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authorWillem Jan Palenstijn2013-10-01 23:20:24 +0200
committerWillem Jan Palenstijn2013-10-01 23:20:43 +0200
commita97907241051b493875950285f858c6e215238e3 (patch)
tree1c0223a2843cd141f4cfacf6c2ee9612a083cc18 /engines/wintermute/ui/ui_window.cpp
parente0dd19a21cb07ab4704991800e23bf4ac2dfb0ef (diff)
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WINTERMUTE: Clean up byte/char casts in loading/parsing
Diffstat (limited to 'engines/wintermute/ui/ui_window.cpp')
-rw-r--r--engines/wintermute/ui/ui_window.cpp76
1 files changed, 38 insertions, 38 deletions
diff --git a/engines/wintermute/ui/ui_window.cpp b/engines/wintermute/ui/ui_window.cpp
index da681b9153..9051ce8217 100644
--- a/engines/wintermute/ui/ui_window.cpp
+++ b/engines/wintermute/ui/ui_window.cpp
@@ -239,7 +239,7 @@ bool UIWindow::display(int offsetX, int offsetY) {
//////////////////////////////////////////////////////////////////////////
bool UIWindow::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == nullptr) {
_gameRef->LOG(0, "UIWindow::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
@@ -298,7 +298,7 @@ TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF(EDIT)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-bool UIWindow::loadBuffer(byte *buffer, bool complete) {
+bool UIWindow::loadBuffer(char *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(WINDOW)
TOKEN_TABLE(ALPHA_COLOR)
@@ -338,7 +338,7 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE(EDIT)
TOKEN_TABLE_END
- byte *params;
+ char *params;
int cmd = 2;
BaseParser parser;
@@ -346,33 +346,33 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
int ar = 0, ag = 0, ab = 0, alpha = 0;
if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_WINDOW) {
+ if (parser.getCommand(&buffer, commands, &params) != TOKEN_WINDOW) {
_gameRef->LOG(0, "'WINDOW' keyword expected.");
return STATUS_FAILED;
}
buffer = params;
}
- while (cmd >= PARSERR_TOKENNOTFOUND && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) >= PARSERR_TOKENNOTFOUND) {
+ while (cmd >= PARSERR_TOKENNOTFOUND && (cmd = parser.getCommand(&buffer, commands, &params)) >= PARSERR_TOKENNOTFOUND) {
switch (cmd) {
case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
+ if (DID_FAIL(loadFile(params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_NAME:
- setName((char *)params);
+ setName(params);
break;
case TOKEN_CAPTION:
- setCaption((char *)params);
+ setCaption(params);
break;
case TOKEN_BACK:
delete _back;
_back = new UITiledImage(_gameRef);
- if (!_back || DID_FAIL(_back->loadFile((char *)params))) {
+ if (!_back || DID_FAIL(_back->loadFile(params))) {
delete _back;
_back = nullptr;
cmd = PARSERR_GENERIC;
@@ -382,7 +382,7 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
case TOKEN_BACK_INACTIVE:
delete _backInactive;
_backInactive = new UITiledImage(_gameRef);
- if (!_backInactive || DID_FAIL(_backInactive->loadFile((char *)params))) {
+ if (!_backInactive || DID_FAIL(_backInactive->loadFile(params))) {
delete _backInactive;
_backInactive = nullptr;
cmd = PARSERR_GENERIC;
@@ -392,7 +392,7 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
case TOKEN_IMAGE:
delete _image;
_image = new BaseSprite(_gameRef);
- if (!_image || DID_FAIL(_image->loadFile((char *)params))) {
+ if (!_image || DID_FAIL(_image->loadFile(params))) {
delete _image;
_image = nullptr;
cmd = PARSERR_GENERIC;
@@ -402,7 +402,7 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
case TOKEN_IMAGE_INACTIVE:
delete _imageInactive;
_imageInactive = new BaseSprite(_gameRef);
- if (!_imageInactive || DID_FAIL(_imageInactive->loadFile((char *)params))) {
+ if (!_imageInactive || DID_FAIL(_imageInactive->loadFile(params))) {
delete _imageInactive;
_imageInactive = nullptr;
cmd = PARSERR_GENERIC;
@@ -413,7 +413,7 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
if (_font) {
_gameRef->_fontStorage->removeFont(_font);
}
- _font = _gameRef->_fontStorage->addFont((char *)params);
+ _font = _gameRef->_fontStorage->addFont(params);
if (!_font) {
cmd = PARSERR_GENERIC;
}
@@ -423,21 +423,21 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
if (_fontInactive) {
_gameRef->_fontStorage->removeFont(_fontInactive);
}
- _fontInactive = _gameRef->_fontStorage->addFont((char *)params);
+ _fontInactive = _gameRef->_fontStorage->addFont(params);
if (!_fontInactive) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_TITLE:
- setText((char *)params);
+ setText(params);
_gameRef->expandStringByStringTable(&_text);
break;
case TOKEN_TITLE_ALIGN:
- if (scumm_stricmp((char *)params, "left") == 0) {
+ if (scumm_stricmp(params, "left") == 0) {
_titleAlign = TAL_LEFT;
- } else if (scumm_stricmp((char *)params, "right") == 0) {
+ } else if (scumm_stricmp(params, "right") == 0) {
_titleAlign = TAL_RIGHT;
} else {
_titleAlign = TAL_CENTER;
@@ -445,33 +445,33 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_TITLE_RECT:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &_titleRect.left, &_titleRect.top, &_titleRect.right, &_titleRect.bottom);
+ parser.scanStr(params, "%d,%d,%d,%d", &_titleRect.left, &_titleRect.top, &_titleRect.right, &_titleRect.bottom);
break;
case TOKEN_DRAG_RECT:
- parser.scanStr((char *)params, "%d,%d,%d,%d", &_dragRect.left, &_dragRect.top, &_dragRect.right, &_dragRect.bottom);
+ parser.scanStr(params, "%d,%d,%d,%d", &_dragRect.left, &_dragRect.top, &_dragRect.right, &_dragRect.bottom);
break;
case TOKEN_X:
- parser.scanStr((char *)params, "%d", &_posX);
+ parser.scanStr(params, "%d", &_posX);
break;
case TOKEN_Y:
- parser.scanStr((char *)params, "%d", &_posY);
+ parser.scanStr(params, "%d", &_posY);
break;
case TOKEN_WIDTH:
- parser.scanStr((char *)params, "%d", &_width);
+ parser.scanStr(params, "%d", &_width);
break;
case TOKEN_HEIGHT:
- parser.scanStr((char *)params, "%d", &_height);
+ parser.scanStr(params, "%d", &_height);
break;
case TOKEN_CURSOR:
delete _cursor;
_cursor = new BaseSprite(_gameRef);
- if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
+ if (!_cursor || DID_FAIL(_cursor->loadFile(params))) {
delete _cursor;
_cursor = nullptr;
cmd = PARSERR_GENERIC;
@@ -532,48 +532,48 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
case TOKEN_TRANSPARENT:
- parser.scanStr((char *)params, "%b", &_transparent);
+ parser.scanStr(params, "%b", &_transparent);
break;
case TOKEN_SCRIPT:
- addScript((char *)params);
+ addScript(params);
break;
case TOKEN_PARENT_NOTIFY:
- parser.scanStr((char *)params, "%b", &_parentNotify);
+ parser.scanStr(params, "%b", &_parentNotify);
break;
case TOKEN_PAUSE_MUSIC:
- parser.scanStr((char *)params, "%b", &_pauseMusic);
+ parser.scanStr(params, "%b", &_pauseMusic);
break;
case TOKEN_DISABLED:
- parser.scanStr((char *)params, "%b", &_disable);
+ parser.scanStr(params, "%b", &_disable);
break;
case TOKEN_VISIBLE:
- parser.scanStr((char *)params, "%b", &_visible);
+ parser.scanStr(params, "%b", &_visible);
break;
case TOKEN_MENU:
- parser.scanStr((char *)params, "%b", &_isMenu);
+ parser.scanStr(params, "%b", &_isMenu);
break;
case TOKEN_IN_GAME:
- parser.scanStr((char *)params, "%b", &_inGame);
+ parser.scanStr(params, "%b", &_inGame);
break;
case TOKEN_CLIP_CONTENTS:
- parser.scanStr((char *)params, "%b", &_clipContents);
+ parser.scanStr(params, "%b", &_clipContents);
break;
case TOKEN_FADE_COLOR:
- parser.scanStr((char *)params, "%d,%d,%d", &fadeR, &fadeG, &fadeB);
+ parser.scanStr(params, "%d,%d,%d", &fadeR, &fadeG, &fadeB);
_fadeBackground = true;
break;
case TOKEN_FADE_ALPHA:
- parser.scanStr((char *)params, "%d", &fadeA);
+ parser.scanStr(params, "%d", &fadeA);
_fadeBackground = true;
break;
@@ -582,16 +582,16 @@ bool UIWindow::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_ALPHA_COLOR:
- parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
+ parser.scanStr(params, "%d,%d,%d", &ar, &ag, &ab);
break;
case TOKEN_ALPHA:
- parser.scanStr((char *)params, "%d", &alpha);
+ parser.scanStr(params, "%d", &alpha);
break;
default:
- if (DID_FAIL(_gameRef->windowLoadHook(this, (char **)&buffer, (char **)params))) {
+ if (DID_FAIL(_gameRef->windowLoadHook(this, &buffer, &params))) {
cmd = PARSERR_GENERIC;
}
}