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author | Einar Johan Trøan Sømåen | 2013-04-18 17:45:50 +0200 |
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committer | Einar Johan Trøan Sømåen | 2013-04-18 17:45:50 +0200 |
commit | b6242d0ea5603f73b488ed144ee3807b89829072 (patch) | |
tree | 4a7bf4e8bd367e721aab7ce3c3e8a4e3ee76e0f4 /engines/wintermute/video | |
parent | 5ddc2ee915bcd470f4ecaf197a64009e05a04bf8 (diff) | |
download | scummvm-rg350-b6242d0ea5603f73b488ed144ee3807b89829072.tar.gz scummvm-rg350-b6242d0ea5603f73b488ed144ee3807b89829072.tar.bz2 scummvm-rg350-b6242d0ea5603f73b488ed144ee3807b89829072.zip |
WINTERMUTE: Use int32 instead of int in classes.
Diffstat (limited to 'engines/wintermute/video')
-rw-r--r-- | engines/wintermute/video/video_player.h | 6 | ||||
-rw-r--r-- | engines/wintermute/video/video_theora_player.h | 10 |
2 files changed, 8 insertions, 8 deletions
diff --git a/engines/wintermute/video/video_player.h b/engines/wintermute/video/video_player.h index a49e910b0c..033ab50dfa 100644 --- a/engines/wintermute/video/video_player.h +++ b/engines/wintermute/video/video_player.h @@ -42,7 +42,7 @@ namespace Wintermute { class VideoPlayer : public BaseClass { public: bool _showSubtitle; - int _currentSubtitle; + int32 _currentSubtitle; bool loadSubtitles(const char *filename, const char *subtitleFile); bool _slowRendering; bool isPlaying(); @@ -76,8 +76,8 @@ public: PGETFRAME _videoPGF;*/ uint32 _videoEndTime; - int _playPosX; - int _playPosY; + int32 _playPosX; + int32 _playPosY; float _playZoom; /* LPBITMAPV4HEADER _targetFormat; diff --git a/engines/wintermute/video/video_theora_player.h b/engines/wintermute/video/video_theora_player.h index 91ba2453bc..364509a080 100644 --- a/engines/wintermute/video/video_theora_player.h +++ b/engines/wintermute/video/video_theora_player.h @@ -99,22 +99,22 @@ public: bool resetStream(); // video properties - int _posX; - int _posY; + int32 _posX; + int32 _posY; bool _dontDropFrames; private: - int _state; + int32 _state; uint32 _startTime; - int _savedState; + int32 _savedState; uint32 _savedPos; // video properties TVideoPlayback _playbackType; bool _looping; float _playZoom; - int _volume; + int32 _volume; bool _freezeGame; uint32 _currentTime; |