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author | Einar Johan Trøan Sømåen | 2012-03-06 02:44:24 +0100 |
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committer | Einar Johan Trøan Sømåen | 2012-06-02 12:12:20 +0200 |
commit | 72a44cdc7b2040037a97f00c0c218b7f6bd9cd31 (patch) | |
tree | 15eecc583bf7f144188865fb2b113e2a9db5b9db /engines/wintermute/scriptables/SXMath.h | |
parent | 997c5df43000b7db5b73aa883343d00df92c6cd0 (diff) | |
download | scummvm-rg350-72a44cdc7b2040037a97f00c0c218b7f6bd9cd31.tar.gz scummvm-rg350-72a44cdc7b2040037a97f00c0c218b7f6bd9cd31.tar.bz2 scummvm-rg350-72a44cdc7b2040037a97f00c0c218b7f6bd9cd31.zip |
WINTERMUTE: Add the script-classes
Diffstat (limited to 'engines/wintermute/scriptables/SXMath.h')
-rw-r--r-- | engines/wintermute/scriptables/SXMath.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/engines/wintermute/scriptables/SXMath.h b/engines/wintermute/scriptables/SXMath.h new file mode 100644 index 0000000000..a8c34e954e --- /dev/null +++ b/engines/wintermute/scriptables/SXMath.h @@ -0,0 +1,53 @@ +/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SXMATH_H
+#define WINTERMUTE_SXMATH_H
+
+
+#include "engines/wintermute/BScriptable.h"
+
+namespace WinterMute {
+
+class CSXMath : public CBScriptable {
+public:
+ DECLARE_PERSISTENT(CSXMath, CBScriptable)
+ CSXMath(CBGame *inGame);
+ virtual ~CSXMath();
+ virtual CScValue *ScGetProperty(char *Name);
+ virtual HRESULT ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name);
+
+private:
+ double DegreeToRadian(double Value);
+ double RadianToDegree(double Value);
+
+};
+
+} // end of namespace WinterMute
+
+#endif
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