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authorTobia Tesan2013-08-01 02:48:14 +0200
committerTobia Tesan2013-08-01 02:51:40 +0200
commitc32769e0b7e63e9e9b8bf0fc7d4caa91554fa8ad (patch)
tree7a96e53737fd6025244e676efcc34633c4c6ab5e /engines/wintermute/graphics/transform_tools.cpp
parente3381cff0db4ebc8be62a2f7f2b228cd55cd23bc (diff)
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WINTERMUTE; Indentation in transform_*
Diffstat (limited to 'engines/wintermute/graphics/transform_tools.cpp')
-rw-r--r--engines/wintermute/graphics/transform_tools.cpp71
1 files changed, 36 insertions, 35 deletions
diff --git a/engines/wintermute/graphics/transform_tools.cpp b/engines/wintermute/graphics/transform_tools.cpp
index ff90707615..4f05e19a92 100644
--- a/engines/wintermute/graphics/transform_tools.cpp
+++ b/engines/wintermute/graphics/transform_tools.cpp
@@ -26,48 +26,49 @@
namespace Wintermute {
- FloatPoint TransformTools::transformPoint(const FloatPoint &point, const float rotate, const Point32 &zoom, const bool mirrorX, const bool mirrorY) {
- float rotateRad = rotate * M_PI / 180.0f;
- FloatPoint newPoint;
- newPoint.x = (point.x * cos(rotateRad) - point.y * sin(rotateRad)) * zoom.x / kDefaultZoomX;
- newPoint.y = (point.x * sin(rotateRad) + point.y * cos(rotateRad)) * zoom.y / kDefaultZoomY;
- if (mirrorX) {
- newPoint.x *= -1;
- }
- if (mirrorY) {
- newPoint.y *= -1;
- }
- return newPoint;
+FloatPoint TransformTools::transformPoint(const FloatPoint &point, const float rotate, const Point32 &zoom, const bool mirrorX, const bool mirrorY) {
+ float rotateRad = rotate * M_PI / 180.0f;
+ FloatPoint newPoint;
+ newPoint.x = (point.x * cos(rotateRad) - point.y * sin(rotateRad)) * zoom.x / kDefaultZoomX;
+ newPoint.y = (point.x * sin(rotateRad) + point.y * cos(rotateRad)) * zoom.y / kDefaultZoomY;
+ if (mirrorX) {
+ newPoint.x *= -1;
}
+ if (mirrorY) {
+ newPoint.y *= -1;
+ }
+ return newPoint;
+}
- Rect32 TransformTools::newRect (const Rect32 &oldRect, const TransformStruct &transform, Point32 *newHotspot) {
+Rect32 TransformTools::newRect (const Rect32 &oldRect, const TransformStruct &transform, Point32 *newHotspot) {
- Point32 nw(oldRect.left, oldRect.top);
- Point32 ne(oldRect.right, oldRect.top);
- Point32 sw(oldRect.left, oldRect.bottom);
- Point32 se(oldRect.right, oldRect.bottom);
+ Point32 nw(oldRect.left, oldRect.top);
+ Point32 ne(oldRect.right, oldRect.top);
+ Point32 sw(oldRect.left, oldRect.bottom);
+ Point32 se(oldRect.right, oldRect.bottom);
- FloatPoint nw1, ne1, sw1, se1;
+ FloatPoint nw1, ne1, sw1, se1;
- nw1 = transformPoint(nw - transform._hotspot, transform._angle, transform._zoom);
- ne1 = transformPoint(ne - transform._hotspot, transform._angle, transform._zoom);
- sw1 = transformPoint(sw - transform._hotspot, transform._angle, transform._zoom);
- se1 = transformPoint(se - transform._hotspot, transform._angle, transform._zoom);
+ nw1 = transformPoint(nw - transform._hotspot, transform._angle, transform._zoom);
+ ne1 = transformPoint(ne - transform._hotspot, transform._angle, transform._zoom);
+ sw1 = transformPoint(sw - transform._hotspot, transform._angle, transform._zoom);
+ se1 = transformPoint(se - transform._hotspot, transform._angle, transform._zoom);
- float top = MIN(nw1.y, MIN(ne1.y, MIN(sw1.y, se1.y)));
- float bottom = MAX(nw1.y, MAX(ne1.y, MAX(sw1.y, se1.y)));
- float left = MIN(nw1.x, MIN(ne1.x, MIN(sw1.x, se1.x)));
- float right = MAX(nw1.x, MAX(ne1.x, MAX(sw1.x, se1.x)));
+ float top = MIN(nw1.y, MIN(ne1.y, MIN(sw1.y, se1.y)));
+ float bottom = MAX(nw1.y, MAX(ne1.y, MAX(sw1.y, se1.y)));
+ float left = MIN(nw1.x, MIN(ne1.x, MIN(sw1.x, se1.x)));
+ float right = MAX(nw1.x, MAX(ne1.x, MAX(sw1.x, se1.x)));
- Rect32 res;
- newHotspot->y = (uint32)(-floor(top));
- newHotspot->x = (uint32)(-floor(left));
+ Rect32 res;
+ newHotspot->y = (uint32)(-floor(top));
+ newHotspot->x = (uint32)(-floor(left));
- res.top = (int32)(floor(top)) + transform._hotspot.y;
- res.bottom = (int32)(ceil(bottom)) + transform._hotspot.y;
- res.left = (int32)(floor(left)) + transform._hotspot.x;
- res.right = (int32)(ceil(right)) + transform._hotspot.x;
+ res.top = (int32)(floor(top)) + transform._hotspot.y;
+ res.bottom = (int32)(ceil(bottom)) + transform._hotspot.y;
+ res.left = (int32)(floor(left)) + transform._hotspot.x;
+ res.right = (int32)(ceil(right)) + transform._hotspot.x;
+
+ return res;
+}
- return res;
- }
} // End of namespace Wintermute