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authorEinar Johan Trøan Sømåen2012-04-19 18:48:48 +0200
committerEinar Johan Trøan Sømåen2012-06-02 12:12:17 +0200
commitec5f5c739e60ddde701b89fd7484faf867bb347f (patch)
treecb9c71f91e6f9c6f9894e4e8a3f78cbb278f05ed /engines/wintermute/wintermute.cpp
parentd9983a6224dcc82d56a7b3d6d2aaad79def96766 (diff)
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WINTERMUTE: Add in the engine-shell from the ScummVM-wiki
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "common/config-manager.h"
+#include "common/debug.h"
+#include "common/debug-channels.h"
+#include "common/error.h"
+#include "common/EventRecorder.h"
+#include "common/file.h"
+#include "common/fs.h"
+
+#include "engines/util.h"
+
+#include "WinterMute/WinterMute.h"
+
+namespace WinterMute {
+
+ WinterMuteEngine::WinterMuteEngine(OSystem *syst)
+ : Engine(syst) {
+ // Put your engine in a sane state, but do nothing big yet;
+ // in particular, do not load data from files; rather, if you
+ // need to do such things, do them from init().
+
+ // Do not initialize graphics here
+
+ // However this is the place to specify all default directories
+ const Common::FSNode gameDataDir(ConfMan.get("path"));
+ SearchMan.addSubDirectoryMatching(gameDataDir, "sound");
+
+ // Here is the right place to set up the engine specific debug channels
+ DebugMan.addDebugChannel(kWinterMuteDebugExample, "example", "this is just an example for a engine specific debug channel");
+ DebugMan.addDebugChannel(kWinterMuteDebugExample2, "example2", "also an example");
+
+ // Don't forget to register your random source
+ _rnd = new Common::RandomSource("WinterMute");
+
+ debug("WinterMuteEngine::WinterMuteEngine");
+ }
+
+ WinterMuteEngine::~WinterMuteEngine() {
+ debug("WinterMuteEngine::~WinterMuteEngine");
+
+ // Dispose your resources here
+ delete _rnd;
+
+ // Remove all of our debug levels here
+ DebugMan.clearAllDebugChannels();
+ }
+
+ Common::Error WinterMuteEngine::run() {
+ // Initialize graphics using following:
+ initGraphics(320, 200, false);
+
+ // You could use backend transactions directly as an alternative,
+ // but it isn't recommended, until you want to handle the error values
+ // from OSystem::endGFXTransaction yourself.
+ // This is just an example template:
+ //_system->beginGFXTransaction();
+ // // This setup the graphics mode according to users seetings
+ // initCommonGFX(false);
+ //
+ // // Specify dimensions of game graphics window.
+ // // In this example: 320x200
+ // _system->initSize(320, 200);
+ //FIXME: You really want to handle
+ //OSystem::kTransactionSizeChangeFailed here
+ //_system->endGFXTransaction();
+
+ // Create debugger console. It requires GFX to be initialized
+ _console = new Console(this);
+
+ // Additional setup.
+ debug("WinterMuteEngine::init");
+
+ // Your main even loop should be (invoked from) here.
+ debug("WinterMuteEngine::go: Hello, World!");
+
+ // This test will show up if -d1 and --debugflags=example are specified on the commandline
+ debugC(1, kWinterMuteDebugExample, "Example debug call");
+
+ // This test will show up if --debugflags=example or --debugflags=example2 or both of them and -d3 are specified on the commandline
+ debugC(3, kWinterMuteDebugExample | kWinterMuteDebugExample2, "Example debug call two");
+
+ return Common::kNoError;
+ }
+
+} // End of namespace WinterMute \ No newline at end of file