeight; + + float ratio; + if (origAspect < realAspect) { + // normal to wide + ratio = (float)_realHeight / (float)_height; + } else { + // wide to normal + ratio = (float)_realWidth / (float)_width; + } + + _borderLeft = (int)((_realWidth - (_width * ratio)) / 2); + _borderRight = (int)(_realWidth - (_width * ratio) - _borderLeft); + + _borderTop = (int)((_realHeight - (_height * ratio)) / 2); + _borderBottom = (int)(_realHeight - (_height * ratio) - _borderTop); + + + + _ratioX = (float)(_realWidth - _borderLeft - _borderRight) / (float)_width; + _ratioY = (float)(_realHeight - _borderTop - _borderBottom) / (float)_height; + + _windowed = !ConfMan.getBool("fullscreen"); + + Graphics::PixelFormat format(4, 8, 8, 8, 8, 16, 8, 0, 24); + g_system->beginGFXTransaction(); + g_system->initSize(_width, _height, &format); + OSystem::TransactionError gfxError = g_system->endGFXTransaction(); + + if (gfxError != OSystem::kTransactionSuccess) { + warning("Couldn't setup GFX-backend for %dx%dx%d", _width, _height, format.bytesPerPixel * 8); + return STATUS_FAILED; + } + + g_system->showMouse(false); + + _renderSurface->create(g_system->getWidth(), g_system->getHeight(), g_system->getScreenFormat()); + _blankSurface->create(g_system->getWidth(), g_system->getHeight(), g_system->getScreenFormat()); + _blankSurface->fillRect(Common::Rect(0, 0, _blankSurface->h, _blankSurface->w), _blankSurface->format.ARGBToColor(255, 0, 0, 0)); + _active = true; + + _clearColor = _renderSurface->format.ARGBToColor(255, 0, 0, 0); + + return STATUS_OK; +} + +void BaseRenderOSystem::setAlphaMod(byte alpha) { + byte r = RGBCOLGetR(_colorMod); + byte g = RGBCOLGetB(_colorMod); + byte b = RGBCOLGetB(_colorMod); + _colorMod = BS_ARGB(alpha, r, g, b); +} + +void BaseRenderOSystem::setColorMod(byte r, byte g, byte b) { + byte alpha = RGBCOLGetA(_colorMod); + _colorMod = BS_ARGB(alpha, r, g, b); +} + +bool BaseRenderOSystem::indicatorFlip() { + g_system->copyRectToScreen((byte *)_renderSurface->getBasePtr(_indicatorX, _indicatorY), _renderSurface->pitch, _indicatorX, _indicatorY, _indicatorWidthDrawn, _indicatorHeight); + g_system->updateScreen(); + return STATUS_OK; +} + +bool BaseRenderOSystem::flip() { + if (!_disableDirtyRects) { + drawTickets(); + } else { + // Clear the scale-buffered tickets that wasn't reused. + RenderQueueIterator it = _renderQueue.begin(); + while (it != _renderQueue.end()) { + if ((*it)->_wantsDraw == false) { + RenderTicket *ticket = *it; + it = _renderQueue.erase(it); + delete ticket; + } else { + (*it)->_wantsDraw = false; + ++it; + } + } + } + if (_needsFlip || _disableDirtyRects) { + if (_disableDirtyRects) { + g_system->copyRectToScreen((byte *)_renderSurface->pixels, _renderSurface->pitch, 0, 0, _renderSurface->w, _renderSurface->h); + } + // g_system->copyRectToScreen((byte *)_renderSurface->pixels, _renderSurface->pitch, _dirtyRect->left, _dirtyRect->top, _dirtyRect->width(), _dirtyRect->height()); + delete _dirtyRect; + _dirtyRect = NULL; + g_system->updateScreen(); + _needsFlip = false; + } + _drawNum = 1; + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseRenderOSystem::fill(byte r, byte g, byte b, Common::Rect *rect) { + _clearColor = _renderSurface->format.ARGBToColor(0xFF, r, g, b); + if (!_disableDirtyRects) { + return STATUS_OK; + } + if (!rect) { +// TODO: This should speed things up, but for some reason it misses the size by quite a bit. +/* if (r == 0 && g == 0 && b == 0) { + // Simply memcpy from the buffered black-surface, way faster than Surface::fillRect. + memcpy(_renderSurface->pixels, _blankSurface->pixels, _renderSurface->pitch * _renderSurface->h); + return STATUS_OK; + }*/ + rect = &_renderRect; + } + // TODO: This doesn't work with dirty rects + _renderSurface->fillRect(*rect, _clearColor); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +void BaseRenderOSystem::fade(uint16 alpha) { + byte dwAlpha = (byte)(255 - alpha); + return fadeToColor(0, 0, 0, dwAlpha); +} + + +////////////////////////////////////////////////////////////////////////// +void BaseRenderOSystem::fadeToColor(byte r, byte g, byte b, byte a, Common::Rect *rect) { + // This particular warning is rather messy, as this function is called a ton, + // thus we avoid printing it more than once. + + // TODO: Add fading with dirty rects. + if (!_disableDirtyRects) { + warning("BaseRenderOSystem::FadeToColor - Breaks when using dirty rects"); + } + + Common::Rect fillRect; + + if (rect) { + fillRect.left = rect->left; + fillRect.top = rect->top; + fillRect.setWidth(rect->width()); + fillRect.setHeight(rect->height()); + } else { + Rect32 rc; + _gameRef->getCurrentViewportRect(&rc); + fillRect.left = (int16)rc.left; + fillRect.top = (int16)rc.top; + fillRect.setWidth((int16)(rc.right - rc.left)); + fillRect.setHeight((int16)(rc.bottom - rc.top)); + } + modTargetRect(&fillRect); + + //TODO: This is only here until I'm sure about the final pixelformat + uint32 col = _renderSurface->format.ARGBToColor(a, r, g, b); + + setAlphaMod(255); + setColorMod(255, 255, 255); + Graphics::Surface surf; + surf.create((uint16)fillRect.width(), (uint16)fillRect.height(), _renderSurface->format); + Common::Rect sizeRect(fillRect); + sizeRect.translate(-fillRect.top, -fillRect.left); + surf.fillRect(fillRect, col); + drawSurface(NULL, &surf, &sizeRect, &fillRect, false, false); + surf.free(); + + //SDL_SetRenderDrawColor(_renderer, r, g, b, a); + //SDL_SetRenderDrawBlendMode(_renderer, SDL_BLENDMODE_BLEND); + //SDL_RenderFillRect(_renderer, &fillRect); +} + +Graphics::PixelFormat BaseRenderOSystem::getPixelFormat() const { + return _renderSurface->format; +} + +void BaseRenderOSystem::drawSurface(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, bool mirrorX, bool mirrorY, bool disableAlpha) { + // Skip rects that are completely outside the screen: + if ((dstRect->left < 0 && dstRect->right < 0) || (dstRect->top < 0 && dstRect->bottom < 0)) { + return; + } + + if (owner) { // Fade-tickets are owner-less + RenderTicket compare(owner, NULL, srcRect, dstRect, mirrorX, mirrorY, disableAlpha); + compare._colorMod = _colorMod; + RenderQueueIterator it; + for (it = _renderQueue.begin(); it != _renderQueue.end(); ++it) { + if ((*it)->_owner == owner && *(*it) == compare && (*it)->_isValid) { + (*it)->_colorMod = _colorMod; + if (_disableDirtyRects) { + drawFromSurface(*it, NULL); + } else { + drawFromTicket(*it); + } + return; + } + } + } + RenderTicket *ticket = new RenderTicket(owner, surf, srcRect, dstRect, mirrorX, mirrorY, disableAlpha); + ticket->_colorMod = _colorMod; + if (!_disableDirtyRects) { + drawFromTicket(ticket); + } else { + ticket->_wantsDraw = true; + _renderQueue.push_back(ticket); + drawFromSurface(ticket, NULL); + } +} + +void BaseRenderOSystem::invalidateTicket(RenderTicket *renderTicket) { + addDirtyRect(renderTicket->_dstRect); + renderTicket->_isValid = false; +// renderTicket->_canDelete = true; // TODO: Maybe readd this, to avoid even more duplicates. +} + +void BaseRenderOSystem::invalidateTicketsFromSurface(BaseSurfaceOSystem *surf) { + RenderQueueIterator it; + for (it = _renderQueue.begin(); it != _renderQueue.end(); ++it) { + if ((*it)->_owner == surf) { + invalidateTicket(*it); + } + } +} + +void BaseRenderOSystem::drawFromTicket(RenderTicket *renderTicket) { + renderTicket->_wantsDraw = true; + // A new item always has _drawNum == 0 + if (renderTicket->_drawNum == 0) { + // In-order + if (_renderQueue.empty() || _drawNum > (_renderQueue.back())->_drawNum) { + renderTicket->_drawNum = _drawNum++; + _renderQueue.push_back(renderTicket); + addDirtyRect(renderTicket->_dstRect); + } else { + // Before something + Common::List<RenderTicket *>::iterator pos; + for (pos = _renderQueue.begin(); pos != _renderQueue.end(); pos++) { + if ((*pos)->_drawNum >= _drawNum) { + break; + } + } + _renderQueue.insert(pos, renderTicket); + Common::List<RenderTicket *>::iterator it; + renderTicket->_drawNum = _drawNum++; + // Increment the following tickets, so they still are in line + for (it = pos; it != _renderQueue.end(); ++it) { + (*it)->_drawNum++; + (*it)->_wantsDraw = false; + } + addDirtyRect(renderTicket->_dstRect); + } + } else { + // Was drawn last round, still in the same order + if (_drawNum == renderTicket->_drawNum) { + _drawNum++; + } else { + // Remove the ticket from the list + RenderQueueIterator it = _renderQueue.begin(); + while (it != _renderQueue.end()) { + if ((*it) == renderTicket) { + it = _renderQueue.erase(it); + break; + } else { + ++it; + } + } + if (it != _renderQueue.end()) { + // Decreement the following tickets. + for (; it != _renderQueue.end(); ++it) { + (*it)->_drawNum--; + } + } + // Is not in order, so readd it as if it was a new ticket + renderTicket->_drawNum = 0; + drawFromTicket(renderTicket); + } + } +} + +void BaseRenderOSystem::addDirtyRect(const Common::Rect &rect) { + if (!_dirtyRect) { + _dirtyRect = new Common::Rect(rect); + } else { + _dirtyRect->extend(rect); + } + _dirtyRect->clip(_renderRect); +} + +void BaseRenderOSystem::drawTickets() { + RenderQueueIterator it = _renderQueue.begin(); + // Clean out the old tickets + int decrement = 0; + while (it != _renderQueue.end()) { + if ((*it)->_wantsDraw == false || (*it)->_isValid == false) { + RenderTicket *ticket = *it; + addDirtyRect((*it)->_dstRect); + it = _renderQueue.erase(it); + delete ticket; + decrement++; + } else { + (*it)->_drawNum -= decrement; + ++it; + } + } + if (!_dirtyRect || _dirtyRect->width() == 0 || _dirtyRect->height() == 0) { + return; + } + // The color-mods are stored in the RenderTickets on add, since we set that state again during + // draw, we need to keep track of what it was prior to draw. + uint32 oldColorMod = _colorMod; + + // Apply the clear-color to the dirty rect. + _renderSurface->fillRect(*_dirtyRect, _clearColor); + _drawNum = 1; + for (it = _renderQueue.begin(); it != _renderQueue.end(); ++it) { + RenderTicket *ticket = *it; + assert(ticket->_drawNum == _drawNum++); + if (ticket->_isValid && ticket->_dstRect.intersects(*_dirtyRect)) { + // dstClip is the area we want redrawn. + Common::Rect dstClip(ticket->_dstRect); + // reduce it to the dirty rect + dstClip.clip(*_dirtyRect); + // we need to keep track of the position to redraw the dirty rect + Common::Rect pos(dstClip); + int16 offsetX = ticket->_dstRect.left; + int16 offsetY = ticket->_dstRect.top; + // convert from screen-coords to surface-coords. + dstClip.translate(-offsetX, -offsetY); + + _colorMod = ticket->_colorMod; + drawFromSurface(ticket->getSurface(), &ticket->_srcRect, &pos, &dstClip, ticket->_mirror); + _needsFlip = true; + } + // Some tickets want redraw but don't actually clip the dirty area (typically the ones that shouldnt become clear-color) + ticket->_wantsDraw = false; + } + g_system->copyRectToScreen((byte *)_renderSurface->getBasePtr(_dirtyRect->left, _dirtyRect->top), _renderSurface->pitch, _dirtyRect->left, _dirtyRect->top, _dirtyRect->width(), _dirtyRect->height()); + + // Revert the colorMod-state. + _colorMod = oldColorMod; +} + +// Replacement for SDL2's SDL_RenderCopy +void BaseRenderOSystem::drawFromSurface(RenderTicket *ticket, Common::Rect *clipRect) { + TransparentSurface src(*ticket->getSurface(), false); + bool doDelete = false; + if (!clipRect) { + doDelete = true; + clipRect = new Common::Rect(); + clipRect->setWidth(ticket->getSurface()->w); + clipRect->setHeight(ticket->getSurface()->h); + } + + src._enableAlphaBlit = ticket->_hasAlpha; + src.blit(*_renderSurface, ticket->_dstRect.left, ticket->_dstRect.top, ticket->_mirror, clipRect, _colorMod, clipRect->width(), clipRect->height()); + if (doDelete) { + delete clipRect; + } +} +void BaseRenderOSystem::drawFromSurface(const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, Common::Rect *clipRect, uint32 mirror) { + TransparentSurface src(*surf, false); + bool doDelete = false; + if (!clipRect) { + doDelete = true; + clipRect = new Common::Rect(); + clipRect->setWidth(surf->w); + clipRect->setHeight(surf->h); + } + + src.blit(*_renderSurface, dstRect->left, dstRect->top, mirror, clipRect, _colorMod, clipRect->width(), clipRect->height()); + if (doDelete) { + delete clipRect; + } +} + +////////////////////////////////////////////////////////////////////////// +bool BaseRenderOSystem::drawLine(int x1, int y1, int x2, int y2, uint32 color) { + + if (!_disableDirtyRects) { + warning("BaseRenderOSystem::DrawLine - doesn't work for dirty rects yet"); + } + + byte r = RGBCOLGetR(color); + byte g = RGBCOLGetG(color); + byte b = RGBCOLGetB(color); + byte a = RGBCOLGetA(color); + + //SDL_SetRenderDrawColor(_renderer, r, g, b, a); + //SDL_SetRenderDrawBlendMode(_renderer, SDL_BLENDMODE_BLEND); + + Point32 point1, point2; + point1.x = x1; + point1.y = y1; + pointToScreen(&point1); + + point2.x = x2; + point2.y = y2; + pointToScreen(&point2); + + // TODO: This thing is mostly here until I'm sure about the final color-format. + uint32 colorVal = _renderSurface->format.ARGBToColor(a, r, g, b); + _renderSurface->drawLine(point1.x, point1.y, point2.x, point2.y, colorVal); + //SDL_RenderDrawLine(_renderer, point1.x, point1.y, point2.x, point2.y); + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +BaseImage *BaseRenderOSystem::takeScreenshot() { +// TODO: Clip by viewport. + BaseImage *screenshot = new BaseImage(); + screenshot->copyFrom(_renderSurface); + return screenshot; +} + +////////////////////////////////////////////////////////////////////////// +Common::String BaseRenderOSystem::getName() const { + return "ScummVM-OSystem-renderer"; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseRenderOSystem::setViewport(int left, int top, int right, int bottom) { + Common::Rect rect; + // TODO: Hopefully this is the same logic that ScummVM uses. + rect.left = (int16)(left + _borderLeft); + rect.top = (int16)(top + _borderTop); + rect.right = (int16)((right - left) * _ratioX); + rect.bottom = (int16)((bottom - top) * _ratioY); + + _renderRect = rect; + return STATUS_OK; +} + +Rect32 BaseRenderOSystem::getViewPort() { + Rect32 ret; + ret.top = _renderRect.top; + ret.bottom = _renderRect.bottom; + ret.left = _renderRect.left; + ret.right = _renderRect.right; + return ret; +} + +////////////////////////////////////////////////////////////////////////// +void BaseRenderOSystem::modTargetRect(Common::Rect *rect) { + // FIXME: This is wrong in quite a few ways right now, and ends up + // breaking the notebook in Dirty Split, so we disable the correction + // for now, this will need fixing when a game with odd aspect-ratios + // show up. + return; + rect->left = (int16)MathUtil::round(rect->left * _ratioX + _borderLeft - _renderRect.left); + rect->top = (int16)MathUtil::round(rect->top * _ratioY + _borderTop - _renderRect.top); + rect->setWidth((int16)MathUtil::roundUp(rect->width() * _ratioX)); + rect->setHeight((int16)MathUtil::roundUp(rect->height() * _ratioY)); +} + +////////////////////////////////////////////////////////////////////////// +void BaseRenderOSystem::pointFromScreen(Point32 *point) { + point->x = (int16)(point->x / _ratioX - _borderLeft / _ratioX + _renderRect.left); + point->y = (int16)(point->y / _ratioY - _borderTop / _ratioY + _renderRect.top); +} + + +////////////////////////////////////////////////////////////////////////// +void BaseRenderOSystem::pointToScreen(Point32 *point) { + point->x = (int16)MathUtil::roundUp(point->x * _ratioX) + _borderLeft - _renderRect.left; + point->y = (int16)MathUtil::roundUp(point->y * _ratioY) + _borderTop - _renderRect.top; +} + +////////////////////////////////////////////////////////////////////////// +void BaseRenderOSystem::dumpData(const char *filename) { + warning("BaseRenderOSystem::DumpData(%s) - stubbed", filename); // TODO +} + +BaseSurface *BaseRenderOSystem::createSurface() { + return new BaseSurfaceOSystem(_gameRef); +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.h b/engines/wintermute/base/gfx/osystem/base_render_osystem.h new file mode 100644 index 0000000000..1e72508cd0 --- /dev/null +++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.h @@ -0,0 +1,131 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_RENDERER_SDL_H +#define WINTERMUTE_BASE_RENDERER_SDL_H + +#include "engines/wintermute/base/gfx/base_renderer.h" +#include "common/rect.h" +#include "graphics/surface.h" +#include "common/list.h" + +namespace Wintermute { +class BaseSurfaceOSystem; +class RenderTicket { + Graphics::Surface *_surface; +public: + RenderTicket(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRest, bool mirrorX = false, bool mirrorY = false, bool disableAlpha = false); + RenderTicket() : _isValid(true), _wantsDraw(false), _drawNum(0) {} + ~RenderTicket(); + const Graphics::Surface *getSurface() { return _surface; } + Common::Rect _srcRect; + Common::Rect _dstRect; + uint32 _mirror; + bool _hasAlpha; + + bool _isValid; + bool _wantsDraw; + uint32 _drawNum; + uint32 _colorMod; + + BaseSurfaceOSystem *_owner; + bool operator==(RenderTicket &a); +}; + +class BaseRenderOSystem : public BaseRenderer { +public: + BaseRenderOSystem(BaseGame *inGame); + ~BaseRenderOSystem(); + + Common::String getName() const; + + bool initRenderer(int width, int height, bool windowed); + bool flip(); + virtual bool indicatorFlip(); + bool fill(byte r, byte g, byte b, Common::Rect *rect = NULL); + Graphics::PixelFormat getPixelFormat() const; + void fade(uint16 alpha); + void fadeToColor(byte r, byte g, byte b, byte a, Common::Rect *rect = NULL); + + bool drawLine(int x1, int y1, int x2, int y2, uint32 color); + + BaseImage *takeScreenshot(); + + void setAlphaMod(byte alpha); + void setColorMod(byte r, byte g, byte b); + void invalidateTicket(RenderTicket *renderTicket); + void invalidateTicketsFromSurface(BaseSurfaceOSystem *surf); + void drawFromTicket(RenderTicket *renderTicket); + + bool setViewport(int left, int top, int right, int bottom); + bool setViewport(Rect32 *rect) { return BaseRenderer::setViewport(rect); } + Rect32 getViewPort(); + void modTargetRect(Common::Rect *rect); + void pointFromScreen(Point32 *point); + void pointToScreen(Point32 *point); + + void dumpData(const char *filename); + + float getScaleRatioX() const { + return _ratioX; + } + float getScaleRatioY() const { + return _ratioY; + } + + void drawSurface(BaseSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, bool mirrorX, bool mirrorY, bool disableAlpha = false); + BaseSurface *createSurface(); +private: + void addDirtyRect(const Common::Rect &rect); + void drawTickets(); + void drawFromSurface(RenderTicket *ticket, Common::Rect *clipRect); + void drawFromSurface(const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, Common::Rect *clipRect, uint32 mirror); + typedef Common::List<RenderTicket *>::iterator RenderQueueIterator; + Common::Rect *_dirtyRect; + Common::List<RenderTicket *> _renderQueue; + bool _needsFlip; + uint32 _drawNum; + Common::Rect _renderRect; + Graphics::Surface *_renderSurface; + Graphics::Surface *_blankSurface; + + int _borderLeft; + int _borderTop; + int _borderRight; + int _borderBottom; + + static const bool _disableDirtyRects = true; + float _ratioX; + float _ratioY; + uint32 _colorMod; + uint32 _clearColor; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp new file mode 100644 index 0000000000..bee876bb65 --- /dev/null +++ b/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp @@ -0,0 +1,428 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/gfx/osystem/base_surface_osystem.h" +#include "engines/wintermute/base/gfx/osystem/base_render_osystem.h" +#include "engines/wintermute/base/gfx/base_image.h" +#include "engines/wintermute/platform_osystem.h" +#include "graphics/decoders/png.h" +#include "graphics/decoders/bmp.h" +#include "graphics/decoders/jpeg.h" +#include "graphics/decoders/tga.h" +#include "engines/wintermute/graphics/transparent_surface.h" +#include "graphics/pixelformat.h" +#include "graphics/surface.h" +#include "common/stream.h" +#include "common/system.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////////// +BaseSurfaceOSystem::BaseSurfaceOSystem(BaseGame *inGame) : BaseSurface(inGame) { + _surface = new Graphics::Surface(); + _alphaMask = NULL; + _hasAlpha = true; + _lockPixels = NULL; + _lockPitch = 0; + _loaded = false; +} + +////////////////////////////////////////////////////////////////////////// +BaseSurfaceOSystem::~BaseSurfaceOSystem() { + if (_surface) { + _surface->free(); + delete _surface; + _surface = NULL; + } + + delete[] _alphaMask; + _alphaMask = NULL; + + _gameRef->addMem(-_width * _height * 4); + BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer); + renderer->invalidateTicketsFromSurface(this); +} + +bool hasTransparency(Graphics::Surface *surf) { + if (surf->format.bytesPerPixel != 4) { + warning("hasTransparency:: non 32 bpp surface passed as argument"); + return false; + } + uint8 r, g, b, a; + for (int i = 0; i < surf->h; i++) { + for (int j = 0; j < surf->w; j++) { + uint32 pix = *(uint32 *)surf->getBasePtr(j, i); + surf->format.colorToARGB(pix, a, r, g, b); + if (a != 255) { + return true; + } + } + } + return false; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseSurfaceOSystem::create(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime, bool keepLoaded) { + /* BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer); */ + _filename = filename; +// const Graphics::Surface *surface = image->getSurface(); + + if (defaultCK) { + ckRed = 255; + ckGreen = 0; + ckBlue = 255; + } + + _ckDefault = defaultCK; + _ckRed = ckRed; + _ckGreen = ckGreen; + _ckBlue = ckBlue; + + if (_lifeTime == 0 || lifeTime == -1 || lifeTime > _lifeTime) { + _lifeTime = lifeTime; + } + + _keepLoaded = keepLoaded; + if (_keepLoaded) { + _lifeTime = -1; + } + + return STATUS_OK; +} + +bool BaseSurfaceOSystem::finishLoad() { + BaseImage *image = new BaseImage(); + if (!image->loadFile(_filename)) { + return false; + } + + _width = image->getSurface()->w; + _height = image->getSurface()->h; + + bool isSaveGameGrayscale = scumm_strnicmp(_filename.c_str(), "savegame:", 9) == 0 && (_filename.c_str()[_filename.size() - 1] == 'g' || _filename.c_str()[_filename.size() - 1] == 'G'); + if (isSaveGameGrayscale) { + warning("grayscaleConversion not yet implemented"); + // FIBITMAP *newImg = FreeImage_ConvertToGreyscale(img); TODO + } + + // no alpha, set color key + /* if (surface->format.bytesPerPixel != 4) + SDL_SetColorKey(surf, SDL_TRUE, SDL_MapRGB(surf->format, ck_red, ck_green, ck_blue));*/ + + // convert 32-bit BMPs to 24-bit or they appear totally transparent (does any app actually write alpha in BMP properly?) + // Well, actually, we don't convert via 24-bit as the color-key application overwrites the Alpha-channel anyhow. + _surface->free(); + delete _surface; + if (_filename.hasSuffix(".bmp") && image->getSurface()->format.bytesPerPixel == 4) { + _surface = image->getSurface()->convertTo(g_system->getScreenFormat(), image->getPalette()); + TransparentSurface trans(*_surface); + trans.applyColorKey(_ckRed, _ckGreen, _ckBlue); + } else if (image->getSurface()->format.bytesPerPixel == 1 && image->getPalette()) { + _surface = image->getSurface()->convertTo(g_system->getScreenFormat(), image->getPalette()); + TransparentSurface trans(*_surface); + trans.applyColorKey(_ckRed, _ckGreen, _ckBlue, true); + } else if (image->getSurface()->format.bytesPerPixel >= 3 && image->getSurface()->format != g_system->getScreenFormat()) { + _surface = image->getSurface()->convertTo(g_system->getScreenFormat()); + if (image->getSurface()->format.bytesPerPixel == 3) { + TransparentSurface trans(*_surface); + trans.applyColorKey(_ckRed, _ckGreen, _ckBlue, true); + } + } else { + _surface = new Graphics::Surface(); + _surface->copyFrom(*image->getSurface()); + } + + _hasAlpha = hasTransparency(_surface); + _valid = true; + + _gameRef->addMem(_width * _height * 4); + + delete image; + + _loaded = true; + + return true; +} + +////////////////////////////////////////////////////////////////////////// +void BaseSurfaceOSystem::genAlphaMask(Graphics::Surface *surface) { + warning("BaseSurfaceOSystem::GenAlphaMask - Not ported yet"); + return; + // TODO: Reimplement this + delete[] _alphaMask; + _alphaMask = NULL; + if (!surface) { + return; + } + + bool hasColorKey; + /* uint32 colorKey; */ + uint8 ckRed, ckGreen, ckBlue; + /* if (SDL_GetColorKey(surface, &colorKey) == 0) { + hasColorKey = true; + SDL_GetRGB(colorKey, surface->format, &ckRed, &ckGreen, &ckBlue); + } else hasColorKey = false; + */ + _alphaMask = new byte[surface->w * surface->h]; + + bool hasTransparency = false; + for (int y = 0; y < surface->h; y++) { + for (int x = 0; x < surface->w; x++) { + uint32 pixel = getPixelAt(surface, x, y); + + uint8 r, g, b, a; + surface->format.colorToARGB(pixel, a, r, g, b); + //SDL_GetRGBA(pixel, surface->format, &r, &g, &b, &a); + + if (hasColorKey && r == ckRed && g == ckGreen && b == ckBlue) { + a = 0; + } + + _alphaMask[y * surface->w + x] = a; + if (a < 255) { + hasTransparency = true; + } + } + } + + if (!hasTransparency) { + delete[] _alphaMask; + _alphaMask = NULL; + } +} + +////////////////////////////////////////////////////////////////////////// +uint32 BaseSurfaceOSystem::getPixelAt(Graphics::Surface *surface, int x, int y) { + warning("BaseSurfaceOSystem::GetPixel - Not ported yet"); + int bpp = surface->format.bytesPerPixel; + /* Here p is the address to the pixel we want to retrieve */ + uint8 *p = (uint8 *)surface->pixels + y * surface->pitch + x * bpp; + + switch (bpp) { + case 1: + return *p; + break; + + case 2: + return *(uint16 *)p; + break; + + case 3: +#ifdef SCUMM_BIG_ENDIAN + // if (SDL_BYTEORDER == SDL_BIG_ENDIAN) + return p[0] << 16 | p[1] << 8 | p[2]; +#else + //else + return p[0] | p[1] << 8 | p[2] << 16; +#endif + break; + + case 4: + return *(uint32 *)p; + break; + + default: + return 0; /* shouldn't happen, but avoids warnings */ + } + return 0; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseSurfaceOSystem::create(int width, int height) { + _width = width; + _height = height; + + _gameRef->addMem(_width * _height * 4); + + _valid = true; + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseSurfaceOSystem::isTransparentAt(int x, int y) { + return isTransparentAtLite(x, y); +} + +////////////////////////////////////////////////////////////////////////// +bool BaseSurfaceOSystem::isTransparentAtLite(int x, int y) { + if (x < 0 || x >= _surface->w || y < 0 || y >= _surface->h) { + return true; + } + + if (_surface->format.bytesPerPixel == 4) { + uint32 pixel = *(uint32 *)_surface->getBasePtr(x, y); + uint8 r, g, b, a; + _surface->format.colorToARGB(pixel, a, r, g, b); + if (a <= 128) { + return true; + } else { + return false; + } + } + + return false; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseSurfaceOSystem::startPixelOp() { + //SDL_LockTexture(_texture, NULL, &_lockPixels, &_lockPitch); + // Any pixel-op makes the caching useless: + BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer); + renderer->invalidateTicketsFromSurface(this); + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseSurfaceOSystem::endPixelOp() { + //SDL_UnlockTexture(_texture); + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSurfaceOSystem::display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) { + return drawSprite(x, y, &rect, 100, 100, 0xFFFFFFFF, true, blendMode, mirrorX, mirrorY); +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSurfaceOSystem::displayTrans(int x, int y, Rect32 rect, uint32 alpha, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) { + return drawSprite(x, y, &rect, 100, 100, alpha, false, blendMode, mirrorX, mirrorY); +} + +////////////////////////////////////////////////////////////////////////// +bool BaseSurfaceOSystem::displayTransOffset(int x, int y, Rect32 rect, uint32 alpha, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX, int offsetY) { + return drawSprite(x, y, &rect, 100, 100, alpha, false, blendMode, mirrorX, mirrorY, offsetX, offsetY); +} + +////////////////////////////////////////////////////////////////////////// +bool BaseSurfaceOSystem::displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) { + return drawSprite(x, y, &rect, zoomX, zoomY, alpha, false, blendMode, mirrorX, mirrorY); +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSurfaceOSystem::displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha, bool transparent, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) { + return drawSprite(x, y, &rect, zoomX, zoomY, alpha, !transparent, blendMode, mirrorX, mirrorY); +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSurfaceOSystem::displayTransform(int x, int y, int hotX, int hotY, Rect32 rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) { + return drawSprite(x, y, &rect, zoomX, zoomY, alpha, false, blendMode, mirrorX, mirrorY); +} + +////////////////////////////////////////////////////////////////////////// +bool BaseSurfaceOSystem::drawSprite(int x, int y, Rect32 *rect, float zoomX, float zoomY, uint32 alpha, bool alphaDisable, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX, int offsetY) { + BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer); + + if (!_loaded) { + finishLoad(); + } + + if (renderer->_forceAlphaColor != 0) { + alpha = renderer->_forceAlphaColor; + } + + byte r = RGBCOLGetR(alpha); + byte g = RGBCOLGetG(alpha); + byte b = RGBCOLGetB(alpha); + byte a = RGBCOLGetA(alpha); + + renderer->setAlphaMod(a); + renderer->setColorMod(r, g, b); + +#if 0 // These are kept for reference if BlendMode is reimplemented at some point. + if (alphaDisable) { + SDL_SetTextureBlendMode(_texture, SDL_BLENDMODE_NONE); + } else { + SDL_SetTextureBlendMode(_texture, SDL_BLENDMODE_BLEND); + } +#endif + // TODO: This _might_ miss the intended behaviour by 1 in each direction + // But I think it fits the model used in Wintermute. + Common::Rect srcRect; + srcRect.left = rect->left; + srcRect.top = rect->top; + srcRect.setWidth(rect->right - rect->left); + srcRect.setHeight(rect->bottom - rect->top); + + Common::Rect position; + position.left = x + offsetX; + position.top = y + offsetY; + + // Crop off-by-ones: + if (position.left == -1) { + position.left = 0; // TODO: Something is wrong + } + if (position.top == -1) { + position.top = 0; // TODO: Something is wrong + } + + position.setWidth((int16)((float)srcRect.width() * zoomX / 100.f)); + position.setHeight((int16)((float)srcRect.height() * zoomX / 100.f)); + + renderer->modTargetRect(&position); + + /* position.left += offsetX; + position.top += offsetY;*/ + + // TODO: This actually requires us to have the SAME source-offsets every time, + // But no checking is in place for that yet. + + // TODO: Optimize by not doing alpha-blits if we lack or disable alpha + bool hasAlpha; + if (_hasAlpha && !alphaDisable) { + hasAlpha = true; + } else { + hasAlpha = false; + } + if (alphaDisable) { + warning("BaseSurfaceOSystem::drawSprite - AlphaDisable ignored"); + } + + renderer->drawSurface(this, _surface, &srcRect, &position, mirrorX, mirrorY, !hasAlpha); + + return STATUS_OK; +} + +bool BaseSurfaceOSystem::putSurface(const Graphics::Surface &surface, bool hasAlpha) { + _loaded = true; + _surface->free(); + _surface->copyFrom(surface); + _hasAlpha = hasAlpha; + BaseRenderOSystem *renderer = static_cast<BaseRenderOSystem *>(_gameRef->_renderer); + renderer->invalidateTicketsFromSurface(this); + + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/gfx/osystem/base_surface_osystem.h b/engines/wintermute/base/gfx/osystem/base_surface_osystem.h new file mode 100644 index 0000000000..43422ef4e7 --- /dev/null +++ b/engines/wintermute/base/gfx/osystem/base_surface_osystem.h @@ -0,0 +1,99 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_SURFACESDL_H +#define WINTERMUTE_BASE_SURFACESDL_H + +#include "graphics/surface.h" +#include "engines/wintermute/base/gfx/base_surface.h" +#include "common/list.h" + +namespace Wintermute { +struct TransparentSurface; +class BaseImage; +class BaseSurfaceOSystem : public BaseSurface { +public: + BaseSurfaceOSystem(BaseGame *inGame); + ~BaseSurfaceOSystem(); + + bool create(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false); + bool create(int width, int height); + + bool isTransparentAt(int x, int y); + bool isTransparentAtLite(int x, int y); + + bool startPixelOp(); + bool endPixelOp(); + + + bool displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false); + bool displayTrans(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false); + bool displayTransOffset(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0); + bool display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false); + bool displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, bool transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false); + bool displayTransform(int x, int y, int hotX, int hotY, Rect32 Rect, float zoomX, float zoomY, uint32 alpha, float rotate, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false); + virtual bool putSurface(const Graphics::Surface &surface, bool hasAlpha = false); + /* static unsigned DLL_CALLCONV ReadProc(void *buffer, unsigned size, unsigned count, fi_handle handle); + static int DLL_CALLCONV SeekProc(fi_handle handle, long offset, int origin); + static long DLL_CALLCONV TellProc(fi_handle handle);*/ + virtual int getWidth() { + if (!_loaded) { + finishLoad(); + } + if (_surface) { + return _surface->w; + } + return _width; + } + virtual int getHeight() { + if (!_loaded) { + finishLoad(); + } + if (_surface) { + return _surface->h; + } + return _height; + } + +private: + Graphics::Surface *_surface; + bool _loaded; + bool finishLoad(); + bool drawSprite(int x, int y, Rect32 *rect, float zoomX, float zoomY, uint32 alpha, bool alphaDisable, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY, int offsetX = 0, int offsetY = 0); + void genAlphaMask(Graphics::Surface *surface); + uint32 getPixelAt(Graphics::Surface *surface, int x, int y); + + bool _hasAlpha; + void *_lockPixels; + int _lockPitch; + byte *_alphaMask; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/particles/part_emitter.cpp b/engines/wintermute/base/particles/part_emitter.cpp new file mode 100644 index 0000000000..bab4d4609e --- /dev/null +++ b/engines/wintermute/base/particles/part_emitter.cpp @@ -0,0 +1,1257 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/particles/part_emitter.h" +#include "engines/wintermute/base/particles/part_particle.h" +#include "engines/wintermute/math/vector2.h" +#include "engines/wintermute/math/matrix4.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_region.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/gfx/base_renderer.h" +#include "engines/wintermute/utils/utils.h" +#include "engines/wintermute/platform_osystem.h" +#include "common/str.h" +#include "common/math.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(PartEmitter, false) + +////////////////////////////////////////////////////////////////////////// +PartEmitter::PartEmitter(BaseGame *inGame, BaseScriptHolder *owner) : BaseObject(inGame) { + _width = _height = 0; + + BasePlatform::setRectEmpty(&_border); + _borderThicknessLeft = _borderThicknessRight = _borderThicknessTop = _borderThicknessBottom = 0; + + _angle1 = _angle2 = 0; + + _velocity1 = _velocity2 = 0.0f; + _velocityZBased = false; + + _scale1 = _scale2 = 100.0f; + _scaleZBased = false; + + _maxParticles = 100; + + _lifeTime1 = _lifeTime2 = 1000; + _lifeTimeZBased = false; + + _lastGenTime = 0; + _genInterval = 0; + _genAmount = 1; + + _overheadTime = 0; + _running = false; + + _maxBatches = 0; + _batchesGenerated = 0; + + _fadeInTime = _fadeOutTime = 0; + + _alpha1 = _alpha2 = 255; + _alphaTimeBased = false; + + _rotation1 = _rotation2 = 0.0f; + _angVelocity1 = _angVelocity2 = 0.0f; + + _growthRate1 = _growthRate2 = 0.0f; + _exponentialGrowth = false; + + _useRegion = false; + + _emitEvent = NULL; + _owner = owner; +} + + +////////////////////////////////////////////////////////////////////////// +PartEmitter::~PartEmitter(void) { + for (uint32 i = 0; i < _particles.size(); i++) { + delete _particles[i]; + } + _particles.clear(); + + for (uint32 i = 0; i < _forces.size(); i++) { + delete _forces[i]; + } + _forces.clear(); + + + for (uint32 i = 0; i < _sprites.size(); i++) { + delete[] _sprites[i]; + } + _sprites.clear(); + + delete[] _emitEvent; + _emitEvent = NULL; +} + +////////////////////////////////////////////////////////////////////////// +bool PartEmitter::addSprite(const char *filename) { + if (!filename) { + return STATUS_FAILED; + } + + // do we already have the file? + for (uint32 i = 0; i < _sprites.size(); i++) { + if (scumm_stricmp(filename, _sprites[i]) == 0) { + return STATUS_OK; + } + } + + // check if file exists + Common::SeekableReadStream *File = BaseFileManager::getEngineInstance()->openFile(filename); + if (!File) { + _gameRef->LOG(0, "Sprite '%s' not found", filename); + return STATUS_FAILED; + } else { + BaseFileManager::getEngineInstance()->closeFile(File); + } + + char *str = new char[strlen(filename) + 1]; + strcpy(str, filename); + _sprites.add(str); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool PartEmitter::removeSprite(const char *filename) { + for (uint32 i = 0; i < _sprites.size(); i++) { + if (scumm_stricmp(filename, _sprites[i]) == 0) { + delete[] _sprites[i]; + _sprites.remove_at(i); + return STATUS_OK; + } + } + return STATUS_FAILED; +} + +////////////////////////////////////////////////////////////////////////// +bool PartEmitter::initParticle(PartParticle *particle, uint32 currentTime, uint32 timerDelta) { + if (!particle) { + return STATUS_FAILED; + } + if (_sprites.size() == 0) { + return STATUS_FAILED; + } + + int posX = BaseUtils::randomInt(_posX, _posX + _width); + int posY = BaseUtils::randomInt(_posY, _posY + _height); + float posZ = BaseUtils::randomFloat(0.0f, 100.0f); + + float velocity; + if (_velocityZBased) { + velocity = _velocity1 + posZ * (_velocity2 - _velocity1) / 100; + } else { + velocity = BaseUtils::randomFloat(_velocity1, _velocity2); + } + + float scale; + if (_scaleZBased) { + scale = _scale1 + posZ * (_scale2 - _scale1) / 100; + } else { + scale = BaseUtils::randomFloat(_scale1, _scale2); + } + + int lifeTime; + if (_lifeTimeZBased) { + lifeTime = (int)(_lifeTime2 - posZ * (_lifeTime2 - _lifeTime1) / 100); + } else { + lifeTime = BaseUtils::randomInt(_lifeTime1, _lifeTime2); + } + + float angle = BaseUtils::randomAngle(_angle1, _angle2); + int spriteIndex = BaseUtils::randomInt(0, _sprites.size() - 1); + + float rotation = BaseUtils::randomAngle(_rotation1, _rotation2); + float angVelocity = BaseUtils::randomFloat(_angVelocity1, _angVelocity2); + float growthRate = BaseUtils::randomFloat(_growthRate1, _growthRate2); + + if (!BasePlatform::isRectEmpty(&_border)) { + int thicknessLeft = (int)(_borderThicknessLeft - (float)_borderThicknessLeft * posZ / 100.0f); + int thicknessRight = (int)(_borderThicknessRight - (float)_borderThicknessRight * posZ / 100.0f); + int thicknessTop = (int)(_borderThicknessTop - (float)_borderThicknessTop * posZ / 100.0f); + int thicknessBottom = (int)(_borderThicknessBottom - (float)_borderThicknessBottom * posZ / 100.0f); + + particle->_border = _border; + particle->_border.left += thicknessLeft; + particle->_border.right -= thicknessRight; + particle->_border.top += thicknessTop; + particle->_border.bottom -= thicknessBottom; + } + + Vector2 vecPos((float)posX, (float)posY); + Vector2 vecVel(0, velocity); + + Matrix4 matRot; + matRot.rotationZ(Common::deg2rad(BaseUtils::normalizeAngle(angle - 180))); + matRot.transformVector2(vecVel); + + if (_alphaTimeBased) { + particle->_alpha1 = _alpha1; + particle->_alpha2 = _alpha2; + } else { + int alpha = BaseUtils::randomInt(_alpha1, _alpha2); + particle->_alpha1 = alpha; + particle->_alpha2 = alpha; + } + + particle->_creationTime = currentTime; + particle->_pos = vecPos; + particle->_posZ = posZ; + particle->_velocity = vecVel; + particle->_scale = scale; + particle->_lifeTime = lifeTime; + particle->_rotation = rotation; + particle->_angVelocity = angVelocity; + particle->_growthRate = growthRate; + particle->_exponentialGrowth = _exponentialGrowth; + particle->_isDead = DID_FAIL(particle->setSprite(_sprites[spriteIndex])); + particle->fadeIn(currentTime, _fadeInTime); + + + if (particle->_isDead) { + return STATUS_FAILED; + } else { + return STATUS_OK; + } +} + +////////////////////////////////////////////////////////////////////////// +bool PartEmitter::update() { + if (!_running) { + return STATUS_OK; + } else { + return updateInternal(_gameRef->_timer, _gameRef->_timerDelta); + } +} + +////////////////////////////////////////////////////////////////////////// +bool PartEmitter::updateInternal(uint32 currentTime, uint32 timerDelta) { + int numLive = 0; + + for (uint32 i = 0; i < _particles.size(); i++) { + _particles[i]->update(this, currentTime, timerDelta); + + if (!_particles[i]->_isDead) { + numLive++; + } + } + + + // we're understaffed + if (numLive < _maxParticles) { + bool needsSort = false; + if ((int)(currentTime - _lastGenTime) > _genInterval) { + _lastGenTime = currentTime; + _batchesGenerated++; + + if (_maxBatches > 0 && _batchesGenerated > _maxBatches) { + return STATUS_OK; + } + + int toGen = MIN(_genAmount, _maxParticles - numLive); + while (toGen > 0) { + int firstDeadIndex = -1; + for (uint32 i = 0; i < _particles.size(); i++) { + if (_particles[i]->_isDead) { + firstDeadIndex = i; + break; + } + } + + PartParticle *particle; + if (firstDeadIndex >= 0) { + particle = _particles[firstDeadIndex]; + } else { + particle = new PartParticle(_gameRef); + _particles.add(particle); + } + initParticle(particle, currentTime, timerDelta); + needsSort = true; + + toGen--; + } + } + if (needsSort && (_scaleZBased || _velocityZBased || _lifeTimeZBased)) { + sortParticlesByZ(); + } + + // we actually generated some particles and we're not in fast-forward mode + if (needsSort && _overheadTime == 0) { + if (_owner && _emitEvent) { + _owner->applyEvent(_emitEvent); + } + } + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool PartEmitter::display(BaseRegion *region) { + if (_sprites.size() <= 1) { + _gameRef->_renderer->startSpriteBatch(); + } + + for (uint32 i = 0; i < _particles.size(); i++) { + if (region != NULL && _useRegion) { + if (!region->pointInRegion((int)_particles[i]->_pos.x, (int)_particles[i]->_pos.y)) { + continue; + } + } + + _particles[i]->display(this); + } + + if (_sprites.size() <= 1) { + _gameRef->_renderer->endSpriteBatch(); + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool PartEmitter::start() { + for (uint32 i = 0; i < _particles.size(); i++) { + _particles[i]->_isDead = true; + } + _running = true; + _batchesGenerated = 0; + + + if (_overheadTime > 0) { + uint32 delta = 500; + int steps = _overheadTime / delta; + uint32 currentTime = _gameRef->_timer - _overheadTime; + + for (int i = 0; i < steps; i++) { + updateInternal(currentTime, delta); + currentTime += delta; + } + _overheadTime = 0; + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool PartEmitter::sortParticlesByZ() { + // sort particles by _posY + Common::sort(_particles.begin(), _particles.end(), PartEmitter::compareZ); + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +int PartEmitter::compareZ(const void *obj1, const void *obj2) { + const PartParticle *p1 = *(const PartParticle *const *)obj1; + const PartParticle *p2 = *(const PartParticle *const *)obj2; + + if (p1->_posZ < p2->_posZ) { + return -1; + } else if (p1->_posZ > p2->_posZ) { + return 1; + } else { + return 0; + } +} + +////////////////////////////////////////////////////////////////////////// +bool PartEmitter::setBorder(int x, int y, int width, int height) { + BasePlatform::setRect(&_border, x, y, x + width, y + height); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool PartEmitter::setBorderThickness(int thicknessLeft, int thicknessRight, int thicknessTop, int thicknessBottom) { + _borderThicknessLeft = thicknessLeft; + _borderThicknessRight = thicknessRight; + _borderThicknessTop = thicknessTop; + _borderThicknessBottom = thicknessBottom; + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +PartForce *PartEmitter::addForceByName(const Common::String &name) { + PartForce *force = NULL; + + for (uint32 i = 0; i < _forces.size(); i++) { + if (scumm_stricmp(name.c_str(), _forces[i]->getName()) == 0) { + force = _forces[i]; + break; + } + } + if (!force) { + force = new PartForce(_gameRef); + if (force) { + force->setName(name.c_str()); + _forces.add(force); + } + } + return force; +} + + +////////////////////////////////////////////////////////////////////////// +bool PartEmitter::addForce(const Common::String &name, PartForce::TForceType type, int posX, int posY, float angle, float strength) { + PartForce *force = addForceByName(name); + if (!force) { + return STATUS_FAILED; + } + + force->_type = type; + force->_pos = Vector2(posX, posY); + + force->_direction = Vector2(0, strength); + Matrix4 matRot; + matRot.rotationZ(Common::deg2rad(BaseUtils::normalizeAngle(angle - 180))); + matRot.transformVector2(force->_direction); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool PartEmitter::removeForce(const Common::String &name) { + for (uint32 i = 0; i < _forces.size(); i++) { + if (scumm_stricmp(name.c_str(), _forces[i]->getName()) == 0) { + delete _forces[i]; + _forces.remove_at(i); + return STATUS_OK; + } + } + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool PartEmitter::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // SetBorder + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "SetBorder") == 0) { + stack->correctParams(4); + int borderX = stack->pop()->getInt(); + int borderY = stack->pop()->getInt(); + int borderWidth = stack->pop()->getInt(); + int borderHeight = stack->pop()->getInt(); + + stack->pushBool(DID_SUCCEED(setBorder(borderX, borderY, borderWidth, borderHeight))); + + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // SetBorderThickness + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetBorderThickness") == 0) { + stack->correctParams(4); + int left = stack->pop()->getInt(); + int right = stack->pop()->getInt(); + int top = stack->pop()->getInt(); + int bottom = stack->pop()->getInt(); + + stack->pushBool(DID_SUCCEED(setBorderThickness(left, right, top, bottom))); + + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // AddSprite + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AddSprite") == 0) { + stack->correctParams(1); + const char *spriteFile = stack->pop()->getString(); + stack->pushBool(DID_SUCCEED(addSprite(spriteFile))); + + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // RemoveSprite + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RemoveSprite") == 0) { + stack->correctParams(1); + const char *spriteFile = stack->pop()->getString(); + stack->pushBool(DID_SUCCEED(removeSprite(spriteFile))); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Start + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Start") == 0) { + stack->correctParams(1); + _overheadTime = stack->pop()->getInt(); + stack->pushBool(DID_SUCCEED(start())); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Stop + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Stop") == 0) { + stack->correctParams(0); + + for (uint32 i = 0; i < _particles.size(); i++) { + delete _particles[i]; + } + _particles.clear(); + + _running = false; + stack->pushBool(true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Pause + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Pause") == 0) { + stack->correctParams(0); + _running = false; + stack->pushBool(true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Resume + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Resume") == 0) { + stack->correctParams(0); + _running = true; + stack->pushBool(true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AddGlobalForce + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AddGlobalForce") == 0) { + stack->correctParams(3); + const char *forceName = stack->pop()->getString(); + float angle = stack->pop()->getFloat(); + float strength = stack->pop()->getFloat(); + + stack->pushBool(DID_SUCCEED(addForce(forceName, PartForce::FORCE_GLOBAL, 0, 0, angle, strength))); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AddPointForce + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AddPointForce") == 0) { + stack->correctParams(5); + const char *forceName = stack->pop()->getString(); + int posX = stack->pop()->getInt(); + int posY = stack->pop()->getInt(); + float angle = stack->pop()->getFloat(); + float strength = stack->pop()->getFloat(); + + stack->pushBool(DID_SUCCEED(addForce(forceName, PartForce::FORCE_GLOBAL, posX, posY, angle, strength))); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RemoveForce + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RemoveForce") == 0) { + stack->correctParams(1); + const char *forceName = stack->pop()->getString(); + + stack->pushBool(DID_SUCCEED(removeForce(forceName))); + + return STATUS_OK; + } else { + return BaseObject::scCallMethod(script, stack, thisStack, name); + } +} + +////////////////////////////////////////////////////////////////////////// +ScValue *PartEmitter::scGetProperty(const Common::String &name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (name == "Type") { + _scValue->setString("particle-emitter"); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // X + ////////////////////////////////////////////////////////////////////////// + else if (name == "X") { + _scValue->setInt(_posX); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Y + ////////////////////////////////////////////////////////////////////////// + else if (name == "Y") { + _scValue->setInt(_posY); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Width + ////////////////////////////////////////////////////////////////////////// + else if (name == "Width") { + _scValue->setInt(_width); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Height + ////////////////////////////////////////////////////////////////////////// + else if (name == "Height") { + _scValue->setInt(_height); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Scale1 + ////////////////////////////////////////////////////////////////////////// + else if (name == "Scale1") { + _scValue->setFloat(_scale1); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Scale2 + ////////////////////////////////////////////////////////////////////////// + else if (name == "Scale2") { + _scValue->setFloat(_scale2); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // ScaleZBased + ////////////////////////////////////////////////////////////////////////// + else if (name == "ScaleZBased") { + _scValue->setBool(_scaleZBased); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Velocity1 + ////////////////////////////////////////////////////////////////////////// + else if (name == "Velocity1") { + _scValue->setFloat(_velocity1); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Velocity2 + ////////////////////////////////////////////////////////////////////////// + else if (name == "Velocity2") { + _scValue->setFloat(_velocity2); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // VelocityZBased + ////////////////////////////////////////////////////////////////////////// + else if (name == "VelocityZBased") { + _scValue->setBool(_velocityZBased); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // LifeTime1 + ////////////////////////////////////////////////////////////////////////// + else if (name == "LifeTime1") { + _scValue->setInt(_lifeTime1); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // LifeTime2 + ////////////////////////////////////////////////////////////////////////// + else if (name == "LifeTime2") { + _scValue->setInt(_lifeTime2); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // LifeTimeZBased + ////////////////////////////////////////////////////////////////////////// + else if (name == "LifeTimeZBased") { + _scValue->setBool(_lifeTimeZBased); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Angle1 + ////////////////////////////////////////////////////////////////////////// + else if (name == "Angle1") { + _scValue->setInt(_angle1); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Angle2 + ////////////////////////////////////////////////////////////////////////// + else if (name == "Angle2") { + _scValue->setInt(_angle2); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AngVelocity1 + ////////////////////////////////////////////////////////////////////////// + else if (name == "AngVelocity1") { + _scValue->setFloat(_angVelocity1); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // AngVelocity2 + ////////////////////////////////////////////////////////////////////////// + else if (name == "AngVelocity2") { + _scValue->setFloat(_angVelocity2); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Rotation1 + ////////////////////////////////////////////////////////////////////////// + else if (name == "Rotation1") { + _scValue->setFloat(_rotation1); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Rotation2 + ////////////////////////////////////////////////////////////////////////// + else if (name == "Rotation2") { + _scValue->setFloat(_rotation2); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Alpha1 + ////////////////////////////////////////////////////////////////////////// + else if (name == "Alpha1") { + _scValue->setInt(_alpha1); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Alpha2 + ////////////////////////////////////////////////////////////////////////// + else if (name == "Alpha2") { + _scValue->setInt(_alpha2); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // AlphaTimeBased + ////////////////////////////////////////////////////////////////////////// + else if (name == "AlphaTimeBased") { + _scValue->setBool(_alphaTimeBased); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // MaxParticles + ////////////////////////////////////////////////////////////////////////// + else if (name == "MaxParticles") { + _scValue->setInt(_maxParticles); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // NumLiveParticles (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "NumLiveParticles") { + int numAlive = 0; + for (uint32 i = 0; i < _particles.size(); i++) { + if (_particles[i] && !_particles[i]->_isDead) { + numAlive++; + } + } + _scValue->setInt(numAlive); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // GenerationInterval + ////////////////////////////////////////////////////////////////////////// + else if (name == "GenerationInterval") { + _scValue->setInt(_genInterval); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // GenerationAmount + ////////////////////////////////////////////////////////////////////////// + else if (name == "GenerationAmount") { + _scValue->setInt(_genAmount); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // MaxBatches + ////////////////////////////////////////////////////////////////////////// + else if (name == "MaxBatches") { + _scValue->setInt(_maxBatches); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // FadeInTime + ////////////////////////////////////////////////////////////////////////// + else if (name == "FadeInTime") { + _scValue->setInt(_fadeInTime); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // FadeOutTime + ////////////////////////////////////////////////////////////////////////// + else if (name == "FadeOutTime") { + _scValue->setInt(_fadeOutTime); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // GrowthRate1 + ////////////////////////////////////////////////////////////////////////// + else if (name == "GrowthRate1") { + _scValue->setFloat(_growthRate1); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // GrowthRate2 + ////////////////////////////////////////////////////////////////////////// + else if (name == "GrowthRate2") { + _scValue->setFloat(_growthRate2); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // ExponentialGrowth + ////////////////////////////////////////////////////////////////////////// + else if (name == "ExponentialGrowth") { + _scValue->setBool(_exponentialGrowth); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // UseRegion + ////////////////////////////////////////////////////////////////////////// + else if (name == "UseRegion") { + _scValue->setBool(_useRegion); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // EmitEvent + ////////////////////////////////////////////////////////////////////////// + else if (name == "EmitEvent") { + if (!_emitEvent) { + _scValue->setNULL(); + } else { + _scValue->setString(_emitEvent); + } + return _scValue; + } else { + return BaseObject::scGetProperty(name); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool PartEmitter::scSetProperty(const char *name, ScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // X + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "X") == 0) { + _posX = value->getInt(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // Y + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Y") == 0) { + _posY = value->getInt(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // Width + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Width") == 0) { + _width = value->getInt(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // Height + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Height") == 0) { + _height = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Scale1 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Scale1") == 0) { + _scale1 = value->getFloat(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // Scale2 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Scale2") == 0) { + _scale2 = value->getFloat(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // ScaleZBased + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ScaleZBased") == 0) { + _scaleZBased = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Velocity1 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Velocity1") == 0) { + _velocity1 = value->getFloat(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // Velocity2 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Velocity2") == 0) { + _velocity2 = value->getFloat(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // VelocityZBased + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "VelocityZBased") == 0) { + _velocityZBased = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // LifeTime1 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "LifeTime1") == 0) { + _lifeTime1 = value->getInt(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // LifeTime2 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "LifeTime2") == 0) { + _lifeTime2 = value->getInt(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // LifeTimeZBased + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "LifeTimeZBased") == 0) { + _lifeTimeZBased = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Angle1 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Angle1") == 0) { + _angle1 = value->getInt(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // Angle2 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Angle2") == 0) { + _angle2 = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AngVelocity1 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AngVelocity1") == 0) { + _angVelocity1 = value->getFloat(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // AngVelocity2 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AngVelocity2") == 0) { + _angVelocity2 = value->getFloat(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Rotation1 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Rotation1") == 0) { + _rotation1 = value->getFloat(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // Rotation2 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Rotation2") == 0) { + _rotation2 = value->getFloat(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Alpha1 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Alpha1") == 0) { + _alpha1 = value->getInt(); + if (_alpha1 < 0) { + _alpha1 = 0; + } + if (_alpha1 > 255) { + _alpha1 = 255; + } + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // Alpha2 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Alpha2") == 0) { + _alpha2 = value->getInt(); + if (_alpha2 < 0) { + _alpha2 = 0; + } + if (_alpha2 > 255) { + _alpha2 = 255; + } + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // AlphaTimeBased + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AlphaTimeBased") == 0) { + _alphaTimeBased = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // MaxParticles + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MaxParticles") == 0) { + _maxParticles = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GenerationInterval + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GenerationInterval") == 0) { + _genInterval = value->getInt(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // GenerationAmount + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GenerationAmount") == 0) { + _genAmount = value->getInt(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // MaxBatches + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "MaxBatches") == 0) { + _maxBatches = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // FadeInTime + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "FadeInTime") == 0) { + _fadeInTime = value->getInt(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // FadeOutTime + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "FadeOutTime") == 0) { + _fadeOutTime = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GrowthRate1 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GrowthRate1") == 0) { + _growthRate1 = value->getFloat(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // GrowthRate2 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GrowthRate2") == 0) { + _growthRate2 = value->getFloat(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // ExponentialGrowth + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ExponentialGrowth") == 0) { + _exponentialGrowth = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // UseRegion + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "UseRegion") == 0) { + _useRegion = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // EmitEvent + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "EmitEvent") == 0) { + delete[] _emitEvent; + _emitEvent = NULL; + if (!value->isNULL()) { + BaseUtils::setString(&_emitEvent, value->getString()); + } + return STATUS_OK; + } else { + return BaseObject::scSetProperty(name, value); + } +} + + +////////////////////////////////////////////////////////////////////////// +const char *PartEmitter::scToString() { + return "[particle emitter]"; +} + + + + +////////////////////////////////////////////////////////////////////////// +bool PartEmitter::persist(BasePersistenceManager *persistMgr) { + BaseObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_width)); + persistMgr->transfer(TMEMBER(_height)); + + persistMgr->transfer(TMEMBER(_angle1)); + persistMgr->transfer(TMEMBER(_angle2)); + + persistMgr->transfer(TMEMBER(_velocity1)); + persistMgr->transfer(TMEMBER(_velocity2)); + persistMgr->transfer(TMEMBER(_velocityZBased)); + + persistMgr->transfer(TMEMBER(_scale1)); + persistMgr->transfer(TMEMBER(_scale2)); + persistMgr->transfer(TMEMBER(_scaleZBased)); + + persistMgr->transfer(TMEMBER(_maxParticles)); + + persistMgr->transfer(TMEMBER(_lifeTime1)); + persistMgr->transfer(TMEMBER(_lifeTime2)); + persistMgr->transfer(TMEMBER(_lifeTimeZBased)); + + persistMgr->transfer(TMEMBER(_genInterval)); + persistMgr->transfer(TMEMBER(_genAmount)); + + persistMgr->transfer(TMEMBER(_running)); + persistMgr->transfer(TMEMBER(_overheadTime)); + + persistMgr->transfer(TMEMBER(_border)); + persistMgr->transfer(TMEMBER(_borderThicknessLeft)); + persistMgr->transfer(TMEMBER(_borderThicknessRight)); + persistMgr->transfer(TMEMBER(_borderThicknessTop)); + persistMgr->transfer(TMEMBER(_borderThicknessBottom)); + + persistMgr->transfer(TMEMBER(_fadeInTime)); + persistMgr->transfer(TMEMBER(_fadeOutTime)); + + persistMgr->transfer(TMEMBER(_alpha1)); + persistMgr->transfer(TMEMBER(_alpha2)); + persistMgr->transfer(TMEMBER(_alphaTimeBased)); + + persistMgr->transfer(TMEMBER(_angVelocity1)); + persistMgr->transfer(TMEMBER(_angVelocity2)); + + persistMgr->transfer(TMEMBER(_rotation1)); + persistMgr->transfer(TMEMBER(_rotation2)); + + persistMgr->transfer(TMEMBER(_growthRate1)); + persistMgr->transfer(TMEMBER(_growthRate2)); + persistMgr->transfer(TMEMBER(_exponentialGrowth)); + + persistMgr->transfer(TMEMBER(_useRegion)); + + persistMgr->transfer(TMEMBER_INT(_maxBatches)); + persistMgr->transfer(TMEMBER_INT(_batchesGenerated)); + + persistMgr->transfer(TMEMBER(_emitEvent)); + persistMgr->transfer(TMEMBER(_owner)); + + + _sprites.persist(persistMgr); + + uint32 numForces; + if (persistMgr->getIsSaving()) { + numForces = _forces.size(); + persistMgr->transfer(TMEMBER(numForces)); + for (uint32 i = 0; i < _forces.size(); i++) { + _forces[i]->persist(persistMgr); + } + } else { + persistMgr->transfer(TMEMBER(numForces)); + for (uint32 i = 0; i < numForces; i++) { + PartForce *force = new PartForce(_gameRef); + force->persist(persistMgr); + _forces.add(force); + } + } + + uint32 numParticles; + if (persistMgr->getIsSaving()) { + numParticles = _particles.size(); + persistMgr->transfer(TMEMBER(numParticles)); + for (uint32 i = 0; i < _particles.size(); i++) { + _particles[i]->persist(persistMgr); + } + } else { + persistMgr->transfer(TMEMBER(numParticles)); + for (uint32 i = 0; i < numParticles; i++) { + PartParticle *particle = new PartParticle(_gameRef); + particle->persist(persistMgr); + _particles.add(particle); + } + } + + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/particles/part_emitter.h b/engines/wintermute/base/particles/part_emitter.h new file mode 100644 index 0000000000..f2c8f139f1 --- /dev/null +++ b/engines/wintermute/base/particles/part_emitter.h @@ -0,0 +1,140 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_PARTEMITTER_H +#define WINTERMUTE_PARTEMITTER_H + + +#include "engines/wintermute/base/base_object.h" +#include "engines/wintermute/base/particles/part_force.h" + +namespace Wintermute { +class BaseRegion; +class PartParticle; +class PartEmitter : public BaseObject { +public: + DECLARE_PERSISTENT(PartEmitter, BaseObject) + + PartEmitter(BaseGame *inGame, BaseScriptHolder *Owner); + virtual ~PartEmitter(void); + + int _fadeOutTime; + + bool start(); + + bool update(); + bool display() { return display(NULL); } // To avoid shadowing the inherited display-function. + bool display(BaseRegion *region); + + bool sortParticlesByZ(); + bool addSprite(const char *filename); + bool removeSprite(const char *filename); + bool setBorder(int x, int y, int width, int height); + bool setBorderThickness(int thicknessLeft, int thicknessRight, int thicknessTop, int thicknessBottom); + + bool addForce(const Common::String &name, PartForce::TForceType type, int posX, int posY, float angle, float strength); + bool removeForce(const Common::String &name); + + BaseArray<PartForce *> _forces; + + // scripting interface + virtual ScValue *scGetProperty(const Common::String &name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); + + +private: + int _width; + int _height; + + int _angle1; + int _angle2; + + float _rotation1; + float _rotation2; + + float _angVelocity1; + float _angVelocity2; + + float _growthRate1; + float _growthRate2; + bool _exponentialGrowth; + + float _velocity1; + float _velocity2; + bool _velocityZBased; + + float _scale1; + float _scale2; + bool _scaleZBased; + + int _maxParticles; + + int _lifeTime1; + int _lifeTime2; + bool _lifeTimeZBased; + + int _genInterval; + int _genAmount; + + bool _running; + int _overheadTime; + + int _maxBatches; + int _batchesGenerated; + + Rect32 _border; + int _borderThicknessLeft; + int _borderThicknessRight; + int _borderThicknessTop; + int _borderThicknessBottom; + + int _fadeInTime; + + int _alpha1; + int _alpha2; + bool _alphaTimeBased; + + bool _useRegion; + + char *_emitEvent; + BaseScriptHolder *_owner; + + PartForce *addForceByName(const Common::String &name); + int static compareZ(const void *obj1, const void *obj2); + bool initParticle(PartParticle *particle, uint32 currentTime, uint32 timerDelta); + bool updateInternal(uint32 currentTime, uint32 timerDelta); + uint32 _lastGenTime; + BaseArray<PartParticle *> _particles; + BaseArray<char *> _sprites; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/particles/part_force.cpp b/engines/wintermute/base/particles/part_force.cpp new file mode 100644 index 0000000000..df84162504 --- /dev/null +++ b/engines/wintermute/base/particles/part_force.cpp @@ -0,0 +1,65 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/base/particles/part_force.h" +#include "engines/wintermute/base/base_persistence_manager.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////////// +PartForce::PartForce(BaseGame *inGame) : BaseNamedObject(inGame) { + _pos = Vector2(0.0f, 0.0f); + _direction = Vector2(0.0f, 0.0f); + _type = FORCE_POINT; +} + + +////////////////////////////////////////////////////////////////////////// +PartForce::~PartForce(void) { +} + + +////////////////////////////////////////////////////////////////////////// +bool PartForce::persist(BasePersistenceManager *persistMgr) { + if (persistMgr->getIsSaving()) { + const char *name = getName(); + persistMgr->transfer(TMEMBER(name)); + } else { + const char *name; + persistMgr->transfer(TMEMBER(name)); + setName(name); + } + persistMgr->transfer(TMEMBER(_pos)); + persistMgr->transfer(TMEMBER(_direction)); + persistMgr->transfer(TMEMBER_INT(_type)); + + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/particles/part_force.h b/engines/wintermute/base/particles/part_force.h new file mode 100644 index 0000000000..27f4cb7d90 --- /dev/null +++ b/engines/wintermute/base/particles/part_force.h @@ -0,0 +1,57 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_PARTFORCE_H +#define WINTERMUTE_PARTFORCE_H + + +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/base/base_named_object.h" +#include "engines/wintermute/math/vector2.h" + +namespace Wintermute { + +class PartForce : public BaseNamedObject { +public: + enum TForceType { + FORCE_POINT, FORCE_GLOBAL + }; + + PartForce(BaseGame *inGame); + virtual ~PartForce(void); + + Vector2 _pos; + Vector2 _direction; + TForceType _type; + + bool persist(BasePersistenceManager *PersistMgr); +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/particles/part_particle.cpp b/engines/wintermute/base/particles/part_particle.cpp new file mode 100644 index 0000000000..0b850d9618 --- /dev/null +++ b/engines/wintermute/base/particles/part_particle.cpp @@ -0,0 +1,269 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/particles/part_particle.h" +#include "engines/wintermute/base/particles/part_emitter.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/utils/utils.h" +#include "engines/wintermute/platform_osystem.h" +#include "common/str.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////////// +PartParticle::PartParticle(BaseGame *inGame) : BaseClass(inGame) { + _pos = Vector2(0.0f, 0.0f); + _posZ = 0.0f; + _velocity = Vector2(0.0f, 0.0f); + _scale = 100.0f; + _sprite = NULL; + _creationTime = 0; + _lifeTime = 0; + _isDead = true; + BasePlatform::setRectEmpty(&_border); + + _state = PARTICLE_NORMAL; + _fadeStart = 0; + _fadeTime = 0; + _currentAlpha = 255; + + _alpha1 = _alpha2 = 255; + + _rotation = 0.0f; + _angVelocity = 0.0f; + + _growthRate = 0.0f; + _exponentialGrowth = false; +} + + +////////////////////////////////////////////////////////////////////////// +PartParticle::~PartParticle(void) { + delete _sprite; + _sprite = NULL; +} + +////////////////////////////////////////////////////////////////////////// +bool PartParticle::setSprite(const Common::String &filename) { + if (_sprite && _sprite->getFilename() && scumm_stricmp(filename.c_str(), _sprite->getFilename()) == 0) { + _sprite->reset(); + return STATUS_OK; + } + + delete _sprite; + _sprite = NULL; + + SystemClassRegistry::getInstance()->_disabled = true; + _sprite = new BaseSprite(_gameRef, (BaseObject*)_gameRef); + if (_sprite && DID_SUCCEED(_sprite->loadFile(filename))) { + SystemClassRegistry::getInstance()->_disabled = false; + return STATUS_OK; + } else { + delete _sprite; + _sprite = NULL; + SystemClassRegistry::getInstance()->_disabled = false; + return STATUS_FAILED; + } + +} + +////////////////////////////////////////////////////////////////////////// +bool PartParticle::update(PartEmitter *emitter, uint32 currentTime, uint32 timerDelta) { + if (_state == PARTICLE_FADEIN) { + if (currentTime - _fadeStart >= (uint32)_fadeTime) { + _state = PARTICLE_NORMAL; + _currentAlpha = _alpha1; + } else { + _currentAlpha = (int)(((float)currentTime - (float)_fadeStart) / (float)_fadeTime * _alpha1); + } + + return STATUS_OK; + } else if (_state == PARTICLE_FADEOUT) { + if (currentTime - _fadeStart >= (uint32)_fadeTime) { + _isDead = true; + return STATUS_OK; + } else { + _currentAlpha = _fadeStartAlpha - (int)(((float)currentTime - (float)_fadeStart) / (float)_fadeTime * _fadeStartAlpha); + } + + return STATUS_OK; + } else { + // time is up + if (_lifeTime > 0) { + if (currentTime - _creationTime >= (uint32)_lifeTime) { + if (emitter->_fadeOutTime > 0) { + fadeOut(currentTime, emitter->_fadeOutTime); + } else { + _isDead = true; + } + } + } + + // particle hit the border + if (!_isDead && !BasePlatform::isRectEmpty(&_border)) { + Point32 p; + p.x = (int32)_pos.x; + p.y = (int32)_pos.y; + if (!BasePlatform::ptInRect(&_border, p)) { + fadeOut(currentTime, emitter->_fadeOutTime); + } + } + if (_state != PARTICLE_NORMAL) { + return STATUS_OK; + } + + // update alpha + if (_lifeTime > 0) { + int age = (int)(currentTime - _creationTime); + int alphaDelta = (int)(_alpha2 - _alpha1); + + _currentAlpha = _alpha1 + (int)(((float)alphaDelta / (float)_lifeTime * (float)age)); + } + + // update position + float elapsedTime = (float)timerDelta / 1000.f; + + for (uint32 i = 0; i < emitter->_forces.size(); i++) { + PartForce *force = emitter->_forces[i]; + switch (force->_type) { + case PartForce::FORCE_GLOBAL: + _velocity += force->_direction * elapsedTime; + break; + + case PartForce::FORCE_POINT: { + Vector2 vecDist = force->_pos - _pos; + float dist = fabs(vecDist.length()); + + dist = 100.0f / dist; + + _velocity += force->_direction * dist * elapsedTime; + } + break; + } + } + _pos += _velocity * elapsedTime; + + // update rotation + _rotation += _angVelocity * elapsedTime; + _rotation = BaseUtils::normalizeAngle(_rotation); + + // update scale + if (_exponentialGrowth) { + _scale += _scale / 100.0f * _growthRate * elapsedTime; + } else { + _scale += _growthRate * elapsedTime; + } + + if (_scale <= 0.0f) { + _isDead = true; + } + + + return STATUS_OK; + } +} + +////////////////////////////////////////////////////////////////////////// +bool PartParticle::display(PartEmitter *emitter) { + if (!_sprite) { + return STATUS_FAILED; + } + if (_isDead) { + return STATUS_OK; + } + + _sprite->getCurrentFrame(); + return _sprite->display((int)_pos.x, (int)_pos.y, + NULL, + _scale, _scale, + BYTETORGBA(255, 255, 255, _currentAlpha), + _rotation, + emitter->_blendMode); +} + + +////////////////////////////////////////////////////////////////////////// +bool PartParticle::fadeIn(uint32 currentTime, int fadeTime) { + _currentAlpha = 0; + _fadeStart = currentTime; + _fadeTime = fadeTime; + _state = PARTICLE_FADEIN; + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool PartParticle::fadeOut(uint32 currentTime, int fadeTime) { + //_currentAlpha = 255; + _fadeStartAlpha = _currentAlpha; + _fadeStart = currentTime; + _fadeTime = fadeTime; + _state = PARTICLE_FADEOUT; + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool PartParticle::persist(BasePersistenceManager *persistMgr) { + persistMgr->transfer(TMEMBER(_alpha1)); + persistMgr->transfer(TMEMBER(_alpha2)); + persistMgr->transfer(TMEMBER(_border)); + persistMgr->transfer(TMEMBER(_pos)); + persistMgr->transfer(TMEMBER(_posZ)); + persistMgr->transfer(TMEMBER(_velocity)); + persistMgr->transfer(TMEMBER(_scale)); + persistMgr->transfer(TMEMBER(_creationTime)); + persistMgr->transfer(TMEMBER(_lifeTime)); + persistMgr->transfer(TMEMBER(_isDead)); + persistMgr->transfer(TMEMBER_INT(_state)); + persistMgr->transfer(TMEMBER(_fadeStart)); + persistMgr->transfer(TMEMBER(_fadeTime)); + persistMgr->transfer(TMEMBER(_currentAlpha)); + persistMgr->transfer(TMEMBER(_angVelocity)); + persistMgr->transfer(TMEMBER(_rotation)); + persistMgr->transfer(TMEMBER(_growthRate)); + persistMgr->transfer(TMEMBER(_exponentialGrowth)); + persistMgr->transfer(TMEMBER(_fadeStartAlpha)); + + if (persistMgr->getIsSaving()) { + const char *filename = _sprite->getFilename(); + persistMgr->transfer(TMEMBER(filename)); + } else { + char *filename; + persistMgr->transfer(TMEMBER(filename)); + SystemClassRegistry::getInstance()->_disabled = true; + setSprite(filename); + SystemClassRegistry::getInstance()->_disabled = false; + delete[] filename; + filename = NULL; + } + + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/particles/part_particle.h b/engines/wintermute/base/particles/part_particle.h new file mode 100644 index 0000000000..4b8c2f131e --- /dev/null +++ b/engines/wintermute/base/particles/part_particle.h @@ -0,0 +1,90 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_PARTPARTICLE_H +#define WINTERMUTE_PARTPARTICLE_H + + +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/math/rect32.h" +#include "engines/wintermute/math/vector2.h" + +namespace Wintermute { + +class PartEmitter; +class BaseSprite; +class BasePersistenceManager; + +class PartParticle : public BaseClass { +public: + enum TParticleState { + PARTICLE_NORMAL, PARTICLE_FADEIN, PARTICLE_FADEOUT + }; + + PartParticle(BaseGame *inGame); + virtual ~PartParticle(void); + + float _growthRate; + bool _exponentialGrowth; + + float _rotation; + float _angVelocity; + + int _alpha1; + int _alpha2; + + Rect32 _border; + Vector2 _pos; + float _posZ; + Vector2 _velocity; + float _scale; + BaseSprite *_sprite; + uint32 _creationTime; + int _lifeTime; + bool _isDead; + TParticleState _state; + + bool update(PartEmitter *emitter, uint32 currentTime, uint32 timerDelta); + bool display(PartEmitter *emitter); + + bool setSprite(const Common::String &filename); + + bool fadeIn(uint32 currentTime, int fadeTime); + bool fadeOut(uint32 currentTime, int fadeTime); + + bool persist(BasePersistenceManager *PersistMgr); +private: + uint32 _fadeStart; + int _fadeTime; + int _currentAlpha; + int _fadeStartAlpha; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/saveload.cpp b/engines/wintermute/base/saveload.cpp new file mode 100644 index 0000000000..12204e1b35 --- /dev/null +++ b/engines/wintermute/base/saveload.cpp @@ -0,0 +1,204 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_persistence_manager.h" +#include "engines/wintermute/wintermute.h" +#include "engines/wintermute/base/saveload.h" +#include "engines/wintermute/ad/ad_scene.h" +#include "engines/wintermute/base/base_engine.h" +#include "engines/wintermute/base/base_game.h" // Temporary +#include "engines/wintermute/base/base_region.h" +#include "engines/wintermute/base/base_sub_frame.h" +#include "engines/wintermute/base/font/base_font.h" +#include "engines/wintermute/base/gfx/base_renderer.h" +#include "engines/wintermute/base/sound/base_sound.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "common/savefile.h" +#include "common/config-manager.h" + +namespace Wintermute { + +bool SaveLoad::loadGame(const Common::String &filename, BaseGame *gameRef) { + gameRef->LOG(0, "Loading game '%s'...", filename.c_str()); + + bool ret; + + gameRef->_renderer->initSaveLoad(false); + + gameRef->_loadInProgress = true; + BasePersistenceManager *pm = new BasePersistenceManager(); + if (DID_SUCCEED(ret = pm->initLoad(filename))) { + //if (DID_SUCCEED(ret = cleanup())) { + if (DID_SUCCEED(ret = SystemClassRegistry::getInstance()->loadTable(gameRef, pm))) { + if (DID_SUCCEED(ret = SystemClassRegistry::getInstance()->loadInstances(gameRef, pm))) { + // Restore random-seed: + BaseEngine::instance().getRandomSource()->setSeed(pm->getDWORD()); + + // data initialization after load + SaveLoad::initAfterLoad(); + + gameRef->applyEvent("AfterLoad", true); + + gameRef->displayContent(true, false); + //_renderer->flip(); + } + } + } + + delete pm; + gameRef->_loadInProgress = false; + + gameRef->_renderer->endSaveLoad(); + + //_gameRef->LOG(0, "Load end %d", BaseUtils::GetUsedMemMB()); + // AdGame: + if (DID_SUCCEED(ret)) { + SystemClassRegistry::getInstance()->enumInstances(SaveLoad::afterLoadRegion, "AdRegion", NULL); + } + return ret; +} + +bool SaveLoad::saveGame(int slot, const char *desc, bool quickSave, BaseGame *gameRef) { + Common::String filename = SaveLoad::getSaveSlotFilename(slot); + + gameRef->LOG(0, "Saving game '%s'...", filename.c_str()); + + gameRef->applyEvent("BeforeSave", true); + + bool ret; + + BasePersistenceManager *pm = new BasePersistenceManager(); + if (DID_SUCCEED(ret = pm->initSave(desc))) { + gameRef->_renderer->initSaveLoad(true, quickSave); // TODO: The original code inited the indicator before the conditionals + if (DID_SUCCEED(ret = SystemClassRegistry::getInstance()->saveTable(gameRef, pm, quickSave))) { + if (DID_SUCCEED(ret = SystemClassRegistry::getInstance()->saveInstances(gameRef, pm, quickSave))) { + pm->putDWORD(BaseEngine::instance().getRandomSource()->getSeed()); + if (DID_SUCCEED(ret = pm->saveFile(filename))) { + ConfMan.setInt("most_recent_saveslot", slot); + } + } + } + } + + delete pm; + + gameRef->_renderer->endSaveLoad(); + + return ret; +} + +////////////////////////////////////////////////////////////////////////// +bool SaveLoad::initAfterLoad() { + SystemClassRegistry::getInstance()->enumInstances(afterLoadRegion, "BaseRegion", NULL); + SystemClassRegistry::getInstance()->enumInstances(afterLoadSubFrame, "BaseSubFrame", NULL); + SystemClassRegistry::getInstance()->enumInstances(afterLoadSound, "BaseSound", NULL); + SystemClassRegistry::getInstance()->enumInstances(afterLoadFont, "BaseFontTT", NULL); + SystemClassRegistry::getInstance()->enumInstances(afterLoadScript, "ScScript", NULL); + // AdGame: + SystemClassRegistry::getInstance()->enumInstances(afterLoadScene, "AdScene", NULL); + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +void SaveLoad::afterLoadScene(void *scene, void *data) { + ((AdScene *)scene)->afterLoad(); +} + +////////////////////////////////////////////////////////////////////////// +void SaveLoad::afterLoadRegion(void *region, void *data) { + ((BaseRegion *)region)->createRegion(); +} + + +////////////////////////////////////////////////////////////////////////// +void SaveLoad::afterLoadSubFrame(void *subframe, void *data) { + ((BaseSubFrame *)subframe)->setSurfaceSimple(); +} + + +////////////////////////////////////////////////////////////////////////// +void SaveLoad::afterLoadSound(void *sound, void *data) { + ((BaseSound *)sound)->setSoundSimple(); +} + +////////////////////////////////////////////////////////////////////////// +void SaveLoad::afterLoadFont(void *font, void *data) { + ((BaseFont *)font)->afterLoad(); +} + +////////////////////////////////////////////////////////////////////////// +void SaveLoad::afterLoadScript(void *script, void *data) { + ((ScScript *)script)->afterLoad(); +} + +Common::String SaveLoad::getSaveSlotFilename(int slot) { + BasePersistenceManager *pm = new BasePersistenceManager(); + Common::String filename = pm->getFilenameForSlot(slot); + delete pm; + debugC(kWintermuteDebugSaveGame, "getSaveSlotFileName(%d) = %s", slot, filename.c_str()); + return filename; +} + +bool SaveLoad::getSaveSlotDescription(int slot, char *buffer) { + buffer[0] = '\0'; + + Common::String filename = getSaveSlotFilename(slot); + BasePersistenceManager *pm = new BasePersistenceManager(); + if (!pm) { + return false; + } + + if (!(pm->initLoad(filename))) { + delete pm; + return false; + } + + strcpy(buffer, pm->_savedDescription); + delete pm; + + return true; +} + +bool SaveLoad::isSaveSlotUsed(int slot) { + Common::String filename = getSaveSlotFilename(slot); + BasePersistenceManager *pm = new BasePersistenceManager(); + bool ret = pm->getSaveExists(slot); + delete pm; + return ret; +} + +bool SaveLoad::emptySaveSlot(int slot) { + Common::String filename = getSaveSlotFilename(slot); + BasePersistenceManager *pm = new BasePersistenceManager(); + ((WintermuteEngine *)g_engine)->getSaveFileMan()->removeSavefile(pm->getFilenameForSlot(slot)); + delete pm; + return true; +} + + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/saveload.h b/engines/wintermute/base/saveload.h new file mode 100644 index 0000000000..722f7a89b6 --- /dev/null +++ b/engines/wintermute/base/saveload.h @@ -0,0 +1,57 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_SAVEGAME_H +#define WINTERMUTE_SAVEGAME_H + +#include "common/str.h" + +namespace Wintermute { +class BaseGame; +class SaveLoad { +public: + static bool emptySaveSlot(int slot); + static bool isSaveSlotUsed(int slot); + static bool getSaveSlotDescription(int slot, char *buffer); + static Common::String getSaveSlotFilename(int slot); + + static bool loadGame(const Common::String &filename, BaseGame *gameRef); + static bool saveGame(int slot, const char *desc, bool quickSave, BaseGame *gameRef); + static bool initAfterLoad(); + static void afterLoadScene(void *scene, void *data); + static void afterLoadRegion(void *region, void *data); +private: + static void afterLoadSubFrame(void *subframe, void *data); + static void afterLoadSound(void *sound, void *data); + static void afterLoadFont(void *font, void *data); + static void afterLoadScript(void *script, void *data); +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/scriptables/dcscript.h b/engines/wintermute/base/scriptables/dcscript.h new file mode 100644 index 0000000000..4aae897dc2 --- /dev/null +++ b/engines/wintermute/base/scriptables/dcscript.h @@ -0,0 +1,141 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_DCSCRIPT_H +#define WINTERMUTE_DCSCRIPT_H + +namespace Wintermute { + +#define SCRIPT_MAGIC 0xDEC0ADDE +#define SCRIPT_VERSION 0x0102 + +// value types +typedef enum { + VAL_NULL, + VAL_STRING, + VAL_INT, + VAL_BOOL, + VAL_FLOAT, + VAL_OBJECT, + VAL_NATIVE, + VAL_VARIABLE_REF +} TValType; + + +// script states +typedef enum { + SCRIPT_RUNNING, + SCRIPT_WAITING, + SCRIPT_SLEEPING, + SCRIPT_FINISHED, + SCRIPT_PERSISTENT, + SCRIPT_ERROR, + SCRIPT_PAUSED, + SCRIPT_WAITING_SCRIPT, + SCRIPT_THREAD_FINISHED +} TScriptState; + +// opcodes +typedef enum { + II_DEF_VAR = 0, + II_DEF_GLOB_VAR, + II_RET, + II_RET_EVENT, + II_CALL, + II_CALL_BY_EXP, + II_EXTERNAL_CALL, + II_SCOPE, + II_CORRECT_STACK, + II_CREATE_OBJECT, + II_POP_EMPTY, + II_PUSH_VAR, + II_PUSH_VAR_REF, + II_POP_VAR, + II_PUSH_VAR_THIS, // push current this on stack + II_PUSH_INT, + II_PUSH_BOOL, + II_PUSH_FLOAT, + II_PUSH_STRING, + II_PUSH_NULL, + II_PUSH_THIS_FROM_STACK, + II_PUSH_THIS, + II_POP_THIS, + II_PUSH_BY_EXP, + II_POP_BY_EXP, + II_JMP, + II_JMP_FALSE, + II_ADD, + II_SUB, + II_MUL, + II_DIV, + II_MODULO, + II_NOT, + II_AND, + II_OR, + II_CMP_EQ, + II_CMP_NE, + II_CMP_L, + II_CMP_G, + II_CMP_LE, + II_CMP_GE, + II_CMP_STRICT_EQ, + II_CMP_STRICT_NE, + II_DBG_LINE, + II_POP_REG1, + II_PUSH_REG1, + II_DEF_CONST_VAR +} TInstruction; + +// external data types +typedef enum { + TYPE_VOID = 0, + TYPE_BOOL, + TYPE_LONG, + TYPE_BYTE, + TYPE_STRING, + TYPE_FLOAT, + TYPE_DOUBLE, + TYPE_MEMBUFFER +} TExternalType; + + +// call types +typedef enum { + CALL_STDCALL = 0, + CALL_CDECL, + CALL_THISCALL +} TCallType; + +// element types +typedef enum { + ELEMENT_STRING = 0 +} TElementType; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/scriptables/script.cpp b/engines/wintermute/base/scriptables/script.cpp new file mode 100644 index 0000000000..9469bd46a7 --- /dev/null +++ b/engines/wintermute/base/scriptables/script.cpp @@ -0,0 +1,1467 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/scriptables/script_engine.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "common/memstream.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(ScScript, false) + +////////////////////////////////////////////////////////////////////////// +ScScript::ScScript(BaseGame *inGame, ScEngine *engine) : BaseClass(inGame) { + _buffer = NULL; + _bufferSize = _iP = 0; + _scriptStream = NULL; + _filename = NULL; + _currentLine = 0; + + _symbols = NULL; + _numSymbols = 0; + + _engine = engine; + + _globals = NULL; + + _scopeStack = NULL; + _callStack = NULL; + _thisStack = NULL; + _stack = NULL; + + _operand = NULL; + _reg1 = NULL; + + _functions = NULL; + _numFunctions = 0; + + _methods = NULL; + _numMethods = 0; + + _events = NULL; + _numEvents = 0; + + _externals = NULL; + _numExternals = 0; + + _state = SCRIPT_FINISHED; + _origState = SCRIPT_FINISHED; + + _waitObject = NULL; + _waitTime = 0; + _waitFrozen = false; + _waitScript = NULL; + + _timeSlice = 0; + + _thread = false; + _methodThread = false; + _threadEvent = NULL; + + _freezable = true; + _owner = NULL; + + _unbreakable = false; + _parentScript = NULL; + + _tracingMode = false; +} + + +////////////////////////////////////////////////////////////////////////// +ScScript::~ScScript() { + cleanup(); +} + +void ScScript::readHeader() { + uint32 oldPos = _scriptStream->pos(); + _scriptStream->seek(0); + _header.magic = _scriptStream->readUint32LE(); + _header.version = _scriptStream->readUint32LE(); + _header.codeStart = _scriptStream->readUint32LE(); + _header.funcTable = _scriptStream->readUint32LE(); + _header.symbolTable = _scriptStream->readUint32LE(); + _header.eventTable = _scriptStream->readUint32LE(); + _header.externalsTable = _scriptStream->readUint32LE(); + _header.methodTable = _scriptStream->readUint32LE(); + _scriptStream->seek(oldPos); +} + + +////////////////////////////////////////////////////////////////////////// +bool ScScript::initScript() { + if (!_scriptStream) { + _scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize); + } + readHeader(); + + if (_header.magic != SCRIPT_MAGIC) { + _gameRef->LOG(0, "File '%s' is not a valid compiled script", _filename); + cleanup(); + return STATUS_FAILED; + } + + if (_header.version > SCRIPT_VERSION) { + _gameRef->LOG(0, "Script '%s' has a wrong version %d.%d (expected %d.%d)", _filename, _header.version / 256, _header.version % 256, SCRIPT_VERSION / 256, SCRIPT_VERSION % 256); + cleanup(); + return STATUS_FAILED; + } + + initTables(); + + // init stacks + _scopeStack = new ScStack(_gameRef); + _callStack = new ScStack(_gameRef); + _thisStack = new ScStack(_gameRef); + _stack = new ScStack(_gameRef); + + _operand = new ScValue(_gameRef); + _reg1 = new ScValue(_gameRef); + + + // skip to the beginning + _iP = _header.codeStart; + _scriptStream->seek(_iP); + _currentLine = 0; + + // ready to rumble... + _state = SCRIPT_RUNNING; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool ScScript::initTables() { + uint32 origIP = _iP; + + readHeader(); + // load symbol table + _iP = _header.symbolTable; + + _numSymbols = getDWORD(); + _symbols = new char*[_numSymbols]; + for (uint32 i = 0; i < _numSymbols; i++) { + uint32 index = getDWORD(); + _symbols[index] = getString(); + } + + // load functions table + _iP = _header.funcTable; + + _numFunctions = getDWORD(); + _functions = new TFunctionPos[_numFunctions]; + for (uint32 i = 0; i < _numFunctions; i++) { + _functions[i].pos = getDWORD(); + _functions[i].name = getString(); + } + + + // load events table + _iP = _header.eventTable; + + _numEvents = getDWORD(); + _events = new TEventPos[_numEvents]; + for (uint32 i = 0; i < _numEvents; i++) { + _events[i].pos = getDWORD(); + _events[i].name = getString(); + } + + + // load externals + if (_header.version >= 0x0101) { + _iP = _header.externalsTable; + + _numExternals = getDWORD(); + _externals = new TExternalFunction[_numExternals]; + for (uint32 i = 0; i < _numExternals; i++) { + _externals[i].dll_name = getString(); + _externals[i].name = getString(); + _externals[i].call_type = (TCallType)getDWORD(); + _externals[i].returns = (TExternalType)getDWORD(); + _externals[i].nu_params = getDWORD(); + if (_externals[i].nu_params > 0) { + _externals[i].params = new TExternalType[_externals[i].nu_params]; + for (int j = 0; j < _externals[i].nu_params; j++) { + _externals[i].params[j] = (TExternalType)getDWORD(); + } + } + } + } + + // load method table + _iP = _header.methodTable; + + _numMethods = getDWORD(); + _methods = new TMethodPos[_numMethods]; + for (uint32 i = 0; i < _numMethods; i++) { + _methods[i].pos = getDWORD(); + _methods[i].name = getString(); + } + + + _iP = origIP; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool ScScript::create(const char *filename, byte *buffer, uint32 size, BaseScriptHolder *owner) { + cleanup(); + + _thread = false; + _methodThread = false; + + delete[] _threadEvent; + _threadEvent = NULL; + + _filename = new char[strlen(filename) + 1]; + if (_filename) { + strcpy(_filename, filename); + } + + _buffer = new byte [size]; + if (!_buffer) { + return STATUS_FAILED; + } + + memcpy(_buffer, buffer, size); + + _bufferSize = size; + + bool res = initScript(); + if (DID_FAIL(res)) { + return res; + } + + // establish global variables table + _globals = new ScValue(_gameRef); + + _owner = owner; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool ScScript::createThread(ScScript *original, uint32 initIP, const Common::String &eventName) { + cleanup(); + + _thread = true; + _methodThread = false; + _threadEvent = new char[eventName.size() + 1]; + if (_threadEvent) { + strcpy(_threadEvent, eventName.c_str()); + } + + // copy filename + _filename = new char[strlen(original->_filename) + 1]; + if (_filename) { + strcpy(_filename, original->_filename); + } + + // copy buffer + _buffer = new byte [original->_bufferSize]; + if (!_buffer) { + return STATUS_FAILED; + } + + memcpy(_buffer, original->_buffer, original->_bufferSize); + _bufferSize = original->_bufferSize; + + // initialize + bool res = initScript(); + if (DID_FAIL(res)) { + return res; + } + + // copy globals + _globals = original->_globals; + + // skip to the beginning of the event + _iP = initIP; + _scriptStream->seek(_iP); + + _timeSlice = original->_timeSlice; + _freezable = original->_freezable; + _owner = original->_owner; + + _engine = original->_engine; + _parentScript = original; + + return STATUS_OK; +} + + + + +////////////////////////////////////////////////////////////////////////// +bool ScScript::createMethodThread(ScScript *original, const Common::String &methodName) { + uint32 ip = original->getMethodPos(methodName); + if (ip == 0) { + return STATUS_FAILED; + } + + cleanup(); + + _thread = true; + _methodThread = true; + _threadEvent = new char[methodName.size() + 1]; + if (_threadEvent) { + strcpy(_threadEvent, methodName.c_str()); + } + + // copy filename + _filename = new char[strlen(original->_filename) + 1]; + if (_filename) { + strcpy(_filename, original->_filename); + } + + // copy buffer + _buffer = new byte [original->_bufferSize]; + if (!_buffer) { + return STATUS_FAILED; + } + + memcpy(_buffer, original->_buffer, original->_bufferSize); + _bufferSize = original->_bufferSize; + + // initialize + bool res = initScript(); + if (DID_FAIL(res)) { + return res; + } + + // copy globals + _globals = original->_globals; + + // skip to the beginning of the event + _iP = ip; + + _timeSlice = original->_timeSlice; + _freezable = original->_freezable; + _owner = original->_owner; + + _engine = original->_engine; + _parentScript = original; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void ScScript::cleanup() { + if (_buffer) { + delete[] _buffer; + } + _buffer = NULL; + + if (_filename) { + delete[] _filename; + } + _filename = NULL; + + if (_symbols) { + delete[] _symbols; + } + _symbols = NULL; + _numSymbols = 0; + + if (_globals && !_thread) { + delete _globals; + } + _globals = NULL; + + delete _scopeStack; + _scopeStack = NULL; + + delete _callStack; + _callStack = NULL; + + delete _thisStack; + _thisStack = NULL; + + delete _stack; + _stack = NULL; + + if (_functions) { + delete[] _functions; + } + _functions = NULL; + _numFunctions = 0; + + if (_methods) { + delete[] _methods; + } + _methods = NULL; + _numMethods = 0; + + if (_events) { + delete[] _events; + } + _events = NULL; + _numEvents = 0; + + + if (_externals) { + for (uint32 i = 0; i < _numExternals; i++) { + if (_externals[i].nu_params > 0) { + delete[] _externals[i].params; + } + } + delete[] _externals; + } + _externals = NULL; + _numExternals = 0; + + delete _operand; + delete _reg1; + _operand = NULL; + _reg1 = NULL; + + delete[] _threadEvent; + _threadEvent = NULL; + + _state = SCRIPT_FINISHED; + + _waitObject = NULL; + _waitTime = 0; + _waitFrozen = false; + _waitScript = NULL; + + _parentScript = NULL; // ref only + + delete _scriptStream; +} + + +////////////////////////////////////////////////////////////////////////// +uint32 ScScript::getDWORD() { + _scriptStream->seek((int32)_iP); + uint32 ret = _scriptStream->readUint32LE(); + _iP += sizeof(uint32); +// assert(oldRet == ret); + return ret; +} + +////////////////////////////////////////////////////////////////////////// +double ScScript::getFloat() { + _scriptStream->seek((int32)_iP); + byte buffer[8]; + _scriptStream->read(buffer, 8); + +#ifdef SCUMM_BIG_ENDIAN + // TODO: For lack of a READ_LE_UINT64 + SWAP(buffer[0], buffer[7]); + SWAP(buffer[1], buffer[6]); + SWAP(buffer[2], buffer[5]); + SWAP(buffer[3], buffer[4]); +#endif + + double ret = *(double *)(buffer); + _iP += 8; // Hardcode the double-size used originally. + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +char *ScScript::getString() { + char *ret = (char *)(_buffer + _iP); + while (*(char *)(_buffer + _iP) != '\0') { + _iP++; + } + _iP++; // string terminator + _scriptStream->seek(_iP); + + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +bool ScScript::executeInstruction() { + bool ret = STATUS_OK; + + uint32 dw; + const char *str = NULL; + + //ScValue* op = new ScValue(_gameRef); + _operand->cleanup(); + + ScValue *op1; + ScValue *op2; + + uint32 inst = getDWORD(); + switch (inst) { + + case II_DEF_VAR: + _operand->setNULL(); + dw = getDWORD(); + if (_scopeStack->_sP < 0) { + _globals->setProp(_symbols[dw], _operand); + } else { + _scopeStack->getTop()->setProp(_symbols[dw], _operand); + } + + break; + + case II_DEF_GLOB_VAR: + case II_DEF_CONST_VAR: { + dw = getDWORD(); + /* char *temp = _symbols[dw]; // TODO delete */ + // only create global var if it doesn't exist + if (!_engine->_globals->propExists(_symbols[dw])) { + _operand->setNULL(); + _engine->_globals->setProp(_symbols[dw], _operand, false, inst == II_DEF_CONST_VAR); + } + break; + } + + case II_RET: + if (_scopeStack->_sP >= 0 && _callStack->_sP >= 0) { + _scopeStack->pop(); + _iP = (uint32)_callStack->pop()->getInt(); + } else { + if (_thread) { + _state = SCRIPT_THREAD_FINISHED; + } else { + if (_numEvents == 0 && _numMethods == 0) { + _state = SCRIPT_FINISHED; + } else { + _state = SCRIPT_PERSISTENT; + } + } + } + + break; + + case II_RET_EVENT: + _state = SCRIPT_FINISHED; + break; + + + case II_CALL: + dw = getDWORD(); + + _operand->setInt(_iP); + _callStack->push(_operand); + + _iP = dw; + + break; + + case II_CALL_BY_EXP: { + // push var + // push string + str = _stack->pop()->getString(); + char *methodName = new char[strlen(str) + 1]; + strcpy(methodName, str); + + ScValue *var = _stack->pop(); + if (var->_type == VAL_VARIABLE_REF) { + var = var->_valRef; + } + + bool res = STATUS_FAILED; + bool triedNative = false; + + // we are already calling this method, try native + if (_thread && _methodThread && strcmp(methodName, _threadEvent) == 0 && var->_type == VAL_NATIVE && _owner == var->getNative()) { + triedNative = true; + res = var->_valNative->scCallMethod(this, _stack, _thisStack, methodName); + } + + if (DID_FAIL(res)) { + if (var->isNative() && var->getNative()->canHandleMethod(methodName)) { + if (!_unbreakable) { + _waitScript = var->getNative()->invokeMethodThread(methodName); + if (!_waitScript) { + _stack->correctParams(0); + runtimeError("Error invoking method '%s'.", methodName); + _stack->pushNULL(); + } else { + _state = SCRIPT_WAITING_SCRIPT; + _waitScript->copyParameters(_stack); + } + } else { + // can call methods in unbreakable mode + _stack->correctParams(0); + runtimeError("Cannot call method '%s'. Ignored.", methodName); + _stack->pushNULL(); + } + delete[] methodName; + break; + } + /* + ScValue* val = var->getProp(MethodName); + if (val){ + dw = GetFuncPos(val->getString()); + if (dw==0){ + TExternalFunction* f = GetExternal(val->getString()); + if (f){ + ExternalCall(_stack, _thisStack, f); + } + else{ + // not an internal nor external, try for native function + _gameRef->ExternalCall(this, _stack, _thisStack, val->getString()); + } + } + else{ + _operand->setInt(_iP); + _callStack->Push(_operand); + _iP = dw; + } + } + */ + else { + res = STATUS_FAILED; + if (var->_type == VAL_NATIVE && !triedNative) { + res = var->_valNative->scCallMethod(this, _stack, _thisStack, methodName); + } + + if (DID_FAIL(res)) { + _stack->correctParams(0); + runtimeError("Call to undefined method '%s'. Ignored.", methodName); + _stack->pushNULL(); + } + } + } + delete[] methodName; + } + break; + + case II_EXTERNAL_CALL: { + uint32 symbolIndex = getDWORD(); + + TExternalFunction *f = getExternal(_symbols[symbolIndex]); + if (f) { + externalCall(_stack, _thisStack, f); + } else { + _gameRef->externalCall(this, _stack, _thisStack, _symbols[symbolIndex]); + } + + break; + } + case II_SCOPE: + _operand->setNULL(); + _scopeStack->push(_operand); + break; + + case II_CORRECT_STACK: + dw = getDWORD(); // params expected + _stack->correctParams(dw); + break; + + case II_CREATE_OBJECT: + _operand->setObject(); + _stack->push(_operand); + break; + + case II_POP_EMPTY: + _stack->pop(); + break; + + case II_PUSH_VAR: { + ScValue *var = getVar(_symbols[getDWORD()]); + if (false && /*var->_type==VAL_OBJECT ||*/ var->_type == VAL_NATIVE) { + _operand->setReference(var); + _stack->push(_operand); + } else { + _stack->push(var); + } + break; + } + + case II_PUSH_VAR_REF: { + ScValue *var = getVar(_symbols[getDWORD()]); + _operand->setReference(var); + _stack->push(_operand); + break; + } + + case II_POP_VAR: { + char *varName = _symbols[getDWORD()]; + ScValue *var = getVar(varName); + if (var) { + ScValue *val = _stack->pop(); + if (!val) { + runtimeError("Script stack corruption detected. Please report this script at WME bug reports forum."); + var->setNULL(); + } else { + if (val->getType() == VAL_VARIABLE_REF) { + val = val->_valRef; + } + if (val->_type == VAL_NATIVE) { + var->setValue(val); + } else { + var->copy(val); + } + } + } + + break; + } + + case II_PUSH_VAR_THIS: + _stack->push(_thisStack->getTop()); + break; + + case II_PUSH_INT: + _stack->pushInt((int)getDWORD()); + break; + + case II_PUSH_FLOAT: + _stack->pushFloat(getFloat()); + break; + + + case II_PUSH_BOOL: + _stack->pushBool(getDWORD() != 0); + + break; + + case II_PUSH_STRING: + _stack->pushString(getString()); + break; + + case II_PUSH_NULL: + _stack->pushNULL(); + break; + + case II_PUSH_THIS_FROM_STACK: + _operand->setReference(_stack->getTop()); + _thisStack->push(_operand); + break; + + case II_PUSH_THIS: + _operand->setReference(getVar(_symbols[getDWORD()])); + _thisStack->push(_operand); + break; + + case II_POP_THIS: + _thisStack->pop(); + break; + + case II_PUSH_BY_EXP: { + str = _stack->pop()->getString(); + ScValue *val = _stack->pop()->getProp(str); + if (val) { + _stack->push(val); + } else { + _stack->pushNULL(); + } + + break; + } + + case II_POP_BY_EXP: { + str = _stack->pop()->getString(); + ScValue *var = _stack->pop(); + ScValue *val = _stack->pop(); + + if (val == NULL) { + runtimeError("Script stack corruption detected. Please report this script at WME bug reports forum."); + var->setNULL(); + } else { + var->setProp(str, val); + } + + break; + } + + case II_PUSH_REG1: + _stack->push(_reg1); + break; + + case II_POP_REG1: + _reg1->copy(_stack->pop()); + break; + + case II_JMP: + _iP = getDWORD(); + break; + + case II_JMP_FALSE: { + dw = getDWORD(); + //if (!_stack->pop()->getBool()) _iP = dw; + ScValue *val = _stack->pop(); + if (!val) { + runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?"); + } else { + if (!val->getBool()) { + _iP = dw; + } + } + break; + } + + case II_ADD: + op2 = _stack->pop(); + op1 = _stack->pop(); + + if (op1->isNULL() || op2->isNULL()) { + _operand->setNULL(); + } else if (op1->getType() == VAL_STRING || op2->getType() == VAL_STRING) { + char *tempStr = new char [strlen(op1->getString()) + strlen(op2->getString()) + 1]; + strcpy(tempStr, op1->getString()); + strcat(tempStr, op2->getString()); + _operand->setString(tempStr); + delete[] tempStr; + } else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT) { + _operand->setInt(op1->getInt() + op2->getInt()); + } else { + _operand->setFloat(op1->getFloat() + op2->getFloat()); + } + + _stack->push(_operand); + + break; + + case II_SUB: + op2 = _stack->pop(); + op1 = _stack->pop(); + + if (op1->isNULL() || op2->isNULL()) { + _operand->setNULL(); + } else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT) { + _operand->setInt(op1->getInt() - op2->getInt()); + } else { + _operand->setFloat(op1->getFloat() - op2->getFloat()); + } + + _stack->push(_operand); + + break; + + case II_MUL: + op2 = _stack->pop(); + op1 = _stack->pop(); + + if (op1->isNULL() || op2->isNULL()) { + _operand->setNULL(); + } else if (op1->getType() == VAL_INT && op2->getType() == VAL_INT) { + _operand->setInt(op1->getInt() * op2->getInt()); + } else { + _operand->setFloat(op1->getFloat() * op2->getFloat()); + } + + _stack->push(_operand); + + break; + + case II_DIV: + op2 = _stack->pop(); + op1 = _stack->pop(); + + if (op2->getFloat() == 0.0f) { + runtimeError("Division by zero."); + } + + if (op1->isNULL() || op2->isNULL() || op2->getFloat() == 0.0f) { + _operand->setNULL(); + } else { + _operand->setFloat(op1->getFloat() / op2->getFloat()); + } + + _stack->push(_operand); + + break; + + case II_MODULO: + op2 = _stack->pop(); + op1 = _stack->pop(); + + if (op2->getInt() == 0) { + runtimeError("Division by zero."); + } + + if (op1->isNULL() || op2->isNULL() || op2->getInt() == 0) { + _operand->setNULL(); + } else { + _operand->setInt(op1->getInt() % op2->getInt()); + } + + _stack->push(_operand); + + break; + + case II_NOT: + op1 = _stack->pop(); + //if (op1->isNULL()) _operand->setNULL(); + if (op1->isNULL()) { + _operand->setBool(true); + } else { + _operand->setBool(!op1->getBool()); + } + _stack->push(_operand); + + break; + + case II_AND: + op2 = _stack->pop(); + op1 = _stack->pop(); + if (op1 == NULL || op2 == NULL) { + runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?"); + _operand->setBool(false); + } else { + _operand->setBool(op1->getBool() && op2->getBool()); + } + _stack->push(_operand); + break; + + case II_OR: + op2 = _stack->pop(); + op1 = _stack->pop(); + if (op1 == NULL || op2 == NULL) { + runtimeError("Script corruption detected. Did you use '=' instead of '==' for comparison?"); + _operand->setBool(false); + } else { + _operand->setBool(op1->getBool() || op2->getBool()); + } + _stack->push(_operand); + break; + + case II_CMP_EQ: + op2 = _stack->pop(); + op1 = _stack->pop(); + + /* + if ((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(false); + else if (op1->isNative() && op2->isNative()){ + _operand->setBool(op1->getNative() == op2->getNative()); + } + else if (op1->getType()==VAL_STRING || op2->getType()==VAL_STRING){ + _operand->setBool(scumm_stricmp(op1->getString(), op2->getString())==0); + } + else if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ + _operand->setBool(op1->getFloat() == op2->getFloat()); + } + else{ + _operand->setBool(op1->getInt() == op2->getInt()); + } + */ + + _operand->setBool(ScValue::compare(op1, op2) == 0); + _stack->push(_operand); + break; + + case II_CMP_NE: + op2 = _stack->pop(); + op1 = _stack->pop(); + + /* + if ((op1->isNULL() && !op2->isNULL()) || (!op1->isNULL() && op2->isNULL())) _operand->setBool(true); + else if (op1->isNative() && op2->isNative()){ + _operand->setBool(op1->getNative() != op2->getNative()); + } + else if (op1->getType()==VAL_STRING || op2->getType()==VAL_STRING){ + _operand->setBool(scumm_stricmp(op1->getString(), op2->getString())!=0); + } + else if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ + _operand->setBool(op1->getFloat() != op2->getFloat()); + } + else{ + _operand->setBool(op1->getInt() != op2->getInt()); + } + */ + + _operand->setBool(ScValue::compare(op1, op2) != 0); + _stack->push(_operand); + break; + + case II_CMP_L: + op2 = _stack->pop(); + op1 = _stack->pop(); + + /* + if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ + _operand->setBool(op1->getFloat() < op2->getFloat()); + } + else _operand->setBool(op1->getInt() < op2->getInt()); + */ + + _operand->setBool(ScValue::compare(op1, op2) < 0); + _stack->push(_operand); + break; + + case II_CMP_G: + op2 = _stack->pop(); + op1 = _stack->pop(); + + /* + if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ + _operand->setBool(op1->getFloat() > op2->getFloat()); + } + else _operand->setBool(op1->getInt() > op2->getInt()); + */ + + _operand->setBool(ScValue::compare(op1, op2) > 0); + _stack->push(_operand); + break; + + case II_CMP_LE: + op2 = _stack->pop(); + op1 = _stack->pop(); + + /* + if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ + _operand->setBool(op1->getFloat() <= op2->getFloat()); + } + else _operand->setBool(op1->getInt() <= op2->getInt()); + */ + + _operand->setBool(ScValue::compare(op1, op2) <= 0); + _stack->push(_operand); + break; + + case II_CMP_GE: + op2 = _stack->pop(); + op1 = _stack->pop(); + + /* + if (op1->getType()==VAL_FLOAT && op2->getType()==VAL_FLOAT){ + _operand->setBool(op1->getFloat() >= op2->getFloat()); + } + else _operand->setBool(op1->getInt() >= op2->getInt()); + */ + + _operand->setBool(ScValue::compare(op1, op2) >= 0); + _stack->push(_operand); + break; + + case II_CMP_STRICT_EQ: + op2 = _stack->pop(); + op1 = _stack->pop(); + + //_operand->setBool(op1->getType()==op2->getType() && op1->getFloat()==op2->getFloat()); + _operand->setBool(ScValue::compareStrict(op1, op2) == 0); + _stack->push(_operand); + + break; + + case II_CMP_STRICT_NE: + op2 = _stack->pop(); + op1 = _stack->pop(); + + //_operand->setBool(op1->getType()!=op2->getType() || op1->getFloat()!=op2->getFloat()); + _operand->setBool(ScValue::compareStrict(op1, op2) != 0); + _stack->push(_operand); + break; + + case II_DBG_LINE: { + int newLine = getDWORD(); + if (newLine != _currentLine) { + _currentLine = newLine; + } + break; + + } + default: + _gameRef->LOG(0, "Fatal: Invalid instruction %d ('%s', line %d, IP:0x%x)\n", inst, _filename, _currentLine, _iP - sizeof(uint32)); + _state = SCRIPT_FINISHED; + ret = STATUS_FAILED; + } // switch(instruction) + + //delete op; + + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +uint32 ScScript::getFuncPos(const Common::String &name) { + for (uint32 i = 0; i < _numFunctions; i++) { + if (name == _functions[i].name) { + return _functions[i].pos; + } + } + return 0; +} + + +////////////////////////////////////////////////////////////////////////// +uint32 ScScript::getMethodPos(const Common::String &name) { + for (uint32 i = 0; i < _numMethods; i++) { + if (name == _methods[i].name) { + return _methods[i].pos; + } + } + return 0; +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *ScScript::getVar(char *name) { + ScValue *ret = NULL; + + // scope locals + if (_scopeStack->_sP >= 0) { + if (_scopeStack->getTop()->propExists(name)) { + ret = _scopeStack->getTop()->getProp(name); + } + } + + // script globals + if (ret == NULL) { + if (_globals->propExists(name)) { + ret = _globals->getProp(name); + } + } + + // engine globals + if (ret == NULL) { + if (_engine->_globals->propExists(name)) { + ret = _engine->_globals->getProp(name); + } + } + + if (ret == NULL) { + //RuntimeError("Variable '%s' is inaccessible in the current block. Consider changing the script.", name); + _gameRef->LOG(0, "Warning: variable '%s' is inaccessible in the current block. Consider changing the script (script:%s, line:%d)", name, _filename, _currentLine); + ScValue *val = new ScValue(_gameRef); + ScValue *scope = _scopeStack->getTop(); + if (scope) { + scope->setProp(name, val); + ret = _scopeStack->getTop()->getProp(name); + } else { + _globals->setProp(name, val); + ret = _globals->getProp(name); + } + delete val; + } + + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +bool ScScript::waitFor(BaseObject *object) { + if (_unbreakable) { + runtimeError("Script cannot be interrupted."); + return STATUS_OK; + } + + _state = SCRIPT_WAITING; + _waitObject = object; + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool ScScript::waitForExclusive(BaseObject *object) { + _engine->resetObject(object); + return waitFor(object); +} + + +////////////////////////////////////////////////////////////////////////// +bool ScScript::sleep(uint32 duration) { + if (_unbreakable) { + runtimeError("Script cannot be interrupted."); + return STATUS_OK; + } + + _state = SCRIPT_SLEEPING; + if (_gameRef->_state == GAME_FROZEN) { + _waitTime = g_system->getMillis() + duration; + _waitFrozen = true; + } else { + _waitTime = _gameRef->_timer + duration; + _waitFrozen = false; + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool ScScript::finish(bool includingThreads) { + if (_state != SCRIPT_FINISHED && includingThreads) { + _state = SCRIPT_FINISHED; + finishThreads(); + } else { + _state = SCRIPT_FINISHED; + } + + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool ScScript::run() { + _state = SCRIPT_RUNNING; + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////// +void ScScript::runtimeError(const char *fmt, ...) { + char buff[256]; + va_list va; + + va_start(va, fmt); + vsprintf(buff, fmt, va); + va_end(va); + + _gameRef->LOG(0, "Runtime error. Script '%s', line %d", _filename, _currentLine); + _gameRef->LOG(0, " %s", buff); + + if (!_gameRef->_suppressScriptErrors) { + _gameRef->quickMessage("Script runtime error. View log for details."); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool ScScript::persist(BasePersistenceManager *persistMgr) { + + persistMgr->transfer(TMEMBER(_gameRef)); + + // buffer + if (persistMgr->getIsSaving()) { + if (_state != SCRIPT_PERSISTENT && _state != SCRIPT_FINISHED && _state != SCRIPT_THREAD_FINISHED) { + persistMgr->transfer(TMEMBER(_bufferSize)); + persistMgr->putBytes(_buffer, _bufferSize); + } else { + // don't save idle/finished scripts + int bufferSize = 0; + persistMgr->transfer(TMEMBER(bufferSize)); + } + } else { + persistMgr->transfer(TMEMBER(_bufferSize)); + if (_bufferSize > 0) { + _buffer = new byte[_bufferSize]; + persistMgr->getBytes(_buffer, _bufferSize); + _scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize); + initTables(); + } else { + _buffer = NULL; + _scriptStream = NULL; + } + } + + persistMgr->transfer(TMEMBER(_callStack)); + persistMgr->transfer(TMEMBER(_currentLine)); + persistMgr->transfer(TMEMBER(_engine)); + persistMgr->transfer(TMEMBER(_filename)); + persistMgr->transfer(TMEMBER(_freezable)); + persistMgr->transfer(TMEMBER(_globals)); + persistMgr->transfer(TMEMBER(_iP)); + persistMgr->transfer(TMEMBER(_scopeStack)); + persistMgr->transfer(TMEMBER(_stack)); + persistMgr->transfer(TMEMBER_INT(_state)); + persistMgr->transfer(TMEMBER(_operand)); + persistMgr->transfer(TMEMBER_INT(_origState)); + persistMgr->transfer(TMEMBER(_owner)); + persistMgr->transfer(TMEMBER(_reg1)); + persistMgr->transfer(TMEMBER(_thread)); + persistMgr->transfer(TMEMBER(_threadEvent)); + persistMgr->transfer(TMEMBER(_thisStack)); + persistMgr->transfer(TMEMBER(_timeSlice)); + persistMgr->transfer(TMEMBER(_waitObject)); + persistMgr->transfer(TMEMBER(_waitScript)); + persistMgr->transfer(TMEMBER(_waitTime)); + persistMgr->transfer(TMEMBER(_waitFrozen)); + + persistMgr->transfer(TMEMBER(_methodThread)); + persistMgr->transfer(TMEMBER(_methodThread)); + persistMgr->transfer(TMEMBER(_unbreakable)); + persistMgr->transfer(TMEMBER(_parentScript)); + + if (!persistMgr->getIsSaving()) { + _tracingMode = false; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +ScScript *ScScript::invokeEventHandler(const Common::String &eventName, bool unbreakable) { + //if (_state!=SCRIPT_PERSISTENT) return NULL; + + uint32 pos = getEventPos(eventName); + if (!pos) { + return NULL; + } + + ScScript *thread = new ScScript(_gameRef, _engine); + if (thread) { + bool ret = thread->createThread(this, pos, eventName); + if (DID_SUCCEED(ret)) { + thread->_unbreakable = unbreakable; + _engine->_scripts.add(thread); + return thread; + } else { + delete thread; + return NULL; + } + } else { + return NULL; + } + +} + + +////////////////////////////////////////////////////////////////////////// +uint32 ScScript::getEventPos(const Common::String &name) { + for (int i = _numEvents - 1; i >= 0; i--) { + if (scumm_stricmp(name.c_str(), _events[i].name) == 0) { + return _events[i].pos; + } + } + return 0; +} + + +////////////////////////////////////////////////////////////////////////// +bool ScScript::canHandleEvent(const Common::String &eventName) { + return getEventPos(eventName) != 0; +} + + +////////////////////////////////////////////////////////////////////////// +bool ScScript::canHandleMethod(const Common::String &methodName) { + return getMethodPos(methodName) != 0; +} + + +////////////////////////////////////////////////////////////////////////// +bool ScScript::pause() { + if (_state == SCRIPT_PAUSED) { + _gameRef->LOG(0, "Attempting to pause a paused script ('%s', line %d)", _filename, _currentLine); + return STATUS_FAILED; + } + + if (!_freezable || _state == SCRIPT_PERSISTENT) { + return STATUS_OK; + } + + _origState = _state; + _state = SCRIPT_PAUSED; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool ScScript::resume() { + if (_state != SCRIPT_PAUSED) { + return STATUS_OK; + } + + _state = _origState; + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +ScScript::TExternalFunction *ScScript::getExternal(char *name) { + for (uint32 i = 0; i < _numExternals; i++) { + if (strcmp(name, _externals[i].name) == 0) { + return &_externals[i]; + } + } + return NULL; +} + + +////////////////////////////////////////////////////////////////////////// +bool ScScript::externalCall(ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function) { + + _gameRef->LOG(0, "External functions are not supported on this platform."); + stack->correctParams(0); + stack->pushNULL(); + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool ScScript::copyParameters(ScStack *stack) { + int i; + int numParams = stack->pop()->getInt(); + for (i = numParams - 1; i >= 0; i--) { + _stack->push(stack->getAt(i)); + } + _stack->pushInt(numParams); + + for (i = 0; i < numParams; i++) { + stack->pop(); + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool ScScript::finishThreads() { + for (uint32 i = 0; i < _engine->_scripts.size(); i++) { + ScScript *scr = _engine->_scripts[i]; + if (scr->_thread && scr->_state != SCRIPT_FINISHED && scr->_owner == _owner && scumm_stricmp(scr->_filename, _filename) == 0) { + scr->finish(true); + } + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +// IWmeDebugScript interface implementation +int ScScript::dbgGetLine() { + return _currentLine; +} + +////////////////////////////////////////////////////////////////////////// +const char *ScScript::dbgGetFilename() { + return _filename; +} + +////////////////////////////////////////////////////////////////////////// +void ScScript::afterLoad() { + if (_buffer == NULL) { + byte *buffer = _engine->getCompiledScript(_filename, &_bufferSize); + if (!buffer) { + _gameRef->LOG(0, "Error reinitializing script '%s' after load. Script will be terminated.", _filename); + _state = SCRIPT_ERROR; + return; + } + + _buffer = new byte [_bufferSize]; + memcpy(_buffer, buffer, _bufferSize); + + delete _scriptStream; + _scriptStream = new Common::MemoryReadStream(_buffer, _bufferSize); + + initTables(); + } +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/scriptables/script.h b/engines/wintermute/base/scriptables/script.h new file mode 100644 index 0000000000..0616bce58a --- /dev/null +++ b/engines/wintermute/base/scriptables/script.h @@ -0,0 +1,174 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_SCSCRIPT_H +#define WINTERMUTE_SCSCRIPT_H + + +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/base/scriptables/dcscript.h" // Added by ClassView +#include "engines/wintermute/coll_templ.h" + +namespace Wintermute { +class BaseScriptHolder; +class BaseObject; +class ScEngine; +class ScStack; +class ScScript : public BaseClass { +public: + BaseArray<int> _breakpoints; + bool _tracingMode; + + ScScript *_parentScript; + bool _unbreakable; + bool finishThreads(); + bool copyParameters(ScStack *stack); + + void afterLoad(); +private: + ScValue *_operand; + ScValue *_reg1; +public: + bool _freezable; + bool resume(); + bool pause(); + bool canHandleEvent(const Common::String &eventName); + bool canHandleMethod(const Common::String &methodName); + bool createThread(ScScript *original, uint32 initIP, const Common::String &eventName); + bool createMethodThread(ScScript *original, const Common::String &methodName); + ScScript *invokeEventHandler(const Common::String &eventName, bool unbreakable = false); + uint32 _timeSlice; + DECLARE_PERSISTENT(ScScript, BaseClass) + void runtimeError(const char *fmt, ...); + bool run(); + bool finish(bool includingThreads = false); + bool sleep(uint32 duration); + bool waitForExclusive(BaseObject *object); + bool waitFor(BaseObject *object); + uint32 _waitTime; + bool _waitFrozen; + BaseObject *_waitObject; + ScScript *_waitScript; + TScriptState _state; + TScriptState _origState; + ScValue *getVar(char *name); + uint32 getFuncPos(const Common::String &name); + uint32 getEventPos(const Common::String &name); + uint32 getMethodPos(const Common::String &name); + typedef struct { + uint32 magic; + uint32 version; + uint32 codeStart; + uint32 funcTable; + uint32 symbolTable; + uint32 eventTable; + uint32 externalsTable; + uint32 methodTable; + } TScriptHeader; + + TScriptHeader _header; + + typedef struct { + char *name; + uint32 pos; + } TFunctionPos; + + typedef struct { + char *name; + uint32 pos; + } TMethodPos; + + typedef struct { + char *name; + uint32 pos; + } TEventPos; + + typedef struct { + char *name; + char *dll_name; + TCallType call_type; + TExternalType returns; + int nu_params; + TExternalType *params; + } TExternalFunction; + + + ScStack *_callStack; + ScStack *_thisStack; + ScStack *_scopeStack; + ScStack *_stack; + ScValue *_globals; + ScEngine *_engine; + int _currentLine; + bool executeInstruction(); + char *getString(); + uint32 getDWORD(); + double getFloat(); + void cleanup(); + bool create(const char *filename, byte *buffer, uint32 size, BaseScriptHolder *owner); + uint32 _iP; +private: + void readHeader(); + uint32 _bufferSize; + byte *_buffer; +public: + Common::SeekableReadStream *_scriptStream; + ScScript(BaseGame *inGame, ScEngine *engine); + virtual ~ScScript(); + char *_filename; + bool _thread; + bool _methodThread; + char *_threadEvent; + BaseScriptHolder *_owner; + ScScript::TExternalFunction *getExternal(char *name); + bool externalCall(ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function); +private: + char **_symbols; + uint32 _numSymbols; + TFunctionPos *_functions; + TMethodPos *_methods; + TEventPos *_events; + uint32 _numExternals; + TExternalFunction *_externals; + uint32 _numFunctions; + uint32 _numMethods; + uint32 _numEvents; + + bool initScript(); + bool initTables(); + + +// IWmeDebugScript interface implementation +public: + virtual int dbgGetLine(); + virtual const char *dbgGetFilename(); +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/scriptables/script_engine.cpp b/engines/wintermute/base/scriptables/script_engine.cpp new file mode 100644 index 0000000000..3d1863946e --- /dev/null +++ b/engines/wintermute/base/scriptables/script_engine.cpp @@ -0,0 +1,609 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/scriptables/script_engine.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/scriptables/script_ext_math.h" +#include "engines/wintermute/base/base_engine.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/utils/utils.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(ScEngine, true) + +#define COMPILER_DLL "dcscomp.dll" +////////////////////////////////////////////////////////////////////////// +ScEngine::ScEngine(BaseGame *inGame) : BaseClass(inGame) { + _gameRef->LOG(0, "Initializing scripting engine..."); + + if (_compilerAvailable) { + _gameRef->LOG(0, " Script compiler bound successfuly"); + } else { + _gameRef->LOG(0, " Script compiler is NOT available"); + } + + _globals = new ScValue(_gameRef); + + + // register 'Game' as global variable + if (!_globals->propExists("Game")) { + ScValue val(_gameRef); + val.setNative(_gameRef, true); + _globals->setProp("Game", &val); + } + + // register 'Math' as global variable + if (!_globals->propExists("Math")) { + ScValue val(_gameRef); + val.setNative(_gameRef->_mathClass, true); + _globals->setProp("Math", &val); + } + + // prepare script cache + for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) { + _cachedScripts[i] = NULL; + } + + _currentScript = NULL; + + _isProfiling = false; + _profilingStartTime = 0; + + //EnableProfiling(); +} + + +////////////////////////////////////////////////////////////////////////// +ScEngine::~ScEngine() { + _gameRef->LOG(0, "Shutting down scripting engine"); + + disableProfiling(); + + cleanup(); +} + + +////////////////////////////////////////////////////////////////////////// +bool ScEngine::cleanup() { + for (uint32 i = 0; i < _scripts.size(); i++) { + if (!_scripts[i]->_thread && _scripts[i]->_owner) { + _scripts[i]->_owner->removeScript(_scripts[i]); + } + delete _scripts[i]; + _scripts.remove_at(i); + i--; + } + + _scripts.clear(); + + delete _globals; + _globals = NULL; + + emptyScriptCache(); + + _currentScript = NULL; // ref only + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +byte *ScEngine::loadFile(void *data, char *filename, uint32 *size) { + return BaseFileManager::getEngineInstance()->readWholeFile(filename, size); +} + + +////////////////////////////////////////////////////////////////////////// +void ScEngine::closeFile(void *data, byte *buffer) { + delete[] buffer; +} + + +////////////////////////////////////////////////////////////////////////// +void ScEngine::parseElement(void *data, int line, int type, void *elementData) { +} + + +////////////////////////////////////////////////////////////////////////// +ScScript *ScEngine::runScript(const char *filename, BaseScriptHolder *owner) { + byte *compBuffer; + uint32 compSize; + + // get script from cache + compBuffer = getCompiledScript(filename, &compSize); + if (!compBuffer) { + return NULL; + } + + // add new script + ScScript *script = new ScScript(_gameRef, this); + bool ret = script->create(filename, compBuffer, compSize, owner); + if (DID_FAIL(ret)) { + _gameRef->LOG(ret, "Error running script '%s'...", filename); + delete script; + return NULL; + } else { + // publish the "self" pseudo-variable + ScValue val(_gameRef); + if (owner) { + val.setNative(owner, true); + } else { + val.setNULL(); + } + + script->_globals->setProp("self", &val); + script->_globals->setProp("this", &val); + + _scripts.add(script); + + return script; + } +} + + +////////////////////////////////////////////////////////////////////////// +byte *ScEngine::getCompiledScript(const char *filename, uint32 *outSize, bool ignoreCache) { + // is script in cache? + if (!ignoreCache) { + for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) { + if (_cachedScripts[i] && scumm_stricmp(_cachedScripts[i]->_filename.c_str(), filename) == 0) { + _cachedScripts[i]->_timestamp = g_system->getMillis(); + *outSize = _cachedScripts[i]->_size; + return _cachedScripts[i]->_buffer; + } + } + } + + // nope, load it + byte *compBuffer; + uint32 compSize; + + uint32 size; + + byte *buffer = BaseEngine::instance().getFileManager()->readWholeFile(filename, &size); + if (!buffer) { + _gameRef->LOG(0, "ScEngine::GetCompiledScript - error opening script '%s'", filename); + return NULL; + } + + // needs to be compiled? + if (FROM_LE_32(*(uint32 *)buffer) == SCRIPT_MAGIC) { + compBuffer = buffer; + compSize = size; + } else { + if (!_compilerAvailable) { + _gameRef->LOG(0, "ScEngine::GetCompiledScript - script '%s' needs to be compiled but compiler is not available", filename); + delete[] buffer; + return NULL; + } + // This code will never be called, since _compilerAvailable is const false. + // It's only here in the event someone would want to reinclude the compiler. + error("Script needs compilation, ScummVM does not contain a WME compiler"); + } + + byte *ret = NULL; + + // add script to cache + CScCachedScript *cachedScript = new CScCachedScript(filename, compBuffer, compSize); + if (cachedScript) { + int index = 0; + uint32 minTime = g_system->getMillis(); + for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) { + if (_cachedScripts[i] == NULL) { + index = i; + break; + } else if (_cachedScripts[i]->_timestamp <= minTime) { + minTime = _cachedScripts[i]->_timestamp; + index = i; + } + } + + if (_cachedScripts[index] != NULL) { + delete _cachedScripts[index]; + } + _cachedScripts[index] = cachedScript; + + ret = cachedScript->_buffer; + *outSize = cachedScript->_size; + } + + + // cleanup + delete[] buffer; + + return ret; +} + + + +////////////////////////////////////////////////////////////////////////// +bool ScEngine::tick() { + if (_scripts.size() == 0) { + return STATUS_OK; + } + + + // resolve waiting scripts + for (uint32 i = 0; i < _scripts.size(); i++) { + + switch (_scripts[i]->_state) { + case SCRIPT_WAITING: { + /* + bool obj_found=false; + for(int j=0; j<_gameRef->_regObjects.size(); j++) + { + if (_gameRef->_regObjects[j] == _scripts[i]->_waitObject) + { + if (_gameRef->_regObjects[j]->IsReady()) _scripts[i]->Run(); + obj_found = true; + break; + } + } + if (!obj_found) _scripts[i]->finish(); // _waitObject no longer exists + */ + if (_gameRef->validObject(_scripts[i]->_waitObject)) { + if (_scripts[i]->_waitObject->isReady()) { + _scripts[i]->run(); + } + } else { + _scripts[i]->finish(); + } + break; + } + + case SCRIPT_SLEEPING: { + if (_scripts[i]->_waitFrozen) { + if (_scripts[i]->_waitTime <= g_system->getMillis()) { + _scripts[i]->run(); + } + } else { + if (_scripts[i]->_waitTime <= _gameRef->_timer) { + _scripts[i]->run(); + } + } + break; + } + + case SCRIPT_WAITING_SCRIPT: { + if (!isValidScript(_scripts[i]->_waitScript) || _scripts[i]->_waitScript->_state == SCRIPT_ERROR) { + // fake return value + _scripts[i]->_stack->pushNULL(); + _scripts[i]->_waitScript = NULL; + _scripts[i]->run(); + } else { + if (_scripts[i]->_waitScript->_state == SCRIPT_THREAD_FINISHED) { + // copy return value + _scripts[i]->_stack->push(_scripts[i]->_waitScript->_stack->pop()); + _scripts[i]->run(); + _scripts[i]->_waitScript->finish(); + _scripts[i]->_waitScript = NULL; + } + } + break; + } + default: + break; + } // switch + } // for each script + + + // execute scripts + for (uint32 i = 0; i < _scripts.size(); i++) { + + // skip paused scripts + if (_scripts[i]->_state == SCRIPT_PAUSED) { + continue; + } + + // time sliced script + if (_scripts[i]->_timeSlice > 0) { + uint32 startTime = g_system->getMillis(); + while (_scripts[i]->_state == SCRIPT_RUNNING && g_system->getMillis() - startTime < _scripts[i]->_timeSlice) { + _currentScript = _scripts[i]; + _scripts[i]->executeInstruction(); + } + if (_isProfiling && _scripts[i]->_filename) { + addScriptTime(_scripts[i]->_filename, g_system->getMillis() - startTime); + } + } + + // normal script + else { + uint32 startTime = 0; + bool isProfiling = _isProfiling; + if (isProfiling) { + startTime = g_system->getMillis(); + } + + while (_scripts[i]->_state == SCRIPT_RUNNING) { + _currentScript = _scripts[i]; + _scripts[i]->executeInstruction(); + } + if (isProfiling && _scripts[i]->_filename) { + addScriptTime(_scripts[i]->_filename, g_system->getMillis() - startTime); + } + } + _currentScript = NULL; + } + + removeFinishedScripts(); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool ScEngine::tickUnbreakable() { + // execute unbreakable scripts + for (uint32 i = 0; i < _scripts.size(); i++) { + if (!_scripts[i]->_unbreakable) { + continue; + } + + while (_scripts[i]->_state == SCRIPT_RUNNING) { + _currentScript = _scripts[i]; + _scripts[i]->executeInstruction(); + } + _scripts[i]->finish(); + _currentScript = NULL; + } + removeFinishedScripts(); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool ScEngine::removeFinishedScripts() { + // remove finished scripts + for (uint32 i = 0; i < _scripts.size(); i++) { + if (_scripts[i]->_state == SCRIPT_FINISHED || _scripts[i]->_state == SCRIPT_ERROR) { + if (!_scripts[i]->_thread && _scripts[i]->_owner) { + _scripts[i]->_owner->removeScript(_scripts[i]); + } + + delete _scripts[i]; + _scripts.remove_at(i); + i--; + } + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +int ScEngine::getNumScripts(int *running, int *waiting, int *persistent) { + int numRunning = 0, numWaiting = 0, numPersistent = 0, numTotal = 0; + + for (uint32 i = 0; i < _scripts.size(); i++) { + if (_scripts[i]->_state == SCRIPT_FINISHED) { + continue; + } + switch (_scripts[i]->_state) { + case SCRIPT_RUNNING: + case SCRIPT_SLEEPING: + case SCRIPT_PAUSED: + numRunning++; + break; + case SCRIPT_WAITING: + numWaiting++; + break; + case SCRIPT_PERSISTENT: + numPersistent++; + break; + default: + warning("ScEngine::GetNumScripts - unhandled enum"); + break; + } + numTotal++; + } + if (running) { + *running = numRunning; + } + if (waiting) { + *waiting = numWaiting; + } + if (persistent) { + *persistent = numPersistent; + } + + return numTotal; +} + + +////////////////////////////////////////////////////////////////////////// +bool ScEngine::emptyScriptCache() { + for (int i = 0; i < MAX_CACHED_SCRIPTS; i++) { + if (_cachedScripts[i]) { + delete _cachedScripts[i]; + _cachedScripts[i] = NULL; + } + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool ScEngine::resetObject(BaseObject *Object) { + // terminate all scripts waiting for this object + for (uint32 i = 0; i < _scripts.size(); i++) { + if (_scripts[i]->_state == SCRIPT_WAITING && _scripts[i]->_waitObject == Object) { + if (!_gameRef->_compatKillMethodThreads) { + resetScript(_scripts[i]); + } + + bool isThread = _scripts[i]->_methodThread || _scripts[i]->_thread; + _scripts[i]->finish(!isThread); // 1.9b1 - top-level script kills its threads as well + } + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool ScEngine::resetScript(ScScript *script) { + // terminate all scripts waiting for this script + for (uint32 i = 0; i < _scripts.size(); i++) { + if (_scripts[i]->_state == SCRIPT_WAITING_SCRIPT && _scripts[i]->_waitScript == script) { + _scripts[i]->finish(); + } + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool ScEngine::persist(BasePersistenceManager *persistMgr) { + if (!persistMgr->getIsSaving()) { + cleanup(); + } + + persistMgr->transfer(TMEMBER(_gameRef)); + persistMgr->transfer(TMEMBER(_currentScript)); + persistMgr->transfer(TMEMBER(_globals)); + _scripts.persist(persistMgr); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void ScEngine::editorCleanup() { + for (uint32 i = 0; i < _scripts.size(); i++) { + if (_scripts[i]->_owner == NULL && (_scripts[i]->_state == SCRIPT_FINISHED || _scripts[i]->_state == SCRIPT_ERROR)) { + delete _scripts[i]; + _scripts.remove_at(i); + i--; + } + } +} + + +////////////////////////////////////////////////////////////////////////// +bool ScEngine::pauseAll() { + for (uint32 i = 0; i < _scripts.size(); i++) { + if (_scripts[i] != _currentScript) { + _scripts[i]->pause(); + } + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool ScEngine::resumeAll() { + for (uint32 i = 0; i < _scripts.size(); i++) { + _scripts[i]->resume(); + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool ScEngine::isValidScript(ScScript *script) { + for (uint32 i = 0; i < _scripts.size(); i++) { + if (_scripts[i] == script) { + return true; + } + } + return false; +} + +////////////////////////////////////////////////////////////////////////// +bool ScEngine::clearGlobals(bool includingNatives) { + _globals->CleanProps(includingNatives); + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +void ScEngine::addScriptTime(const char *filename, uint32 time) { + if (!_isProfiling) { + return; + } + + AnsiString fileName = filename; + fileName.toLowercase(); + _scriptTimes[fileName] += time; +} + + +////////////////////////////////////////////////////////////////////////// +void ScEngine::enableProfiling() { + if (_isProfiling) { + return; + } + + // destroy old data, if any + _scriptTimes.clear(); + + _profilingStartTime = g_system->getMillis(); + _isProfiling = true; +} + + +////////////////////////////////////////////////////////////////////////// +void ScEngine::disableProfiling() { + if (!_isProfiling) { + return; + } + + dumpStats(); + _isProfiling = false; +} + + +////////////////////////////////////////////////////////////////////////// +void ScEngine::dumpStats() { + error("DumpStats not ported to ScummVM yet"); + /* uint32 totalTime = g_system->getMillis() - _profilingStartTime; + + typedef std::vector <std::pair<uint32, std::string> > TimeVector; + TimeVector times; + + ScriptTimes::iterator it; + for (it = _scriptTimes.begin(); it != _scriptTimes.end(); ++it) { + times.push_back(std::pair<uint32, std::string> (it->_value, it->_key)); + } + std::sort(times.begin(), times.end()); + + + TimeVector::reverse_iterator tit; + + _gameRef->LOG(0, "***** Script profiling information: *****"); + _gameRef->LOG(0, " %-40s %fs", "Total execution time", (float)totalTime / 1000); + + for (tit = times.rbegin(); tit != times.rend(); ++tit) { + _gameRef->LOG(0, " %-40s %fs (%f%%)", tit->second.c_str(), (float)tit->first / 1000, (float)tit->first / (float)totalTime * 100); + }*/ +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/scriptables/script_engine.h b/engines/wintermute/base/scriptables/script_engine.h new file mode 100644 index 0000000000..1a023326eb --- /dev/null +++ b/engines/wintermute/base/scriptables/script_engine.h @@ -0,0 +1,135 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_SCENGINE_H +#define WINTERMUTE_SCENGINE_H + +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/coll_templ.h" +#include "engines/wintermute/base/base.h" + +namespace Wintermute { + +#define MAX_CACHED_SCRIPTS 20 +class ScScript; +class ScValue; +class BaseObject; +class BaseScriptHolder; +class ScEngine : public BaseClass { +public: + class CScCachedScript { + public: + CScCachedScript(const char *filename, byte *buffer, uint32 size) { + _timestamp = g_system->getMillis(); + _buffer = new byte[size]; + if (_buffer) { + memcpy(_buffer, buffer, size); + } + _size = size; + _filename = filename; + }; + + ~CScCachedScript() { + if (_buffer) { + delete[] _buffer; + } + }; + + uint32 _timestamp; + byte *_buffer; + uint32 _size; + Common::String _filename; + }; + + class CScBreakpoint { + public: + CScBreakpoint(const char *filename) { + _filename = filename; + } + + ~CScBreakpoint() { + _lines.clear(); + } + + Common::String _filename; + BaseArray<int> _lines; + }; + +public: + bool clearGlobals(bool includingNatives = false); + bool tickUnbreakable(); + bool removeFinishedScripts(); + bool isValidScript(ScScript *script); + + ScScript *_currentScript; + bool resumeAll(); + bool pauseAll(); + void editorCleanup(); + bool resetObject(BaseObject *Object); + bool resetScript(ScScript *script); + bool emptyScriptCache(); + byte *getCompiledScript(const char *filename, uint32 *outSize, bool ignoreCache = false); + DECLARE_PERSISTENT(ScEngine, BaseClass) + bool cleanup(); + int getNumScripts(int *running = NULL, int *waiting = NULL, int *persistent = NULL); + bool tick(); + ScValue *_globals; + ScScript *runScript(const char *filename, BaseScriptHolder *owner = NULL); + static const bool _compilerAvailable = false; + + ScEngine(BaseGame *inGame); + virtual ~ScEngine(); + static byte *loadFile(void *data, char *filename, uint32 *size); + static void closeFile(void *data, byte *buffer); + static void parseElement(void *data, int line, int type, void *elementData); + + BaseArray<ScScript *> _scripts; + + void enableProfiling(); + void disableProfiling(); + bool getIsProfiling() { + return _isProfiling; + } + + void addScriptTime(const char *filename, uint32 Time); + void dumpStats(); + +private: + + CScCachedScript *_cachedScripts[MAX_CACHED_SCRIPTS]; + bool _isProfiling; + uint32 _profilingStartTime; + + typedef Common::HashMap<Common::String, uint32> ScriptTimes; + ScriptTimes _scriptTimes; + +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/scriptables/script_ext_array.cpp b/engines/wintermute/base/scriptables/script_ext_array.cpp new file mode 100644 index 0000000000..613cbd0758 --- /dev/null +++ b/engines/wintermute/base/scriptables/script_ext_array.cpp @@ -0,0 +1,252 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/system/sys_instance.h" +#include "engines/wintermute/base/scriptables/script_ext_array.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(SXArray, false) + +BaseScriptable *makeSXArray(BaseGame *inGame, ScStack *stack) { + return new SXArray(inGame, stack); +} + +////////////////////////////////////////////////////////////////////////// +SXArray::SXArray(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) { + _length = 0; + _values = new ScValue(_gameRef); + + int numParams = stack->pop()->getInt(0); + + if (numParams == 1) { + _length = stack->pop()->getInt(0); + } else if (numParams > 1) { + _length = numParams; + char paramName[20]; + for (int i = 0; i < numParams; i++) { + sprintf(paramName, "%d", i); + _values->setProp(paramName, stack->pop()); + } + } +} + +////////////////////////////////////////////////////////////////////////// +SXArray::SXArray(BaseGame *inGame) : BaseScriptable(inGame) { + _length = 0; + _values = new ScValue(_gameRef); +} + + +////////////////////////////////////////////////////////////////////////// +SXArray::~SXArray() { + delete _values; + _values = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +const char *SXArray::scToString() { + char dummy[32768]; + strcpy(dummy, ""); + char propName[20]; + for (int i = 0; i < _length; i++) { + sprintf(propName, "%d", i); + ScValue *val = _values->getProp(propName); + if (val) { + if (strlen(dummy) + strlen(val->getString()) < 32768) { + strcat(dummy, val->getString()); + } + } + + if (i < _length - 1 && strlen(dummy) + 1 < 32768) { + strcat(dummy, ","); + } + } + _strRep = dummy; + return _strRep.c_str(); +} + + +////////////////////////////////////////////////////////////////////////// +bool SXArray::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // Push + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Push") == 0) { + int numParams = stack->pop()->getInt(0); + char paramName[20]; + + for (int i = 0; i < numParams; i++) { + _length++; + sprintf(paramName, "%d", _length - 1); + _values->setProp(paramName, stack->pop(), true); + } + stack->pushInt(_length); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Pop + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Pop") == 0) { + + stack->correctParams(0); + + if (_length > 0) { + char paramName[20]; + sprintf(paramName, "%d", _length - 1); + stack->push(_values->getProp(paramName)); + _values->deleteProp(paramName); + _length--; + } else { + stack->pushNULL(); + } + + return STATUS_OK; + } else { + return STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *SXArray::scGetProperty(const Common::String &name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (name == "Type") { + _scValue->setString("array"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Length + ////////////////////////////////////////////////////////////////////////// + else if (name == "Length") { + _scValue->setInt(_length); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // [number] + ////////////////////////////////////////////////////////////////////////// + else { + char paramName[20]; + if (validNumber(name.c_str(), paramName)) { // TODO: Change to Common::String + return _values->getProp(paramName); + } else { + return _scValue; + } + } +} + + +////////////////////////////////////////////////////////////////////////// +bool SXArray::scSetProperty(const char *name, ScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // Length + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Length") == 0) { + int origLength = _length; + _length = MAX(value->getInt(0), 0); + + char propName[20]; + if (_length < origLength) { + for (int i = _length; i < origLength; i++) { + sprintf(propName, "%d", i); + _values->deleteProp(propName); + } + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // [number] + ////////////////////////////////////////////////////////////////////////// + else { + char paramName[20]; + if (validNumber(name, paramName)) { + int index = atoi(paramName); + if (index >= _length) { + _length = index + 1; + } + return _values->setProp(paramName, value); + } else { + return STATUS_FAILED; + } + } +} + + +////////////////////////////////////////////////////////////////////////// +bool SXArray::persist(BasePersistenceManager *persistMgr) { + BaseScriptable::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_length)); + persistMgr->transfer(TMEMBER(_values)); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool SXArray::validNumber(const char *origStr, char *outStr) { + bool isNumber = true; + for (uint32 i = 0; i < strlen(origStr); i++) { + if (!(origStr[i] >= '0' && origStr[i] <= '9')) { + isNumber = false; + break; + } + } + + if (isNumber) { + int index = atoi(origStr); + sprintf(outStr, "%d", index); + return true; + } else { + return false; + } +} + +////////////////////////////////////////////////////////////////////////// +bool SXArray::push(ScValue *val) { + char paramName[20]; + _length++; + sprintf(paramName, "%d", _length - 1); + _values->setProp(paramName, val, true); + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/scriptables/script_ext_array.h b/engines/wintermute/base/scriptables/script_ext_array.h new file mode 100644 index 0000000000..284c547a27 --- /dev/null +++ b/engines/wintermute/base/scriptables/script_ext_array.h @@ -0,0 +1,56 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_SXARRAY_H +#define WINTERMUTE_SXARRAY_H + +#include "engines/wintermute/base/base_scriptable.h" + +namespace Wintermute { + +class SXArray : public BaseScriptable { +public: + bool push(ScValue *val); + bool validNumber(const char *origStr, char *outStr); + DECLARE_PERSISTENT(SXArray, BaseScriptable) + SXArray(BaseGame *inGame, ScStack *stack); + SXArray(BaseGame *inGame); + virtual ~SXArray(); + ScValue *scGetProperty(const Common::String &name); + bool scSetProperty(const char *name, ScValue *value); + bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + const char *scToString(); +private: + int _length; + ScValue *_values; + Common::String _strRep; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/scriptables/script_ext_date.cpp b/engines/wintermute/base/scriptables/script_ext_date.cpp new file mode 100644 index 0000000000..5aa069d0b2 --- /dev/null +++ b/engines/wintermute/base/scriptables/script_ext_date.cpp @@ -0,0 +1,293 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script_ext_date.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(SXDate, false) + +BaseScriptable *makeSXDate(BaseGame *inGame, ScStack *stack) { + return new SXDate(inGame, stack); +} + +////////////////////////////////////////////////////////////////////////// +SXDate::SXDate(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) { + stack->correctParams(6); + + memset(&_tm, 0, sizeof(_tm)); + + ScValue *valYear = stack->pop(); + _tm.tm_year = valYear->getInt() - 1900; + _tm.tm_mon = stack->pop()->getInt() - 1; + _tm.tm_mday = stack->pop()->getInt(); + _tm.tm_hour = stack->pop()->getInt(); + _tm.tm_min = stack->pop()->getInt(); + _tm.tm_sec = stack->pop()->getInt(); + + if (valYear->isNULL()) { + g_system->getTimeAndDate(_tm); + } +} + + +////////////////////////////////////////////////////////////////////////// +SXDate::~SXDate() { + +} + +////////////////////////////////////////////////////////////////////////// +const char *SXDate::scToString() { + // TODO: Make this more stringy, and less ISO 8601-like + _strRep.format("%04d-%02d-%02d - %02d:%02d:%02d", _tm.tm_year, _tm.tm_mon, _tm.tm_mday, _tm.tm_hour, _tm.tm_min, _tm.tm_sec); + return _strRep.c_str(); + //return asctime(&_tm); +} + + +////////////////////////////////////////////////////////////////////////// +bool SXDate::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // GetYear + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "GetYear") == 0) { + stack->correctParams(0); + stack->pushInt(_tm.tm_year + 1900); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // GetMonth + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetMonth") == 0) { + stack->correctParams(0); + stack->pushInt(_tm.tm_mon + 1); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // GetDate + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetDate") == 0) { + stack->correctParams(0); + stack->pushInt(_tm.tm_mday); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // GetHours + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetHours") == 0) { + stack->correctParams(0); + stack->pushInt(_tm.tm_hour); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // GetMinutes + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetMinutes") == 0) { + stack->correctParams(0); + stack->pushInt(_tm.tm_min); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // GetSeconds + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetSeconds") == 0) { + stack->correctParams(0); + stack->pushInt(_tm.tm_sec); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // GetWeekday + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetWeekday") == 0) { + stack->correctParams(0); + stack->pushInt(_tm.tm_wday); + return STATUS_OK; + } + + + ////////////////////////////////////////////////////////////////////////// + // SetYear + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetYear") == 0) { + stack->correctParams(1); + _tm.tm_year = stack->pop()->getInt() - 1900; + stack->pushNULL(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // SetMonth + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetMonth") == 0) { + stack->correctParams(1); + _tm.tm_mon = stack->pop()->getInt() - 1; + stack->pushNULL(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // SetDate + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetDate") == 0) { + stack->correctParams(1); + _tm.tm_mday = stack->pop()->getInt(); + stack->pushNULL(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // SetHours + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetHours") == 0) { + stack->correctParams(1); + _tm.tm_hour = stack->pop()->getInt(); + stack->pushNULL(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // SetMinutes + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetMinutes") == 0) { + stack->correctParams(1); + _tm.tm_min = stack->pop()->getInt(); + stack->pushNULL(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // SetSeconds + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetSeconds") == 0) { + stack->correctParams(1); + _tm.tm_sec = stack->pop()->getInt(); + stack->pushNULL(); + return STATUS_OK; + } + + + ////////////////////////////////////////////////////////////////////////// + // SetCurrentTime + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetCurrentTime") == 0) { + stack->correctParams(0); + g_system->getTimeAndDate(_tm); + stack->pushNULL(); + return STATUS_OK; + } else { + return STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *SXDate::scGetProperty(const Common::String &name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (name == "Type") { + _scValue->setString("date"); + return _scValue; + } else { + return _scValue; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool SXDate::scSetProperty(const char *name, ScValue *value) { + /* + ////////////////////////////////////////////////////////////////////////// + // Name + ////////////////////////////////////////////////////////////////////////// + if (name == "Name")==0){ + setName(value->getString()); + return STATUS_OK; + } + + else*/ return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool SXDate::persist(BasePersistenceManager *persistMgr) { + + BaseScriptable::persist(persistMgr); + persistMgr->transfer(TMEMBER(_tm.tm_year)); + persistMgr->transfer(TMEMBER(_tm.tm_mon)); + persistMgr->transfer(TMEMBER(_tm.tm_mday)); + persistMgr->transfer(TMEMBER(_tm.tm_hour)); + persistMgr->transfer(TMEMBER(_tm.tm_min)); + persistMgr->transfer(TMEMBER(_tm.tm_sec)); + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +int SXDate::scCompare(BaseScriptable *Value) { + TimeDate time1 = _tm; + TimeDate time2 = ((SXDate *)Value)->_tm; + + if (time1.tm_year < time2.tm_year) { + return -1; + } else if (time1.tm_year == time2.tm_year) { + if (time1.tm_mon < time2.tm_mon) { + return -1; + } else if (time1.tm_mon == time2.tm_mon) { + if (time1.tm_mday < time2.tm_mday) { + return -1; + } else if (time1.tm_mday == time2.tm_mday) { + if (time1.tm_hour < time2.tm_hour) { + return -1; + } else if (time1.tm_hour == time2.tm_hour) { + if (time1.tm_min < time2.tm_min) { + return -1; + } else if (time1.tm_min == time2.tm_min) { + if (time1.tm_sec < time2.tm_sec) { + return -1; + } else if (time1.tm_sec == time2.tm_sec) { + return 0; // Equal + } else { + return 1; // Sec + } + } else { + return 1; // Minute + } + } else { + return 1; // Hour + } + } else { + return 1; // Day + } + } else { + return 1; // Month + } + } else { + return 1; // Year + } +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/scriptables/script_ext_date.h b/engines/wintermute/base/scriptables/script_ext_date.h new file mode 100644 index 0000000000..062b7c55c7 --- /dev/null +++ b/engines/wintermute/base/scriptables/script_ext_date.h @@ -0,0 +1,54 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_SXDATE_H +#define WINTERMUTE_SXDATE_H + +#include "common/system.h" +#include "engines/wintermute/base/base_scriptable.h" + +namespace Wintermute { + +class SXDate : public BaseScriptable { +public: + int scCompare(BaseScriptable *Value); + DECLARE_PERSISTENT(SXDate, BaseScriptable) + SXDate(BaseGame *inGame, ScStack *Stack); + virtual ~SXDate(); + ScValue *scGetProperty(const Common::String &name); + bool scSetProperty(const char *name, ScValue *value); + bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + const char *scToString(); +private: + TimeDate _tm; + Common::String _strRep; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/scriptables/script_ext_file.cpp b/engines/wintermute/base/scriptables/script_ext_file.cpp new file mode 100644 index 0000000000..a1d39c5d0a --- /dev/null +++ b/engines/wintermute/base/scriptables/script_ext_file.cpp @@ -0,0 +1,828 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/system/sys_class_registry.h" +#include "engines/wintermute/system/sys_class.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/utils/utils.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/base/scriptables/script_ext_file.h" + +// Note: This code is completely untested, as I have yet to find a game that uses SXFile. + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(SXFile, false) + +BaseScriptable *makeSXFile(BaseGame *inGame, ScStack *stack) { + return new SXFile(inGame, stack); +} + +////////////////////////////////////////////////////////////////////////// +SXFile::SXFile(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) { + stack->correctParams(1); + ScValue *val = stack->pop(); + + _filename = NULL; + if (!val->isNULL()) { + BaseUtils::setString(&_filename, val->getString()); + } + + _readFile = NULL; + _writeFile = NULL; + + _mode = 0; + _textMode = false; +} + + +////////////////////////////////////////////////////////////////////////// +SXFile::~SXFile() { + cleanup(); +} + +////////////////////////////////////////////////////////////////////////// +void SXFile::cleanup() { + delete[] _filename; + _filename = NULL; + close(); +} + + +////////////////////////////////////////////////////////////////////////// +void SXFile::close() { + if (_readFile) { + BaseFileManager::getEngineInstance()->closeFile(_readFile); + _readFile = NULL; + } + if (_writeFile) { + _writeFile->finalize(); + delete _writeFile; + _writeFile = NULL; + } + _mode = 0; + _textMode = false; +} + +////////////////////////////////////////////////////////////////////////// +const char *SXFile::scToString() { + if (_filename) { + return _filename; + } else { + return "[file object]"; + } +} + +#define FILE_BUFFER_SIZE 32768 +////////////////////////////////////////////////////////////////////////// +bool SXFile::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // SetFilename + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "SetFilename") == 0) { + stack->correctParams(1); + const char *filename = stack->pop()->getString(); + cleanup(); + BaseUtils::setString(&_filename, filename); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // OpenAsText / OpenAsBinary + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "OpenAsText") == 0 || strcmp(name, "OpenAsBinary") == 0) { + stack->correctParams(1); + close(); + _mode = stack->pop()->getInt(1); + if (_mode < 1 || _mode > 3) { + script->runtimeError("File.%s: invalid access mode. Setting read mode.", name); + _mode = 1; + } + if (_mode == 1) { + _readFile = BaseFileManager::getEngineInstance()->openFile(_filename); + if (!_readFile) { + //script->runtimeError("File.%s: Error opening file '%s' for reading.", Name, _filename); + close(); + } else { + _textMode = strcmp(name, "OpenAsText") == 0; + } + } else { + if (strcmp(name, "OpenAsText") == 0) { + if (_mode == 2) { + _writeFile = openForWrite(_filename, false); + } else { + _writeFile = openForAppend(_filename, false); + } + } else { + if (_mode == 2) { + _writeFile = openForWrite(_filename, true); + } else { + _writeFile = openForAppend(_filename, true); + } + } + + if (!_writeFile) { + //script->runtimeError("File.%s: Error opening file '%s' for writing.", Name, _filename); + close(); + } else { + _textMode = strcmp(name, "OpenAsText") == 0; + } + } + + if (_readFile || _writeFile) { + stack->pushBool(true); + } else { + stack->pushBool(false); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Close + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Close") == 0) { + stack->correctParams(0); + close(); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetPosition + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetPosition") == 0) { + stack->correctParams(1); + if (_mode == 0) { + script->runtimeError("File.%s: File is not open", name); + stack->pushBool(false); + } else { + int pos = stack->pop()->getInt(); + stack->pushBool(setPos(pos)); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Delete + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Delete") == 0) { + stack->correctParams(0); + close(); + error("SXFile-Method: \"Delete\" not supported"); + //stack->pushBool(BasePlatform::deleteFile(_filename) != false); + stack->pushBool(false); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Copy + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Copy") == 0) { + stack->correctParams(2); + /* const char *dest = */ stack->pop()->getString(); + /* bool overwrite = */ stack->pop()->getBool(true); + + close(); + error("SXFile-Method: Copy not supported"); + //stack->pushBool(BasePlatform::copyFile(_filename, Dest, !Overwrite) != false); + stack->pushBool(false); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ReadLine + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ReadLine") == 0) { + stack->correctParams(0); + if (!_textMode || !_readFile) { + script->runtimeError("File.%s: File must be open in text mode.", name); + stack->pushNULL(); + return STATUS_OK; + } + uint32 bufSize = FILE_BUFFER_SIZE; + byte *buf = (byte *)malloc(bufSize); + uint32 counter = 0; + byte b; + bool foundNewLine = false; + bool ret = STATUS_FAILED; + do { + ret = _readFile->read(&b, 1); + if (ret != 1) { + break; + } + + if (counter > bufSize) { + buf = (byte *)realloc(buf, bufSize + FILE_BUFFER_SIZE); + bufSize += FILE_BUFFER_SIZE; + } + if (b == '\n') { + buf[counter] = '\0'; + foundNewLine = true; + break; + } else if (b == 0x0D) { + continue; + } else { + buf[counter] = b; + counter++; + } + } while (DID_SUCCEED(ret)); + + if (counter > bufSize) { + buf = (byte *)realloc(buf, bufSize + FILE_BUFFER_SIZE); + bufSize += FILE_BUFFER_SIZE; + } + buf[counter] = '\0'; + + if (!foundNewLine && counter == 0) { + stack->pushNULL(); + } else { + stack->pushString((char *)buf); + } + + free(buf); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ReadText + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ReadText") == 0) { + stack->correctParams(1); + int textLen = stack->pop()->getInt(); + + if (!_textMode || !_readFile) { + script->runtimeError("File.%s: File must be open in text mode.", name); + stack->pushNULL(); + return STATUS_OK; + } + uint32 bufSize = FILE_BUFFER_SIZE; + byte *buf = (byte *)malloc(bufSize); + uint32 counter = 0; + byte b; + + bool ret = STATUS_FAILED; + while (counter < (uint32)textLen) { + ret = _readFile->read(&b, 1); + if (ret != 1) { + break; + } + + if (counter > bufSize) { + buf = (byte *)realloc(buf, bufSize + FILE_BUFFER_SIZE); + bufSize += FILE_BUFFER_SIZE; + } + if (b == 0x0D) { + continue; + } else { + buf[counter] = b; + counter++; + } + } + + if (counter > bufSize) { + buf = (byte *)realloc(buf, bufSize + FILE_BUFFER_SIZE); + bufSize += FILE_BUFFER_SIZE; + } + buf[counter] = '\0'; + + if (textLen > 0 && counter == 0) { + stack->pushNULL(); + } else { + stack->pushString((char *)buf); + } + + free(buf); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // WriteLine / WriteText + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "WriteLine") == 0 || strcmp(name, "WriteText") == 0) { + stack->correctParams(1); + const char *line = stack->pop()->getString(); + if (!_textMode || !_writeFile) { + script->runtimeError("File.%s: File must be open for writing in text mode.", name); + stack->pushBool(false); + return STATUS_OK; + } + Common::String writeLine; + if (strcmp(name, "WriteLine") == 0) { + writeLine = Common::String::format("%s\n", line); + } else { + writeLine = Common::String::format("%s", line); + } + _writeFile->writeString(writeLine); + _writeFile->writeByte(0); + stack->pushBool(true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + ////////////////////////////////////////////////////////////////////////// + // ReadBool + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ReadBool") == 0) { + stack->correctParams(0); + if (_textMode || !_readFile) { + script->runtimeError("File.%s: File must be open for reading in binary mode.", name); + stack->pushNULL(); + return STATUS_OK; + } + bool val; + if (_readFile->read(&val, sizeof(bool)) == sizeof(bool)) { + stack->pushBool(val); + } else { + stack->pushNULL(); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ReadByte + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ReadByte") == 0) { + stack->correctParams(0); + if (_textMode || !_readFile) { + script->runtimeError("File.%s: File must be open for reading in binary mode.", name); + stack->pushNULL(); + return STATUS_OK; + } + byte val = _readFile->readByte(); + if (!_readFile->err()) { + stack->pushInt(val); + } else { + stack->pushNULL(); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ReadShort + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ReadShort") == 0) { + stack->correctParams(0); + if (_textMode || !_readFile) { + script->runtimeError("File.%s: File must be open for reading in binary mode.", name); + stack->pushNULL(); + return STATUS_OK; + } + int16 val = _readFile->readSint16LE(); + if (!_readFile->err()) { + stack->pushInt(65536 + val); + } else { + stack->pushNULL(); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ReadInt / ReadLong + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ReadInt") == 0 || strcmp(name, "ReadLong") == 0) { + stack->correctParams(0); + if (_textMode || !_readFile) { + script->runtimeError("File.%s: File must be open for reading in binary mode.", name); + stack->pushNULL(); + return STATUS_OK; + } + int32 val = _readFile->readSint32LE(); + if (!_readFile->err()) { + stack->pushInt(val); + } else { + stack->pushNULL(); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ReadFloat + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ReadFloat") == 0) { + stack->correctParams(0); + if (_textMode || !_readFile) { + script->runtimeError("File.%s: File must be open for reading in binary mode.", name); + stack->pushNULL(); + return STATUS_OK; + } + float val; + (*(uint32 *)&val) = _readFile->readUint32LE(); + if (!_readFile->err()) { + stack->pushFloat(val); + } else { + stack->pushNULL(); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ReadDouble + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ReadDouble") == 0) { // TODO: Solve reading a 8 byte double. + error("SXFile::ReadDouble - Not endian safe yet"); + stack->correctParams(0); + if (_textMode || !_readFile) { + script->runtimeError("File.%s: File must be open for reading in binary mode.", name); + stack->pushNULL(); + return STATUS_OK; + } + double val; + if (_readFile->read(&val, sizeof(double)) == sizeof(double)) { + stack->pushFloat(val); + } else { + stack->pushNULL(); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ReadString + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ReadString") == 0) { + stack->correctParams(0); + if (_textMode || !_readFile) { + script->runtimeError("File.%s: File must be open for reading in binary mode.", name); + stack->pushNULL(); + return STATUS_OK; + } + uint32 size = _readFile->readUint32LE(); + if (!_readFile->err()) { + byte *str = new byte[size + 1]; + if (str) { + if (_readFile->read(str, size) == size) { + str[size] = '\0'; + stack->pushString((char *)str); + } + delete[] str; + } else { + stack->pushNULL(); + } + } else { + stack->pushNULL(); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // WriteBool + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "WriteBool") == 0) { + stack->correctParams(1); + bool val = stack->pop()->getBool(); + + if (_textMode || !_writeFile) { + script->runtimeError("File.%s: File must be open for writing in binary mode.", name); + stack->pushBool(false); + return STATUS_OK; + } + _writeFile->writeByte(val); + stack->pushBool(true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // WriteByte + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "WriteByte") == 0) { + stack->correctParams(1); + byte val = stack->pop()->getInt(); + + if (_textMode || !_writeFile) { + script->runtimeError("File.%s: File must be open for writing in binary mode.", name); + stack->pushBool(false); + return STATUS_OK; + } + _writeFile->writeByte(val); + stack->pushBool(true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // WriteShort + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "WriteShort") == 0) { + stack->correctParams(1); + int16 val = stack->pop()->getInt(); + + if (_textMode || !_writeFile) { + script->runtimeError("File.%s: File must be open for writing in binary mode.", name); + stack->pushBool(false); + return STATUS_OK; + } + _writeFile->writeSint16LE(val); + stack->pushBool(true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // WriteInt / WriteLong + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "WriteInt") == 0 || strcmp(name, "WriteLong") == 0) { + stack->correctParams(1); + int32 val = stack->pop()->getInt(); + + if (_textMode || !_writeFile) { + script->runtimeError("File.%s: File must be open for writing in binary mode.", name); + stack->pushBool(false); + return STATUS_OK; + } + _writeFile->writeSint32LE(val); + stack->pushBool(true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // WriteFloat + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "WriteFloat") == 0) { + stack->correctParams(1); + float val = stack->pop()->getFloat(); + + if (_textMode || !_writeFile) { + script->runtimeError("File.%s: File must be open for writing in binary mode.", name); + stack->pushBool(false); + return STATUS_OK; + } + uint32 *ptr = (uint32 *)&val; + _writeFile->writeUint32LE(*ptr); + stack->pushBool(true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // WriteDouble + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "WriteDouble") == 0) { + error("SXFile::WriteDouble - Not endian safe yet"); + stack->correctParams(1); + /* double val = */ stack->pop()->getFloat(); + + if (_textMode || !_writeFile) { + script->runtimeError("File.%s: File must be open for writing in binary mode.", name); + stack->pushBool(false); + return STATUS_OK; + } + //fwrite(&val, sizeof(val), 1, (FILE *)_writeFile); + stack->pushBool(true); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // WriteString + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "WriteString") == 0) { + stack->correctParams(1); + const char *val = stack->pop()->getString(); + + if (_textMode || !_writeFile) { + script->runtimeError("File.%s: File must be open for writing in binary mode.", name); + stack->pushBool(false); + return STATUS_OK; + } + + uint32 size = strlen(val); + _writeFile->writeUint32LE(size); + _writeFile->writeString(val); + + stack->pushBool(true); + + return STATUS_OK; + } else { + return BaseScriptable::scCallMethod(script, stack, thisStack, name); + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *SXFile::scGetProperty(const Common::String &name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type (RO) + ////////////////////////////////////////////////////////////////////////// + if (name == "Type") { + _scValue->setString("file"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Filename (RO) + ////////////////////////////////////////////////////////////////////////// + if (name == "Filename") { + _scValue->setString(_filename); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Position (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "Position") { + _scValue->setInt(getPos()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Length (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "Length") { + _scValue->setInt(getLength()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // TextMode (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "TextMode") { + _scValue->setBool(_textMode); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // AccessMode (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "AccessMode") { + _scValue->setInt(_mode); + return _scValue; + } else { + return BaseScriptable::scGetProperty(name); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool SXFile::scSetProperty(const char *name, ScValue *value) { + /* + ////////////////////////////////////////////////////////////////////////// + // Length + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Length")==0){ + int origLength = _length; + _length = max(value->getInt(0), 0); + + char propName[20]; + if (_length < OrigLength){ + for(int i=_length; i<OrigLength; i++){ + sprintf(PropName, "%d", i); + _values->DeleteProp(PropName); + } + } + return STATUS_OK; + } + else*/ return BaseScriptable::scSetProperty(name, value); +} + +////////////////////////////////////////////////////////////////////////// +uint32 SXFile::getPos() { + if (_mode == 1 && _readFile) { + return _readFile->pos(); + } else if ((_mode == 2 || _mode == 3) && _writeFile) { + error("SXFile - getPos for WriteFile not supported"); + return 0; +// return ftell((FILE *)_writeFile); + } else { + return 0; + } +} + +////////////////////////////////////////////////////////////////////////// +bool SXFile::setPos(uint32 pos, int whence) { + if (_mode == 1 && _readFile) { + return _readFile->seek(pos, whence); + } else if ((_mode == 2 || _mode == 3) && _writeFile) { + error("SXFile - seeking in WriteFile not supported"); + return false; +// return fseek((FILE *)_writeFile, pos, (int)origin) == 0; + } else { + return false; + } +} + +////////////////////////////////////////////////////////////////////////// +uint32 SXFile::getLength() { + if (_mode == 1 && _readFile) { + return _readFile->size(); + } else if ((_mode == 2 || _mode == 3) && _writeFile) { + error("SXFile - reading length for WriteFile not supported"); + return 0; + /* + uint32 currentPos = ftell((FILE *)_writeFile); + fseek((FILE *)_writeFile, 0, SEEK_END); + int ret = ftell((FILE *)_writeFile); + fseek((FILE *)_writeFile, CurrentPos, SEEK_SET); + return Ret;*/ + } else { + return 0; + } +} + +////////////////////////////////////////////////////////////////////////// +bool SXFile::persist(BasePersistenceManager *persistMgr) { + + BaseScriptable::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_filename)); + persistMgr->transfer(TMEMBER(_mode)); + persistMgr->transfer(TMEMBER(_textMode)); + + uint32 pos = 0; + if (persistMgr->getIsSaving()) { + pos = getPos(); + persistMgr->transfer(TMEMBER(pos)); + } else { + persistMgr->transfer(TMEMBER(pos)); + + // try to re-open file if needed + _writeFile = NULL; + _readFile = NULL; + + if (_mode != 0) { + // open for reading + if (_mode == 1) { + _readFile = BaseFileManager::getEngineInstance()->openFile(_filename); + if (!_readFile) { + close(); + } + } + // open for writing / appending + else { + if (_textMode) { + if (_mode == 2) { + _writeFile = openForWrite(_filename, false); + } else { + _writeFile = openForAppend(_filename, false); + } + } else { + if (_mode == 2) { + _writeFile = openForWrite(_filename, true); + } else { + _writeFile = openForAppend(_filename, true); + } + } + if (_writeFile) { + close(); + } + } + setPos(pos); + } + } + + return STATUS_OK; +} + +// Should replace fopen(..., "wb+") and fopen(..., "w+") +Common::WriteStream *SXFile::openForWrite(const Common::String &filename, bool binary) { + error("SXFile::openForWrite - WriteFiles not supported"); +} + +// Should replace fopen(..., "ab+") and fopen(..., "a+") +Common::WriteStream *SXFile::openForAppend(const Common::String &filename, bool binary) { + error("SXFile::openForAppend - WriteFiles not supported"); +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/scriptables/script_ext_file.h b/engines/wintermute/base/scriptables/script_ext_file.h new file mode 100644 index 0000000000..f7c72fcfb3 --- /dev/null +++ b/engines/wintermute/base/scriptables/script_ext_file.h @@ -0,0 +1,66 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTES_SXFILE_H +#define WINTERMUTES_SXFILE_H + + +#include "engines/wintermute/base/base_scriptable.h" +#include "common/stream.h" + +namespace Wintermute { + +class BaseFile; + +class SXFile : public BaseScriptable { +public: + DECLARE_PERSISTENT(SXFile, BaseScriptable) + ScValue *scGetProperty(const Common::String &name); + bool scSetProperty(const char *name, ScValue *value); + bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + const char *scToString(); + SXFile(BaseGame *inGame, ScStack *Stack); + virtual ~SXFile(); +private: + Common::SeekableReadStream *_readFile; + Common::WriteStream *_writeFile; + int _mode; // 0..none, 1..read, 2..write, 3..append + bool _textMode; + void close(); + void cleanup(); + uint32 getPos(); + uint32 getLength(); + bool setPos(uint32 pos, int whence = SEEK_SET); + char *_filename; + Common::WriteStream *openForWrite(const Common::String &filename, bool binary); + Common::WriteStream *openForAppend(const Common::String &filename, bool binary); +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/scriptables/script_ext_math.cpp b/engines/wintermute/base/scriptables/script_ext_math.cpp new file mode 100644 index 0000000000..d816fbec65 --- /dev/null +++ b/engines/wintermute/base/scriptables/script_ext_math.cpp @@ -0,0 +1,295 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/scriptables/script_ext_math.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/persistent.h" +#include "common/math.h" +#include <math.h> + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + + +IMPLEMENT_PERSISTENT(SXMath, true) + +BaseScriptable *makeSXMath(BaseGame *inGame) { + return new SXMath(inGame); +} + +////////////////////////////////////////////////////////////////////////// +SXMath::SXMath(BaseGame *inGame) : BaseScriptable(inGame) { + +} + + +////////////////////////////////////////////////////////////////////////// +SXMath::~SXMath() { + +} + + +////////////////////////////////////////////////////////////////////////// +bool SXMath::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // Abs + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Abs") == 0) { + stack->correctParams(1); + stack->pushFloat(fabs(stack->pop()->getFloat())); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Acos + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Acos") == 0) { + stack->correctParams(1); + stack->pushFloat(acos(stack->pop()->getFloat())); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Asin + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Asin") == 0) { + stack->correctParams(1); + stack->pushFloat(asin(stack->pop()->getFloat())); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Atan + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Atan") == 0) { + stack->correctParams(1); + stack->pushFloat(atan(stack->pop()->getFloat())); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Atan2 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Atan2") == 0) { + stack->correctParams(2); + double y = stack->pop()->getFloat(); + double x = stack->pop()->getFloat(); + stack->pushFloat(atan2(y, x)); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Ceil + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Ceil") == 0) { + stack->correctParams(1); + stack->pushFloat(ceil(stack->pop()->getFloat())); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Cos + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Cos") == 0) { + stack->correctParams(1); + stack->pushFloat(cos(degreeToRadian(stack->pop()->getFloat()))); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Cosh + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Cosh") == 0) { + stack->correctParams(1); + stack->pushFloat(cosh(degreeToRadian(stack->pop()->getFloat()))); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Exp + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Exp") == 0) { + stack->correctParams(1); + stack->pushFloat(exp(stack->pop()->getFloat())); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Floor + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Floor") == 0) { + stack->correctParams(1); + stack->pushFloat(floor(stack->pop()->getFloat())); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Log + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Log") == 0) { + stack->correctParams(1); + stack->pushFloat(log(stack->pop()->getFloat())); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Log10 + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Log10") == 0) { + stack->correctParams(1); + stack->pushFloat(log10(stack->pop()->getFloat())); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Pow + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Pow") == 0) { + stack->correctParams(2); + double x = stack->pop()->getFloat(); + double y = stack->pop()->getFloat(); + + stack->pushFloat(pow(x, y)); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Sin + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Sin") == 0) { + stack->correctParams(1); + stack->pushFloat(sin(degreeToRadian(stack->pop()->getFloat()))); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Sinh + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Sinh") == 0) { + stack->correctParams(1); + stack->pushFloat(sinh(degreeToRadian(stack->pop()->getFloat()))); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Tan + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Tan") == 0) { + stack->correctParams(1); + stack->pushFloat(tan(degreeToRadian(stack->pop()->getFloat()))); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Tanh + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Tanh") == 0) { + stack->correctParams(1); + stack->pushFloat(tanh(degreeToRadian(stack->pop()->getFloat()))); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Sqrt + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Sqrt") == 0) { + stack->correctParams(1); + stack->pushFloat(sqrt(stack->pop()->getFloat())); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DegToRad + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DegToRad") == 0) { + stack->correctParams(1); + stack->pushFloat(degreeToRadian(stack->pop()->getFloat())); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RadToDeg + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RadToDeg") == 0) { + stack->correctParams(1); + stack->pushFloat(radianToDegree(stack->pop()->getFloat())); + return STATUS_OK; + } else { + return STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *SXMath::scGetProperty(const Common::String &name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (name == "Type") { + _scValue->setString("math"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // PI + ////////////////////////////////////////////////////////////////////////// + else if (name == "PI") { + _scValue->setFloat(M_PI); + return _scValue; + } else { + return _scValue; + } +} + + +////////////////////////////////////////////////////////////////////////// +double SXMath::degreeToRadian(double value) { + return value * (M_PI / 180.0f); +} + + +////////////////////////////////////////////////////////////////////////// +double SXMath::radianToDegree(double value) { + return value * (180.0f / M_PI); +} + + +////////////////////////////////////////////////////////////////////////// +bool SXMath::persist(BasePersistenceManager *persistMgr) { + + BaseScriptable::persist(persistMgr); + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/scriptables/script_ext_math.h b/engines/wintermute/base/scriptables/script_ext_math.h new file mode 100644 index 0000000000..48c43ea7e8 --- /dev/null +++ b/engines/wintermute/base/scriptables/script_ext_math.h @@ -0,0 +1,53 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_SXMATH_H +#define WINTERMUTE_SXMATH_H + + +#include "engines/wintermute/base/base_scriptable.h" + +namespace Wintermute { + +class SXMath : public BaseScriptable { +public: + DECLARE_PERSISTENT(SXMath, BaseScriptable) + SXMath(BaseGame *inGame); + virtual ~SXMath(); + virtual ScValue *scGetProperty(const Common::String &name); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + +private: + double degreeToRadian(double value); + double radianToDegree(double value); + +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp b/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp new file mode 100644 index 0000000000..8f05b7bff6 --- /dev/null +++ b/engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp @@ -0,0 +1,529 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_scriptable.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script_ext_mem_buffer.h" +#include "common/file.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(SXMemBuffer, false) + +BaseScriptable *makeSXMemBuffer(BaseGame *inGame, ScStack *stack) { + return new SXMemBuffer(inGame, stack); +} + +////////////////////////////////////////////////////////////////////////// +SXMemBuffer::SXMemBuffer(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) { + stack->correctParams(1); + _buffer = NULL; + _size = 0; + + int newSize = stack->pop()->getInt(); + resize(MAX(0, newSize)); +} + +////////////////////////////////////////////////////////////////////////// +SXMemBuffer::SXMemBuffer(BaseGame *inGame, void *buffer) : BaseScriptable(inGame) { + _size = 0; + _buffer = buffer; +} + + +////////////////////////////////////////////////////////////////////////// +SXMemBuffer::~SXMemBuffer() { + cleanup(); +} + +////////////////////////////////////////////////////////////////////////// +void *SXMemBuffer::scToMemBuffer() { + return _buffer; +} + +////////////////////////////////////////////////////////////////////////// +void SXMemBuffer::cleanup() { + if (_size) { + free(_buffer); + } + _buffer = NULL; + _size = 0; +} + +////////////////////////////////////////////////////////////////////////// +bool SXMemBuffer::resize(int newSize) { + int oldSize = _size; + + if (_size == 0) { + _buffer = malloc(newSize); + if (_buffer) { + _size = newSize; + } + } else { + void *newBuf = realloc(_buffer, newSize); + if (!newBuf) { + if (newSize == 0) { + _buffer = newBuf; + _size = newSize; + } else { + return STATUS_FAILED; + } + } else { + _buffer = newBuf; + _size = newSize; + } + } + + if (_buffer && _size > oldSize) { + memset((byte *)_buffer + oldSize, 0, _size - oldSize); + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool SXMemBuffer::checkBounds(ScScript *script, int start, int length) { + if (_buffer == NULL) { + script->runtimeError("Cannot use Set/Get methods on an uninitialized memory buffer"); + return false; + } + if (_size == 0) { + return true; + } + + if (start < 0 || length == 0 || start + length > _size) { + script->runtimeError("Set/Get method call is out of bounds"); + return false; + } else { + return true; + } +} + +////////////////////////////////////////////////////////////////////////// +const char *SXMemBuffer::scToString() { + return "[membuffer object]"; +} + + +////////////////////////////////////////////////////////////////////////// +bool SXMemBuffer::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // SetSize + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "SetSize") == 0) { + stack->correctParams(1); + int newSize = stack->pop()->getInt(); + newSize = MAX(0, newSize); + if (DID_SUCCEED(resize(newSize))) { + stack->pushBool(true); + } else { + stack->pushBool(false); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetBool + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetBool") == 0) { + stack->correctParams(1); + int start = stack->pop()->getInt(); + if (!checkBounds(script, start, sizeof(bool))) { + stack->pushNULL(); + } else { + stack->pushBool(*(bool *)((byte *)_buffer + start)); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetByte + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetByte") == 0) { + stack->correctParams(1); + int start = stack->pop()->getInt(); + if (!checkBounds(script, start, sizeof(byte))) { + stack->pushNULL(); + } else { + stack->pushInt(*(byte *)((byte *)_buffer + start)); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetShort + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetShort") == 0) { + stack->correctParams(1); + int start = stack->pop()->getInt(); + if (!checkBounds(script, start, sizeof(short))) { + stack->pushNULL(); + } else { + stack->pushInt(65536 + * (short *)((byte *)_buffer + start)); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetInt / GetLong + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetInt") == 0 || strcmp(name, "GetLong") == 0) { + stack->correctParams(1); + int start = stack->pop()->getInt(); + if (!checkBounds(script, start, sizeof(int))) { + stack->pushNULL(); + } else { + stack->pushInt(*(int *)((byte *)_buffer + start)); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetFloat + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetFloat") == 0) { + stack->correctParams(1); + int start = stack->pop()->getInt(); + if (!checkBounds(script, start, sizeof(float))) { + stack->pushNULL(); + } else { + stack->pushFloat(*(float *)((byte *)_buffer + start)); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetDouble + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetDouble") == 0) { + stack->correctParams(1); + int start = stack->pop()->getInt(); + if (!checkBounds(script, start, sizeof(double))) { + stack->pushNULL(); + } else { + stack->pushFloat(*(double *)((byte *)_buffer + start)); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetString + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetString") == 0) { + stack->correctParams(2); + int start = stack->pop()->getInt(); + int length = stack->pop()->getInt(); + + // find end of string + if (length == 0 && start >= 0 && start < _size) { + for (int i = start; i < _size; i++) { + if (((char *)_buffer)[i] == '\0') { + length = i - start; + break; + } + } + } + + if (!checkBounds(script, start, length)) { + stack->pushNULL(); + } else { + char *str = new char[length + 1]; + Common::strlcpy(str, (const char *)_buffer + start, length + 1); + stack->pushString(str); + delete[] str; + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetPointer + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetPointer") == 0) { + stack->correctParams(1); + int start = stack->pop()->getInt(); + if (!checkBounds(script, start, sizeof(void *))) { + stack->pushNULL(); + } else { + void *pointer = *(void **)((byte *)_buffer + start); + SXMemBuffer *buf = new SXMemBuffer(_gameRef, pointer); + stack->pushNative(buf, false); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetBool + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetBool") == 0) { + stack->correctParams(2); + int start = stack->pop()->getInt(); + bool val = stack->pop()->getBool(); + + if (!checkBounds(script, start, sizeof(bool))) { + stack->pushBool(false); + } else { + *(bool *)((byte *)_buffer + start) = val; + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetByte + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetByte") == 0) { + stack->correctParams(2); + int start = stack->pop()->getInt(); + byte val = (byte)stack->pop()->getInt(); + + if (!checkBounds(script, start, sizeof(byte))) { + stack->pushBool(false); + } else { + *(byte *)((byte *)_buffer + start) = val; + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetShort + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetShort") == 0) { + stack->correctParams(2); + int start = stack->pop()->getInt(); + short val = (short)stack->pop()->getInt(); + + if (!checkBounds(script, start, sizeof(short))) { + stack->pushBool(false); + } else { + *(short *)((byte *)_buffer + start) = val; + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetInt / SetLong + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetInt") == 0 || strcmp(name, "SetLong") == 0) { + stack->correctParams(2); + int start = stack->pop()->getInt(); + int val = stack->pop()->getInt(); + + if (!checkBounds(script, start, sizeof(int))) { + stack->pushBool(false); + } else { + *(int *)((byte *)_buffer + start) = val; + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetFloat + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetFloat") == 0) { + stack->correctParams(2); + int start = stack->pop()->getInt(); + float val = (float)stack->pop()->getFloat(); + + if (!checkBounds(script, start, sizeof(float))) { + stack->pushBool(false); + } else { + *(float *)((byte *)_buffer + start) = val; + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetDouble + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetDouble") == 0) { + stack->correctParams(2); + int start = stack->pop()->getInt(); + double val = stack->pop()->getFloat(); + + if (!checkBounds(script, start, sizeof(double))) { + stack->pushBool(false); + } else { + *(double *)((byte *)_buffer + start) = val; + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetString + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetString") == 0) { + stack->correctParams(2); + int start = stack->pop()->getInt(); + const char *val = stack->pop()->getString(); + + if (!checkBounds(script, start, strlen(val) + 1)) { + stack->pushBool(false); + } else { + memcpy((byte *)_buffer + start, val, strlen(val) + 1); + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetPointer + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetPointer") == 0) { + stack->correctParams(2); + int start = stack->pop()->getInt(); + /* ScValue *val = */ stack->pop(); + + if (!checkBounds(script, start, sizeof(void *))) { + stack->pushBool(false); + } else { + /* + int pointer = (int)Val->getMemBuffer(); + memcpy((byte *)_buffer+Start, &Pointer, sizeof(void*)); + stack->pushBool(true); + */ + // TODO fix + stack->pushBool(false); + + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DEBUG_Dump + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DEBUG_Dump") == 0) { + stack->correctParams(0); + if (_buffer && _size) { + warning("SXMemBuffer::ScCallMethod - DEBUG_Dump"); + Common::DumpFile f; + f.open("buffer.bin"); + f.write(_buffer, _size); + f.close(); + } + stack->pushNULL(); + return STATUS_OK; + } else { + return STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *SXMemBuffer::scGetProperty(const Common::String &name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type (RO) + ////////////////////////////////////////////////////////////////////////// + if (name == "Type") { + _scValue->setString("membuffer"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Size (RO) + ////////////////////////////////////////////////////////////////////////// + if (name == "Size") { + _scValue->setInt(_size); + return _scValue; + } else { + return BaseScriptable::scGetProperty(name); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool SXMemBuffer::scSetProperty(const char *name, ScValue *value) { + /* + ////////////////////////////////////////////////////////////////////////// + // Length + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Length")==0){ + int origLength = _length; + _length = max(value->getInt(0), 0); + + char propName[20]; + if (_length < OrigLength){ + for(int i=_length; i<OrigLength; i++){ + sprintf(PropName, "%d", i); + _values->DeleteProp(PropName); + } + } + return STATUS_OK; + } + else*/ return BaseScriptable::scSetProperty(name, value); +} + + +////////////////////////////////////////////////////////////////////////// +bool SXMemBuffer::persist(BasePersistenceManager *persistMgr) { + + BaseScriptable::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_size)); + + if (persistMgr->getIsSaving()) { + if (_size > 0) { + persistMgr->putBytes((byte *)_buffer, _size); + } + } else { + if (_size > 0) { + _buffer = malloc(_size); + persistMgr->getBytes((byte *)_buffer, _size); + } else { + _buffer = NULL; + } + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +int SXMemBuffer::scCompare(BaseScriptable *val) { + if (_buffer == val->scToMemBuffer()) { + return 0; + } else { + return 1; + } +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/scriptables/script_ext_mem_buffer.h b/engines/wintermute/base/scriptables/script_ext_mem_buffer.h new file mode 100644 index 0000000000..1527a323dc --- /dev/null +++ b/engines/wintermute/base/scriptables/script_ext_mem_buffer.h @@ -0,0 +1,60 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_SXMEMBUFFER_H +#define WINTERMUTE_SXMEMBUFFER_H + + +#include "engines/wintermute/base/base_scriptable.h" + +namespace Wintermute { + +class SXMemBuffer : public BaseScriptable { +public: + virtual int scCompare(BaseScriptable *Val); + DECLARE_PERSISTENT(SXMemBuffer, BaseScriptable) + ScValue *scGetProperty(const Common::String &name); + bool scSetProperty(const char *name, ScValue *value); + bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + const char *scToString(); + SXMemBuffer(BaseGame *inGame, ScStack *stack); + SXMemBuffer(BaseGame *inGame, void *buffer); + virtual ~SXMemBuffer(); + virtual void *scToMemBuffer(); +private: + int _size; + + bool resize(int newSize); + void *_buffer; + void cleanup(); + bool checkBounds(ScScript *script, int start, int length); +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/scriptables/script_ext_object.cpp b/engines/wintermute/base/scriptables/script_ext_object.cpp new file mode 100644 index 0000000000..b87aac81f9 --- /dev/null +++ b/engines/wintermute/base/scriptables/script_ext_object.cpp @@ -0,0 +1,67 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/scriptables/script_ext_object.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script_stack.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + +IMPLEMENT_PERSISTENT(SXObject, false) + +BaseScriptable *makeSXObject(BaseGame *inGame, ScStack *stack) { + return new SXObject(inGame, stack); +} + +////////////////////////////////////////////////////////////////////////// +SXObject::SXObject(BaseGame *inGame, ScStack *stack) : BaseObject(inGame) { + int numParams = stack->pop()->getInt(0); + for (int i = 0; i < numParams; i++) { + addScript(stack->pop()->getString()); + } +} + + +////////////////////////////////////////////////////////////////////////// +SXObject::~SXObject() { + +} + + +////////////////////////////////////////////////////////////////////////// +bool SXObject::persist(BasePersistenceManager *persistMgr) { + BaseObject::persist(persistMgr); + + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/scriptables/script_ext_object.h b/engines/wintermute/base/scriptables/script_ext_object.h new file mode 100644 index 0000000000..c85d16d44e --- /dev/null +++ b/engines/wintermute/base/scriptables/script_ext_object.h @@ -0,0 +1,46 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_SXOBJECT_H +#define WINTERMUTE_SXOBJECT_H + + +#include "engines/wintermute/base/base_object.h" + +namespace Wintermute { + +class SXObject : public BaseObject { +public: + DECLARE_PERSISTENT(SXObject, BaseObject) + SXObject(BaseGame *inGame, ScStack *Stack); + virtual ~SXObject(); +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/scriptables/script_ext_string.cpp b/engines/wintermute/base/scriptables/script_ext_string.cpp new file mode 100644 index 0000000000..5f7da1c2dd --- /dev/null +++ b/engines/wintermute/base/scriptables/script_ext_string.cpp @@ -0,0 +1,436 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/utils/utils.h" +#include "engines/wintermute/base/scriptables/script_ext_string.h" +#include "engines/wintermute/base/scriptables/script_ext_array.h" +#include "engines/wintermute/utils/string_util.h" +#include "common/tokenizer.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(SXString, false) + +BaseScriptable *makeSXString(BaseGame *inGame, ScStack *stack) { + return new SXString(inGame, stack); +} + +////////////////////////////////////////////////////////////////////////// +SXString::SXString(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame) { + _string = NULL; + _capacity = 0; + + stack->correctParams(1); + ScValue *val = stack->pop(); + + if (val->isInt()) { + _capacity = MAX(0, val->getInt()); + if (_capacity > 0) { + _string = new char[_capacity]; + memset(_string, 0, _capacity); + } + } else { + setStringVal(val->getString()); + } + + if (_capacity == 0) { + setStringVal(""); + } +} + + +////////////////////////////////////////////////////////////////////////// +SXString::~SXString() { + if (_string) { + delete[] _string; + } +} + + +////////////////////////////////////////////////////////////////////////// +void SXString::setStringVal(const char *val) { + int len = strlen(val); + if (len >= _capacity) { + _capacity = len + 1; + delete[] _string; + _string = NULL; + _string = new char[_capacity]; + memset(_string, 0, _capacity); + } + strcpy(_string, val); +} + + +////////////////////////////////////////////////////////////////////////// +const char *SXString::scToString() { + if (_string) { + return _string; + } else { + return "[null string]"; + } +} + + +////////////////////////////////////////////////////////////////////////// +void SXString::scSetString(const char *val) { + setStringVal(val); +} + + +////////////////////////////////////////////////////////////////////////// +bool SXString::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // Substring + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Substring") == 0) { + stack->correctParams(2); + int start = stack->pop()->getInt(); + int end = stack->pop()->getInt(); + + if (end < start) { + BaseUtils::swap(&start, &end); + } + + //try { + WideString str; + if (_gameRef->_textEncoding == TEXT_UTF8) { + str = StringUtil::utf8ToWide(_string); + } else { + str = StringUtil::ansiToWide(_string); + } + + //WideString subStr = str.substr(start, end - start + 1); + WideString subStr(str.c_str() + start, end - start + 1); + + if (_gameRef->_textEncoding == TEXT_UTF8) { + stack->pushString(StringUtil::wideToUtf8(subStr).c_str()); + } else { + stack->pushString(StringUtil::wideToAnsi(subStr).c_str()); + } + // } catch (std::exception &) { + // stack->pushNULL(); + // } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Substr + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Substr") == 0) { + stack->correctParams(2); + int start = stack->pop()->getInt(); + + ScValue *val = stack->pop(); + int len = val->getInt(); + + if (!val->isNULL() && len <= 0) { + stack->pushString(""); + return STATUS_OK; + } + + if (val->isNULL()) { + len = strlen(_string) - start; + } + +// try { + WideString str; + if (_gameRef->_textEncoding == TEXT_UTF8) { + str = StringUtil::utf8ToWide(_string); + } else { + str = StringUtil::ansiToWide(_string); + } + +// WideString subStr = str.substr(start, len); + WideString subStr(str.c_str() + start, len); + + if (_gameRef->_textEncoding == TEXT_UTF8) { + stack->pushString(StringUtil::wideToUtf8(subStr).c_str()); + } else { + stack->pushString(StringUtil::wideToAnsi(subStr).c_str()); + } +// } catch (std::exception &) { +// stack->pushNULL(); +// } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ToUpperCase + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ToUpperCase") == 0) { + stack->correctParams(0); + + WideString str; + if (_gameRef->_textEncoding == TEXT_UTF8) { + str = StringUtil::utf8ToWide(_string); + } else { + str = StringUtil::ansiToWide(_string); + } + + str.toUppercase(); + + if (_gameRef->_textEncoding == TEXT_UTF8) { + stack->pushString(StringUtil::wideToUtf8(str).c_str()); + } else { + stack->pushString(StringUtil::wideToAnsi(str).c_str()); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ToLowerCase + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ToLowerCase") == 0) { + stack->correctParams(0); + + WideString str; + if (_gameRef->_textEncoding == TEXT_UTF8) { + str = StringUtil::utf8ToWide(_string); + } else { + str = StringUtil::ansiToWide(_string); + } + + str.toLowercase(); + + if (_gameRef->_textEncoding == TEXT_UTF8) { + stack->pushString(StringUtil::wideToUtf8(str).c_str()); + } else { + stack->pushString(StringUtil::wideToAnsi(str).c_str()); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // IndexOf + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IndexOf") == 0) { + stack->correctParams(2); + + const char *strToFind = stack->pop()->getString(); + int index = stack->pop()->getInt(); + + WideString str; + if (_gameRef->_textEncoding == TEXT_UTF8) { + str = StringUtil::utf8ToWide(_string); + } else { + str = StringUtil::ansiToWide(_string); + } + + WideString toFind; + if (_gameRef->_textEncoding == TEXT_UTF8) { + toFind = StringUtil::utf8ToWide(strToFind); + } else { + toFind = StringUtil::ansiToWide(strToFind); + } + + int indexOf = StringUtil::indexOf(str, toFind, index); + stack->pushInt(indexOf); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Split + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Split") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + char separators[MAX_PATH_LENGTH] = ","; + if (!val->isNULL()) { + strcpy(separators, val->getString()); + } + + SXArray *array = new SXArray(_gameRef); + if (!array) { + stack->pushNULL(); + return STATUS_OK; + } + + + WideString str; + if (_gameRef->_textEncoding == TEXT_UTF8) { + str = StringUtil::utf8ToWide(_string); + } else { + str = StringUtil::ansiToWide(_string); + } + + WideString delims; + if (_gameRef->_textEncoding == TEXT_UTF8) { + delims = StringUtil::utf8ToWide(separators); + } else { + delims = StringUtil::ansiToWide(separators); + } + + Common::Array<WideString> parts; + + + + Common::StringTokenizer tokenizer(str, delims); + while (!tokenizer.empty()) { + Common::String str2 = tokenizer.nextToken(); + parts.push_back(str2); + } + // TODO: Clean this up + /*do { + pos = StringUtil::IndexOf(Common::String(str.c_str() + start), delims, start); + //pos = str.find_first_of(delims, start); + if (pos == start) { + start = pos + 1; + } else if (pos == str.size()) { + parts.push_back(Common::String(str.c_str() + start)); + break; + } else { + parts.push_back(Common::String(str.c_str() + start, pos - start)); + start = pos + 1; + } + //start = str.find_first_not_of(delims, start); + start = StringUtil::LastIndexOf(Common::String(str.c_str() + start), delims, start) + 1; + + } while (pos != str.size());*/ + + for (Common::Array<WideString>::iterator it = parts.begin(); it != parts.end(); ++it) { + WideString &part = (*it); + + if (_gameRef->_textEncoding == TEXT_UTF8) { + val = new ScValue(_gameRef, StringUtil::wideToUtf8(part).c_str()); + } else { + val = new ScValue(_gameRef, StringUtil::wideToAnsi(part).c_str()); + } + + array->push(val); + delete val; + val = NULL; + } + + stack->pushNative(array, false); + return STATUS_OK; + } else { + return STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *SXString::scGetProperty(const Common::String &name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type (RO) + ////////////////////////////////////////////////////////////////////////// + if (name == "Type") { + _scValue->setString("string"); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Length (RO) + ////////////////////////////////////////////////////////////////////////// + else if (name == "Length") { + if (_gameRef->_textEncoding == TEXT_UTF8) { + WideString wstr = StringUtil::utf8ToWide(_string); + _scValue->setInt(wstr.size()); + } else { + _scValue->setInt(strlen(_string)); + } + + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Capacity + ////////////////////////////////////////////////////////////////////////// + else if (name == "Capacity") { + _scValue->setInt(_capacity); + return _scValue; + } else { + return _scValue; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool SXString::scSetProperty(const char *name, ScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // Capacity + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Capacity") == 0) { + int32 newCap = (uint32)value->getInt(); + if (newCap < (int32)(strlen(_string) + 1)) { + _gameRef->LOG(0, "Warning: cannot lower string capacity"); + } else if (newCap != _capacity) { + char *newStr = new char[newCap]; + if (newStr) { + memset(newStr, 0, newCap); + strcpy(newStr, _string); + delete[] _string; + _string = newStr; + _capacity = newCap; + } + } + return STATUS_OK; + } else { + return STATUS_FAILED; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool SXString::persist(BasePersistenceManager *persistMgr) { + + BaseScriptable::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_capacity)); + + if (persistMgr->getIsSaving()) { + if (_capacity > 0) { + persistMgr->putBytes((byte *)_string, _capacity); + } + } else { + if (_capacity > 0) { + _string = new char[_capacity]; + persistMgr->getBytes((byte *)_string, _capacity); + } else { + _string = NULL; + } + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +int SXString::scCompare(BaseScriptable *val) { + return strcmp(_string, ((SXString *)val)->_string); +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/scriptables/script_ext_string.h b/engines/wintermute/base/scriptables/script_ext_string.h new file mode 100644 index 0000000000..00bffab3a9 --- /dev/null +++ b/engines/wintermute/base/scriptables/script_ext_string.h @@ -0,0 +1,58 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_SXSTRING_H +#define WINTERMUTE_SXSTRING_H + + +#include "engines/wintermute/base/base_scriptable.h" + +namespace Wintermute { + +class SXString : public BaseScriptable { +public: + virtual int scCompare(BaseScriptable *Val); + DECLARE_PERSISTENT(SXString, BaseScriptable) + ScValue *scGetProperty(const Common::String &name); + bool scSetProperty(const char *name, ScValue *value); + bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + void scSetString(const char *val); + const char *scToString(); + void setStringVal(const char *val); + + SXString(BaseGame *inGame, ScStack *Stack); + virtual ~SXString(); + +private: + char *_string; + int _capacity; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/scriptables/script_stack.cpp b/engines/wintermute/base/scriptables/script_stack.cpp new file mode 100644 index 0000000000..77367045c2 --- /dev/null +++ b/engines/wintermute/base/scriptables/script_stack.cpp @@ -0,0 +1,232 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/base_game.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(ScStack, false) + +////////////////////////////////////////////////////////////////////////// +ScStack::ScStack(BaseGame *inGame) : BaseClass(inGame) { + _sP = -1; +} + + +////////////////////////////////////////////////////////////////////////// +ScStack::~ScStack() { + +#if _DEBUG + //_gameRef->LOG(0, "STAT: Stack size: %d, SP=%d", _values.size(), _sP); +#endif + + for (uint32 i = 0; i < _values.size(); i++) { + delete _values[i]; + } + _values.clear(); +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *ScStack::pop() { + if (_sP < 0) { + _gameRef->LOG(0, "Fatal: Stack underflow"); + return NULL; + } + + return _values[_sP--]; +} + + +////////////////////////////////////////////////////////////////////////// +void ScStack::push(ScValue *val) { + _sP++; + + if (_sP < (int32)_values.size()) { + _values[_sP]->cleanup(); + _values[_sP]->copy(val); + } else { + ScValue *copyVal = new ScValue(_gameRef); + copyVal->copy(val); + _values.add(copyVal); + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *ScStack::getPushValue() { + _sP++; + + if (_sP >= (int32)_values.size()) { + ScValue *val = new ScValue(_gameRef); + _values.add(val); + } + _values[_sP]->cleanup(); + return _values[_sP]; +} + + + +////////////////////////////////////////////////////////////////////////// +ScValue *ScStack::getTop() { + if (_sP < 0 || _sP >= (int32)_values.size()) { + return NULL; + } else { + return _values[_sP]; + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *ScStack::getAt(int index) { + index = _sP - index; + if (index < 0 || index >= (int32)_values.size()) { + return NULL; + } else { + return _values[index]; + } +} + + +////////////////////////////////////////////////////////////////////////// +void ScStack::correctParams(uint32 expectedParams) { + uint32 nuParams = (uint32)pop()->getInt(); + + if (expectedParams < nuParams) { // too many params + while (expectedParams < nuParams) { + //Pop(); + delete _values[_sP - expectedParams]; + _values.remove_at(_sP - expectedParams); + nuParams--; + _sP--; + } + } else if (expectedParams > nuParams) { // need more params + while (expectedParams > nuParams) { + //Push(null_val); + ScValue *nullVal = new ScValue(_gameRef); + nullVal->setNULL(); + _values.insert_at(_sP - nuParams + 1, nullVal); + nuParams++; + _sP++; + + if ((int32)_values.size() > _sP + 1) { + delete _values[_values.size() - 1]; + _values.remove_at(_values.size() - 1); + } + } + } +} + + +////////////////////////////////////////////////////////////////////////// +void ScStack::pushNULL() { + /* + ScValue* val = new ScValue(_gameRef); + val->setNULL(); + Push(val); + delete val; + */ + getPushValue()->setNULL(); +} + + +////////////////////////////////////////////////////////////////////////// +void ScStack::pushInt(int val) { + /* + ScValue* val = new ScValue(_gameRef); + val->setInt(Val); + Push(val); + delete val; + */ + getPushValue()->setInt(val); +} + + +////////////////////////////////////////////////////////////////////////// +void ScStack::pushFloat(double val) { + /* + ScValue* val = new ScValue(_gameRef); + val->setFloat(Val); + Push(val); + delete val; + */ + getPushValue()->setFloat(val); +} + + +////////////////////////////////////////////////////////////////////////// +void ScStack::pushBool(bool val) { + /* + ScValue* val = new ScValue(_gameRef); + val->setBool(Val); + Push(val); + delete val; + */ + getPushValue()->setBool(val); +} + + +////////////////////////////////////////////////////////////////////////// +void ScStack::pushString(const char *val) { + /* + ScValue* val = new ScValue(_gameRef); + val->setString(Val); + Push(val); + delete val; + */ + getPushValue()->setString(val); +} + + +////////////////////////////////////////////////////////////////////////// +void ScStack::pushNative(BaseScriptable *val, bool persistent) { + /* + ScValue* val = new ScValue(_gameRef); + val->setNative(Val, Persistent); + Push(val); + delete val; + */ + + getPushValue()->setNative(val, persistent); +} + + +////////////////////////////////////////////////////////////////////////// +bool ScStack::persist(BasePersistenceManager *persistMgr) { + + persistMgr->transfer(TMEMBER(_gameRef)); + + persistMgr->transfer(TMEMBER(_sP)); + _values.persist(persistMgr); + + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/scriptables/script_stack.h b/engines/wintermute/base/scriptables/script_stack.h new file mode 100644 index 0000000000..86d246cf34 --- /dev/null +++ b/engines/wintermute/base/scriptables/script_stack.h @@ -0,0 +1,66 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_SCSTACK_H +#define WINTERMUTE_SCSTACK_H + + +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/coll_templ.h" +#include "engines/wintermute/persistent.h" + +namespace Wintermute { + +class ScValue; +class BaseScriptable; + +class ScStack : public BaseClass { +public: + ScValue *getAt(int Index); + ScValue *getPushValue(); + DECLARE_PERSISTENT(ScStack, BaseClass) + void pushNative(BaseScriptable *val, bool persistent); + void pushString(const char *val); + void pushBool(bool val); + void pushInt(int val); + void pushFloat(double val); + void pushNULL(); + void correctParams(uint32 expectedParams); + ScValue *getTop(); + void push(ScValue *val); + ScValue *pop(); + ScStack(BaseGame *inGame); + virtual ~ScStack(); + BaseArray<ScValue *> _values; + int _sP; + +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/scriptables/script_value.cpp b/engines/wintermute/base/scriptables/script_value.cpp new file mode 100644 index 0000000000..0bc7ab5807 --- /dev/null +++ b/engines/wintermute/base/scriptables/script_value.cpp @@ -0,0 +1,995 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/platform_osystem.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/utils/string_util.h" +#include "engines/wintermute/base/base_scriptable.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + +IMPLEMENT_PERSISTENT(ScValue, false) + +////////////////////////////////////////////////////////////////////////// +ScValue::ScValue(BaseGame *inGame) : BaseClass(inGame) { + _type = VAL_NULL; + + _valBool = false; + _valInt = 0; + _valFloat = 0.0f; + _valNative = NULL; + _valString = NULL; + _valRef = NULL; + _persistent = false; + _isConstVar = false; +} + + +////////////////////////////////////////////////////////////////////////// +ScValue::ScValue(BaseGame *inGame, bool val) : BaseClass(inGame) { + _type = VAL_BOOL; + _valBool = val; + + _valInt = 0; + _valFloat = 0.0f; + _valNative = NULL; + _valString = NULL; + _valRef = NULL; + _persistent = false; + _isConstVar = false; +} + + +////////////////////////////////////////////////////////////////////////// +ScValue::ScValue(BaseGame *inGame, int val) : BaseClass(inGame) { + _type = VAL_INT; + _valInt = val; + + _valFloat = 0.0f; + _valBool = false; + _valNative = NULL; + _valString = NULL; + _valRef = NULL; + _persistent = false; + _isConstVar = false; +} + + +////////////////////////////////////////////////////////////////////////// +ScValue::ScValue(BaseGame *inGame, double val) : BaseClass(inGame) { + _type = VAL_FLOAT; + _valFloat = val; + + _valInt = 0; + _valBool = false; + _valNative = NULL; + _valString = NULL; + _valRef = NULL; + _persistent = false; + _isConstVar = false; +} + + +////////////////////////////////////////////////////////////////////////// +ScValue::ScValue(BaseGame *inGame, const char *val) : BaseClass(inGame) { + _type = VAL_STRING; + _valString = NULL; + setStringVal(val); + + _valBool = false; + _valInt = 0; + _valFloat = 0.0f; + _valNative = NULL; + _valRef = NULL; + _persistent = false; + _isConstVar = false; +} + + +////////////////////////////////////////////////////////////////////////// +void ScValue::cleanup(bool ignoreNatives) { + deleteProps(); + + if (_valString) { + delete[] _valString; + } + + if (!ignoreNatives) { + if (_valNative && !_persistent) { + _valNative->_refCount--; + if (_valNative->_refCount <= 0) { + delete _valNative; + _valNative = NULL; + } + } + } + + + _type = VAL_NULL; + + _valBool = false; + _valInt = 0; + _valFloat = 0.0f; + _valNative = NULL; + _valString = NULL; + _valRef = NULL; + _persistent = false; + _isConstVar = false; +} + + + +////////////////////////////////////////////////////////////////////////// +ScValue::~ScValue() { + cleanup(); +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *ScValue::getProp(const char *name) { + if (_type == VAL_VARIABLE_REF) { + return _valRef->getProp(name); + } + + if (_type == VAL_STRING && strcmp(name, "Length") == 0) { + _gameRef->_scValue->_type = VAL_INT; + + if (_gameRef->_textEncoding == TEXT_ANSI) { + _gameRef->_scValue->setInt(strlen(_valString)); + } else { + WideString wstr = StringUtil::utf8ToWide(_valString); + _gameRef->_scValue->setInt(wstr.size()); + } + + return _gameRef->_scValue; + } + + ScValue *ret = NULL; + + if (_type == VAL_NATIVE && _valNative) { + ret = _valNative->scGetProperty(name); + } + + if (ret == NULL) { + _valIter = _valObject.find(name); + if (_valIter != _valObject.end()) { + ret = _valIter->_value; + } + } + return ret; +} + +////////////////////////////////////////////////////////////////////////// +bool ScValue::deleteProp(const char *name) { + if (_type == VAL_VARIABLE_REF) { + return _valRef->deleteProp(name); + } + + _valIter = _valObject.find(name); + if (_valIter != _valObject.end()) { + delete _valIter->_value; + _valIter->_value = NULL; + } + + return STATUS_OK; +} + + + +////////////////////////////////////////////////////////////////////////// +bool ScValue::setProp(const char *name, ScValue *val, bool copyWhole, bool setAsConst) { + if (_type == VAL_VARIABLE_REF) { + return _valRef->setProp(name, val); + } + + bool ret = STATUS_FAILED; + if (_type == VAL_NATIVE && _valNative) { + ret = _valNative->scSetProperty(name, val); + } + + if (DID_FAIL(ret)) { + ScValue *newVal = NULL; + + _valIter = _valObject.find(name); + if (_valIter != _valObject.end()) { + newVal = _valIter->_value; + } + if (!newVal) { + newVal = new ScValue(_gameRef); + } else { + newVal->cleanup(); + } + + newVal->copy(val, copyWhole); + newVal->_isConstVar = setAsConst; + _valObject[name] = newVal; + + if (_type != VAL_NATIVE) { + _type = VAL_OBJECT; + } + + /* + _valIter = _valObject.find(Name); + if (_valIter != _valObject.end()){ + delete _valIter->_value; + _valIter->_value = NULL; + } + ScValue* val = new ScValue(_gameRef); + val->Copy(Val, CopyWhole); + val->_isConstVar = SetAsConst; + _valObject[Name] = val; + + if (_type!=VAL_NATIVE) _type = VAL_OBJECT; + */ + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool ScValue::propExists(const char *name) { + if (_type == VAL_VARIABLE_REF) { + return _valRef->propExists(name); + } + _valIter = _valObject.find(name); + + return (_valIter != _valObject.end()); +} + + +////////////////////////////////////////////////////////////////////////// +void ScValue::deleteProps() { + _valIter = _valObject.begin(); + while (_valIter != _valObject.end()) { + delete(ScValue *)_valIter->_value; + _valIter++; + } + _valObject.clear(); +} + + +////////////////////////////////////////////////////////////////////////// +void ScValue::CleanProps(bool includingNatives) { + _valIter = _valObject.begin(); + while (_valIter != _valObject.end()) { + if (!_valIter->_value->_isConstVar && (!_valIter->_value->isNative() || includingNatives)) { + _valIter->_value->setNULL(); + } + _valIter++; + } +} + +////////////////////////////////////////////////////////////////////////// +bool ScValue::isNULL() { + if (_type == VAL_VARIABLE_REF) { + return _valRef->isNULL(); + } + + return (_type == VAL_NULL); +} + + +////////////////////////////////////////////////////////////////////////// +bool ScValue::isNative() { + if (_type == VAL_VARIABLE_REF) { + return _valRef->isNative(); + } + + return (_type == VAL_NATIVE); +} + + +////////////////////////////////////////////////////////////////////////// +bool ScValue::isString() { + if (_type == VAL_VARIABLE_REF) { + return _valRef->isString(); + } + + return (_type == VAL_STRING); +} + + +////////////////////////////////////////////////////////////////////////// +bool ScValue::isFloat() { + if (_type == VAL_VARIABLE_REF) { + return _valRef->isFloat(); + } + + return (_type == VAL_FLOAT); +} + + +////////////////////////////////////////////////////////////////////////// +bool ScValue::isInt() { + if (_type == VAL_VARIABLE_REF) { + return _valRef->isInt(); + } + + return (_type == VAL_INT); +} + + +////////////////////////////////////////////////////////////////////////// +bool ScValue::isBool() { + if (_type == VAL_VARIABLE_REF) { + return _valRef->isBool(); + } + + return (_type == VAL_BOOL); +} + + +////////////////////////////////////////////////////////////////////////// +bool ScValue::isObject() { + if (_type == VAL_VARIABLE_REF) { + return _valRef->isObject(); + } + + return (_type == VAL_OBJECT); +} + + +////////////////////////////////////////////////////////////////////////// +TValType ScValue::getTypeTolerant() { + if (_type == VAL_VARIABLE_REF) { + return _valRef->getType(); + } + + return _type; +} + + +////////////////////////////////////////////////////////////////////////// +void ScValue::setBool(bool val) { + if (_type == VAL_VARIABLE_REF) { + _valRef->setBool(val); + return; + } + + if (_type == VAL_NATIVE) { + _valNative->scSetBool(val); + return; + } + + _valBool = val; + _type = VAL_BOOL; +} + + +////////////////////////////////////////////////////////////////////////// +void ScValue::setInt(int val) { + if (_type == VAL_VARIABLE_REF) { + _valRef->setInt(val); + return; + } + + if (_type == VAL_NATIVE) { + _valNative->scSetInt(val); + return; + } + + _valInt = val; + _type = VAL_INT; +} + + +////////////////////////////////////////////////////////////////////////// +void ScValue::setFloat(double val) { + if (_type == VAL_VARIABLE_REF) { + _valRef->setFloat(val); + return; + } + + if (_type == VAL_NATIVE) { + _valNative->scSetFloat(val); + return; + } + + _valFloat = val; + _type = VAL_FLOAT; +} + + +////////////////////////////////////////////////////////////////////////// +void ScValue::setString(const char *val) { + if (_type == VAL_VARIABLE_REF) { + _valRef->setString(val); + return; + } + + if (_type == VAL_NATIVE) { + _valNative->scSetString(val); + return; + } + + setStringVal(val); + if (_valString) { + _type = VAL_STRING; + } else { + _type = VAL_NULL; + } +} + +void ScValue::setString(const Common::String &val) { + setString(val.c_str()); +} + +////////////////////////////////////////////////////////////////////////// +void ScValue::setStringVal(const char *val) { + if (_valString) { + delete[] _valString; + _valString = NULL; + } + + if (val == NULL) { + _valString = NULL; + return; + } + + _valString = new char [strlen(val) + 1]; + if (_valString) { + strcpy(_valString, val); + } +} + + +////////////////////////////////////////////////////////////////////////// +void ScValue::setNULL() { + if (_type == VAL_VARIABLE_REF) { + _valRef->setNULL(); + return; + } + + if (_valNative && !_persistent) { + _valNative->_refCount--; + if (_valNative->_refCount <= 0) { + delete _valNative; + } + } + _valNative = NULL; + deleteProps(); + + _type = VAL_NULL; +} + + +////////////////////////////////////////////////////////////////////////// +void ScValue::setNative(BaseScriptable *val, bool persistent) { + if (_type == VAL_VARIABLE_REF) { + _valRef->setNative(val, persistent); + return; + } + + if (val == NULL) { + setNULL(); + } else { + if (_valNative && !_persistent) { + _valNative->_refCount--; + if (_valNative->_refCount <= 0) { + if (_valNative != val) { + delete _valNative; + } + _valNative = NULL; + } + } + + _type = VAL_NATIVE; + _persistent = persistent; + + _valNative = val; + if (_valNative && !_persistent) { + _valNative->_refCount++; + } + } +} + + +////////////////////////////////////////////////////////////////////////// +void ScValue::setObject() { + if (_type == VAL_VARIABLE_REF) { + _valRef->setObject(); + return; + } + + deleteProps(); + _type = VAL_OBJECT; +} + + +////////////////////////////////////////////////////////////////////////// +void ScValue::setReference(ScValue *val) { + _valRef = val; + _type = VAL_VARIABLE_REF; +} + + +////////////////////////////////////////////////////////////////////////// +bool ScValue::getBool(bool defaultVal) { + if (_type == VAL_VARIABLE_REF) { + return _valRef->getBool(); + } + + switch (_type) { + case VAL_BOOL: + return _valBool; + + case VAL_NATIVE: + return _valNative->scToBool(); + + case VAL_INT: + return (_valInt != 0); + + case VAL_FLOAT: + return (_valFloat != 0.0f); + + case VAL_STRING: + return (scumm_stricmp(_valString, "1") == 0 || scumm_stricmp(_valString, "yes") == 0 || scumm_stricmp(_valString, "true") == 0); + + default: + return defaultVal; + } +} + + +////////////////////////////////////////////////////////////////////////// +int ScValue::getInt(int defaultVal) { + if (_type == VAL_VARIABLE_REF) { + return _valRef->getInt(); + } + + switch (_type) { + case VAL_BOOL: + return _valBool ? 1 : 0; + + case VAL_NATIVE: + return _valNative->scToInt(); + + case VAL_INT: + return _valInt; + + case VAL_FLOAT: + return (int)_valFloat; + + case VAL_STRING: + return atoi(_valString); + + default: + return defaultVal; + } +} + + +////////////////////////////////////////////////////////////////////////// +double ScValue::getFloat(double defaultVal) { + if (_type == VAL_VARIABLE_REF) { + return _valRef->getFloat(); + } + + switch (_type) { + case VAL_BOOL: + return _valBool ? 1.0f : 0.0f; + + case VAL_NATIVE: + return _valNative->scToFloat(); + + case VAL_INT: + return (double)_valInt; + + case VAL_FLOAT: + return _valFloat; + + case VAL_STRING: + return atof(_valString); + + default: + return defaultVal; + } +} + +////////////////////////////////////////////////////////////////////////// +void *ScValue::getMemBuffer() { + if (_type == VAL_VARIABLE_REF) { + return _valRef->getMemBuffer(); + } + + if (_type == VAL_NATIVE) { + return _valNative->scToMemBuffer(); + } else { + return (void *)NULL; + } +} + + +////////////////////////////////////////////////////////////////////////// +const char *ScValue::getString() { + if (_type == VAL_VARIABLE_REF) { + return _valRef->getString(); + } + + switch (_type) { + case VAL_OBJECT: + setStringVal("[object]"); + break; + + case VAL_NULL: + setStringVal("[null]"); + break; + + case VAL_NATIVE: { + const char *strVal = _valNative->scToString(); + setStringVal(strVal); + return strVal; + break; + } + + case VAL_BOOL: + setStringVal(_valBool ? "yes" : "no"); + break; + + case VAL_INT: { + char dummy[50]; + sprintf(dummy, "%d", _valInt); + setStringVal(dummy); + break; + } + + case VAL_FLOAT: { + char dummy[50]; + sprintf(dummy, "%f", _valFloat); + setStringVal(dummy); + break; + } + + case VAL_STRING: + break; + + default: + setStringVal(""); + } + + return _valString; +} + + +////////////////////////////////////////////////////////////////////////// +BaseScriptable *ScValue::getNative() { + if (_type == VAL_VARIABLE_REF) { + return _valRef->getNative(); + } + + if (_type == VAL_NATIVE) { + return _valNative; + } else { + return NULL; + } +} + + +////////////////////////////////////////////////////////////////////////// +TValType ScValue::getType() { + return _type; +} + + +////////////////////////////////////////////////////////////////////////// +void ScValue::copy(ScValue *orig, bool copyWhole) { + _gameRef = orig->_gameRef; + + if (_valNative && !_persistent) { + _valNative->_refCount--; + if (_valNative->_refCount <= 0) { + if (_valNative != orig->_valNative) { + delete _valNative; + } + _valNative = NULL; + } + } + + if (orig->_type == VAL_VARIABLE_REF && orig->_valRef && copyWhole) { + orig = orig->_valRef; + } + + cleanup(true); + + _type = orig->_type; + _valBool = orig->_valBool; + _valInt = orig->_valInt; + _valFloat = orig->_valFloat; + setStringVal(orig->_valString); + + _valRef = orig->_valRef; + _persistent = orig->_persistent; + + _valNative = orig->_valNative; + if (_valNative && !_persistent) { + _valNative->_refCount++; + } +//!!!! ref->native++ + + // copy properties + if (orig->_type == VAL_OBJECT && orig->_valObject.size() > 0) { + orig->_valIter = orig->_valObject.begin(); + while (orig->_valIter != orig->_valObject.end()) { + _valObject[orig->_valIter->_key] = new ScValue(_gameRef); + _valObject[orig->_valIter->_key]->copy(orig->_valIter->_value); + orig->_valIter++; + } + } else { + _valObject.clear(); + } +} + + +////////////////////////////////////////////////////////////////////////// +void ScValue::setValue(ScValue *val) { + if (val->_type == VAL_VARIABLE_REF) { + setValue(val->_valRef); + return; + } + + // if being assigned a simple type, preserve native state + if (_type == VAL_NATIVE && (val->_type == VAL_INT || val->_type == VAL_STRING || val->_type == VAL_BOOL)) { + switch (val->_type) { + case VAL_INT: + _valNative->scSetInt(val->getInt()); + break; + case VAL_FLOAT: + _valNative->scSetFloat(val->getFloat()); + break; + case VAL_BOOL: + _valNative->scSetBool(val->getBool()); + break; + case VAL_STRING: + _valNative->scSetString(val->getString()); + break; + default: + warning("ScValue::setValue - unhandled enum"); + break; + } + } + // otherwise just copy everything + else { + copy(val); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool ScValue::persist(BasePersistenceManager *persistMgr) { + persistMgr->transfer(TMEMBER(_gameRef)); + + persistMgr->transfer(TMEMBER(_persistent)); + persistMgr->transfer(TMEMBER(_isConstVar)); + persistMgr->transfer(TMEMBER_INT(_type)); + persistMgr->transfer(TMEMBER(_valBool)); + persistMgr->transfer(TMEMBER(_valFloat)); + persistMgr->transfer(TMEMBER(_valInt)); + persistMgr->transfer(TMEMBER(_valNative)); + + int size; + const char *str; + if (persistMgr->getIsSaving()) { + size = _valObject.size(); + persistMgr->transfer("", &size); + _valIter = _valObject.begin(); + while (_valIter != _valObject.end()) { + str = _valIter->_key.c_str(); + persistMgr->transfer("", &str); + persistMgr->transfer("", &_valIter->_value); + + _valIter++; + } + } else { + ScValue *val; + persistMgr->transfer("", &size); + for (int i = 0; i < size; i++) { + persistMgr->transfer("", &str); + persistMgr->transfer("", &val); + + _valObject[str] = val; + delete[] str; + } + } + + persistMgr->transfer(TMEMBER(_valRef)); + persistMgr->transfer(TMEMBER(_valString)); + + /* + FILE* f = fopen("c:\\val.log", "a+"); + switch(_type) + { + case VAL_STRING: + fprintf(f, "str %s\n", _valString); + break; + + case VAL_INT: + fprintf(f, "int %d\n", _valInt); + break; + + case VAL_BOOL: + fprintf(f, "bool %d\n", _valBool); + break; + + case VAL_NULL: + fprintf(f, "null\n"); + break; + + case VAL_NATIVE: + fprintf(f, "native\n"); + break; + + case VAL_VARIABLE_REF: + fprintf(f, "ref\n"); + break; + + case VAL_OBJECT: + fprintf(f, "obj\n"); + break; + + case VAL_FLOAT: + fprintf(f, "float\n"); + break; + + } + fclose(f); + */ + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool ScValue::saveAsText(BaseDynamicBuffer *buffer, int indent) { + _valIter = _valObject.begin(); + while (_valIter != _valObject.end()) { + buffer->putTextIndent(indent, "PROPERTY {\n"); + buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _valIter->_key.c_str()); + buffer->putTextIndent(indent + 2, "VALUE=\"%s\"\n", _valIter->_value->getString()); + buffer->putTextIndent(indent, "}\n\n"); + + _valIter++; + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +// -1 ... left is less, 0 ... equals, 1 ... left is greater +int ScValue::compare(ScValue *val1, ScValue *val2) { + // both natives? + if (val1->isNative() && val2->isNative()) { + // same class? + if (strcmp(val1->getNative()->getClassName(), val2->getNative()->getClassName()) == 0) { + return val1->getNative()->scCompare(val2->getNative()); + } else { + return strcmp(val1->getString(), val2->getString()); + } + } + + // both objects? + if (val1->isObject() && val2->isObject()) { + return -1; + } + + + // null states + if (val1->isNULL() && !val2->isNULL()) { + return -1; + } else if (!val1->isNULL() && val2->isNULL()) { + return 1; + } else if (val1->isNULL() && val2->isNULL()) { + return 0; + } + + // one of them is string? convert both to string + if (val1->isString() || val2->isString()) { + return strcmp(val1->getString(), val2->getString()); + } + + // one of them is float? + if (val1->isFloat() || val2->isFloat()) { + if (val1->getFloat() < val2->getFloat()) { + return -1; + } else if (val1->getFloat() > val2->getFloat()) { + return 1; + } else { + return 0; + } + } + + // otherwise compare as int's + if (val1->getInt() < val2->getInt()) { + return -1; + } else if (val1->getInt() > val2->getInt()) { + return 1; + } else { + return 0; + } +} + + +////////////////////////////////////////////////////////////////////////// +int ScValue::compareStrict(ScValue *val1, ScValue *val2) { + if (val1->getTypeTolerant() != val2->getTypeTolerant()) { + return -1; + } else { + return ScValue::compare(val1, val2); + } +} + +////////////////////////////////////////////////////////////////////////// +bool ScValue::setProperty(const char *propName, int value) { + ScValue *val = new ScValue(_gameRef, value); + bool ret = DID_SUCCEED(setProp(propName, val)); + delete val; + return ret; +} + +////////////////////////////////////////////////////////////////////////// +bool ScValue::setProperty(const char *propName, const char *value) { + ScValue *val = new ScValue(_gameRef, value); + bool ret = DID_SUCCEED(setProp(propName, val)); + delete val; + return ret; +} + +////////////////////////////////////////////////////////////////////////// +bool ScValue::setProperty(const char *propName, double value) { + ScValue *val = new ScValue(_gameRef, value); + bool ret = DID_SUCCEED(setProp(propName, val)); + delete val; + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +bool ScValue::setProperty(const char *propName, bool value) { + ScValue *val = new ScValue(_gameRef, value); + bool ret = DID_SUCCEED(setProp(propName, val)); + delete val; + return ret; +} + + +////////////////////////////////////////////////////////////////////////// +bool ScValue::setProperty(const char *propName) { + ScValue *val = new ScValue(_gameRef); + bool ret = DID_SUCCEED(setProp(propName, val)); + delete val; + return ret; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/scriptables/script_value.h b/engines/wintermute/base/scriptables/script_value.h new file mode 100644 index 0000000000..bf7d9cd8a1 --- /dev/null +++ b/engines/wintermute/base/scriptables/script_value.h @@ -0,0 +1,113 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_SCVALUE_H +#define WINTERMUTE_SCVALUE_H + + +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/base/scriptables/dcscript.h" // Added by ClassView +#include "common/str.h" + +namespace Wintermute { + +class ScScript; +class BaseScriptable; + +class ScValue : public BaseClass { +public: + static int compare(ScValue *val1, ScValue *val2); + static int compareStrict(ScValue *val1, ScValue *val2); + TValType getTypeTolerant(); + void cleanup(bool ignoreNatives = false); + DECLARE_PERSISTENT(ScValue, BaseClass) + + bool _isConstVar; + bool saveAsText(BaseDynamicBuffer *buffer, int indent); + void setValue(ScValue *val); + bool _persistent; + bool propExists(const char *name); + void copy(ScValue *orig, bool copyWhole = false); + void setStringVal(const char *val); + TValType getType(); + bool getBool(bool defaultVal = false); + int getInt(int defaultVal = 0); + double getFloat(double defaultVal = 0.0f); + const char *getString(); + void *getMemBuffer(); + BaseScriptable *getNative(); + bool deleteProp(const char *name); + void deleteProps(); + void CleanProps(bool includingNatives); + void setBool(bool val); + void setInt(int val); + void setFloat(double val); + void setString(const char *val); + void setString(const Common::String &val); + void setNULL(); + void setNative(BaseScriptable *val, bool persistent = false); + void setObject(); + void setReference(ScValue *val); + bool isNULL(); + bool isNative(); + bool isString(); + bool isBool(); + bool isFloat(); + bool isInt(); + bool isObject(); + bool setProp(const char *name, ScValue *val, bool copyWhole = false, bool setAsConst = false); + ScValue *getProp(const char *name); + BaseScriptable *_valNative; + ScValue *_valRef; +private: + bool _valBool; + int _valInt; + double _valFloat; + char *_valString; +public: + TValType _type; + ScValue(BaseGame *inGame); + ScValue(BaseGame *inGame, bool Val); + ScValue(BaseGame *inGame, int Val); + ScValue(BaseGame *inGame, double Val); + ScValue(BaseGame *inGame, const char *Val); + virtual ~ScValue(); + Common::HashMap<Common::String, ScValue *> _valObject; + Common::HashMap<Common::String, ScValue *>::iterator _valIter; + + bool setProperty(const char *propName, int value); + bool setProperty(const char *propName, const char *value); + bool setProperty(const char *propName, double value); + bool setProperty(const char *propName, bool value); + bool setProperty(const char *propName); +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/sound/base_sound.cpp b/engines/wintermute/base/sound/base_sound.cpp new file mode 100644 index 0000000000..00d07cd3c2 --- /dev/null +++ b/engines/wintermute/base/sound/base_sound.cpp @@ -0,0 +1,292 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/sound/base_sound.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/sound/base_sound_manager.h" +#include "engines/wintermute/base/sound/base_sound_buffer.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(BaseSound, false) + +BaseSound::BaseSound(BaseGame *inGame) : BaseClass(inGame) { + _sound = NULL; + _soundFilename = ""; + + _soundType = Audio::Mixer::kSFXSoundType; + _soundStreamed = false; + _soundLooping = false; + _soundPlaying = false; + _soundPaused = false; + _soundFreezePaused = false; + _soundPosition = 0; + _soundPrivateVolume = 0; + _soundLoopStart = 0; + + _sFXType = SFX_NONE; + _sFXParam1 = _sFXParam2 = _sFXParam3 = _sFXParam4 = 0; +} + +BaseSound::~BaseSound() { + if (_sound) { + _gameRef->_soundMgr->removeSound(_sound); + } + _sound = NULL; +} + +bool BaseSound::setSound(const Common::String &filename, Audio::Mixer::SoundType type, bool streamed) { + if (_sound) { + _gameRef->_soundMgr->removeSound(_sound); + _sound = NULL; + } + _soundFilename = Common::String(); // Set empty + + _sound = _gameRef->_soundMgr->addSound(filename, type, streamed); + if (_sound) { + _soundFilename = filename; + + _soundType = type; + _soundStreamed = streamed; + + return STATUS_OK; + } else { + return STATUS_FAILED; + } +} + +bool BaseSound::setSoundSimple() { + _sound = _gameRef->_soundMgr->addSound(_soundFilename, _soundType, _soundStreamed); + if (_sound) { + if (_soundPosition) { + _sound->setPosition(_soundPosition); + } + _sound->setLooping(_soundLooping); + _sound->setPrivateVolume(_soundPrivateVolume); + _sound->setLoopStart(_soundLoopStart); + _sound->_freezePaused = _soundFreezePaused; + if (_soundPlaying) { + return _sound->resume(); + } else { + return STATUS_OK; + } + } else { + return STATUS_FAILED; + } +} + +uint32 BaseSound::getLength() { + if (_sound) { + return _sound->getLength(); + } else { + return 0; + } +} + +bool BaseSound::play(bool looping) { + if (_sound) { + _soundPaused = false; + return _sound->play(looping, _soundPosition); + } else { + return STATUS_FAILED; + } +} + +bool BaseSound::stop() { + if (_sound) { + _soundPaused = false; + return _sound->stop(); + } else { + return STATUS_FAILED; + } +} + +bool BaseSound::pause(bool freezePaused) { + if (_sound) { + _soundPaused = true; + if (freezePaused) { + _sound->_freezePaused = true; + } + return _sound->pause(); + } else { + return STATUS_FAILED; + } +} + +bool BaseSound::resume() { + if (_sound && _soundPaused) { + _soundPaused = false; + return _sound->resume(); + } else { + return STATUS_FAILED; + } +} + +bool BaseSound::persist(BasePersistenceManager *persistMgr) { + if (persistMgr->getIsSaving() && _sound) { + _soundPlaying = _sound->isPlaying(); + _soundLooping = _sound->_looping; + _soundPrivateVolume = _sound->_privateVolume; + if (_soundPlaying) { + _soundPosition = _sound->getPosition(); + } + _soundLoopStart = _sound->_loopStart; + _soundFreezePaused = _sound->_freezePaused; + } + + if (persistMgr->getIsSaving()) { + _sFXType = SFX_NONE; + _sFXParam1 = _sFXParam2 = _sFXParam3 = _sFXParam4 = 0; + } + + persistMgr->transfer(TMEMBER(_gameRef)); + + persistMgr->transfer(TMEMBER(_soundFilename)); + persistMgr->transfer(TMEMBER(_soundLooping)); + persistMgr->transfer(TMEMBER(_soundPaused)); + persistMgr->transfer(TMEMBER(_soundFreezePaused)); + persistMgr->transfer(TMEMBER(_soundPlaying)); + persistMgr->transfer(TMEMBER(_soundPosition)); + persistMgr->transfer(TMEMBER(_soundPrivateVolume)); + persistMgr->transfer(TMEMBER(_soundStreamed)); + persistMgr->transfer(TMEMBER_INT(_soundType)); + persistMgr->transfer(TMEMBER(_soundLoopStart)); + + return STATUS_OK; +} + +bool BaseSound::isPlaying() { + return _sound && _sound->isPlaying(); +} + +bool BaseSound::isPaused() { + return _sound && _soundPaused; +} + +bool BaseSound::setPositionTime(uint32 time) { + if (!_sound) { + return STATUS_FAILED; + } + _soundPosition = time; + bool ret = _sound->setPosition(_soundPosition); + if (_sound->isPlaying()) { + _soundPosition = 0; + } + return ret; +} + +uint32 BaseSound::getPositionTime() { + if (!_sound) { + return 0; + } + + if (!_sound->isPlaying()) { + return 0; + } else { + return _sound->getPosition(); + } +} + +bool BaseSound::setVolumePercent(int percent) { + if (!_sound) { + return STATUS_FAILED; + } else { + return _sound->setPrivateVolume(percent * 255 / 100); + } +} + +bool BaseSound::setVolume(int volume) { + if (!_sound) { + return STATUS_FAILED; + } else { + return _sound->setPrivateVolume(volume); + } +} + +bool BaseSound::setPrivateVolume(int volume) { + if (!_sound) { + return STATUS_FAILED; + } else { + _sound->_privateVolume = volume; + return STATUS_OK; + } +} + +int BaseSound::getVolumePercent() { + if (!_sound) { + return 0; + } else { + return _sound->_privateVolume * 100 / 255; + } +} + +int BaseSound::getVolume() { + if (!_sound) { + return 0; + } else { + return _sound->_privateVolume; + } +} + +bool BaseSound::setLoopStart(uint32 pos) { + if (!_sound) { + return STATUS_FAILED; + } else { + _sound->setLoopStart(pos); + return STATUS_OK; + } +} + +bool BaseSound::setPan(float pan) { + if (_sound) { + return _sound->setPan(pan); + } else { + return STATUS_FAILED; + } +} + +bool BaseSound::applyFX(TSFXType type, float param1, float param2, float param3, float param4) { + if (!_sound) { + return STATUS_OK; + } + + if (type != _sFXType || param1 != _sFXParam1 || param2 != _sFXParam2 || param3 != _sFXParam3 || param4 != _sFXParam4) { + bool ret = _sound->applyFX(type, param1, param2, param3, param4); + + _sFXType = type; + _sFXParam1 = param1; + _sFXParam2 = param2; + _sFXParam3 = param3; + _sFXParam4 = param4; + + return ret; + } + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/sound/base_sound.h b/engines/wintermute/base/sound/base_sound.h new file mode 100644 index 0000000000..637061b7cc --- /dev/null +++ b/engines/wintermute/base/sound/base_sound.h @@ -0,0 +1,87 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_SOUND_H +#define WINTERMUTE_BASE_SOUND_H + +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/dctypes.h" // Added by ClassView +#include "engines/wintermute/persistent.h" +#include "audio/mixer.h" + +namespace Wintermute { + +class BaseSoundBuffer; +class BaseSound : public BaseClass { +public: + bool setPan(float pan); + int getVolume(); + int getVolumePercent(); + bool setVolumePercent(int percent); + bool setVolume(int volume); + bool setPrivateVolume(int volume); + bool setLoopStart(uint32 pos); + uint32 getPositionTime(); + bool setPositionTime(uint32 time); + bool isPlaying(); + bool isPaused(); + DECLARE_PERSISTENT(BaseSound, BaseClass) + bool resume(); + bool pause(bool freezePaused = false); + bool stop(); + bool play(bool looping = false); + uint32 getLength(); + const char *getFilename() { return _soundFilename.c_str(); } + bool setSoundSimple(); + bool setSound(const Common::String &filename, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType, bool streamed = false); + BaseSound(BaseGame *inGame); + virtual ~BaseSound(); + + bool applyFX(TSFXType type = SFX_NONE, float param1 = 0, float param2 = 0, float param3 = 0, float param4 = 0); +private: + Common::String _soundFilename; + bool _soundStreamed; + Audio::Mixer::SoundType _soundType; + int _soundPrivateVolume; + uint32 _soundLoopStart; + uint32 _soundPosition; + bool _soundPlaying; + bool _soundLooping; + bool _soundPaused; + bool _soundFreezePaused; + TSFXType _sFXType; + float _sFXParam1; + float _sFXParam2; + float _sFXParam3; + float _sFXParam4; + BaseSoundBuffer *_sound; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/sound/base_sound_buffer.cpp b/engines/wintermute/base/sound/base_sound_buffer.cpp new file mode 100644 index 0000000000..250570f2b8 --- /dev/null +++ b/engines/wintermute/base/sound/base_sound_buffer.cpp @@ -0,0 +1,295 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/sound/base_sound_manager.h" +#include "engines/wintermute/base/sound/base_sound_buffer.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/wintermute.h" +#include "audio/audiostream.h" +#include "audio/mixer.h" +#include "audio/decoders/vorbis.h" +#include "audio/decoders/wave.h" +#include "audio/decoders/raw.h" +#include "common/system.h" +#include "common/substream.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + +#define MAX_NONSTREAMED_FILE_SIZE 1024*1024 + +////////////////////////////////////////////////////////////////////////// +BaseSoundBuffer::BaseSoundBuffer(BaseGame *inGame) : BaseClass(inGame) { + _stream = NULL; + _handle = NULL; +// _sync = NULL; + + _streamed = false; + _filename = ""; + _file = NULL; + _privateVolume = 255; + _volume = 255; + + _looping = false; + _loopStart = 0; + _startPos = 0; + + _type = Audio::Mixer::kSFXSoundType; + + _freezePaused = false; +} + + +////////////////////////////////////////////////////////////////////////// +BaseSoundBuffer::~BaseSoundBuffer() { + stop(); + + if (_handle) { + g_system->getMixer()->stopHandle(*_handle); + delete _handle; + _handle = NULL; + } + delete _stream; + _stream = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +void BaseSoundBuffer::setStreaming(bool streamed, uint32 numBlocks, uint32 blockSize) { + _streamed = streamed; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSoundBuffer::loadFromFile(const Common::String &filename, bool forceReload) { + debugC(kWintermuteDebugAudio, "BSoundBuffer::LoadFromFile(%s,%d)", filename.c_str(), forceReload); + + // Load a file, but avoid having the File-manager handle the disposal of it. + _file = BaseFileManager::getEngineInstance()->openFile(filename, true, false); + if (!_file) { + _gameRef->LOG(0, "Error opening sound file '%s'", filename.c_str()); + return STATUS_FAILED; + } + Common::String strFilename(filename); + strFilename.toLowercase(); + if (strFilename.hasSuffix(".ogg")) { + _stream = Audio::makeVorbisStream(_file, DisposeAfterUse::YES); + } else if (strFilename.hasSuffix(".wav")) { + int waveSize, waveRate; + byte waveFlags; + uint16 waveType; + + if (Audio::loadWAVFromStream(*_file, waveSize, waveRate, waveFlags, &waveType)) { + if (waveType == 1) { + // We need to wrap the file in a substream to make sure the size is right. + _file = new Common::SeekableSubReadStream(_file, 0, waveSize); + _stream = Audio::makeRawStream(_file, waveRate, waveFlags, DisposeAfterUse::YES); + } else { + error("BSoundBuffer::LoadFromFile - WAVE not supported yet for %s with type %d", filename.c_str(), waveType); + } + } + } else { + error("BSoundBuffer::LoadFromFile - Unknown filetype for %s", filename.c_str()); + } + if (!_stream) { + return STATUS_FAILED; + } + _filename = filename; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSoundBuffer::play(bool looping, uint32 startSample) { + if (_handle) { + g_system->getMixer()->stopHandle(*_handle); + delete _handle; + _handle = NULL; + } + // Store the loop-value for save-games. + setLooping(looping); + if (_stream) { + _stream->seek(startSample); + _handle = new Audio::SoundHandle; + if (_looping) { + Audio::AudioStream *loopStream = new Audio::LoopingAudioStream(_stream, 0, DisposeAfterUse::NO); + g_system->getMixer()->playStream(_type, _handle, loopStream, -1, _volume, 0, DisposeAfterUse::YES); + } else { + g_system->getMixer()->playStream(_type, _handle, _stream, -1, _volume, 0, DisposeAfterUse::NO); + } + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +void BaseSoundBuffer::setLooping(bool looping) { + if (isPlaying()) { + // This warning is here, to see if this is ever the case. + warning("BSoundBuffer::SetLooping(%d) - won't change a playing sound", looping); // TODO + } + _looping = looping; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseSoundBuffer::resume() { + // If the sound was paused while active: + if (_stream && _handle) { + g_system->getMixer()->pauseHandle(*_handle, false); + } else if (_stream) { // Otherwise we come from a savegame, and thus have no handle + play(_looping, _startPos); + } else { + warning("BaseSoundBuffer::resume - Called without a handle or a stream"); + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSoundBuffer::stop() { + if (_stream && _handle) { + g_system->getMixer()->stopHandle(*_handle); + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSoundBuffer::pause() { + if (_stream && _handle) { + g_system->getMixer()->pauseHandle(*_handle, true); + } + return STATUS_OK; + +} + +////////////////////////////////////////////////////////////////////////// +uint32 BaseSoundBuffer::getLength() { + if (_stream) { + uint32 len = _stream->getLength().msecs(); + return len * 1000; + } + return 0; +} + + +////////////////////////////////////////////////////////////////////////// +void BaseSoundBuffer::setType(Audio::Mixer::SoundType type) { + _type = type; +} + +////////////////////////////////////////////////////////////////////////// +void BaseSoundBuffer::updateVolume() { + setVolume(_privateVolume); +} + +////////////////////////////////////////////////////////////////////////// +bool BaseSoundBuffer::setVolume(int volume) { + _volume = volume * _gameRef->_soundMgr->getMasterVolume() / 255; + if (_stream && _handle) { + byte vol = (byte)(_volume); + g_system->getMixer()->setChannelVolume(*_handle, vol); + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSoundBuffer::setPrivateVolume(int volume) { + _privateVolume = volume; + return setVolume(_privateVolume); +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSoundBuffer::isPlaying() { + if (_stream && _handle) { + return _freezePaused || g_system->getMixer()->isSoundHandleActive(*_handle); + } else { + return false; + } +} + + +////////////////////////////////////////////////////////////////////////// +uint32 BaseSoundBuffer::getPosition() { + if (_stream && _handle) { + uint32 pos = g_system->getMixer()->getSoundElapsedTime(*_handle); + return pos; + } + return 0; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSoundBuffer::setPosition(uint32 pos) { + if (isPlaying()) { + warning("BaseSoundBuffer::SetPosition - not implemented for playing sounds yet."); + } + _startPos = pos; + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseSoundBuffer::setLoopStart(uint32 pos) { + _loopStart = pos; + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseSoundBuffer::setPan(float pan) { + if (_handle) { + g_system->getMixer()->setChannelBalance(*_handle, (int8)(pan * 127)); + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseSoundBuffer::applyFX(TSFXType type, float param1, float param2, float param3, float param4) { + // This function was already stubbed out in WME Lite, and thus isn't reimplemented here either. + switch (type) { + case SFX_ECHO: + //warning("BaseSoundBuffer::ApplyFX(SFX_ECHO, %f, %f, %f, %f) - not implemented yet", param1, param2, param3, param4); + break; + + case SFX_REVERB: + //warning("BaseSoundBuffer::ApplyFX(SFX_REVERB, %f, %f, %f, %f) - not implemented yet", param1, param2, param3, param4); + break; + + default: + break; + } + return STATUS_OK; +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/sound/base_sound_buffer.h b/engines/wintermute/base/sound/base_sound_buffer.h new file mode 100644 index 0000000000..9c39f4c34b --- /dev/null +++ b/engines/wintermute/base/sound/base_sound_buffer.h @@ -0,0 +1,100 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_SOUNDBUFFER_H +#define WINTERMUTE_BASE_SOUNDBUFFER_H + + +#include "engines/wintermute/base/base.h" +#include "audio/mixer.h" +#include "common/stream.h" + +namespace Audio { +class SeekableAudioStream; +class SoundHandle; +} + +namespace Wintermute { + +class BaseFile; +class BaseSoundBuffer : public BaseClass { +public: + + BaseSoundBuffer(BaseGame *inGame); + virtual ~BaseSoundBuffer(); + + bool pause(); + bool play(bool looping = false, uint32 startSample = 0); + bool resume(); + bool stop(); + bool isPlaying(); + + void setLooping(bool looping); + + uint32 getPosition(); + bool setPosition(uint32 pos); + uint32 getLength(); + + bool setLoopStart(uint32 pos); + uint32 getLoopStart() const { + return _loopStart; + } + + bool setPan(float pan); + bool setPrivateVolume(int colume); + bool setVolume(int colume); + void updateVolume(); + + void setType(Audio::Mixer::SoundType Type); + + bool loadFromFile(const Common::String &filename, bool forceReload = false); + void setStreaming(bool streamed, uint32 numBlocks = 0, uint32 blockSize = 0); + bool applyFX(TSFXType type, float param1, float param2, float param3, float param4); + + //HSTREAM _stream; + //HSYNC _sync; + Audio::SeekableAudioStream *_stream; + Audio::SoundHandle *_handle; + + bool _freezePaused; + uint32 _loopStart; + Audio::Mixer::SoundType _type; + bool _looping; + + int _privateVolume; +private: + uint32 _startPos; + Common::String _filename; + bool _streamed; + Common::SeekableReadStream *_file; + int _volume; +}; + +} // end of namespace Wintermute + +#endif diff --git a/engines/wintermute/base/sound/base_sound_manager.cpp b/engines/wintermute/base/sound/base_sound_manager.cpp new file mode 100644 index 0000000000..441793144d --- /dev/null +++ b/engines/wintermute/base/sound/base_sound_manager.cpp @@ -0,0 +1,283 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/sound/base_sound_manager.h" +#include "engines/wintermute/base/base_engine.h" +#include "engines/wintermute/utils/path_util.h" +#include "engines/wintermute/utils/string_util.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/gfx/base_renderer.h" +#include "engines/wintermute/base/sound/base_sound_buffer.h" +#include "engines/wintermute/wintermute.h" +#include "common/config-manager.h" +#include "audio/mixer.h" + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////// +// Construction/Destruction +////////////////////////////////////////////////////////////////////// + +//IMPLEMENT_PERSISTENT(BaseSoundMgr, true); + +////////////////////////////////////////////////////////////////////////// +BaseSoundMgr::BaseSoundMgr(BaseGame *inGame) : BaseClass(inGame) { + _soundAvailable = false; + _volumeMaster = 255; +} + + +////////////////////////////////////////////////////////////////////////// +BaseSoundMgr::~BaseSoundMgr() { + saveSettings(); + cleanup(); +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSoundMgr::cleanup() { + for (uint32 i = 0; i < _sounds.size(); i++) { + delete _sounds[i]; + } + _sounds.clear(); + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +void BaseSoundMgr::saveSettings() { + if (_soundAvailable) { + ConfMan.setInt("master_volume", _volumeMaster); + } +} + +////////////////////////////////////////////////////////////////////////// +bool BaseSoundMgr::initialize() { + _soundAvailable = false; + + if (!g_system->getMixer()->isReady()) { + return STATUS_FAILED; + } + _volumeMaster = (ConfMan.hasKey("master_volume") ? ConfMan.getInt("master_volume") : 255); + _soundAvailable = true; + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +BaseSoundBuffer *BaseSoundMgr::addSound(const Common::String &filename, Audio::Mixer::SoundType type, bool streamed) { + if (!_soundAvailable) { + return NULL; + } + + BaseSoundBuffer *sound; + + Common::String useFilename = filename; + // try to switch WAV to OGG file (if available) + AnsiString ext = PathUtil::getExtension(filename); + if (StringUtil::compareNoCase(ext, "wav")) { + AnsiString path = PathUtil::getDirectoryName(filename); + AnsiString name = PathUtil::getFileNameWithoutExtension(filename); + + AnsiString newFile = PathUtil::combine(path, name + "ogg"); + if (BaseFileManager::getEngineInstance()->hasFile(newFile)) { + useFilename = newFile; + } + } + + sound = new BaseSoundBuffer(_gameRef); + if (!sound) { + return NULL; + } + + sound->setStreaming(streamed); + sound->setType(type); + + + bool res = sound->loadFromFile(useFilename); + if (DID_FAIL(res)) { + _gameRef->LOG(res, "Error loading sound '%s'", useFilename.c_str()); + delete sound; + return NULL; + } + + // Make sure the master-volume is applied to the sound. + sound->updateVolume(); + + // register sound + _sounds.push_back(sound); + + return sound; + + return NULL; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseSoundMgr::addSound(BaseSoundBuffer *sound, Audio::Mixer::SoundType type) { + if (!sound) { + return STATUS_FAILED; + } + + // Make sure the master-volume is applied to the sound. + sound->updateVolume(); + + // register sound + _sounds.push_back(sound); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseSoundMgr::removeSound(BaseSoundBuffer *sound) { + for (uint32 i = 0; i < _sounds.size(); i++) { + if (_sounds[i] == sound) { + delete _sounds[i]; + _sounds.remove_at(i); + return STATUS_OK; + } + } + + return STATUS_FAILED; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSoundMgr::setVolume(Audio::Mixer::SoundType type, int volume) { + if (!_soundAvailable) { + return STATUS_OK; + } + + switch (type) { + case Audio::Mixer::kSFXSoundType: + ConfMan.setInt("sfx_volume", volume); + break; + case Audio::Mixer::kSpeechSoundType: + ConfMan.setInt("speech_volume", volume); + break; + case Audio::Mixer::kMusicSoundType: + ConfMan.setInt("music_volume", volume); + break; + case Audio::Mixer::kPlainSoundType: + error("Plain sound type shouldn't be used in WME"); + } + g_engine->syncSoundSettings(); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseSoundMgr::setVolumePercent(Audio::Mixer::SoundType type, byte percent) { + return setVolume(type, percent * 255 / 100); +} + + +////////////////////////////////////////////////////////////////////////// +byte BaseSoundMgr::getVolumePercent(Audio::Mixer::SoundType type) { + int volume = 0; + + switch (type) { + case Audio::Mixer::kSFXSoundType: + case Audio::Mixer::kSpeechSoundType: + case Audio::Mixer::kMusicSoundType: + volume = g_system->getMixer()->getVolumeForSoundType(type); + break; + default: + error("Sound-type not set"); + break; + } + + return (byte)(volume * 100 / 255); +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSoundMgr::setMasterVolume(byte value) { + _volumeMaster = value; + for (uint32 i = 0; i < _sounds.size(); i++) { + _sounds[i]->updateVolume(); + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool BaseSoundMgr::setMasterVolumePercent(byte percent) { + setMasterVolume(percent * 255 / 100); + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +byte BaseSoundMgr::getMasterVolumePercent() { + return getMasterVolume() * 100 / 255; +} + +////////////////////////////////////////////////////////////////////////// +byte BaseSoundMgr::getMasterVolume() { + return (byte)_volumeMaster; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSoundMgr::pauseAll(bool includingMusic) { + + for (uint32 i = 0; i < _sounds.size(); i++) { + if (_sounds[i]->isPlaying() && (_sounds[i]->_type != Audio::Mixer::kMusicSoundType || includingMusic)) { + _sounds[i]->pause(); + _sounds[i]->_freezePaused = true; + } + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool BaseSoundMgr::resumeAll() { + + for (uint32 i = 0; i < _sounds.size(); i++) { + if (_sounds[i]->_freezePaused) { + _sounds[i]->resume(); + _sounds[i]->_freezePaused = false; + } + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +float BaseSoundMgr::posToPan(int x, int y) { + float relPos = (float)x / ((float)_gameRef->_renderer->_width); + + float minPan = -0.7f; + float maxPan = 0.7f; + + return minPan + relPos * (maxPan - minPan); +} + +} // end of namespace Wintermute diff --git a/engines/wintermute/base/sound/base_sound_manager.h b/engines/wintermute/base/sound/base_sound_manager.h new file mode 100644 index 0000000000..36a729b5ae --- /dev/null +++ b/engines/wintermute/base/sound/base_sound_manager.h @@ -0,0 +1,68 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_BASE_SOUNDMGR_H +#define WINTERMUTE_BASE_SOUNDMGR_H + +#include "engines/wintermute/coll_templ.h" +#include "engines/wintermute/base/base.h" +#include "audio/mixer.h" +#include "common/array.h" + +namespace Wintermute { +class BaseSoundBuffer; +class BaseSoundMgr : public BaseClass { +public: + float posToPan(int x, int y); + bool resumeAll(); + bool pauseAll(bool includingMusic = true); + bool cleanup(); + //DECLARE_PERSISTENT(BaseSoundMgr, BaseClass); + byte getMasterVolumePercent(); + byte getMasterVolume(); + bool setMasterVolume(byte percent); + bool setMasterVolumePercent(byte percent); + byte getVolumePercent(Audio::Mixer::SoundType type); + bool setVolumePercent(Audio::Mixer::SoundType type, byte percent); + bool setVolume(Audio::Mixer::SoundType type, int volume); + uint32 _volumeOriginal; + int _volumeMaster; + bool removeSound(BaseSoundBuffer *sound); + BaseSoundBuffer *addSound(const Common::String &filename, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType, bool streamed = false); + bool addSound(BaseSoundBuffer *sound, Audio::Mixer::SoundType type = Audio::Mixer::kSFXSoundType); + bool initialize(); + bool _soundAvailable; + BaseSoundMgr(BaseGame *inGame); + virtual ~BaseSoundMgr(); + Common::Array<BaseSoundBuffer *> _sounds; + void saveSettings(); +}; + +} // end of namespace Wintermute + +#endif |