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| author | Eugene Sandulenko | 2014-06-15 21:15:31 +0300 |
|---|---|---|
| committer | Eugene Sandulenko | 2014-06-15 21:15:31 +0300 |
| commit | 1ebb8aa6debe7fab79bd058730ac07e360a7b486 (patch) | |
| tree | d7024aebdc6f35282c9378663a5512471dfcaa69 /engines/wintermute/graphics/transform_tools.cpp | |
| parent | c57991ddfa3532fe02d212f20aa583f9a6c60d62 (diff) | |
| parent | 5c706dde274753b62c9fc72d5d33b4f42100c11a (diff) | |
| download | scummvm-rg350-1ebb8aa6debe7fab79bd058730ac07e360a7b486.tar.gz scummvm-rg350-1ebb8aa6debe7fab79bd058730ac07e360a7b486.tar.bz2 scummvm-rg350-1ebb8aa6debe7fab79bd058730ac07e360a7b486.zip | |
Merge pull request #466 from sev-/transparent-surface
COMMON: Move TransparentSurface to common code
Diffstat (limited to 'engines/wintermute/graphics/transform_tools.cpp')
| -rw-r--r-- | engines/wintermute/graphics/transform_tools.cpp | 87 |
1 files changed, 0 insertions, 87 deletions
diff --git a/engines/wintermute/graphics/transform_tools.cpp b/engines/wintermute/graphics/transform_tools.cpp deleted file mode 100644 index 7a009c26fa..0000000000 --- a/engines/wintermute/graphics/transform_tools.cpp +++ /dev/null @@ -1,87 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - - -#include "engines/wintermute/graphics/transform_tools.h" -#include <math.h> - -namespace Wintermute { - -FloatPoint TransformTools::transformPoint(FloatPoint point, const float rotate, const Point32 &zoom, const bool mirrorX, const bool mirrorY) { - float rotateRad = rotate * M_PI / 180.0f; - float x = point.x; - float y = point.y; - x = (x * zoom.x) / kDefaultZoomX; - y = (y * zoom.y) / kDefaultZoomY; -#if 0 - // TODO: Mirroring should be done before rotation, but the blitting - // code does the inverse, so we match that for now. - if (mirrorX) - x *= -1; - if (mirrorY) - y *= -1; -#endif - FloatPoint newPoint; - newPoint.x = x * cos(rotateRad) - y * sin(rotateRad); - newPoint.y = x * sin(rotateRad) + y * cos(rotateRad); - if (mirrorX) { - newPoint.x *= -1; - } - if (mirrorY) { - newPoint.y *= -1; - } - return newPoint; -} - -Rect32 TransformTools::newRect(const Rect32 &oldRect, const TransformStruct &transform, Point32 *newHotspot) { - Point32 nw(oldRect.left, oldRect.top); - Point32 ne(oldRect.right, oldRect.top); - Point32 sw(oldRect.left, oldRect.bottom); - Point32 se(oldRect.right, oldRect.bottom); - - FloatPoint nw1, ne1, sw1, se1; - - nw1 = transformPoint(nw - transform._hotspot, transform._angle, transform._zoom); - ne1 = transformPoint(ne - transform._hotspot, transform._angle, transform._zoom); - sw1 = transformPoint(sw - transform._hotspot, transform._angle, transform._zoom); - se1 = transformPoint(se - transform._hotspot, transform._angle, transform._zoom); - - float top = MIN(nw1.y, MIN(ne1.y, MIN(sw1.y, se1.y))); - float bottom = MAX(nw1.y, MAX(ne1.y, MAX(sw1.y, se1.y))); - float left = MIN(nw1.x, MIN(ne1.x, MIN(sw1.x, se1.x))); - float right = MAX(nw1.x, MAX(ne1.x, MAX(sw1.x, se1.x))); - - if (newHotspot) { - newHotspot->y = (uint32)(-floor(top)); - newHotspot->x = (uint32)(-floor(left)); - } - - Rect32 res; - res.top = (int32)(floor(top)) + transform._hotspot.y; - res.bottom = (int32)(ceil(bottom)) + transform._hotspot.y; - res.left = (int32)(floor(left)) + transform._hotspot.x; - res.right = (int32)(ceil(right)) + transform._hotspot.x; - - return res; -} - -} // End of namespace Wintermute |
