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authorTobia Tesan2014-02-02 22:26:29 +0100
committerTobia Tesan2014-10-15 19:28:21 +0200
commitcc175b5af4e2e9117f1313e38304fa9343b0d095 (patch)
tree5ec486e25d50d3a241077a5903b012d046850e5d /engines/wintermute/video/video_subtitler.h
parent5f9febee3d5a103eadc71b50d02d9eb548c0e97f (diff)
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WINTERMUTE: Import subtitle code from WME1
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-rw-r--r--engines/wintermute/video/video_subtitler.h54
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diff --git a/engines/wintermute/video/video_subtitler.h b/engines/wintermute/video/video_subtitler.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on Wintermute Engine
+ * http://dead-code.org/redir.php?target=wme
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_VIDSUBTITLER_H
+#define WINTERMUTE_VIDSUBTITLER_H
+
+#include "engines/wintermute/base/base.h"
+#include "engines/wintermute/video/video_subtitle.h"
+
+namespace Wintermute {
+
+class CVidSubtitler :
+ public BaseClass
+{
+public:
+ CVidSubtitler(BaseGame *inGame);
+ virtual ~CVidSubtitler(void);
+
+ bool m_ShowSubtitle;
+ int m_CurrentSubtitle;
+ bool LoadSubtitles(char* Filename, char* SubtitleFile);
+ bool Display();
+ bool Update(long Frame);
+ long m_LastSample;
+ Common::Array<CVidSubtitle*> m_Subtitles;
+};
+}
+
+#endif