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author | Willem Jan Palenstijn | 2013-10-01 23:20:24 +0200 |
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committer | Willem Jan Palenstijn | 2013-10-01 23:20:43 +0200 |
commit | a97907241051b493875950285f858c6e215238e3 (patch) | |
tree | 1c0223a2843cd141f4cfacf6c2ee9612a083cc18 /engines/wintermute/ui/ui_text.h | |
parent | e0dd19a21cb07ab4704991800e23bf4ac2dfb0ef (diff) | |
download | scummvm-rg350-a97907241051b493875950285f858c6e215238e3.tar.gz scummvm-rg350-a97907241051b493875950285f858c6e215238e3.tar.bz2 scummvm-rg350-a97907241051b493875950285f858c6e215238e3.zip |
WINTERMUTE: Clean up byte/char casts in loading/parsing
Diffstat (limited to 'engines/wintermute/ui/ui_text.h')
-rw-r--r-- | engines/wintermute/ui/ui_text.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/wintermute/ui/ui_text.h b/engines/wintermute/ui/ui_text.h index 4470367fd5..c39260b228 100644 --- a/engines/wintermute/ui/ui_text.h +++ b/engines/wintermute/ui/ui_text.h @@ -45,7 +45,7 @@ public: UIText(BaseGame *inGame = nullptr); virtual ~UIText(); bool loadFile(const char *filename); - bool loadBuffer(byte *buffer, bool complete = true); + bool loadBuffer(char *buffer, bool complete = true); virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override; // scripting interface |