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authorEinar Johan Trøan Sømåen2012-07-26 22:20:55 +0200
committerEinar Johan Trøan Sømåen2012-07-26 22:20:55 +0200
commit3a49f2bad407787ef65d04c5f9ae423485629b41 (patch)
treef7ceed0ac885724b5569302bc23ba3f027705fb1 /engines/wintermute/video
parent496a3938c451683845e73fa9b2cba20dadddfe21 (diff)
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WINTERMUTE: More variable/function renaming VarName->varName
Diffstat (limited to 'engines/wintermute/video')
-rw-r--r--engines/wintermute/video/video_player.cpp58
-rw-r--r--engines/wintermute/video/video_player.h8
-rw-r--r--engines/wintermute/video/video_theora_player.cpp18
-rw-r--r--engines/wintermute/video/video_theora_player.h8
4 files changed, 46 insertions, 46 deletions
diff --git a/engines/wintermute/video/video_player.cpp b/engines/wintermute/video/video_player.cpp
index 66ec926582..a4c81d12b5 100644
--- a/engines/wintermute/video/video_player.cpp
+++ b/engines/wintermute/video/video_player.cpp
@@ -39,12 +39,12 @@ namespace WinterMute {
//////////////////////////////////////////////////////////////////////////
VideoPlayer::VideoPlayer(BaseGame *inGame): BaseClass(inGame) {
- SetDefaults();
+ setDefaults();
}
//////////////////////////////////////////////////////////////////////////
-bool VideoPlayer::SetDefaults() {
+bool VideoPlayer::setDefaults() {
_playing = false;
/* _aviFile = NULL;
@@ -145,7 +145,7 @@ bool VideoPlayer::initialize(const char *inFilename, const char *SubtitleFile) {
#if 0
cleanup();
- char Filename[MAX_PATH_LENGTH];
+ char filename[MAX_PATH_LENGTH];
_gameRef->_fileManager->GetFullPath(inFilename, filename);
// open file
@@ -270,9 +270,9 @@ bool VideoPlayer::update() {
// process subtitles
_showSubtitle = false;
while (_currentSubtitle < _subtitles.getSize()) {
- int End = _subtitles[_currentSubtitle]->m_EndFrame;
+ int end = _subtitles[_currentSubtitle]->m_EndFrame;
- bool NextFrameOK = (_currentSubtitle < _subtitles.getSize() - 1 && _subtitles[_currentSubtitle + 1]->_startFrame <= sample);
+ bool nextFrameOK = (_currentSubtitle < _subtitles.getSize() - 1 && _subtitles[_currentSubtitle + 1]->_startFrame <= sample);
if (sample > End) {
if (NextFrameOK) {
@@ -324,7 +324,7 @@ bool VideoPlayer::display() {
// display subtitle
if (m_ShowSubtitle) {
BaseFont *font = _gameRef->_videoFont ? _gameRef->_videoFont : _gameRef->_systemFont;
- int Height = font->GetTextHeight((BYTE *)m_Subtitles[_currentSubtitle]->_text, _gameRef->_renderer->_width);
+ int height = font->GetTextHeight((BYTE *)m_Subtitles[_currentSubtitle]->_text, _gameRef->_renderer->_width);
font->drawText((byte *)_subtitles[m_CurrentSubtitle]->_text, 0, _gameRef->_renderer->_height - Height - 5, _gameRef->_renderer->_width, TAL_CENTER);
}
@@ -337,7 +337,7 @@ bool VideoPlayer::display() {
//////////////////////////////////////////////////////////////////////////
-bool VideoPlayer::play(TVideoPlayback Type, int X, int Y, bool FreezeMusic) {
+bool VideoPlayer::play(TVideoPlayback type, int x, int y, bool FreezeMusic) {
#if 0
if (!_videoStream || !_vidRenderer) {
return STATUS_FAILED;
@@ -351,8 +351,8 @@ bool VideoPlayer::play(TVideoPlayback Type, int X, int Y, bool FreezeMusic) {
break;
case VID_PLAY_STRETCH: {
- float ZoomX = (float)((float)_gameRef->_renderer->m_Width / (float)_videoFormat->bmiHeader.biWidth * 100);
- float ZoomY = (float)((float)_gameRef->_renderer->m_Height / (float)_videoFormat->bmiHeader.biHeight * 100);
+ float zoomX = (float)((float)_gameRef->_renderer->m_Width / (float)_videoFormat->bmiHeader.biWidth * 100);
+ float zoomY = (float)((float)_gameRef->_renderer->m_Height / (float)_videoFormat->bmiHeader.biHeight * 100);
_playZoom = min(ZoomX, ZoomY);
_playPosX = (_gameRef->_renderer->_width - _videoFormat->bmiHeader.biWidth * (_playZoom / 100)) / 2;
_playPosY = (_gameRef->_renderer->_height - _videoFormat->bmiHeader.biHeight * (_playZoom / 100)) / 2;
@@ -431,7 +431,7 @@ bool VideoPlayer::loadSubtitles(const char *filename, const char *SubtitleFile)
return STATUS_OK;
}
- char NewFile[MAX_PATH_LENGTH];
+ char newFile[MAX_PATH_LENGTH];
char drive[_MAX_DRIVE];
char dir[_MAX_DIR];
char fname[_MAX_FNAME];
@@ -443,35 +443,35 @@ bool VideoPlayer::loadSubtitles(const char *filename, const char *SubtitleFile)
_makepath(NewFile, drive, dir, fname, ".SUB");
}
- DWORD Size;
- BYTE *Buffer = _gameRef->m_FileManager->readWholeFile(NewFile, &Size, false);
+ DWORD size;
+ BYTE *buffer = _gameRef->m_FileManager->readWholeFile(NewFile, &Size, false);
if (Buffer == NULL) {
return STATUS_OK; // no subtitles
}
LONG Start, End;
- bool InToken;
- char *TokenStart;
- int TokenLength;
- int TokenPos;
- int TextLength;
-
- int Pos = 0;
- int LineLength = 0;
+ bool inToken;
+ char *tokenStart;
+ int tokenLength;
+ int tokenPos;
+ int textLength;
+
+ int pos = 0;
+ int lineLength = 0;
while (Pos < Size) {
- Start = End = -1;
- InToken = false;
- TokenPos = -1;
- TextLength = 0;
+ start = End = -1;
+ inToken = false;
+ tokenPos = -1;
+ textLength = 0;
- LineLength = 0;
+ lineLength = 0;
while (Pos + LineLength < Size && Buffer[Pos + LineLength] != '\n' && Buffer[Pos + LineLength] != '\0') {
- LineLength++;
+ lineLength++;
}
- int RealLength = LineLength - (Pos + LineLength >= Size ? 0 : 1);
- char *Text = new char[RealLength + 1];
+ int realLength = LineLength - (Pos + LineLength >= Size ? 0 : 1);
+ char *text = new char[RealLength + 1];
char *line = (char *)&Buffer[Pos];
for (int i = 0; i < RealLength; i++) {
@@ -487,7 +487,7 @@ bool VideoPlayer::loadSubtitles(const char *filename, const char *SubtitleFile)
} else if (line[i] == '}') {
if (InToken) {
InToken = false;
- char *Token = new char[TokenLength + 1];
+ char *token = new char[TokenLength + 1];
strncpy(Token, TokenStart, TokenLength);
Token[TokenLength] = '\0';
if (TokenPos == 0) {
diff --git a/engines/wintermute/video/video_player.h b/engines/wintermute/video/video_player.h
index 8e82a44076..4c02506094 100644
--- a/engines/wintermute/video/video_player.h
+++ b/engines/wintermute/video/video_player.h
@@ -42,22 +42,22 @@ class VideoPlayer : public BaseClass {
public:
bool _showSubtitle;
int _currentSubtitle;
- bool loadSubtitles(const char *filename, const char *SubtitleFile);
+ bool loadSubtitles(const char *filename, const char *subtitleFile);
bool _slowRendering;
bool isPlaying();
char *_filename;
bool stop();
- bool play(TVideoPlayback Type = VID_PLAY_CENTER, int X = 0, int Y = 0, bool FreezeMusic = true);
+ bool play(TVideoPlayback Type = VID_PLAY_CENTER, int x = 0, int y = 0, bool freezeMusic = true);
uint32 _totalVideoTime;
uint32 _startTime;
//CVidRenderer *_vidRenderer;
//BaseSoundAVI *_sound;
bool _soundAvailable;
- bool SetDefaults();
+ bool setDefaults();
bool _playing;
bool display();
bool update();
- bool initialize(const char *inFilename, const char *SubtitleFile = NULL);
+ bool initialize(const char *inFilename, const char *subtitleFile = NULL);
bool cleanup();
VideoPlayer(BaseGame *inGame);
virtual ~VideoPlayer();
diff --git a/engines/wintermute/video/video_theora_player.cpp b/engines/wintermute/video/video_theora_player.cpp
index 59c83c3a52..6468f02524 100644
--- a/engines/wintermute/video/video_theora_player.cpp
+++ b/engines/wintermute/video/video_theora_player.cpp
@@ -212,9 +212,9 @@ bool VideoTheoraPlayer::play(TVideoPlayback type, int x, int y, bool freezeGame,
break;
case VID_PLAY_STRETCH: {
- float ZoomX = (float)((float)_gameRef->_renderer->_width / width * 100);
- float ZoomY = (float)((float)_gameRef->_renderer->_height / height * 100);
- _playZoom = MIN(ZoomX, ZoomY);
+ float zoomX = (float)((float)_gameRef->_renderer->_width / width * 100);
+ float zoomY = (float)((float)_gameRef->_renderer->_height / height * 100);
+ _playZoom = MIN(zoomX, zoomY);
_posX = (int)((_gameRef->_renderer->_width - width * (_playZoom / 100)) / 2);
_posY = (int)((_gameRef->_renderer->_height - height * (_playZoom / 100)) / 2);
}
@@ -278,7 +278,7 @@ bool VideoTheoraPlayer::update() {
if (_theoraDecoder->getTimeToNextFrame() == 0) {
_surface.copyFrom(*_theoraDecoder->decodeNextFrame());
if (_texture) {
- WriteVideo();
+ writeVideo();
}
}
return STATUS_OK;
@@ -308,7 +308,7 @@ bool VideoTheoraPlayer::update() {
if (m_PlaybackStarted && !m_FreezeGame && _gameRef->m_State == GAME_FROZEN) return STATUS_OK;
- int Counter = 0;
+ int counter = 0;
while (true) {
if (m_Sound) DecodeVorbis();
else m_AudioFrameReady = true;
@@ -354,7 +354,7 @@ bool VideoTheoraPlayer::update() {
// if our buffers either don't exist or are ready to go,
// we can begin playback
- bool StartNow = false;
+ bool startNow = false;
if ((!m_TheoraStreams || m_VideoFrameReady) &&
(!m_VorbisStreams || m_AudioFrameReady)) StartNow = true;
// same if we've run out of input
@@ -389,7 +389,7 @@ uint32 VideoTheoraPlayer::getMovieTime() {
}
//////////////////////////////////////////////////////////////////////////
-bool VideoTheoraPlayer::WriteVideo() {
+bool VideoTheoraPlayer::writeVideo() {
if (!_texture) {
return STATUS_FAILED;
}
@@ -492,13 +492,13 @@ inline int intlog(int num) {
}
//////////////////////////////////////////////////////////////////////////
-bool VideoTheoraPlayer::SeekToTime(uint32 time) {
+bool VideoTheoraPlayer::seekToTime(uint32 time) {
warning("VideoTheoraPlayer::SeekToTime(%d) - not supported", time);
#if 0
if (!m_TheoraStreams) return STATUS_FAILED;
- float TargetTime = Time / 1000.0f;
+ float targetTime = Time / 1000.0f;
ogg_page page;
diff --git a/engines/wintermute/video/video_theora_player.h b/engines/wintermute/video/video_theora_player.h
index 58fe700d75..fe71ae0f35 100644
--- a/engines/wintermute/video/video_theora_player.h
+++ b/engines/wintermute/video/video_theora_player.h
@@ -65,10 +65,10 @@ public:
bool initialize(const Common::String &filename, const Common::String &subtitleFile = NULL);
bool initializeSimple();
bool update();
- bool play(TVideoPlayback type = VID_PLAY_CENTER, int x = 0, int y = 0, bool freezeGame = false, bool freezeMusic = true, bool Looping = false, uint32 startTime = 0, float forceZoom = -1.0f, int volume = -1);
+ bool play(TVideoPlayback type = VID_PLAY_CENTER, int x = 0, int y = 0, bool freezeGame = false, bool freezeMusic = true, bool looping = false, uint32 startTime = 0, float forceZoom = -1.0f, int volume = -1);
bool stop();
bool display(uint32 alpha = 0xFFFFFFFF);
- //bool RenderFrame(BaseSurface *Texture, yuv_buffer *yuv);
+ //bool renderFrame(BaseSurface *texture, yuv_buffer *yuv);
bool pause();
bool resume();
@@ -101,7 +101,7 @@ public:
__inline byte getAlphaAt(int x, int y);
void writeAlpha();
- bool SeekToTime(uint32 Time);
+ bool seekToTime(uint32 Time);
void cleanup();
@@ -135,7 +135,7 @@ private:
bool _videoFrameReady;
float _videobufTime;
- bool WriteVideo();
+ bool writeVideo();
bool _playbackStarted;