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authorTobia Tesan2013-06-27 15:47:05 +0200
committerTobia Tesan2013-07-31 23:47:57 +0200
commit3c0089e31e1392f38cfb0e13d7c4d395bad4f949 (patch)
treedd4b8f89e328a6c37f9b1d392bca535230562f94 /engines/wintermute/graphics/transform_tools.cpp
parent03c4b7a240d53b36c86aea564fb8ae0b0a747604 (diff)
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WINTERMUTE: Introduce TransformTools
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+
+#include "engines/wintermute/graphics/transform_tools.h"
+#include <math.h>
+
+namespace Wintermute {
+
+ FloatPoint TransformTools::transformPoint(FloatPoint point, float rotate, Point32 zoom, bool mirrorX, bool mirrorY) {
+ /*
+ * Returns the coordinates for a point after rotation
+ */
+ float rotateRad = rotate * M_PI / 180;
+ FloatPoint newPoint;
+ newPoint.x = (point.x * cos(rotateRad) - point.y * sin(rotateRad))*zoom.x/100;
+ newPoint.y = (point.x * sin(rotateRad) + point.y * cos(rotateRad))*zoom.y/100;
+ if (mirrorX) newPoint.x *= -1;
+ if (mirrorY) newPoint.y *= -1;
+ /*
+ * I apply the textbook formula, but first I reverse the Y-axis, otherwise
+ * I'd be performing a rotation in the wrong direction
+ */
+ return newPoint;
+ }
+
+ Rect32 TransformTools::newRect (Rect32 oldRect, TransformStruct transform, Point32 *newHotspot) {
+ Point32 nw(oldRect.left, oldRect.top);
+ Point32 ne(oldRect.right, oldRect.top);
+ Point32 sw(oldRect.left, oldRect.bottom);
+ Point32 se(oldRect.right, oldRect.bottom);
+
+ FloatPoint nw1, ne1, sw1, se1;
+
+ nw1 = transformPoint(nw - transform._hotspot, transform._angle, transform._zoom);
+ ne1 = transformPoint(ne - transform._hotspot, transform._angle, transform._zoom);
+ sw1 = transformPoint(sw - transform._hotspot, transform._angle, transform._zoom);
+ se1 = transformPoint(se - transform._hotspot, transform._angle, transform._zoom);
+
+ float top = MIN(nw1.y, MIN(ne1.y, MIN(sw1.y, se1.y)));
+ float bottom = MAX(nw1.y, MAX(ne1.y, MAX(sw1.y, se1.y)));
+ float left = MIN(nw1.x, MIN(ne1.x, MIN(sw1.x, se1.x)));
+ float right = MAX(nw1.x, MAX(ne1.x, MAX(sw1.x, se1.x)));
+
+ Rect32 res;
+ newHotspot->y = -floor(top);
+ newHotspot->x = -floor(left);
+
+ res.top = floor(top) + transform._hotspot.y;
+ res.bottom = ceil(bottom) + transform._hotspot.y;
+ res.left = floor(left) + transform._hotspot.x;
+ res.right = ceil(right) + transform._hotspot.x;
+
+ return res;
+ }
+}