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authorTobia Tesan2014-10-15 21:16:04 +0200
committerTobia Tesan2014-10-15 21:36:46 +0200
commit388fbdb6eb8df910c2fff2dc34954f34759c5b16 (patch)
tree47ec8bee43b1f6b426c5c064ff7bf2f3d8462e58 /engines/wintermute/video/subtitle_card.cpp
parentdd820a7a1e9adcb7c46d2cb2fe178c895e40b8c3 (diff)
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WINTERMUTE: Rename VideoSubtitle to SubtitleCard
Diffstat (limited to 'engines/wintermute/video/subtitle_card.cpp')
-rw-r--r--engines/wintermute/video/subtitle_card.cpp59
1 files changed, 59 insertions, 0 deletions
diff --git a/engines/wintermute/video/subtitle_card.cpp b/engines/wintermute/video/subtitle_card.cpp
new file mode 100644
index 0000000000..971b2c019c
--- /dev/null
+++ b/engines/wintermute/video/subtitle_card.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on Wintermute Engine
+ * http://dead-code.org/redir.php?target=wme
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/video/subtitle_card.h"
+#include "engines/wintermute/base/base_game.h"
+namespace Wintermute {
+
+SubtitleCard::SubtitleCard(BaseGame *inGame): BaseClass(inGame) {
+ _startFrame = _endFrame = 0;
+}
+
+SubtitleCard::SubtitleCard(BaseGame *inGame, const Common::String &text, const uint &startFrame, const uint &endFrame): BaseClass(inGame) {
+ // TODO: Fix expandStringByStringTable instead of this ugly hack
+ char *tmp = new char[text.size()];
+ strcpy(tmp, text.c_str());
+ _gameRef->expandStringByStringTable(&tmp);
+ _text = Common::String(tmp);
+ _startFrame = startFrame;
+ _endFrame = endFrame;
+}
+
+uint32 SubtitleCard::getStartFrame() {
+ return _startFrame;
+}
+
+uint32 SubtitleCard::getEndFrame() {
+ return _endFrame;
+}
+
+Common::String SubtitleCard::getText() {
+ return _text;
+}
+
+} // End of namespace Wintermute