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authorTobia Tesan2013-09-20 01:25:41 +0200
committerTobia Tesan2013-09-21 23:22:12 +0200
commitb033850e8a07595dee479a37d50e87a828be356c (patch)
tree2af686316335e36d4c73404354022a500575f46f /engines/wintermute/ui/ui_window.h
parent38369687fe3c0876f7f428fc8eee0b37c9f45579 (diff)
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WINTERMUTE: Keep attributes in UIWindow private
Diffstat (limited to 'engines/wintermute/ui/ui_window.h')
-rw-r--r--engines/wintermute/ui/ui_window.h47
1 files changed, 28 insertions, 19 deletions
diff --git a/engines/wintermute/ui/ui_window.h b/engines/wintermute/ui/ui_window.h
index 8a726fdff8..9175e3cde8 100644
--- a/engines/wintermute/ui/ui_window.h
+++ b/engines/wintermute/ui/ui_window.h
@@ -38,47 +38,32 @@ namespace Wintermute {
class UIButton;
class BaseViewport;
class UIWindow : public UIObject {
- uint32 _fadeColor;
public:
bool getWindowObjects(BaseArray<UIObject *> &Objects, bool InteractiveOnly);
- bool _pauseMusic;
void cleanup();
virtual void makeFreezable(bool freezable);
- BaseViewport *_viewport;
- bool _clipContents;
- bool _inGame;
- bool _isMenu;
- bool _fadeBackground;
virtual bool handleMouseWheel(int delta);
- UIWindow *_shieldWindow;
- UIButton *_shieldButton;
+
bool close();
bool goSystemExclusive();
bool goExclusive();
- TWindowMode _mode;
bool moveFocus(bool forward = true);
virtual bool handleMouse(TMouseEvent Event, TMouseButton Button);
- Point32 _dragFrom;
- bool _dragging;
DECLARE_PERSISTENT(UIWindow, UIObject)
- bool _transparent;
bool showWidget(const char *name, bool visible = true);
bool enableWidget(const char *name, bool enable = true);
- Rect32 _titleRect;
- Rect32 _dragRect;
+
virtual bool display(int offsetX = 0, int offsetY = 0) override;
UIWindow(BaseGame *inGame);
virtual ~UIWindow();
virtual bool handleKeypress(Common::Event *event, bool printable = false) override;
BaseArray<UIObject *> _widgets;
- TTextAlign _titleAlign;
+
bool loadFile(const char *filename);
bool loadBuffer(byte *buffer, bool complete = true);
- UITiledImage *_backInactive;
- BaseFont *_fontInactive;
- BaseSprite *_imageInactive;
+
virtual bool listen(BaseScriptHolder *param1, uint32 param2);
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
@@ -87,6 +72,30 @@ public:
virtual bool scSetProperty(const char *name, ScValue *value) override;
virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
virtual const char *scToString();
+
+ bool getInGame();
+ TWindowMode getMode();
+
+private:
+ bool _pauseMusic;
+ BaseViewport *_viewport;
+ bool _clipContents;
+ bool _inGame;
+ bool _isMenu;
+ bool _fadeBackground;
+ TWindowMode _mode;
+ Point32 _dragFrom;
+ bool _dragging;
+ bool _transparent;
+ uint32 _fadeColor;
+ UIWindow *_shieldWindow;
+ UIButton *_shieldButton;
+ Rect32 _titleRect;
+ Rect32 _dragRect;
+ UITiledImage *_backInactive;
+ BaseFont *_fontInactive;
+ BaseSprite *_imageInactive;
+ TTextAlign _titleAlign;
};
} // End of namespace Wintermute