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author | Einar Johan Trøan Sømåen | 2012-07-29 21:35:11 +0200 |
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committer | Einar Johan Trøan Sømåen | 2012-07-29 21:37:24 +0200 |
commit | 85ce9340bcb425a6c5e8dbcacff5a7fa2fb4c817 (patch) | |
tree | d78a7c5377ef446e87dac092f9d29377c27cc7ff /engines/wintermute/wintermute.cpp | |
parent | 80a67a70cdaad254185ffd9b2042a710e4a6e338 (diff) | |
download | scummvm-rg350-85ce9340bcb425a6c5e8dbcacff5a7fa2fb4c817.tar.gz scummvm-rg350-85ce9340bcb425a6c5e8dbcacff5a7fa2fb4c817.tar.bz2 scummvm-rg350-85ce9340bcb425a6c5e8dbcacff5a7fa2fb4c817.zip |
WINTERMUTE: Separate out SaveGame-code from BaseGame
Diffstat (limited to 'engines/wintermute/wintermute.cpp')
-rw-r--r-- | engines/wintermute/wintermute.cpp | 34 |
1 files changed, 1 insertions, 33 deletions
diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp index 68a9dd6e13..af0251d01a 100644 --- a/engines/wintermute/wintermute.cpp +++ b/engines/wintermute/wintermute.cpp @@ -144,33 +144,6 @@ int WinterMuteEngine::init() { bool windowedMode = !ConfMan.getBool("fullscreen"); - // parse command line - char *saveGame = NULL; - /* for (int i = 0; i < argc; i++) { - strcpy(param, argv[i]); - - if (scumm_stricmp(param, "-project") == 0) { - if (argc > i) strcpy(param, argv[i + 1]); - else param[0] = '\0'; - - if (strcmp(param, "") != 0) { - char *iniDir = BaseUtils::GetPath(param); - char *iniName = BaseUtils::GetFilename(param); - - // switch to ini's dir - warning("TODO: Place ini-files somewhere"); - // chdir(IniDir); - - // set ini name - sprintf(param, "./%s", IniName); - _game->_registry->SetIniName(param); - - delete[] IniDir; - delete[] IniName; - } - } else if (scumm_stricmp(param, "-windowed") == 0) windowedMode = true; - }*/ - if (ConfMan.hasKey("debug_mode")) { if (ConfMan.getBool("debug_mode")) { _game->DEBUG_DebugEnable("./wme.log"); @@ -240,7 +213,7 @@ int WinterMuteEngine::init() { _game = NULL; return false; } - //_game->setWindowTitle(); + _game->_renderer->_ready = true; _game->_miniUpdateEnabled = true; @@ -252,11 +225,6 @@ int WinterMuteEngine::init() { _game->loadGame(slot); } - if (saveGame) { - _game->loadGame(saveGame); - delete[] saveGame; - } - // all set, ready to go return 0; } |