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authorEinar Johan Trøan Sømåen2012-07-21 18:19:07 +0200
committerEinar Johan Trøan Sømåen2012-07-21 19:15:33 +0200
commit5683f076331d2831eb4720b65bb53e8d01ca33ee (patch)
tree4357d989476643db887d5f5a95f6fd165afd0514 /engines/wintermute/system/sys_class.h
parent0622b2c5b8260c0f0c01122d6fbc5e10013d1613 (diff)
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WINTERMUTE: Rename CamelCased filenames to prefixed_under_score-filenames
This is mostly a lead-up to namespacing the Ad/Base folders, and then possibly removing the prefixes from the files, it also has the added benefit of getting rid of the odd case-typos that makes for issues on platforms that don't ignore case.
Diffstat (limited to 'engines/wintermute/system/sys_class.h')
-rw-r--r--engines/wintermute/system/sys_class.h130
1 files changed, 130 insertions, 0 deletions
diff --git a/engines/wintermute/system/sys_class.h b/engines/wintermute/system/sys_class.h
new file mode 100644
index 0000000000..f807ea677c
--- /dev/null
+++ b/engines/wintermute/system/sys_class.h
@@ -0,0 +1,130 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SYSCLASS_H
+#define WINTERMUTE_SYSCLASS_H
+
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/dctypes.h"
+#include "common/hashmap.h"
+#include "common/func.h"
+#include "common/stream.h"
+
+namespace WinterMute {
+class CSysInstance;
+class CBGame;
+class CBPersistMgr;
+class CSysClass;
+
+}
+
+namespace Common {
+template<typename T> struct Hash;
+
+template<> struct Hash<void *> : public UnaryFunction<void *, uint> {
+ uint operator()(void *val) const {
+ return (uint)((size_t)val);
+ }
+};
+
+template<> struct Hash<WinterMute::CSysInstance *> : public UnaryFunction<WinterMute::CSysInstance *, uint> {
+ uint operator()(WinterMute::CSysInstance *val) const {
+ return (uint)((size_t)val);
+ }
+};
+
+
+}
+
+namespace WinterMute {
+
+class CSysClass {
+public:
+ CSysClass(const AnsiString &name, PERSISTBUILD build, PERSISTLOAD load, bool persistent_class);
+ ~CSysClass();
+
+ int getNumInstances();
+ bool removeInstance(void *instance);
+ CSysInstance *addInstance(void *instance, int id, int savedId = -1);
+ bool removeAllInstances();
+
+ int getInstanceID(void *pointer);
+ void *idToPointer(int savedID);
+
+ void setID(int id) {
+ _iD = id;
+ }
+ int getID() const {
+ return _iD;
+ }
+
+ int getSavedID() const {
+ return _savedID;
+ }
+
+ bool isPersistent() const {
+ return _persistent;
+ }
+
+ AnsiString getName() const {
+ return _name;
+ }
+
+ void saveTable(CBGame *Game, CBPersistMgr *PersistMgr);
+ void loadTable(CBGame *Game, CBPersistMgr *PersistMgr);
+
+ void saveInstances(CBGame *Game, CBPersistMgr *PersistMgr);
+ void loadInstance(void *instance, CBPersistMgr *PersistMgr);
+
+ void instanceCallback(SYS_INSTANCE_CALLBACK lpCallback, void *lpData);
+
+ void resetSavedIDs();
+
+ void dump(Common::WriteStream *stream);
+
+private:
+ int _numInst;
+ bool _persistent;
+ CSysClass *_next;
+ int _iD;
+ int _savedID;
+ AnsiString _name;
+ PERSISTBUILD _build;
+ PERSISTLOAD _load;
+
+ //typedef std::set<CSysInstance *> Instances;
+ typedef Common::HashMap<CSysInstance *, CSysInstance *> Instances;
+ Instances _instances;
+
+ typedef Common::HashMap<void *, CSysInstance *> InstanceMap;
+ InstanceMap _instanceMap;
+};
+
+} // end of namespace WinterMute
+
+#endif