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author | Willem Jan Palenstijn | 2013-09-03 20:28:21 +0200 |
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committer | Willem Jan Palenstijn | 2013-09-05 20:23:42 +0200 |
commit | dd9ab7accbe7671134d6c9303d94f527ef599404 (patch) | |
tree | a514809a96bcb83cb52522b4335f929200b92a6d /engines/wintermute/base | |
parent | 9b027771557bf308d8aa92ea9c25b30be15b68d6 (diff) | |
download | scummvm-rg350-dd9ab7accbe7671134d6c9303d94f527ef599404.tar.gz scummvm-rg350-dd9ab7accbe7671134d6c9303d94f527ef599404.tar.bz2 scummvm-rg350-dd9ab7accbe7671134d6c9303d94f527ef599404.zip |
WINTERMUTE: Don't clean up _scripts mid-iteration
Scripts executing from ScEngine::tick() can call
ScEngine::unbreakableTick() via scCallMethod("SaveGame") and
applyEvent("BeforeSave").
This recursive execution could cause finished scripts being removed
from _scripts while ScEngine::tick() is still iterating over that array.
Diffstat (limited to 'engines/wintermute/base')
-rw-r--r-- | engines/wintermute/base/scriptables/script_engine.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/engines/wintermute/base/scriptables/script_engine.cpp b/engines/wintermute/base/scriptables/script_engine.cpp index dd24457d6c..bb819b23e4 100644 --- a/engines/wintermute/base/scriptables/script_engine.cpp +++ b/engines/wintermute/base/scriptables/script_engine.cpp @@ -362,6 +362,8 @@ bool ScEngine::tick() { ////////////////////////////////////////////////////////////////////////// bool ScEngine::tickUnbreakable() { + ScScript *oldScript = _currentScript; + // execute unbreakable scripts for (uint32 i = 0; i < _scripts.size(); i++) { if (!_scripts[i]->_unbreakable) { @@ -373,9 +375,12 @@ bool ScEngine::tickUnbreakable() { _scripts[i]->executeInstruction(); } _scripts[i]->finish(); - _currentScript = nullptr; + _currentScript = oldScript; } - removeFinishedScripts(); + + // NB: Don't remove finished scripts here since we could be recursively + // executing scripts. Doing so could invalidate the outer iteration in + // ::tick() over _scripts. return STATUS_OK; } |