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authorEinar Johan Trøan Sømåen2012-03-06 00:29:08 +0100
committerEinar Johan Trøan Sømåen2012-06-02 12:12:18 +0200
commit997c5df43000b7db5b73aa883343d00df92c6cd0 (patch)
tree21793337dcc580ae8d1e7ef5237edde8cd7bc8cf /engines/wintermute/dcgf.h
parentec5f5c739e60ddde701b89fd7484faf867bb347f (diff)
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WINTERMUTE: Add BBase and BParser, and make them compile.
Diffstat (limited to 'engines/wintermute/dcgf.h')
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_DCGF_H
+#define WINTERMUTE_DCGF_H
+
+
+//////////////////////////////////////////////////////////////////////////
+#define DCGF_VER_MAJOR 1
+#define DCGF_VER_MINOR 0
+#define DCGF_VER_BUILD 1
+#define DCGF_VER_SUFFIX "beta"
+#define DCGF_VER_BETA true
+
+#define DCGF_NAME "WME Lite"
+#define DCGF_MAGIC 0xDEC0ADDE
+
+// minimal saved game version we support
+#define SAVEGAME_VER_MAJOR 1
+#define SAVEGAME_VER_MINOR 0
+#define SAVEGAME_VER_BUILD 0
+//////////////////////////////////////////////////////////////////////////
+
+#define COMPRESSED_FILE_MAGIC 0x504D435A // ZCMP
+
+#ifdef GetClassName
+#undef GetClassName
+#endif
+
+// macros
+#define RELEASE(obj) if(obj) { obj->Release(); obj = NULL; } else 0
+#define SAFE_DELETE(obj) if(obj) { delete obj; obj = NULL; } else 0
+#define SAFE_DELETE_ARRAY(obj) if(obj) { delete [] obj; obj = NULL; } else 0
+#define DegToRad(_val) (_val*PI*(1.0f/180.0f))
+#define RadToDeg(_val) (_val*(180/PI))
+
+#endif // _DCGF_H_