aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/graphics
diff options
context:
space:
mode:
authorWillem Jan Palenstijn2013-04-18 23:37:54 +0200
committerWillem Jan Palenstijn2013-05-08 20:46:44 +0200
commit02c5cc75a7cb8885d2a0fa141fbc0e763c5b31a0 (patch)
tree72b64a67ebeca41e9b83593da80850e848a99e2e /engines/wintermute/graphics
parent1539023834a2ad7cf8942711d60983891a10a82a (diff)
parent1e200620d673af4acdd2d128ed6e390df001aacf (diff)
downloadscummvm-rg350-02c5cc75a7cb8885d2a0fa141fbc0e763c5b31a0.tar.gz
scummvm-rg350-02c5cc75a7cb8885d2a0fa141fbc0e763c5b31a0.tar.bz2
scummvm-rg350-02c5cc75a7cb8885d2a0fa141fbc0e763c5b31a0.zip
Merge branch 'master'
Conflicts: configure base/plugins.cpp
Diffstat (limited to 'engines/wintermute/graphics')
-rw-r--r--engines/wintermute/graphics/transparent_surface.cpp440
-rw-r--r--engines/wintermute/graphics/transparent_surface.h131
2 files changed, 571 insertions, 0 deletions
diff --git a/engines/wintermute/graphics/transparent_surface.cpp b/engines/wintermute/graphics/transparent_surface.cpp
new file mode 100644
index 0000000000..9319899495
--- /dev/null
+++ b/engines/wintermute/graphics/transparent_surface.cpp
@@ -0,0 +1,440 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "common/algorithm.h"
+#include "common/endian.h"
+#include "common/util.h"
+#include "common/rect.h"
+#include "common/textconsole.h"
+#include "graphics/primitives.h"
+#include "engines/wintermute/graphics/transparent_surface.h"
+
+namespace Wintermute {
+
+byte *TransparentSurface::_lookup = NULL;
+
+void TransparentSurface::destroyLookup() {
+ delete _lookup;
+ _lookup = NULL;
+}
+
+TransparentSurface::TransparentSurface() : Surface(), _enableAlphaBlit(true) {}
+
+TransparentSurface::TransparentSurface(const Surface &surf, bool copyData) : Surface(), _enableAlphaBlit(true) {
+ if (copyData) {
+ copyFrom(surf);
+ } else {
+ w = surf.w;
+ h = surf.h;
+ pitch = surf.pitch;
+ format = surf.format;
+ pixels = surf.pixels;
+ }
+}
+
+void doBlitOpaque(byte *ino, byte* outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep) {
+ byte *in, *out;
+
+#ifdef SCUMM_LITTLE_ENDIAN
+ const int aIndex = 3;
+#else
+ const int aIndex = 0;
+#endif
+
+ for (uint32 i = 0; i < height; i++) {
+ out = outo;
+ in = ino;
+ memcpy(out, in, width * 4);
+ for (uint32 j = 0; j < width; j++) {
+ out[aIndex] = 0xFF;
+ out += 4;
+ }
+ outo += pitch;
+ ino += inoStep;
+ }
+}
+
+void TransparentSurface::generateLookup() {
+ _lookup = new byte[256 * 256];
+ for (int i = 0; i < 256; i++) {
+ for (int j = 0; j < 256; j++) {
+ _lookup[(i << 8) + j] = (i * j) >> 8;
+ }
+ }
+}
+
+void TransparentSurface::doBlitAlpha(byte *ino, byte* outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep) {
+ byte *in, *out;
+
+ if (!_lookup) {
+ generateLookup();
+ }
+
+#ifdef SCUMM_LITTLE_ENDIAN
+ const int aIndex = 3;
+ const int bIndex = 0;
+ const int gIndex = 1;
+ const int rIndex = 2;
+#else
+ const int aIndex = 0;
+ const int bIndex = 3;
+ const int gIndex = 2;
+ const int rIndex = 1;
+#endif
+
+ const int bShift = 0;//img->format.bShift;
+ const int gShift = 8;//img->format.gShift;
+ const int rShift = 16;//img->format.rShift;
+ const int aShift = 24;//img->format.aShift;
+
+ const int bShiftTarget = 0;//target.format.bShift;
+ const int gShiftTarget = 8;//target.format.gShift;
+ const int rShiftTarget = 16;//target.format.rShift;
+
+ for (uint32 i = 0; i < height; i++) {
+ out = outo;
+ in = ino;
+ for (uint32 j = 0; j < width; j++) {
+ uint32 pix = *(uint32 *)in;
+ uint32 oPix = *(uint32 *) out;
+ int b = (pix >> bShift) & 0xff;
+ int g = (pix >> gShift) & 0xff;
+ int r = (pix >> rShift) & 0xff;
+ int a = (pix >> aShift) & 0xff;
+ int outb, outg, outr, outa;
+ in += inStep;
+
+ switch (a) {
+ case 0: // Full transparency
+ out += 4;
+ break;
+ case 255: // Full opacity
+ outb = b;
+ outg = g;
+ outr = r;
+ outa = a;
+
+ out[aIndex] = outa;
+ out[bIndex] = outb;
+ out[gIndex] = outg;
+ out[rIndex] = outr;
+ out += 4;
+ break;
+
+ default: // alpha blending
+ outa = 255;
+
+ outb = _lookup[(((oPix >> bShiftTarget) & 0xff)) + ((255 - a) << 8)];
+ outg = _lookup[(((oPix >> gShiftTarget) & 0xff)) + ((255 - a) << 8)];
+ outr = _lookup[(((oPix >> rShiftTarget) & 0xff)) + ((255 - a) << 8)];
+ outb += _lookup[b + (a << 8)];
+ outg += _lookup[g + (a << 8)];
+ outr += _lookup[r + (a << 8)];
+
+ out[aIndex] = outa;
+ out[bIndex] = outb;
+ out[gIndex] = outg;
+ out[rIndex] = outr;
+ out += 4;
+ }
+ }
+ outo += pitch;
+ ino += inoStep;
+ }
+}
+
+
+Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int posY, int flipping, Common::Rect *pPartRect, uint color, int width, int height) {
+ int ca = (color >> 24) & 0xff;
+
+ Common::Rect retSize;
+ retSize.top = 0;
+ retSize.left = 0;
+ retSize.setWidth(0);
+ retSize.setHeight(0);
+ // Check if we need to draw anything at all
+ if (ca == 0)
+ return retSize;
+
+ int cr = (color >> 16) & 0xff;
+ int cg = (color >> 8) & 0xff;
+ int cb = (color >> 0) & 0xff;
+
+ // Compensate for transparency. Since we're coming
+ // down to 255 alpha, we just compensate for the colors here
+ if (ca != 255) {
+ cr = cr * ca >> 8;
+ cg = cg * ca >> 8;
+ cb = cb * ca >> 8;
+ }
+
+ // Create an encapsulating surface for the data
+ TransparentSurface srcImage(*this, false);
+ // TODO: Is the data really in the screen format?
+ if (format.bytesPerPixel != 4) {
+ warning("TransparentSurface can only blit 32 bpp images");
+ return retSize;
+ }
+
+ if (pPartRect) {
+ srcImage.pixels = &((char *)pixels)[pPartRect->top * srcImage.pitch + pPartRect->left * 4];
+ srcImage.w = pPartRect->width();
+ srcImage.h = pPartRect->height();
+
+ debug(6, "Blit(%d, %d, %d, [%d, %d, %d, %d], %08x, %d, %d)", posX, posY, flipping,
+ pPartRect->left, pPartRect->top, pPartRect->width(), pPartRect->height(), color, width, height);
+ } else {
+
+ debug(6, "Blit(%d, %d, %d, [%d, %d, %d, %d], %08x, %d, %d)", posX, posY, flipping, 0, 0,
+ srcImage.w, srcImage.h, color, width, height);
+ }
+
+ if (width == -1)
+ width = srcImage.w;
+ if (height == -1)
+ height = srcImage.h;
+
+#ifdef SCALING_TESTING
+ // Hardcode scaling to 66% to test scaling
+ width = width * 2 / 3;
+ height = height * 2 / 3;
+#endif
+
+ Graphics::Surface *img;
+ Graphics::Surface *imgScaled = NULL;
+ byte *savedPixels = NULL;
+ if ((width != srcImage.w) || (height != srcImage.h)) {
+ // Scale the image
+ img = imgScaled = srcImage.scale(width, height);
+ savedPixels = (byte *)img->pixels;
+ } else {
+ img = &srcImage;
+ }
+
+ // Handle off-screen clipping
+ if (posY < 0) {
+ img->h = MAX(0, (int)img->h - -posY);
+ img->pixels = (byte *)img->pixels + img->pitch * -posY;
+ posY = 0;
+ }
+
+ if (posX < 0) {
+ img->w = MAX(0, (int)img->w - -posX);
+ img->pixels = (byte *)img->pixels + (-posX * 4);
+ posX = 0;
+ }
+
+ img->w = CLIP((int)img->w, 0, (int)MAX((int)target.w - posX, 0));
+ img->h = CLIP((int)img->h, 0, (int)MAX((int)target.h - posY, 0));
+
+ if ((img->w > 0) && (img->h > 0)) {
+ int xp = 0, yp = 0;
+
+ int inStep = 4;
+ int inoStep = img->pitch;
+ if (flipping & TransparentSurface::FLIP_V) {
+ inStep = -inStep;
+ xp = img->w - 1;
+ }
+
+ if (flipping & TransparentSurface::FLIP_H) {
+ inoStep = -inoStep;
+ yp = img->h - 1;
+ }
+
+ byte *ino = (byte *)img->getBasePtr(xp, yp);
+ byte *outo = (byte *)target.getBasePtr(posX, posY);
+ byte *in, *out;
+
+#ifdef SCUMM_LITTLE_ENDIAN
+ const int aIndex = 3;
+ const int bIndex = 0;
+ const int gIndex = 1;
+ const int rIndex = 2;
+#else
+ const int aIndex = 0;
+ const int bIndex = 3;
+ const int gIndex = 2;
+ const int rIndex = 1;
+#endif
+ const int bShift = 0;//img->format.bShift;
+ const int gShift = 8;//img->format.gShift;
+ const int rShift = 16;//img->format.rShift;
+ const int aShift = 24;//img->format.aShift;
+
+ const int bShiftTarget = 0;//target.format.bShift;
+ const int gShiftTarget = 8;//target.format.gShift;
+ const int rShiftTarget = 16;//target.format.rShift;
+
+ if (ca == 255 && cb == 255 && cg == 255 && cr == 255) {
+ if (_enableAlphaBlit) {
+ doBlitAlpha(ino, outo, img->w, img->h, target.pitch, inStep, inoStep);
+ } else {
+ doBlitOpaque(ino, outo, img->w, img->h, target.pitch, inStep, inoStep);
+ }
+ } else {
+ for (int i = 0; i < img->h; i++) {
+ out = outo;
+ in = ino;
+ for (int j = 0; j < img->w; j++) {
+ uint32 pix = *(uint32 *)in;
+ uint32 o_pix = *(uint32 *) out;
+ int b = (pix >> bShift) & 0xff;
+ int g = (pix >> gShift) & 0xff;
+ int r = (pix >> rShift) & 0xff;
+ int a = (pix >> aShift) & 0xff;
+ int outb, outg, outr, outa;
+ in += inStep;
+
+ if (ca != 255) {
+ a = a * ca >> 8;
+ }
+
+ switch (a) {
+ case 0: // Full transparency
+ out += 4;
+ break;
+ case 255: // Full opacity
+ if (cb != 255)
+ outb = (b * cb) >> 8;
+ else
+ outb = b;
+
+ if (cg != 255)
+ outg = (g * cg) >> 8;
+ else
+ outg = g;
+
+ if (cr != 255)
+ outr = (r * cr) >> 8;
+ else
+ outr = r;
+ outa = a;
+ out[aIndex] = outa;
+ out[bIndex] = outb;
+ out[gIndex] = outg;
+ out[rIndex] = outr;
+ out += 4;
+ break;
+
+ default: // alpha blending
+ outa = 255;
+ outb = (o_pix >> bShiftTarget) & 0xff;
+ outg = (o_pix >> gShiftTarget) & 0xff;
+ outr = (o_pix >> rShiftTarget) & 0xff;
+ if (cb == 0)
+ outb = 0;
+ else if (cb != 255)
+ outb += ((b - outb) * a * cb) >> 16;
+ else
+ outb += ((b - outb) * a) >> 8;
+ if (cg == 0)
+ outg = 0;
+ else if (cg != 255)
+ outg += ((g - outg) * a * cg) >> 16;
+ else
+ outg += ((g - outg) * a) >> 8;
+ if (cr == 0)
+ outr = 0;
+ else if (cr != 255)
+ outr += ((r - outr) * a * cr) >> 16;
+ else
+ outr += ((r - outr) * a) >> 8;
+ out[aIndex] = outa;
+ out[bIndex] = outb;
+ out[gIndex] = outg;
+ out[rIndex] = outr;
+ out += 4;
+ }
+ }
+ outo += target.pitch;
+ ino += inoStep;
+ }
+ }
+ }
+
+ if (imgScaled) {
+ imgScaled->pixels = savedPixels;
+ imgScaled->free();
+ delete imgScaled;
+ }
+
+ retSize.setWidth(img->w);
+ retSize.setHeight(img->h);
+ return retSize;
+}
+
+TransparentSurface *TransparentSurface::scale(uint16 newWidth, uint16 newHeight) const {
+ Common::Rect srcRect(0, 0, (int16)w, (int16)h);
+ Common::Rect dstRect(0, 0, (int16)newWidth, (int16)newHeight);
+ return scale(srcRect, dstRect);
+}
+
+// Copied from clone2727's https://github.com/clone2727/scummvm/blob/pegasus/engines/pegasus/surface.cpp#L247
+TransparentSurface *TransparentSurface::scale(const Common::Rect &srcRect, const Common::Rect &dstRect) const {
+ // I'm doing simple linear scaling here
+ // dstRect(x, y) = srcRect(x * srcW / dstW, y * srcH / dstH);
+ TransparentSurface *target = new TransparentSurface();
+
+ int srcW = srcRect.width();
+ int srcH = srcRect.height();
+ int dstW = dstRect.width();
+ int dstH = dstRect.height();
+
+ target->create((uint16)dstW, (uint16)dstH, this->format);
+
+ for (int y = 0; y < dstH; y++) {
+ for (int x = 0; x < dstW; x++) {
+ uint32 color = READ_UINT32((const byte *)getBasePtr(x * srcW / dstW + srcRect.left,
+ y * srcH / dstH + srcRect.top));
+ WRITE_UINT32((byte *)target->getBasePtr(x + dstRect.left, y + dstRect.top), color);
+ }
+ }
+ return target;
+
+}
+
+/**
+ * Writes a color key to the alpha channel of the surface
+ * @param rKey the red component of the color key
+ * @param gKey the green component of the color key
+ * @param bKey the blue component of the color key
+ * @param overwriteAlpha if true, all other alpha will be set fully opaque
+ */
+void TransparentSurface::applyColorKey(uint8 rKey, uint8 gKey, uint8 bKey, bool overwriteAlpha) {
+ assert(format.bytesPerPixel == 4);
+ for (int i = 0; i < h; i++) {
+ for (int j = 0; j < w; j++) {
+ uint32 pix = ((uint32 *)pixels)[i * w + j];
+ uint8 r, g, b, a;
+ format.colorToARGB(pix, a, r, g, b);
+ if (r == rKey && g == gKey && b == bKey) {
+ a = 0;
+ ((uint32 *)pixels)[i * w + j] = format.ARGBToColor(a, r, g, b);
+ } else if (overwriteAlpha) {
+ a = 255;
+ ((uint32 *)pixels)[i * w + j] = format.ARGBToColor(a, r, g, b);
+ }
+ }
+ }
+}
+
+} // End of namespace Graphics
diff --git a/engines/wintermute/graphics/transparent_surface.h b/engines/wintermute/graphics/transparent_surface.h
new file mode 100644
index 0000000000..8b00dccbd9
--- /dev/null
+++ b/engines/wintermute/graphics/transparent_surface.h
@@ -0,0 +1,131 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#ifndef GRAPHICS_TRANSPARENTSURFACE_H
+#define GRAPHICS_TRANSPARENTSURFACE_H
+
+#include "graphics/surface.h"
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+// TODO: Find a better solution for this.
+#define BS_RGB(R,G,B) (0xFF000000 | ((R) << 16) | ((G) << 8) | (B))
+#define BS_ARGB(A,R,G,B) (((A) << 24) | ((R) << 16) | ((G) << 8) | (B))
+
+namespace Wintermute {
+
+/**
+ * A transparent graphics surface, which implements alpha blitting.
+ */
+struct TransparentSurface : public Graphics::Surface {
+ TransparentSurface();
+ TransparentSurface(const Graphics::Surface &surf, bool copyData = false);
+
+ void setColorKey(char r, char g, char b);
+ void disableColorKey();
+
+ // Enums
+ /**
+ @brief The possible flipping parameters for the blit methode.
+ */
+ enum FLIP_FLAGS {
+ /// The image will not be flipped.
+ FLIP_NONE = 0,
+ /// The image will be flipped at the horizontal axis.
+ FLIP_H = 1,
+ /// The image will be flipped at the vertical axis.
+ FLIP_V = 2,
+ /// The image will be flipped at the horizontal and vertical axis.
+ FLIP_HV = FLIP_H | FLIP_V,
+ /// The image will be flipped at the horizontal and vertical axis.
+ FLIP_VH = FLIP_H | FLIP_V
+ };
+
+ bool _enableAlphaBlit;
+
+ /**
+ @brief renders the surface to another surface
+ @param pDest a pointer to the target image. In most cases this is the framebuffer.
+ @param PosX the position on the X-axis in the target image in pixels where the image is supposed to be rendered.<br>
+ The default value is 0.
+ @param PosY the position on the Y-axis in the target image in pixels where the image is supposed to be rendered.<br>
+ The default value is 0.
+ @param Flipping how the the image should be flipped.<br>
+ The default value is BS_Image::FLIP_NONE (no flipping)
+ @param pSrcPartRect Pointer on Common::Rect which specifies the section to be rendered. If the whole image has to be rendered the Pointer is NULL.<br>
+ This referes to the unflipped and unscaled image.<br>
+ The default value is NULL.
+ @param Color an ARGB color value, which determines the parameters for the color modulation und alpha blending.<br>
+ The alpha component of the color determines the alpha blending parameter (0 = no covering, 255 = full covering).<br>
+ The color components determines the color for color modulation.<br>
+ The default value is BS_ARGB(255, 255, 255, 255) (full covering, no color modulation).
+ The macros BS_RGB and BS_ARGB can be used for the creation of the color value.
+ @param Width the output width of the screen section.
+ The images will be scaled if the output width of the screen section differs from the image section.<br>
+ The value -1 determines that the image should not be scaled.<br>
+ The default value is -1.
+ @param Width the output height of the screen section.
+ The images will be scaled if the output width of the screen section differs from the image section.<br>
+ The value -1 determines that the image should not be scaled.<br>
+ The default value is -1.
+ @return returns false if the rendering failed.
+ */
+
+ Common::Rect blit(Graphics::Surface &target, int posX = 0, int posY = 0,
+ int flipping = FLIP_NONE,
+ Common::Rect *pPartRect = NULL,
+ uint color = BS_ARGB(255, 255, 255, 255),
+ int width = -1, int height = -1);
+ void applyColorKey(uint8 r, uint8 g, uint8 b, bool overwriteAlpha = false);
+ // The following scale-code supports arbitrary scaling (i.e. no repeats of column 0 at the end of lines)
+ TransparentSurface *scale(uint16 newWidth, uint16 newHeight) const;
+ TransparentSurface *scale(const Common::Rect &srcRect, const Common::Rect &dstRect) const;
+ static byte *_lookup;
+ static void destroyLookup();
+private:
+ static void doBlitAlpha(byte *ino, byte* outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep);
+ static void generateLookup();
+};
+
+/**
+ * A deleter for Surface objects which can be used with SharedPtr.
+ *
+ * This deleter assures Surface::free is called on deletion.
+ */
+/*struct SharedPtrTransparentSurfaceDeleter {
+ void operator()(TransparentSurface *ptr) {
+ ptr->free();
+ delete ptr;
+ }
+};*/
+
+
+} // End of namespace Graphics
+
+
+#endif