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authorEinar Johan Trøan Sømåen2012-03-06 00:29:08 +0100
committerEinar Johan Trøan Sømåen2012-06-02 12:12:18 +0200
commit997c5df43000b7db5b73aa883343d00df92c6cd0 (patch)
tree21793337dcc580ae8d1e7ef5237edde8cd7bc8cf /engines/wintermute/dctypes.h
parentec5f5c739e60ddde701b89fd7484faf867bb347f (diff)
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WINTERMUTE: Add BBase and BParser, and make them compile.
Diffstat (limited to 'engines/wintermute/dctypes.h')
-rw-r--r--engines/wintermute/dctypes.h181
1 files changed, 181 insertions, 0 deletions
diff --git a/engines/wintermute/dctypes.h b/engines/wintermute/dctypes.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_DCTYPES_H
+#define WINTERMUTE_DCTYPES_H
+
+#include <string>
+#include <list>
+#include <vector>
+
+namespace WinterMute {
+
+typedef std::string AnsiString;
+typedef std::string Utf8String;
+typedef std::wstring WideString;
+
+
+typedef std::list<WideString> WideStringList;
+typedef std::list<AnsiString> AnsiStringList;
+
+typedef std::vector<WideString> WideStringArray;
+typedef std::vector<AnsiString> AnsiStringArray;
+
+
+enum TGameState {
+ GAME_RUNNING, GAME_FROZEN, GAME_SEMI_FROZEN
+};
+
+
+enum TImageType { IMG_PALETTED8, IMG_TRUECOLOR } ;
+
+
+enum TTextAlign {
+ TAL_LEFT = 0, TAL_RIGHT, TAL_CENTER, NUM_TEXT_ALIGN
+};
+
+
+enum TVerticalAlign {
+ VAL_TOP = 0, VAL_CENTER, VAL_BOTTOM, NUM_VERTICAL_ALIGN
+};
+
+
+enum TDirection {
+ DI_UP = 0, DI_UPRIGHT = 1, DI_RIGHT = 2, DI_DOWNRIGHT = 3, DI_DOWN = 4, DI_DOWNLEFT = 5, DI_LEFT = 6, DI_UPLEFT = 7, NUM_DIRECTIONS = 8, DI_NONE = 9
+};
+
+
+enum TEventType {
+ EVENT_NONE = 0,
+ EVENT_INIT = 1,
+ EVENT_SHUTDOWN = 2,
+ EVENT_LEFT_CLICK = 3,
+ EVENT_RIGHT_CLICK = 4,
+ EVENT_MIDDLE_CLICK = 5,
+ EVENT_LEFT_DBLCLICK = 6,
+ EVENT_PRESS = 7,
+ EVENT_IDLE = 8,
+ EVENT_MOUSE_OVER = 9,
+ EVENT_LEFT_RELEASE = 10,
+ EVENT_RIGHT_RELEASE = 11,
+ EVENT_MIDDLE_RELEASE = 12,
+ NUM_EVENTS
+};
+
+
+enum TUIObjectType {
+ UI_UNKNOWN, UI_BUTTON, UI_WINDOW, UI_STATIC, UI_EDIT, UI_HTML, UI_CUSTOM
+};
+
+
+enum TRendererState {
+ RSTATE_3D, RSTATE_2D, RSTATE_LINES, RSTATE_NONE
+};
+
+
+enum TDynamicConstructor {
+ DYNAMIC_CONSTRUCTOR
+};
+
+enum TSeek {
+ SEEK_TO_BEGIN = SEEK_SET,
+ SEEK_TO_CURRENT = SEEK_CUR,
+ SEEK_TO_END = SEEK_END
+};
+
+enum TSoundType {
+ SOUND_SFX, SOUND_MUSIC, SOUND_SPEECH
+};
+
+enum TVideoMode {
+ VIDEO_WINDOW, VIDEO_FULLSCREEN, VIDEO_ANY
+};
+
+
+enum TVideoPlayback {
+ VID_PLAY_POS = 0,
+ VID_PLAY_STRETCH = 1,
+ VID_PLAY_CENTER = 2
+};
+
+
+enum TMouseEvent {
+ MOUSE_CLICK, MOUSE_RELEASE, MOUSE_DBLCLICK
+};
+
+
+enum TMouseButton {
+ MOUSE_BUTTON_LEFT, MOUSE_BUTTON_RIGHT, MOUSE_BUTTON_MIDDLE
+};
+
+
+enum TTransMgrState{
+ TRANS_MGR_RUNNING, TRANS_MGR_READY
+};
+
+
+enum TTransitionType{
+ TRANSITION_NONE = 0,
+ TRANSITION_FADE_OUT = 1,
+ TRANSITION_FADE_IN = 2,
+ NUM_TRANSITION_TYPES
+};
+
+
+enum TWindowMode {
+ WINDOW_NORMAL, WINDOW_EXCLUSIVE, WINDOW_SYSTEM_EXCLUSIVE
+};
+
+enum TSFXType {
+ SFX_NONE, SFX_ECHO, SFX_REVERB
+};
+
+
+enum TSpriteCacheType {
+ CACHE_ALL, CACHE_HALF
+};
+
+enum TTextEncoding {
+ TEXT_ANSI = 0, TEXT_UTF8 = 1, NUM_TEXT_ENCODINGS
+};
+
+enum TSpriteBlendMode {
+ BLEND_UNKNOWN = -1, BLEND_NORMAL = 0, BLEND_ADDITIVE = 1, BLEND_SUBTRACTIVE = 2, NUM_BLEND_MODES
+};
+
+enum TTTSType {
+ TTS_CAPTION = 0, TTS_TALK, TTS_KEYPRESS
+};
+
+enum TShadowType {
+ SHADOW_NONE = 0, SHADOW_SIMPLE = 1, SHADOW_FLAT = 2, SHADOW_STENCIL = 3
+};
+
+} // end of namespace WinterMute
+
+#endif // DCTYPES_H