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authorEinar Johan Trøan Sømåen2013-04-18 17:45:50 +0200
committerEinar Johan Trøan Sømåen2013-04-18 17:45:50 +0200
commitb6242d0ea5603f73b488ed144ee3807b89829072 (patch)
tree4a7bf4e8bd367e721aab7ce3c3e8a4e3ee76e0f4 /engines/wintermute/ui/ui_edit.h
parent5ddc2ee915bcd470f4ecaf197a64009e05a04bf8 (diff)
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WINTERMUTE: Use int32 instead of int in classes.
Diffstat (limited to 'engines/wintermute/ui/ui_edit.h')
-rw-r--r--engines/wintermute/ui/ui_edit.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/wintermute/ui/ui_edit.h b/engines/wintermute/ui/ui_edit.h
index 5bb31422b6..ad26ab5b23 100644
--- a/engines/wintermute/ui/ui_edit.h
+++ b/engines/wintermute/ui/ui_edit.h
@@ -38,20 +38,20 @@ class BaseFont;
class UIEdit : public UIObject {
public:
DECLARE_PERSISTENT(UIEdit, UIObject)
- int _maxLength;
+ int32 _maxLength;
int insertChars(int pos, const byte *chars, int num);
int deleteChars(int start, int end);
bool _cursorVisible;
uint32 _lastBlinkTime;
virtual bool display(int offsetX, int offsetY);
virtual bool handleKeypress(Common::Event *event, bool printable = false);
- int _scrollOffset;
- int _frameWidth;
+ int32 _scrollOffset;
+ int32 _frameWidth;
uint32 _cursorBlinkRate;
void setCursorChar(const char *character);
char *_cursorChar;
- int _selEnd;
- int _selStart;
+ int32 _selEnd;
+ int32 _selStart;
BaseFont *_fontSelected;
UIEdit(BaseGame *inGame);
virtual ~UIEdit();