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author | Willem Jan Palenstijn | 2013-08-16 00:33:03 +0200 |
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committer | Willem Jan Palenstijn | 2013-08-16 00:40:28 +0200 |
commit | 0aa669cc479e87cf66c7edcf5aed5299f2895bed (patch) | |
tree | ab30b5b0a348bfceeb859384cc57bdd84682f1b4 /engines/wintermute | |
parent | 3af7b8d8724bbefb3f3943d0402d7d0c0f83dd43 (diff) | |
download | scummvm-rg350-0aa669cc479e87cf66c7edcf5aed5299f2895bed.tar.gz scummvm-rg350-0aa669cc479e87cf66c7edcf5aed5299f2895bed.tar.bz2 scummvm-rg350-0aa669cc479e87cf66c7edcf5aed5299f2895bed.zip |
WINTERMUTE: Fix (still disabled) modTargetRect logic
Width and height were computed incorrectly.
Also, the shift by _renderRect is not necessary since that was to compensate
for the coordinate translation done by the original SDL_RenderSetViewport,
which we don't perform.
Diffstat (limited to 'engines/wintermute')
-rw-r--r-- | engines/wintermute/base/gfx/osystem/base_render_osystem.cpp | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp index b16cf60752..0e7e5aa819 100644 --- a/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp +++ b/engines/wintermute/base/gfx/osystem/base_render_osystem.cpp @@ -631,15 +631,13 @@ Rect32 BaseRenderOSystem::getViewPort() { ////////////////////////////////////////////////////////////////////////// void BaseRenderOSystem::modTargetRect(Common::Rect *rect) { - // FIXME: This is wrong in quite a few ways right now, and ends up - // breaking the notebook in Dirty Split, so we disable the correction - // for now, this will need fixing when a game with odd aspect-ratios - // show up. return; - rect->left = (int16)MathUtil::round(rect->left * _ratioX + _borderLeft - _renderRect.left); - rect->top = (int16)MathUtil::round(rect->top * _ratioY + _borderTop - _renderRect.top); - rect->setWidth((int16)MathUtil::roundUp(rect->width() * _ratioX)); - rect->setHeight((int16)MathUtil::roundUp(rect->height() * _ratioY)); + int newWidth = (int16)MathUtil::roundUp(rect->width() * _ratioX); + int newHeight = (int16)MathUtil::roundUp(rect->height() * _ratioY); + rect->left = (int16)MathUtil::round(rect->left * _ratioX + _borderLeft); + rect->top = (int16)MathUtil::round(rect->top * _ratioY + _borderTop); + rect->setWidth(newWidth); + rect->setHeight(newHeight); } ////////////////////////////////////////////////////////////////////////// |