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authorEugene Sandulenko2014-06-15 21:15:31 +0300
committerEugene Sandulenko2014-06-15 21:15:31 +0300
commit1ebb8aa6debe7fab79bd058730ac07e360a7b486 (patch)
treed7024aebdc6f35282c9378663a5512471dfcaa69 /engines/wintermute/graphics/transform_tools.cpp
parentc57991ddfa3532fe02d212f20aa583f9a6c60d62 (diff)
parent5c706dde274753b62c9fc72d5d33b4f42100c11a (diff)
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Merge pull request #466 from sev-/transparent-surface
COMMON: Move TransparentSurface to common code
Diffstat (limited to 'engines/wintermute/graphics/transform_tools.cpp')
-rw-r--r--engines/wintermute/graphics/transform_tools.cpp87
1 files changed, 0 insertions, 87 deletions
diff --git a/engines/wintermute/graphics/transform_tools.cpp b/engines/wintermute/graphics/transform_tools.cpp
deleted file mode 100644
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--- a/engines/wintermute/graphics/transform_tools.cpp
+++ /dev/null
@@ -1,87 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-
-#include "engines/wintermute/graphics/transform_tools.h"
-#include <math.h>
-
-namespace Wintermute {
-
-FloatPoint TransformTools::transformPoint(FloatPoint point, const float rotate, const Point32 &zoom, const bool mirrorX, const bool mirrorY) {
- float rotateRad = rotate * M_PI / 180.0f;
- float x = point.x;
- float y = point.y;
- x = (x * zoom.x) / kDefaultZoomX;
- y = (y * zoom.y) / kDefaultZoomY;
-#if 0
- // TODO: Mirroring should be done before rotation, but the blitting
- // code does the inverse, so we match that for now.
- if (mirrorX)
- x *= -1;
- if (mirrorY)
- y *= -1;
-#endif
- FloatPoint newPoint;
- newPoint.x = x * cos(rotateRad) - y * sin(rotateRad);
- newPoint.y = x * sin(rotateRad) + y * cos(rotateRad);
- if (mirrorX) {
- newPoint.x *= -1;
- }
- if (mirrorY) {
- newPoint.y *= -1;
- }
- return newPoint;
-}
-
-Rect32 TransformTools::newRect(const Rect32 &oldRect, const TransformStruct &transform, Point32 *newHotspot) {
- Point32 nw(oldRect.left, oldRect.top);
- Point32 ne(oldRect.right, oldRect.top);
- Point32 sw(oldRect.left, oldRect.bottom);
- Point32 se(oldRect.right, oldRect.bottom);
-
- FloatPoint nw1, ne1, sw1, se1;
-
- nw1 = transformPoint(nw - transform._hotspot, transform._angle, transform._zoom);
- ne1 = transformPoint(ne - transform._hotspot, transform._angle, transform._zoom);
- sw1 = transformPoint(sw - transform._hotspot, transform._angle, transform._zoom);
- se1 = transformPoint(se - transform._hotspot, transform._angle, transform._zoom);
-
- float top = MIN(nw1.y, MIN(ne1.y, MIN(sw1.y, se1.y)));
- float bottom = MAX(nw1.y, MAX(ne1.y, MAX(sw1.y, se1.y)));
- float left = MIN(nw1.x, MIN(ne1.x, MIN(sw1.x, se1.x)));
- float right = MAX(nw1.x, MAX(ne1.x, MAX(sw1.x, se1.x)));
-
- if (newHotspot) {
- newHotspot->y = (uint32)(-floor(top));
- newHotspot->x = (uint32)(-floor(left));
- }
-
- Rect32 res;
- res.top = (int32)(floor(top)) + transform._hotspot.y;
- res.bottom = (int32)(ceil(bottom)) + transform._hotspot.y;
- res.left = (int32)(floor(left)) + transform._hotspot.x;
- res.right = (int32)(ceil(right)) + transform._hotspot.x;
-
- return res;
-}
-
-} // End of namespace Wintermute