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authorWillem Jan Palenstijn2013-04-18 23:37:54 +0200
committerWillem Jan Palenstijn2013-05-08 20:46:44 +0200
commit02c5cc75a7cb8885d2a0fa141fbc0e763c5b31a0 (patch)
tree72b64a67ebeca41e9b83593da80850e848a99e2e /engines/wintermute/math/math_util.cpp
parent1539023834a2ad7cf8942711d60983891a10a82a (diff)
parent1e200620d673af4acdd2d128ed6e390df001aacf (diff)
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Merge branch 'master'
Conflicts: configure base/plugins.cpp
Diffstat (limited to 'engines/wintermute/math/math_util.cpp')
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/math/math_util.h"
+#include <math.h>
+
+namespace Wintermute {
+
+//////////////////////////////////////////////////////////////////////////
+float MathUtil::round(float val) {
+ float result = floor(val);
+ if (val - result >= 0.5f) {
+ result += 1.0;
+ }
+ return result;
+}
+
+//////////////////////////////////////////////////////////////////////////
+float MathUtil::roundUp(float val) {
+ float result = floor(val);
+ if (val - result > 0) {
+ result += 1.0;
+ }
+ return result;
+}
+
+} // end of namespace Wintermute