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author | Strangerke | 2012-10-10 08:26:41 +0200 |
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committer | Strangerke | 2012-10-10 08:26:41 +0200 |
commit | b164cbb571fc4e0f2a6f002760a851d8ac592540 (patch) | |
tree | 4d25f2e1f8241f6f3352fd9fb1135f5faa36dfd4 /engines/wintermute/persistent.cpp | |
parent | b2f2f8d7b08b40e43702e8db325f8136066f10be (diff) | |
parent | 1e200620d673af4acdd2d128ed6e390df001aacf (diff) | |
download | scummvm-rg350-b164cbb571fc4e0f2a6f002760a851d8ac592540.tar.gz scummvm-rg350-b164cbb571fc4e0f2a6f002760a851d8ac592540.tar.bz2 scummvm-rg350-b164cbb571fc4e0f2a6f002760a851d8ac592540.zip |
Merge branch 'master' of github.com:scummvm/scummvm into mortevielle
Conflicts:
base/plugins.cpp
configure
Diffstat (limited to 'engines/wintermute/persistent.cpp')
-rw-r--r-- | engines/wintermute/persistent.cpp | 168 |
1 files changed, 168 insertions, 0 deletions
diff --git a/engines/wintermute/persistent.cpp b/engines/wintermute/persistent.cpp new file mode 100644 index 0000000000..514fd61d34 --- /dev/null +++ b/engines/wintermute/persistent.cpp @@ -0,0 +1,168 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_actor.h" +#include "engines/wintermute/ad/ad_entity.h" +#include "engines/wintermute/ad/ad_game.h" +#include "engines/wintermute/ad/ad_inventory.h" +#include "engines/wintermute/ad/ad_inventory_box.h" +#include "engines/wintermute/ad/ad_item.h" +#include "engines/wintermute/ad/ad_layer.h" +#include "engines/wintermute/ad/ad_node_state.h" +#include "engines/wintermute/ad/ad_object.h" +#include "engines/wintermute/ad/ad_path.h" +#include "engines/wintermute/ad/ad_path_point.h" +#include "engines/wintermute/ad/ad_region.h" +#include "engines/wintermute/ad/ad_response.h" +#include "engines/wintermute/ad/ad_response_box.h" +#include "engines/wintermute/ad/ad_response_context.h" +#include "engines/wintermute/ad/ad_rot_level.h" +#include "engines/wintermute/ad/ad_scale_level.h" +#include "engines/wintermute/ad/ad_scene.h" +#include "engines/wintermute/ad/ad_scene_node.h" +#include "engines/wintermute/ad/ad_scene_state.h" +#include "engines/wintermute/ad/ad_sentence.h" +#include "engines/wintermute/ad/ad_sprite_set.h" +#include "engines/wintermute/ad/ad_talk_def.h" +#include "engines/wintermute/ad/ad_talk_holder.h" +#include "engines/wintermute/ad/ad_talk_node.h" +#include "engines/wintermute/ad/ad_waypoint_group.h" +#include "engines/wintermute/base/base_fader.h" +#include "engines/wintermute/base/font/base_font_bitmap.h" +#include "engines/wintermute/base/font/base_font_storage.h" +#include "engines/wintermute/base/font/base_font_truetype.h" +#include "engines/wintermute/base/base_frame.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_keyboard_state.h" +#include "engines/wintermute/base/base_object.h" +#include "engines/wintermute/base/base_point.h" +#include "engines/wintermute/base/base_region.h" +#include "engines/wintermute/base/base_scriptable.h" +#include "engines/wintermute/base/base_script_holder.h" +#include "engines/wintermute/base/sound/base_sound.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/base/base_sub_frame.h" +#include "engines/wintermute/base/base_viewport.h" +#include "engines/wintermute/base/particles/part_emitter.h" +#include "engines/wintermute/base/scriptables/script_engine.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script_ext_array.h" +#include "engines/wintermute/base/scriptables/script_ext_date.h" +#include "engines/wintermute/base/scriptables/script_ext_file.h" +#include "engines/wintermute/base/scriptables/script_ext_math.h" +#include "engines/wintermute/base/scriptables/script_ext_mem_buffer.h" +#include "engines/wintermute/base/scriptables/script_ext_object.h" +#include "engines/wintermute/base/scriptables/script_ext_string.h" +#include "engines/wintermute/ui/ui_button.h" +#include "engines/wintermute/ui/ui_edit.h" +#include "engines/wintermute/ui/ui_entity.h" +#include "engines/wintermute/ui/ui_text.h" +#include "engines/wintermute/ui/ui_tiled_image.h" +#include "engines/wintermute/ui/ui_window.h" +#include "engines/wintermute/video/video_theora_player.h" +#include "engines/wintermute/system/sys_class.h" + +// SystemClass adds these objects to the registry, thus they aren't as leaked as they look +#define REGISTER_CLASS(class_name, persistent_class)\ + new Wintermute::SystemClass(class_name::_className, class_name::persistBuild, class_name::persistLoad, persistent_class); + +namespace Wintermute { + +// This is done in a separate file, to avoid including the kitchensink in SystemClassRegistry. +void SystemClassRegistry::registerClasses() { + REGISTER_CLASS(AdActor, false) + REGISTER_CLASS(AdEntity, false) + REGISTER_CLASS(AdGame, true) + REGISTER_CLASS(AdInventory, false) + REGISTER_CLASS(AdInventoryBox, false) + REGISTER_CLASS(AdItem, false) + REGISTER_CLASS(AdLayer, false) + REGISTER_CLASS(AdNodeState, false) + REGISTER_CLASS(AdObject, false) + REGISTER_CLASS(AdPath, false) + REGISTER_CLASS(AdPathPoint, false) + REGISTER_CLASS(AdRegion, false) + REGISTER_CLASS(AdResponse, false) + REGISTER_CLASS(AdResponseBox, false) + REGISTER_CLASS(AdResponseContext, false) + REGISTER_CLASS(AdRotLevel, false) + REGISTER_CLASS(AdScaleLevel, false) + REGISTER_CLASS(AdScene, false) + REGISTER_CLASS(AdSceneNode, false) + REGISTER_CLASS(AdSceneState, false) + REGISTER_CLASS(AdSentence, false) + REGISTER_CLASS(AdSpriteSet, false) + REGISTER_CLASS(AdTalkDef, false) + REGISTER_CLASS(AdTalkHolder, false) + REGISTER_CLASS(AdTalkNode, false) + REGISTER_CLASS(AdWaypointGroup, false) + + REGISTER_CLASS(BaseFader, false) + REGISTER_CLASS(BaseFont, false) + REGISTER_CLASS(BaseFontBitmap, false) + REGISTER_CLASS(BaseFontStorage, true) + REGISTER_CLASS(BaseFontTT, false) + REGISTER_CLASS(BaseFrame, false) + REGISTER_CLASS(BaseGame, true) + REGISTER_CLASS(BaseKeyboardState, false) + REGISTER_CLASS(BaseObject, false) + REGISTER_CLASS(BasePoint, false) + REGISTER_CLASS(BaseRegion, false) + REGISTER_CLASS(BaseScriptable, false) + REGISTER_CLASS(BaseScriptHolder, false) + REGISTER_CLASS(BaseSound, false) + REGISTER_CLASS(BaseSprite, false) + REGISTER_CLASS(BaseSubFrame, false) + + REGISTER_CLASS(BaseViewport, false) + REGISTER_CLASS(PartEmitter, false) + REGISTER_CLASS(ScEngine, true) + REGISTER_CLASS(ScScript, false) + REGISTER_CLASS(ScStack, false) + REGISTER_CLASS(ScValue, false) + REGISTER_CLASS(SXArray, false) + REGISTER_CLASS(SXDate, false) + REGISTER_CLASS(SXFile, false) + REGISTER_CLASS(SXMath, true) + REGISTER_CLASS(SXMemBuffer, false) + REGISTER_CLASS(SXObject, false) + REGISTER_CLASS(SXString, false) + + REGISTER_CLASS(UIButton, false) + REGISTER_CLASS(UIEdit, false) + REGISTER_CLASS(UIEntity, false) + REGISTER_CLASS(UIObject, false) + REGISTER_CLASS(UIText, false) + REGISTER_CLASS(UITiledImage, false) + REGISTER_CLASS(UIWindow, false) + REGISTER_CLASS(VideoTheoraPlayer, false) +} + +} |